dataset的reparation和coalesce
/**
* Returns a new Dataset that has exactly `numPartitions` partitions, when the fewer partitions
* are requested. If a larger number of partitions is requested, it will stay at the current
* number of partitions. Similar to coalesce defined on an `RDD`, this operation results in
* a narrow dependency, e.g. if you go from 1000 partitions to 100 partitions, there will not
* be a shuffle, instead each of the 100 new partitions will claim 10 of the current partitions.
*
* However, if you're doing a drastic coalesce, e.g. to numPartitions = 1,
* this may result in your computation taking place on fewer nodes than
* you like (e.g. one node in the case of numPartitions = 1). To avoid this,
* you can call repartition. This will add a shuffle step, but means the
* current upstream partitions will be executed in parallel (per whatever
* the current partitioning is).
*
* @group typedrel
* @since 1.6.0
*/
def coalesce(numPartitions: Int): Dataset[T] = withTypedPlan {
Repartition(numPartitions, shuffle = false, planWithBarrier)
}
关于coalsece:
1、用于减少分区数量,如果设置的numPartitions超过目前实际有的分区数,则分区数保持不变。
2、窄依赖,不会发生shuffle
3、极端的coalsece可能会影响性能,比如coalsece(1),则只会在一个节点上运行单个任务。这种情况下建议使用repartition,
虽然repartition会发生shuffle,但是repartition对上游的计算,还是多分区并行执行的。
4、应用场景:多用于对一个大数据集filter以后,执行coalsece
/**
* Returns a new Dataset that has exactly `numPartitions` partitions.
*
* @group typedrel
* @since 1.6.0
*/
def repartition(numPartitions: Int): Dataset[T] = withTypedPlan {
Repartition(numPartitions, shuffle = true, planWithBarrier)
}
关于repartition:
跟coalsece一样,都是用于明确设置多少个分区,但是repartition是个宽依赖,会发生shuffle。主要注意的地方就是repartition不影响上游计算的分区
如果想极端的控制生成的文件数量来避免太多的小文件,建议repartition
测试:对一个大表查询,将查询的结果写到一张表
coalsece测试,coalsece(100),可以看到只有一个stage,并且并行度是100

repartition测试,repartition(100),发生了shuffle。两个stage,stage0对大表指定条件查询,对应的并行度默认是大表的数据量/128M,在repartition将结果输出到表的时候并行度为我们设置的repartition(100),然后shuffle数据,最后输出

/**
* Return a new RDD that has exactly numPartitions partitions.
*
* Can increase or decrease the level of parallelism in this RDD. Internally, this uses
* a shuffle to redistribute data.
*
* If you are decreasing the number of partitions in this RDD, consider using `coalesce`,
* which can avoid performing a shuffle.
*
* TODO Fix the Shuffle+Repartition data loss issue described in SPARK-23207.
*/
def repartition(numPartitions: Int)(implicit ord: Ordering[T] = null): RDD[T] = withScope {
coalesce(numPartitions, shuffle = true)
} /**
* Return a new RDD that is reduced into `numPartitions` partitions.
*
* This results in a narrow dependency, e.g. if you go from 1000 partitions
* to 100 partitions, there will not be a shuffle, instead each of the 100
* new partitions will claim 10 of the current partitions. If a larger number
* of partitions is requested, it will stay at the current number of partitions.
*
* However, if you're doing a drastic coalesce, e.g. to numPartitions = 1,
* this may result in your computation taking place on fewer nodes than
* you like (e.g. one node in the case of numPartitions = 1). To avoid this,
* you can pass shuffle = true. This will add a shuffle step, but means the
* current upstream partitions will be executed in parallel (per whatever
* the current partitioning is).
*
* @note With shuffle = true, you can actually coalesce to a larger number
* of partitions. This is useful if you have a small number of partitions,
* say 100, potentially with a few partitions being abnormally large. Calling
* coalesce(1000, shuffle = true) will result in 1000 partitions with the
* data distributed using a hash partitioner. The optional partition coalescer
* passed in must be serializable.
*/
def coalesce(numPartitions: Int, shuffle: Boolean = false,
partitionCoalescer: Option[PartitionCoalescer] = Option.empty)
(implicit ord: Ordering[T] = null)
: RDD[T] = withScope {
require(numPartitions > 0, s"Number of partitions ($numPartitions) must be positive.")
if (shuffle) {
/** Distributes elements evenly across output partitions, starting from a random partition. */
val distributePartition = (index: Int, items: Iterator[T]) => {
var position = new Random(hashing.byteswap32(index)).nextInt(numPartitions)
items.map { t =>
// Note that the hash code of the key will just be the key itself. The HashPartitioner
// will mod it with the number of total partitions.
position = position + 1
(position, t)
}
} : Iterator[(Int, T)] // include a shuffle step so that our upstream tasks are still distributed
new CoalescedRDD(
new ShuffledRDD[Int, T, T](mapPartitionsWithIndex(distributePartition),
new HashPartitioner(numPartitions)),
numPartitions,
partitionCoalescer).values
} else {
new CoalescedRDD(this, numPartitions, partitionCoalescer)
}
}
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