WindowsForm 计算器
计算器
可以分一下类
数字键
+ - * / %
=和撤销
归零C最简单
下面看一下计算器具体的代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms; namespace WindowsFormsApplication4
{
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
} //记录是否刚点过运算符
private bool isok = true;
//记录结果
private decimal Sum;
//记录上一次的运算符
private string PreYunsuanfu;
//记录表达式
private string Biaodashi; private void btnling_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
// isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnyi_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btner_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnsan_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnsi_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnwu_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnliu_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnqi_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnba_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnjiu_Click(object sender, EventArgs e)
{
if (isok)
{
txtshuru.Text = "";
isok = false;
}
else
{
txtshuru.Text += "";
}
} private void btnjia_Click(object sender, EventArgs e)
{
if (PreYunsuanfu == null)
{
Sum = decimal.Parse(txtshuru.Text);
Biaodashi = txtshuru.Text;
}
else
{
if (!isok)
{
if (PreYunsuanfu == "+")
{
Sum = Sum + decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "-")
{
Sum = Sum - decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "*")
{
Sum = Sum * decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "/")
{
Sum = Sum / decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "%")
{
Sum = Sum % decimal.Parse(txtshuru.Text);
} Biaodashi = Biaodashi + PreYunsuanfu + txtshuru.Text;
}
} txtjisuanshi.Text = Biaodashi + "+";
PreYunsuanfu = "+";
isok = true;
txtshuru.Text = Sum.ToString();
} private void btnjian_Click(object sender, EventArgs e)
{
if (PreYunsuanfu == null)
{
Sum = decimal.Parse(txtshuru.Text);
Biaodashi = txtshuru.Text;
}
else
{
if (!isok)
{
if (PreYunsuanfu == "+")
{
Sum = Sum + decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "-")
{
Sum = Sum - decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "*")
{
Sum = Sum * decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "/")
{
Sum = Sum / decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "%")
{
Sum = Sum % decimal.Parse(txtshuru.Text);
} Biaodashi = Biaodashi + PreYunsuanfu + txtshuru.Text;
}
} txtjisuanshi.Text = Biaodashi + "-";
PreYunsuanfu = "-";
isok = true;
txtshuru.Text = Sum.ToString();
} private void btncheng_Click(object sender, EventArgs e)
{
if (PreYunsuanfu == null)
{
Sum = decimal.Parse(txtshuru.Text);
Biaodashi = txtshuru.Text;
}
else
{
if (!isok)
{
if (PreYunsuanfu == "+")
{
Sum = Sum + decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "-")
{
Sum = Sum - decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "*")
{
Sum = Sum * decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "/")
{
Sum = Sum / decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "%")
{
Sum = Sum % decimal.Parse(txtshuru.Text);
} Biaodashi = Biaodashi + PreYunsuanfu + txtshuru.Text;
}
} txtjisuanshi.Text = Biaodashi + "*";
PreYunsuanfu = "*";
isok = true;
txtshuru.Text = Sum.ToString();
} private void btnchu_Click(object sender, EventArgs e)
{
if (PreYunsuanfu == null)
{
Sum = decimal.Parse(txtshuru.Text);
Biaodashi = txtshuru.Text;
}
else
{
if (!isok)
{
if (PreYunsuanfu == "+")
{
Sum = Sum + decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "-")
{
Sum = Sum - decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "*")
{
Sum = Sum * decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "/")
{
Sum = Sum / decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "%")
{
Sum = Sum % decimal.Parse(txtshuru.Text);
} Biaodashi = Biaodashi + PreYunsuanfu + txtshuru.Text;
}
} txtjisuanshi.Text = Biaodashi + "/";
PreYunsuanfu = "/";
isok = true;
txtshuru.Text = Sum.ToString();
} private void btnmo_Click(object sender, EventArgs e)
{
if (PreYunsuanfu == null)
{
Sum = decimal.Parse(txtshuru.Text);
Biaodashi = txtshuru.Text;
}
else
{
if (!isok)
{
if (PreYunsuanfu == "+")
{
Sum = Sum + decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "-")
{
Sum = Sum - decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "*")
{
Sum = Sum * decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "/")
{
Sum = Sum / decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "%")
{
Sum = Sum % decimal.Parse(txtshuru.Text);
} Biaodashi = Biaodashi + PreYunsuanfu + txtshuru.Text;
}
} txtjisuanshi.Text = Biaodashi + "%";
PreYunsuanfu = "%";
isok = true;
txtshuru.Text = Sum.ToString();
} private void btnClear_Click(object sender, EventArgs e)
{
txtshuru.Text = "";
txtjisuanshi.Text = "";
isok = true;
PreYunsuanfu = null;
Sum = ;
Biaodashi = "";
} private void btnchexiao_Click(object sender, EventArgs e)
{
if (!isok)
{
if (txtshuru.Text.Length == )
{
txtshuru.Text = "";
isok = true;
}
else
{
txtshuru.Text = txtshuru.Text.Substring(, txtshuru.Text.Length - );
}
}
} private void btndian_Click(object sender, EventArgs e)
{
if (txtshuru.Text == "")
{
txtshuru.Text = "0.";
}
if (!isok && !txtshuru.Text.Contains("."))
{
txtshuru.Text += ".";
}
isok = false;
} private void btndeng_Click(object sender, EventArgs e)
{
txtjisuanshi.Text = "";
if (PreYunsuanfu == "+")
{
Sum = Sum + decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "-")
{
Sum = Sum - decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "*")
{
Sum = Sum * decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "/")
{
Sum = Sum / decimal.Parse(txtshuru.Text);
}
if (PreYunsuanfu == "%")
{
Sum = Sum % decimal.Parse(txtshuru.Text);
}
txtshuru.Text = Sum.ToString();
isok = true;
Biaodashi = "";
Sum = ;
PreYunsuanfu = null;
} private void btnzhengfu_Click(object sender, EventArgs e)
{
if (!isok)
{
if (decimal.Parse(txtshuru.Text) > )
{
txtshuru.Text = "-" + txtshuru.Text;
}
else
{
txtshuru.Text = txtshuru.Text.Substring();
}
}
} }
}
计算器 很详细的
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms; namespace FirstForm
{
public partial class JiSuanQi : Form
{
public JiSuanQi()
{
InitializeComponent();
} private double sum=;
private string biaodashi;
private string Preyunsuanfu;//存放之前的运算符
private bool isok = true;//用来判断是否刚刚点过运算符 private void btnling_Click(object sender, EventArgs e)
{
Button btn = (Button)sender;
if (isok)
{
txtshuru.Text = btn.Text;
isok = false;
}
else
{
txtshuru.Text += btn.Text;
} } private void btnjia_Click(object sender, EventArgs e)
{
Button btn = (Button)sender;
string yunsuanfu = btn.Text;
if (Preyunsuanfu == null)
{
biaodashi += txtshuru.Text;
sum = double.Parse(txtshuru.Text);
}
else
{
if (!isok)
{
if (Preyunsuanfu == "+")
{
sum += double.Parse(txtshuru.Text);
}
if (Preyunsuanfu == "-")
{
sum -= double.Parse(txtshuru.Text);
}
if (Preyunsuanfu == "*")
{
sum *= double.Parse(txtshuru.Text);
}
if (Preyunsuanfu == "/")
{
sum /= double.Parse(txtshuru.Text);
}
if (Preyunsuanfu == "%")
{
sum %= double.Parse(txtshuru.Text);
} biaodashi = biaodashi+ Preyunsuanfu + txtshuru.Text;
txtshuru.Text = sum.ToString();
}
}
txtjisuanshi.Text = biaodashi + yunsuanfu;
Preyunsuanfu = yunsuanfu;
isok = true; } private void btndeng_Click(object sender, EventArgs e)
{ } private void btnchexiao_Click(object sender, EventArgs e)
{ }
}
}
计算器 另一种方法
WindowsForm 计算器的更多相关文章
- C#中WindowsForm常见控件的运用
C#中WindowsForm常见控件的运用 -- 1.button(曹操,贡天子以令不臣): 属性;text:我们经常可以看见将按钮命名为“登入”,在其属性面板里面编辑text即可:如下图: ...
- 1.C#WinForm基础制作简单计算器
利用c#语言编写简单计算器: 核心知识点: MessageBox.Show(Convert.ToString(comboBox1.SelectedIndex));//下拉序号 MessageBox.S ...
- 自己动手写计算器v1.1
这个改动主要是使用工厂模式替代了简单工厂模式,这样做的好处是如果以后我们要扩充其他运算时,就不用总是去修改工厂类, 这是可以采取工厂模式,主要是将原来简单工厂类的逻辑判断分离出来,将它作为一个借口,与 ...
- 自己动手写计算器v1.0
今天突发奇想,想着看了还几个设计模式了,倒不如写点东西来实践它们.发现计算器这种就比较合适,打算随着设计模式的学习,会对计算器不断的做改进. 包括功能的增加和算法的改进.初学者难免犯错,希望大家不吝指 ...
- 【IOS开发笔记03-视图相关】简单计算器的实现
UIView 经过前几天的快速学习,我们初步了解的IOS开发的一些知识,中间因为拉的太急,忽略了很多基础知识点,这些知识点单独拿出来学习太过枯燥,我们在今后的项目中再逐步补齐,今天我们来学习APP视图 ...
- [LeetCode] Basic Calculator 基本计算器
Implement a basic calculator to evaluate a simple expression string. The expression string may conta ...
- JS-自制提速小工具:开发页面时需要按比例计算宽高值的快速计算器
<!DOCTYPE html><html> <head> <meta charset="UTF-8"> <meta name= ...
- 由ArcMap属性字段自增引出字段计算器使用Python的技巧
1.前言 前些日子有人问我ArcMap中要让某个字段的值实现自增有什么方法?我首先想到像SQL Server中对于数值型字段可以设置自增.所以我打开ArcCatalog查看发现只提供默认值 ...
- 前端学PHP之面向对象系列第六篇——简单图形面积计算器实现
前面的话 本文用面向对象的技术来实现一个简单的图形面积计算器 图形类 //rect.class.php <?php abstract class Shape{ public $name; abs ...
随机推荐
- iOS/iPhone 程序文件目录结构以及启动流程
要想清晰的理解IOS应用程序的启动过程,毫无疑问需要深入了解一下ios应用程序的文件系统.一个ios应用程序都有一个属于自己沙盒(sandbox),应用沙盒就是文件系统目录,并且与文件系统的其他部分隔 ...
- NET基础课--WinForm开发推荐3
用户体验 较长时间的运算:使用进度条(progress bar) 不要阻塞界面(UI)线程:使用多线程进行长时间的运算 状态栏(status bar)提示应用程序的状态 操作开始之后,用户应当能够通过 ...
- Table生成Excel表格
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/ ...
- drupal 7.23 上传中文命名文件bug
$file->filename = trim(drupal_basename($_FILES['files']['name'][$source]), '.'); //在此行下 添加以下代码即可( ...
- Follow-up letter to information seeking meeting, e-mail version
Subject: (logical to recipient!) Thank you for meeting Tuesday, Nov. 23 November 26, 20XY Mr. Jame ...
- Java IO之序列化
序列化机制是Java语言内建的一种对象持久化方式,可以很容易的在JVM中的活动对象和字节数组之间转换.它的一个重要用途就是远程方法调用的时候,用来对开发人员屏蔽底层实现细节(远端的开发人员不知道这个对 ...
- coco2d-x中的坐标系问题
(1)OpenGL坐标系 Cocos2D-x以OpenGL和OpenGL ES为基础,所以自然支持OpenGL坐标系.该坐标系原点在屏幕左下角,x轴向右,y轴向上. (2)屏幕坐标系 屏幕坐标系使用的 ...
- SQL Server 找出值得优化的语句
方法 1. sys.dm_exec_qurey_stats 返回 SQL Server 中缓存查询计划的聚合性能统计信息. 缓存计划中的每个查询语句在该视图中对应一行, 并且行的生存期与计划本身相关联 ...
- android 遇到的细节 FAQ
1.ListView 设置addHead 在3.0与之前版本若在:setAdapter之后添加,运行报错.4.0以后不报错 2.ListView Adapter getView函数忘记返回vi ...
- 点击页面其它地方隐藏该div的两种思路
思路一 第一种思路分两步 第一步:对document的click事件绑定事件处理程序,使其隐藏该div 第二步:对div的click事件绑定事件处理程序,阻止事件冒泡,防止其冒泡到document,而 ...