[转]c# System.IO.Ports SerialPort Class
SerialPort Class
Definition
- Namespace:
- System.IO.Ports
- Assemblies:
- System.dll, System.IO.Ports.dll
Represents a serial port resource.
public class SerialPort : System.ComponentModel.Component
- Inheritance
Examples
The following code example demonstrates the use of the SerialPort class to allow two users to chat from two separate computers connected by a null modem cable. In this example, the users are prompted for the port settings and a username before chatting. Both computers must be executing the program to achieve full functionality of this example.
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code.
using System;
using System.IO.Ports;
using System.Threading;
public class PortChat
{
static bool _continue;
static SerialPort _serialPort;
public static void Main()
{
string name;
string message;
StringComparer stringComparer = StringComparer.OrdinalIgnoreCase;
Thread readThread = new Thread(Read);
// Create a new SerialPort object with default settings.
_serialPort = new SerialPort();
// Allow the user to set the appropriate properties.
_serialPort.PortName = SetPortName(_serialPort.PortName);
_serialPort.BaudRate = SetPortBaudRate(_serialPort.BaudRate);
_serialPort.Parity = SetPortParity(_serialPort.Parity);
_serialPort.DataBits = SetPortDataBits(_serialPort.DataBits);
_serialPort.StopBits = SetPortStopBits(_serialPort.StopBits);
_serialPort.Handshake = SetPortHandshake(_serialPort.Handshake);
// Set the read/write timeouts
_serialPort.ReadTimeout = 500;
_serialPort.WriteTimeout = 500;
_serialPort.Open();
_continue = true;
readThread.Start();
Console.Write("Name: ");
name = Console.ReadLine();
Console.WriteLine("Type QUIT to exit");
while (_continue)
{
message = Console.ReadLine();
if (stringComparer.Equals("quit", message))
{
_continue = false;
}
else
{
_serialPort.WriteLine(
String.Format("<{0}>: {1}", name, message));
}
}
readThread.Join();
_serialPort.Close();
}
public static void Read()
{
while (_continue)
{
try
{
string message = _serialPort.ReadLine();
Console.WriteLine(message);
}
catch (TimeoutException) { }
}
}
// Display Port values and prompt user to enter a port.
public static string SetPortName(string defaultPortName)
{
string portName;
Console.WriteLine("Available Ports:");
foreach (string s in SerialPort.GetPortNames())
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter COM port value (Default: {0}): ", defaultPortName);
portName = Console.ReadLine();
if (portName == "" || !(portName.ToLower()).StartsWith("com"))
{
portName = defaultPortName;
}
return portName;
}
// Display BaudRate values and prompt user to enter a value.
public static int SetPortBaudRate(int defaultPortBaudRate)
{
string baudRate;
Console.Write("Baud Rate(default:{0}): ", defaultPortBaudRate);
baudRate = Console.ReadLine();
if (baudRate == "")
{
baudRate = defaultPortBaudRate.ToString();
}
return int.Parse(baudRate);
}
// Display PortParity values and prompt user to enter a value.
public static Parity SetPortParity(Parity defaultPortParity)
{
string parity;
Console.WriteLine("Available Parity options:");
foreach (string s in Enum.GetNames(typeof(Parity)))
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter Parity value (Default: {0}):", defaultPortParity.ToString(), true);
parity = Console.ReadLine();
if (parity == "")
{
parity = defaultPortParity.ToString();
}
return (Parity)Enum.Parse(typeof(Parity), parity, true);
}
// Display DataBits values and prompt user to enter a value.
public static int SetPortDataBits(int defaultPortDataBits)
{
string dataBits;
Console.Write("Enter DataBits value (Default: {0}): ", defaultPortDataBits);
dataBits = Console.ReadLine();
if (dataBits == "")
{
dataBits = defaultPortDataBits.ToString();
}
return int.Parse(dataBits.ToUpperInvariant());
}
// Display StopBits values and prompt user to enter a value.
public static StopBits SetPortStopBits(StopBits defaultPortStopBits)
{
string stopBits;
Console.WriteLine("Available StopBits options:");
foreach (string s in Enum.GetNames(typeof(StopBits)))
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter StopBits value (None is not supported and \n" +
"raises an ArgumentOutOfRangeException. \n (Default: {0}):", defaultPortStopBits.ToString());
stopBits = Console.ReadLine();
if (stopBits == "" )
{
stopBits = defaultPortStopBits.ToString();
}
return (StopBits)Enum.Parse(typeof(StopBits), stopBits, true);
}
public static Handshake SetPortHandshake(Handshake defaultPortHandshake)
{
string handshake;
Console.WriteLine("Available Handshake options:");
foreach (string s in Enum.GetNames(typeof(Handshake)))
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter Handshake value (Default: {0}):", defaultPortHandshake.ToString());
handshake = Console.ReadLine();
if (handshake == "")
{
handshake = defaultPortHandshake.ToString();
}
return (Handshake)Enum.Parse(typeof(Handshake), handshake, true);
}
}
Remarks
Use this class to control a serial port file resource. This class provides synchronous and event-driven I/O, access to pin and break states, and access to serial driver properties. Additionally, the functionality of this class can be wrapped in an internal Stream object, accessible through the BaseStream property, and passed to classes that wrap or use streams.
The SerialPort class supports the following encodings: ASCIIEncoding, UTF8Encoding, UnicodeEncoding, UTF32Encoding, and any encoding defined in mscorlib.dll where the code page is less than 50000 or the code page is 54936. You can use alternate encodings, but you must use the ReadByte or Write method and perform the encoding yourself.
You use the GetPortNames method to retrieve the valid ports for the current computer.
If a SerialPort object becomes blocked during a read operation, do not abort the thread. Instead, either close the base stream or dispose of the SerialPort object.
Constructors
| SerialPort() |
Initializes a new instance of the SerialPort class. |
| SerialPort(IContainer) |
Initializes a new instance of the SerialPort class using the specified IContainer object. |
| SerialPort(String) |
Initializes a new instance of the SerialPort class using the specified port name. |
| SerialPort(String, Int32) |
Initializes a new instance of the SerialPort class using the specified port name and baud rate. |
| SerialPort(String, Int32, Parity) |
Initializes a new instance of the SerialPort class using the specified port name, baud rate, and parity bit. |
| SerialPort(String, Int32, Parity, Int32) |
Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, and data bits. |
| SerialPort(String, Int32, Parity, Int32, StopBits) |
Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, data bits, and stop bit. |
Fields
| InfiniteTimeout |
Indicates that no time-out should occur. |
Properties
| BaseStream |
Gets the underlying Stream object for a SerialPort object. |
| BaudRate |
Gets or sets the serial baud rate. |
| BreakState |
Gets or sets the break signal state. |
| BytesToRead |
Gets the number of bytes of data in the receive buffer. |
| BytesToWrite |
Gets the number of bytes of data in the send buffer. |
| CanRaiseEvents |
Gets a value indicating whether the component can raise an event. (Inherited from Component) |
| CDHolding |
Gets the state of the Carrier Detect line for the port. |
| Container |
Gets the IContainer that contains the Component. (Inherited from Component) |
| CtsHolding |
Gets the state of the Clear-to-Send line. |
| DataBits |
Gets or sets the standard length of data bits per byte. |
| DesignMode |
Gets a value that indicates whether the Component is currently in design mode. (Inherited from Component) |
| DiscardNull |
Gets or sets a value indicating whether null bytes are ignored when transmitted between the port and the receive buffer. |
| DsrHolding |
Gets the state of the Data Set Ready (DSR) signal. |
| DtrEnable |
Gets or sets a value that enables the Data Terminal Ready (DTR) signal during serial communication. |
| Encoding |
Gets or sets the byte encoding for pre- and post-transmission conversion of text. |
| Events |
Gets the list of event handlers that are attached to this Component. (Inherited from Component) |
| Handshake |
Gets or sets the handshaking protocol for serial port transmission of data using a value from Handshake. |
| IsOpen |
Gets a value indicating the open or closed status of the SerialPort object. |
| NewLine |
Gets or sets the value used to interpret the end of a call to the ReadLine() and WriteLine(String) methods. |
| Parity |
Gets or sets the parity-checking protocol. |
| ParityReplace |
Gets or sets the byte that replaces invalid bytes in a data stream when a parity error occurs. |
| PortName |
Gets or sets the port for communications, including but not limited to all available COM ports. |
| ReadBufferSize |
Gets or sets the size of the SerialPort input buffer. |
| ReadTimeout |
Gets or sets the number of milliseconds before a time-out occurs when a read operation does not finish. |
| ReceivedBytesThreshold |
Gets or sets the number of bytes in the internal input buffer before a DataReceived event occurs. |
| RtsEnable |
Gets or sets a value indicating whether the Request to Send (RTS) signal is enabled during serial communication. |
| Site |
Gets or sets the ISite of the Component. (Inherited from Component) |
| StopBits |
Gets or sets the standard number of stopbits per byte. |
| WriteBufferSize |
Gets or sets the size of the serial port output buffer. |
| WriteTimeout |
Gets or sets the number of milliseconds before a time-out occurs when a write operation does not finish. |
Methods
| Close() |
Closes the port connection, sets the IsOpen property to |
| CreateObjRef(Type) |
Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject) |
| DiscardInBuffer() |
Discards data from the serial driver's receive buffer. |
| DiscardOutBuffer() |
Discards data from the serial driver's transmit buffer. |
| Dispose() |
Releases all resources used by the Component. (Inherited from Component) |
| Dispose(Boolean) |
Releases the unmanaged resources used by the SerialPort and optionally releases the managed resources. |
| Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
| GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
| GetLifetimeService() |
Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject) |
| GetPortNames() |
Gets an array of serial port names for the current computer. |
| GetService(Type) |
Returns an object that represents a service provided by the Component or by its Container. (Inherited from Component) |
| GetType() |
Gets the Type of the current instance. (Inherited from Object) |
| InitializeLifetimeService() |
Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject) |
| MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
| MemberwiseClone(Boolean) |
Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject) |
| Open() |
Opens a new serial port connection. |
| Read(Byte[], Int32, Int32) |
Reads a number of bytes from the SerialPort input buffer and writes those bytes into a byte array at the specified offset. |
| Read(Char[], Int32, Int32) |
Reads a number of characters from the SerialPort input buffer and writes them into an array of characters at a given offset. |
| ReadByte() |
Synchronously reads one byte from the SerialPort input buffer. |
| ReadChar() |
Synchronously reads one character from the SerialPort input buffer. |
| ReadExisting() |
Reads all immediately available bytes, based on the encoding, in both the stream and the input buffer of the SerialPort object. |
| ReadLine() |
Reads up to the NewLine value in the input buffer. |
| ReadTo(String) |
Reads a string up to the specified |
| ToString() |
Returns a String containing the name of the Component, if any. This method should not be overridden. (Inherited from Component) |
| Write(Byte[], Int32, Int32) |
Writes a specified number of bytes to the serial port using data from a buffer. |
| Write(Char[], Int32, Int32) |
Writes a specified number of characters to the serial port using data from a buffer. |
| Write(String) |
Writes the specified string to the serial port. |
| WriteLine(String) |
Writes the specified string and the NewLine value to the output buffer. |
Events
| DataReceived |
Indicates that data has been received through a port represented by the SerialPort object. |
| Disposed |
Occurs when the component is disposed by a call to the Dispose() method. (Inherited from Component) |
| ErrorReceived |
Indicates that an error has occurred with a port represented by a SerialPort object. |
| PinChanged |
Indicates that a non-data signal event has occurred on the port represented by the SerialPort object. |
Security
SecurityPermission
for the ability to call unmanaged code. Associated enumeration: UnmanagedCode
[转]c# System.IO.Ports SerialPort Class的更多相关文章
- 串口编程 System.IO.Ports.SerialPort类
从Microsoft .Net 2.0版本以后,就默认提供了System.IO.Ports.SerialPort类,用户可以非常简单地编写少量代码就完成串口的信息收发程序.本文将介绍如何在PC端用C# ...
- System.IO.Ports.SerialPort串口通信接收完整数据
C#中使用System.IO.Ports.SerialPort进行串口通信网上资料也很多,但都没有提及一些细节: 比如 串口有时候并不会一次性把你想要的数据全部传输给你,可能会分为1次,2次,3次分别 ...
- System.IO.IOException: The handle is invalid.
System.IO.IOException: The handle is invalid. 00022846 11:39:49.098 AM [892] 00022847 11:39:49.098 A ...
- 【等待事件】等待事件系列(3+4)--System IO(控制文件)+日志类等待
[等待事件]等待事件系列(3+4)--System IO(控制文件)+日志类等待 1 BLOG文档结构图 2 前言部分 2.1 导读和注意事项 各位技术爱好者,看完本文后,你可 ...
- Fiddler的一些坑: !SecureClientPipeDirect failed: System.IO.IOException
手机的请求Fiddler可以捕捉,但是手机一直无法上网,在logs中看到的日志如下: !SecureClientPipeDirect failed: System.IO.IOException 由于远 ...
- 服务 在初始化安装时发生异常:System.IO.FileNotFoundException: "file:///D:\testService"未能加载文件或程序集。系统找不到指定文件。
@echo.@if exist "%windir%\Microsoft.NET\Framework\v4.0.30319\InstallUtil.exe" goto INSTALL ...
- C#、.Net代码精简优化(空操作符(??)、as、string.IsNullOrEmpty() 、 string.IsNullOrWhiteSpace()、string.Equals()、System.IO.Path 的用法)
一.空操作符(??)在程序中经常会遇到对字符串或是对象判断null的操作,如果为null则给空值或是一个指定的值.通常我们会这样来处理: .string name = value; if (name ...
- System.IO.Directory.Delete目录删除
在程序运行的时候,如果直接获取一个目录路径,然后执行删除(包括子目录及文件): System.IO.Directory.Delete(path,true); 或者 System.IO.Director ...
- System.IO.File.Create 不会自动释放,一定要Dispose
这样会导致W3P进程一直占用这个文件 System.IO.File.Create(HttpContext.Current.Server.MapPath(strName)) 最好加上Dispose Sy ...
随机推荐
- 更改MySQL/Postgresql密码
Parrot包括几个SQL引擎,但是当它们被预先安装时,默认密码未被配置,并且拒绝访问其root用户. 重新配置Mysql / Mariadb密码 停止MySQL服务. sudo service my ...
- JObject,JArray的基本操作
引用:https://www.cnblogs.com/dacongge/p/6957074.html 1.JObject:基本的json对象 /// <summary> /// Gets ...
- 没有job offer,拿加拿大工签PGWP回国如何续签加拿大小签?
很多同学因为在加拿大毕业后申请了三年的工作签证PGWP之后匆匆回国,没有来得及续签小签,但是回国一段时间之后又想要回加拿大,想要用自己的三年工签来续自己的小签.拿了加拿大PGWP没有job offe ...
- 补发————grid布局
CSS Grid布局是CSS中最强大的布局系统.与flexbox的一位布局不同的是CSS Grid布局是一个二维布局系统,即它可以同时处理列和行.通过将CSS规则应用于父元素和其子元素,就可以轻松使用 ...
- InetAddress and InetSocketAddress
1.InetAddress(包含IP地址及主机名) InetAddress is = InetAddress.getLocalHost(); /* 通过静态方法获得本机的对象 */ System.ou ...
- Python 爬虫修养-处理动态网页
Python 爬虫修养-处理动态网页 本文转自:i春秋社区 0x01 前言 在进行爬虫开发的过程中,我们会遇到很多的棘手的问题,当然对于普通的问题比如 UA 等修改的问题,我们并不在讨论范围,既然要将 ...
- Redis的使用及参考代码
Redis是一种完全开源免费,高性能的key-value数据库或数据结构服务器,因为value值可以是字符串,哈希(map),列表list,集合等. Jedis 是 Redis 官方首选的 Java ...
- 微信技术分享:微信的海量IM聊天消息序列号生成实践(算法原理篇)
1.点评 对于IM系统来说,如何做到IM聊天消息离线差异拉取(差异拉取是为了节省流量).消息多端同步.消息顺序保证等,是典型的IM技术难点. 就像即时通讯网整理的以下IM开发干货系列一样: <I ...
- 来啊踩fastjson打印入参导致业务跑偏的坑
线上代码对日志的记录,重要性自不必说.但是怎样记录日志也是有讲究的! 日志可以直接在每个方法中进行日志记录,优点是想怎么记就怎么记,缺点是记日志的代码可能会超过你的业务代码,可读性急剧下降,这也是日志 ...
- Testing - 自动化测试的几个基础概念
自动化测试框架与模型 一个自动化测试框架就是一个集成体系,在这一体系中包含测试功能的函数库.测试数据源.测试对象识别标准,以及种可重用的模块. 自动化测试框架在发展的过程中经历了几个阶段,模块驱动测试 ...