单个项目解决方案

解决方案是为项目添加 /FS (Force Synchronous PDB Writes) 编译选项,具体位置在:

一劳永逸的解决方案

直接修改cocos的项目模板templates\cpp-template-default\proj.win32\HelloCpp.vcxproj为:

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <PropertyGroup Label="Globals">
  14. <ProjectGuid>{76A39BB2-9B84-4C65-98A5-654D86B86F2A}</ProjectGuid>
  15. <RootNamespace>test_win32</RootNamespace>
  16. <Keyword>Win32Proj</Keyword>
  17. </PropertyGroup>
  18. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  19. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  20. <ConfigurationType>Application</ConfigurationType>
  21. <CharacterSet>Unicode</CharacterSet>
  22. <WholeProgramOptimization>true</WholeProgramOptimization>
  23. <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
  24. <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
  25. <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
  26. <PlatformToolset>v120</PlatformToolset>
  27. </PropertyGroup>
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  29. <ConfigurationType>Application</ConfigurationType>
  30. <CharacterSet>Unicode</CharacterSet>
  31. <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
  32. <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
  33. <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
  34. <PlatformToolset>v120</PlatformToolset>
  35. </PropertyGroup>
  36. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  37. <ImportGroup Label="ExtensionSettings">
  38. </ImportGroup>
  39. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
  40. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  41. <Import Project="..\cocos2d\cocos\2d\cocos2dx.props" />
  42. <Import Project="..\cocos2d\cocos\2d\cocos2d_headers.props" />
  43. </ImportGroup>
  44. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
  45. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  46. <Import Project="..\cocos2d\cocos\2d\cocos2dx.props" />
  47. <Import Project="..\cocos2d\cocos\2d\cocos2d_headers.props" />
  48. </ImportGroup>
  49. <PropertyGroup Label="UserMacros" />
  50. <PropertyGroup>
  51. <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
  52. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
  53. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
  54. <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
  55. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
  56. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
  57. <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
  58. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
  59. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  60. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  61. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
  62. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  63. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  64. </PropertyGroup>
  65. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  66. <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
  67. </PropertyGroup>
  68. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  69. <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
  70. </PropertyGroup>
  71. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  72. <ClCompile>
  73. <Optimization>Disabled</Optimization>
  74. <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  75. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  76. <MinimalRebuild>false</MinimalRebuild>
  77. <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  78. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  79. <PrecompiledHeader>
  80. </PrecompiledHeader>
  81. <WarningLevel>Level3</WarningLevel>
  82. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  83. <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  84. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  85. <AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
  86. </ClCompile>
  87. <Link>
  88. <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
  89. <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
  90. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  91. <GenerateDebugInformation>true</GenerateDebugInformation>
  92. <SubSystem>Windows</SubSystem>
  93. <TargetMachine>MachineX86</TargetMachine>
  94. </Link>
  95. <PostBuildEvent>
  96. <Command>
  97. </Command>
  98. </PostBuildEvent>
  99. <PreLinkEvent>
  100. <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
  101. xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
  102. </PreLinkEvent>
  103. </ItemDefinitionGroup>
  104. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  105. <ClCompile>
  106. <Optimization>MaxSpeed</Optimization>
  107. <IntrinsicFunctions>true</IntrinsicFunctions>
  108. <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  109. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  110. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  111. <FunctionLevelLinking>true</FunctionLevelLinking>
  112. <PrecompiledHeader>
  113. </PrecompiledHeader>
  114. <WarningLevel>Level3</WarningLevel>
  115. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  116. <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  117. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  118. </ClCompile>
  119. <Link>
  120. <AdditionalDependencies>libcurl_imp.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
  121. <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
  122. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  123. <GenerateDebugInformation>true</GenerateDebugInformation>
  124. <SubSystem>Windows</SubSystem>
  125. <OptimizeReferences>true</OptimizeReferences>
  126. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  127. <TargetMachine>MachineX86</TargetMachine>
  128. </Link>
  129. <PostBuildEvent>
  130. <Command>
  131. </Command>
  132. </PostBuildEvent>
  133. <PreLinkEvent>
  134. <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
  135. xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
  136. </PreLinkEvent>
  137. </ItemDefinitionGroup>
  138. <ItemGroup>
  139. <ClCompile Include="..\Classes\AppDelegate.cpp" />
  140. <ClCompile Include="..\Classes\HelloWorldScene.cpp" />
  141. <ClCompile Include="main.cpp" />
  142. </ItemGroup>
  143. <ItemGroup>
  144. <ClInclude Include="..\Classes\AppDelegate.h" />
  145. <ClInclude Include="..\Classes\HelloWorldScene.h" />
  146. <ClInclude Include="main.h" />
  147. </ItemGroup>
  148. <ItemGroup>
  149. <ProjectReference Include="..\cocos2d\cocos\2d\cocos2d.vcxproj">
  150. <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
  151. <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
  152. </ProjectReference>
  153. <ProjectReference Include="..\cocos2d\cocos\audio\proj.win32\CocosDenshion.vcxproj">
  154. <Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
  155. </ProjectReference>
  156. <ProjectReference Include="..\cocos2d\external\chipmunk\proj.win32\chipmunk.vcxproj">
  157. <Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
  158. </ProjectReference>
  159. </ItemGroup>
  160. <ItemGroup>
  161. <ResourceCompile Include="game.rc" />
  162. </ItemGroup>
  163. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  164. <ImportGroup Label="ExtensionTargets">
  165. </ImportGroup>
  166. </Project>

这样不仅解决了这个问题,还能避免每次开新项目时的强制升级。

解决 Cocos2d-x 3.2 error C1041: 无法打开程序数据库vc120.pdb的更多相关文章

  1. error C2471: 无法更新程序数据库 vc90.pdb

    error C2471: 无法更新程序数据库“d:/Work/ Project/debug/vc90.pdb” fatal error C1083: 无法打开程序数据库文件:“d:/Work/ Pro ...

  2. error C2471: 无法更新程序数据库

    这段时间在使用VS做一个项目.在使用过程中,今天遇到了一个问题,也就是题目所说的那样: error C2471: 无法更新程序数据库.之后在网上搜了一下,得到了两种解决方案,两种方案分别如下: (一) ...

  3. Visual Studio 下error C2471: 无法更新程序数据库

    转载请注明来源:https://www.cnblogs.com/hookjc/ 解决方案:修改项目属性 右击项目 --> "属性" 1. "C/C++" ...

  4. 完美解决VS2003.Net fatal error LNK1201: 写入程序数据库“.pdb”时出错

    我的开发环境是Win7旗舰64位+VS2003.Net,经常卡pdb错误,文末给出一个完美的解决方案和一个懒人补丁包.问题描述如下:在重新编译的时候,经常报错: fatal error LNK1201 ...

  5. 解决:fatal error LNK1104: 无法打开文件“libc.lib”

    今天使用VS2017编译比较老的VC++项目,出现了[fatal error LNK1104: 无法打开文件“libc.lib”]的链接器问题,解决方法如下: 项目->属性中->配置属性- ...

  6. 【转载】重置密码解决MySQL for Linux错误 ERROR 1045 (28000): Access denied for user 'root'@'localhost' (using password: YES)

    重置密码解决MySQL for Linux错误 ERROR 1045 (28000): Access denied for user 'root'@'localhost' (using passwor ...

  7. 解决 Boost安装:fatal error: bzlib.h: No such file or directory 问题

    参考: How to install all the boost development libraries? 解决 Boost安装:fatal error: bzlib.h: No such fil ...

  8. WCF分布式开发常见错误解决(1):An error occurred while attempting to find services at...添加服务引用出错

          WCF分布式开发常见错误解决(1):An error occurred while attempting to find services at...添加服务引用出错   当我们在客户端添 ...

  9. 解决执行脚本报syntax error: unexpected end of file或syntax error near unexpected token `fi'错误的问题

    参考:https://blog.csdn.net/u012453843/article/details/69803244 解决执行脚本报syntax error: unexpected end of ...

随机推荐

  1. yolo原理学习

    1.[yolov1]    第一步:将图像划分为S*S的栅格(grid cell),这里分成了7*7的grid cell.栅格的任务是:检测中心落在该栅格中的物体(注意,栅格中心未必与物体的中心重合, ...

  2. 深度学习网络结构中超参数momentum了解

    训练网络时,通常先对网络的初始权值按照某种分布进行初始化,如:高斯分布.初始化权值操作对最终网络的性能影响比较大,合适的网络初始权值能够使得损失函数在训练过程中的收敛速度更快,从而获得更好的优化结果. ...

  3. call,apply,bind与es6的数组扩展运算符...

    js中每一个Function对象都有一个apply个一个call方法: function.apply(thisObj,[argArray]); function.call(thisObj,arg1,a ...

  4. Asset Catalog Help (九)---Changing Image Set Names

    Changing Image Set Names Use the Attributes inspector to edit a set’s name. 使用属性检查器(Attributes inspe ...

  5. app UI测试之UIAutomator

    执行UIAutomator测试步骤 1.新建Java项目,导入android.jar和uiautomator.jar包,继承UiAutomatorTestCase 2.生成编译文件 android c ...

  6. UVa 1349 Optimal Bus Route Design (最佳完美匹配)

    题意:给定一个有向图,让你找出若干个图,使得每个点恰好属于一个圈,并且总的权和最小. 析:每个点都有唯一的一个圈,也就是说每一点都有唯一的后继,那么我们就可以转换成求一个图的最小权的最佳完全匹配,可以 ...

  7. C#高级参数out,ref,params

    在C#中通过使用方法来获取返回值时,通常只能得到一个返回值.因此,当一个方法需要返回多个值的时候,就需要用到ref和out,那么这两个方法区别在哪儿呢? out 当需要返回一系列返回值时可用out高级 ...

  8. 一步一步学Entity FrameWork 4(1)

    http://www.cnblogs.com/qouoww/archive/2012/04/26/2471638.html http://www.cnblogs.com/qouoww/archive/ ...

  9. 洛谷 - P2281 - 多项式的加法和乘法 - 大模拟

    题目链接:https://www.luogu.org/problemnew/show/P2281 题目的意思很简单,输入两个系数.指数都是整数,变量都是大写字母的多项式,求他们的加法结果和乘法结果. ...

  10. gcd(2018.10.24)

    良心题,暴力枚举即可. 代码: #include<cstdio> #include<cmath> #include<algorithm> using namespa ...