本文转自:https://docs.microsoft.com/en-us/dotnet/api/system.io.ports.serialport?redirectedfrom=MSDN&view=netframework-4.7.2

SerialPort Class

Definition

Namespace:
System.IO.Ports
Assemblies:
System.dll, System.IO.Ports.dll

Represents a serial port resource.

C#Copy
public class SerialPort : System.ComponentModel.Component
Inheritance

Examples

The following code example demonstrates the use of the SerialPort class to allow two users to chat from two separate computers connected by a null modem cable. In this example, the users are prompted for the port settings and a username before chatting. Both computers must be executing the program to achieve full functionality of this example.

C#Copy
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code. using System;
using System.IO.Ports;
using System.Threading; public class PortChat
{
static bool _continue;
static SerialPort _serialPort; public static void Main()
{
string name;
string message;
StringComparer stringComparer = StringComparer.OrdinalIgnoreCase;
Thread readThread = new Thread(Read); // Create a new SerialPort object with default settings.
_serialPort = new SerialPort(); // Allow the user to set the appropriate properties.
_serialPort.PortName = SetPortName(_serialPort.PortName);
_serialPort.BaudRate = SetPortBaudRate(_serialPort.BaudRate);
_serialPort.Parity = SetPortParity(_serialPort.Parity);
_serialPort.DataBits = SetPortDataBits(_serialPort.DataBits);
_serialPort.StopBits = SetPortStopBits(_serialPort.StopBits);
_serialPort.Handshake = SetPortHandshake(_serialPort.Handshake); // Set the read/write timeouts
_serialPort.ReadTimeout = 500;
_serialPort.WriteTimeout = 500; _serialPort.Open();
_continue = true;
readThread.Start(); Console.Write("Name: ");
name = Console.ReadLine(); Console.WriteLine("Type QUIT to exit"); while (_continue)
{
message = Console.ReadLine(); if (stringComparer.Equals("quit", message))
{
_continue = false;
}
else
{
_serialPort.WriteLine(
String.Format("<{0}>: {1}", name, message));
}
} readThread.Join();
_serialPort.Close();
} public static void Read()
{
while (_continue)
{
try
{
string message = _serialPort.ReadLine();
Console.WriteLine(message);
}
catch (TimeoutException) { }
}
} // Display Port values and prompt user to enter a port.
public static string SetPortName(string defaultPortName)
{
string portName; Console.WriteLine("Available Ports:");
foreach (string s in SerialPort.GetPortNames())
{
Console.WriteLine(" {0}", s);
} Console.Write("Enter COM port value (Default: {0}): ", defaultPortName);
portName = Console.ReadLine(); if (portName == "" || !(portName.ToLower()).StartsWith("com"))
{
portName = defaultPortName;
}
return portName;
}
// Display BaudRate values and prompt user to enter a value.
public static int SetPortBaudRate(int defaultPortBaudRate)
{
string baudRate; Console.Write("Baud Rate(default:{0}): ", defaultPortBaudRate);
baudRate = Console.ReadLine(); if (baudRate == "")
{
baudRate = defaultPortBaudRate.ToString();
} return int.Parse(baudRate);
} // Display PortParity values and prompt user to enter a value.
public static Parity SetPortParity(Parity defaultPortParity)
{
string parity; Console.WriteLine("Available Parity options:");
foreach (string s in Enum.GetNames(typeof(Parity)))
{
Console.WriteLine(" {0}", s);
} Console.Write("Enter Parity value (Default: {0}):", defaultPortParity.ToString(), true);
parity = Console.ReadLine(); if (parity == "")
{
parity = defaultPortParity.ToString();
} return (Parity)Enum.Parse(typeof(Parity), parity, true);
}
// Display DataBits values and prompt user to enter a value.
public static int SetPortDataBits(int defaultPortDataBits)
{
string dataBits; Console.Write("Enter DataBits value (Default: {0}): ", defaultPortDataBits);
dataBits = Console.ReadLine(); if (dataBits == "")
{
dataBits = defaultPortDataBits.ToString();
} return int.Parse(dataBits.ToUpperInvariant());
} // Display StopBits values and prompt user to enter a value.
public static StopBits SetPortStopBits(StopBits defaultPortStopBits)
{
string stopBits; Console.WriteLine("Available StopBits options:");
foreach (string s in Enum.GetNames(typeof(StopBits)))
{
Console.WriteLine(" {0}", s);
} Console.Write("Enter StopBits value (None is not supported and \n" +
"raises an ArgumentOutOfRangeException. \n (Default: {0}):", defaultPortStopBits.ToString());
stopBits = Console.ReadLine(); if (stopBits == "" )
{
stopBits = defaultPortStopBits.ToString();
} return (StopBits)Enum.Parse(typeof(StopBits), stopBits, true);
}
public static Handshake SetPortHandshake(Handshake defaultPortHandshake)
{
string handshake; Console.WriteLine("Available Handshake options:");
foreach (string s in Enum.GetNames(typeof(Handshake)))
{
Console.WriteLine(" {0}", s);
} Console.Write("Enter Handshake value (Default: {0}):", defaultPortHandshake.ToString());
handshake = Console.ReadLine(); if (handshake == "")
{
handshake = defaultPortHandshake.ToString();
} return (Handshake)Enum.Parse(typeof(Handshake), handshake, true);
}
}

Remarks

Use this class to control a serial port file resource. This class provides synchronous and event-driven I/O, access to pin and break states, and access to serial driver properties. Additionally, the functionality of this class can be wrapped in an internal Stream object, accessible through the BaseStream property, and passed to classes that wrap or use streams.

The SerialPort class supports the following encodings: ASCIIEncodingUTF8EncodingUnicodeEncodingUTF32Encoding, and any encoding defined in mscorlib.dll where the code page is less than 50000 or the code page is 54936. You can use alternate encodings, but you must use the ReadByte or Write method and perform the encoding yourself.

You use the GetPortNames method to retrieve the valid ports for the current computer.

If a SerialPort object becomes blocked during a read operation, do not abort the thread. Instead, either close the base stream or dispose of the SerialPort object.

Constructors

SerialPort()

Initializes a new instance of the SerialPort class.

SerialPort(IContainer)

Initializes a new instance of the SerialPort class using the specified IContainer object.

SerialPort(String)

Initializes a new instance of the SerialPort class using the specified port name.

SerialPort(String, Int32)

Initializes a new instance of the SerialPort class using the specified port name and baud rate.

SerialPort(String, Int32, Parity)

Initializes a new instance of the SerialPort class using the specified port name, baud rate, and parity bit.

SerialPort(String, Int32, Parity, Int32)

Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, and data bits.

SerialPort(String, Int32, Parity, Int32, StopBits)

Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, data bits, and stop bit.

Fields

InfiniteTimeout

Indicates that no time-out should occur.

Properties

BaseStream

Gets the underlying Stream object for a SerialPort object.

BaudRate

Gets or sets the serial baud rate.

BreakState

Gets or sets the break signal state.

BytesToRead

Gets the number of bytes of data in the receive buffer.

BytesToWrite

Gets the number of bytes of data in the send buffer.

CanRaiseEvents

Gets a value indicating whether the component can raise an event.

(Inherited from Component)

CDHolding

Gets the state of the Carrier Detect line for the port.

Container

Gets the IContainer that contains the Component.

(Inherited from Component)

CtsHolding

Gets the state of the Clear-to-Send line.

DataBits

Gets or sets the standard length of data bits per byte.

DesignMode

Gets a value that indicates whether the Component is currently in design mode.

(Inherited from Component)

DiscardNull

Gets or sets a value indicating whether null bytes are ignored when transmitted between the port and the receive buffer.

DsrHolding

Gets the state of the Data Set Ready (DSR) signal.

DtrEnable

Gets or sets a value that enables the Data Terminal Ready (DTR) signal during serial communication.

Encoding

Gets or sets the byte encoding for pre- and post-transmission conversion of text.

Events

Gets the list of event handlers that are attached to this Component.

(Inherited from Component)

Handshake

Gets or sets the handshaking protocol for serial port transmission of data using a value from Handshake.

IsOpen

Gets a value indicating the open or closed status of the SerialPort object.

NewLine

Gets or sets the value used to interpret the end of a call to the ReadLine() and WriteLine(String) methods.

Parity

Gets or sets the parity-checking protocol.

ParityReplace

Gets or sets the byte that replaces invalid bytes in a data stream when a parity error occurs.

PortName

Gets or sets the port for communications, including but not limited to all available COM ports.

ReadBufferSize

Gets or sets the size of the SerialPort input buffer.

ReadTimeout

Gets or sets the number of milliseconds before a time-out occurs when a read operation does not finish.

ReceivedBytesThreshold

Gets or sets the number of bytes in the internal input buffer before a DataReceived event occurs.

RtsEnable

Gets or sets a value indicating whether the Request to Send (RTS) signal is enabled during serial communication.

Site

Gets or sets the ISite of the Component.

(Inherited from Component)

StopBits

Gets or sets the standard number of stopbits per byte.

WriteBufferSize

Gets or sets the size of the serial port output buffer.

WriteTimeout

Gets or sets the number of milliseconds before a time-out occurs when a write operation does not finish.

Methods

Close()

Closes the port connection, sets the IsOpen property to false, and disposes of the internal Streamobject.

CreateObjRef(Type)

Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.

(Inherited from MarshalByRefObject)

DiscardInBuffer()

Discards data from the serial driver's receive buffer.

DiscardOutBuffer()

Discards data from the serial driver's transmit buffer.

Dispose()

Releases all resources used by the Component.

(Inherited from Component)

Dispose(Boolean)

Releases the unmanaged resources used by the SerialPort and optionally releases the managed resources.

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)

GetHashCode()

Serves as the default hash function.

(Inherited from Object)

GetLifetimeService()

Retrieves the current lifetime service object that controls the lifetime policy for this instance.

(Inherited from MarshalByRefObject)

GetPortNames()

Gets an array of serial port names for the current computer.

GetService(Type)

Returns an object that represents a service provided by the Component or by its Container.

(Inherited from Component)

GetType()

Gets the Type of the current instance.

(Inherited from Object)

InitializeLifetimeService()

Obtains a lifetime service object to control the lifetime policy for this instance.

(Inherited from MarshalByRefObject)

MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)

MemberwiseClone(Boolean)

Creates a shallow copy of the current MarshalByRefObject object.

(Inherited from MarshalByRefObject)

Open()

Opens a new serial port connection.

Read(Byte[], Int32, Int32)

Reads a number of bytes from the SerialPort input buffer and writes those bytes into a byte array at the specified offset.

Read(Char[], Int32, Int32)

Reads a number of characters from the SerialPort input buffer and writes them into an array of characters at a given offset.

ReadByte()

Synchronously reads one byte from the SerialPort input buffer.

ReadChar()

Synchronously reads one character from the SerialPort input buffer.

ReadExisting()

Reads all immediately available bytes, based on the encoding, in both the stream and the input buffer of the SerialPort object.

ReadLine()

Reads up to the NewLine value in the input buffer.

ReadTo(String)

Reads a string up to the specified value in the input buffer.

ToString()

Returns a String containing the name of the Component, if any. This method should not be overridden.

(Inherited from Component)

Write(Byte[], Int32, Int32)

Writes a specified number of bytes to the serial port using data from a buffer.

Write(Char[], Int32, Int32)

Writes a specified number of characters to the serial port using data from a buffer.

Write(String)

Writes the specified string to the serial port.

WriteLine(String)

Writes the specified string and the NewLine value to the output buffer.

Events

DataReceived

Indicates that data has been received through a port represented by the SerialPort object.

Disposed

Occurs when the component is disposed by a call to the Dispose() method.

(Inherited from Component)

ErrorReceived

Indicates that an error has occurred with a port represented by a SerialPort object.

PinChanged

Indicates that a non-data signal event has occurred on the port represented by the SerialPort object.

Security

SecurityPermission 
for the ability to call unmanaged code. Associated enumeration: UnmanagedCode

[转]c# System.IO.Ports SerialPort Class的更多相关文章

  1. 串口编程 System.IO.Ports.SerialPort类

    从Microsoft .Net 2.0版本以后,就默认提供了System.IO.Ports.SerialPort类,用户可以非常简单地编写少量代码就完成串口的信息收发程序.本文将介绍如何在PC端用C# ...

  2. System.IO.Ports.SerialPort串口通信接收完整数据

    C#中使用System.IO.Ports.SerialPort进行串口通信网上资料也很多,但都没有提及一些细节: 比如 串口有时候并不会一次性把你想要的数据全部传输给你,可能会分为1次,2次,3次分别 ...

  3. System.IO.IOException: The handle is invalid.

    System.IO.IOException: The handle is invalid. 00022846 11:39:49.098 AM [892] 00022847 11:39:49.098 A ...

  4. 【等待事件】等待事件系列(3+4)--System IO(控制文件)+日志类等待

     [等待事件]等待事件系列(3+4)--System IO(控制文件)+日志类等待   1  BLOG文档结构图     2  前言部分   2.1  导读和注意事项 各位技术爱好者,看完本文后,你可 ...

  5. Fiddler的一些坑: !SecureClientPipeDirect failed: System.IO.IOException

    手机的请求Fiddler可以捕捉,但是手机一直无法上网,在logs中看到的日志如下: !SecureClientPipeDirect failed: System.IO.IOException 由于远 ...

  6. 服务 在初始化安装时发生异常:System.IO.FileNotFoundException: "file:///D:\testService"未能加载文件或程序集。系统找不到指定文件。

    @echo.@if exist "%windir%\Microsoft.NET\Framework\v4.0.30319\InstallUtil.exe" goto INSTALL ...

  7. C#、.Net代码精简优化(空操作符(??)、as、string.IsNullOrEmpty() 、 string.IsNullOrWhiteSpace()、string.Equals()、System.IO.Path 的用法)

    一.空操作符(??)在程序中经常会遇到对字符串或是对象判断null的操作,如果为null则给空值或是一个指定的值.通常我们会这样来处理: .string name = value; if (name ...

  8. System.IO.Directory.Delete目录删除

    在程序运行的时候,如果直接获取一个目录路径,然后执行删除(包括子目录及文件): System.IO.Directory.Delete(path,true); 或者 System.IO.Director ...

  9. System.IO.File.Create 不会自动释放,一定要Dispose

    这样会导致W3P进程一直占用这个文件 System.IO.File.Create(HttpContext.Current.Server.MapPath(strName)) 最好加上Dispose Sy ...

随机推荐

  1. Cache高速缓冲存储器

    Cache的命中率:命中Cache的次数比总访问次数 平均访问时间:t(Cache)X命中次数+t(未命中)X未命中次数 Cache与主存的映射方式: 直接映射 全相联映射 组相联映射 图片来源:ht ...

  2. winform窗体退出

    winform主窗体退出需要在FormClosing事件里写入程序退出代码,防止程序明明退出了,而程序进程还没杀掉: private void FormMain_FormClosing(object ...

  3. prim最小生成树

    prim和DIjkstra相似,都使用了贪心策略,加一些限制条件. prim每次会找出尽量小的那个边,将其加入到树中,最终使得生成树长大. 树中有n-1个节点时或者剩下的所有边都是INF,算法结束. ...

  4. go语言面向对象编程之类型系统

    go语言类型系统 类型系统,顾名思义是指一个语言的类型体系结构,一个典型的类型系统通常包含如下基本内容 基础类型:如byte,int,bool,float等 复合类型:如数组,指针,结构体 可以指向任 ...

  5. JDK下载API文档

    JDK官方下载 JDK1.5 : http://cds.sun.com/is-bin/INTERSHOP.enfinity/WFS/CDS-CDS_Developer-Site/en_US/-/USD ...

  6. redis 系列1 linux下安装说明

    一. 安装环境 操作系统:centos 7 ,redis版本4.06,客户端windows 7 ,vs2015. 1.1 安装前的条件 yum -y install gcc-c++ 判断是否安装了gc ...

  7. sql server 性能调优之 资源等待SOS_SCHEDULER_YIELD

    一.概念 SOS_SCHEDULER_YIELD等待类型是一个任务自愿放弃当前的资源占用,让给其他任务使用.   这个等待类型与CPU有直接关系,与内存与也有间接关系,与CPU有关系是因为在sql s ...

  8. 前端JS 与 后台C# 之间JSON序列化与反序列化(笔记)

    JSON(JavaScript Object Notation) 是一种轻量级的数据交换格式.   在 前端浏览器 和 后端服务器 之间通常会使用 JSON格式的数据 来进行数据交互,而JSON格式的 ...

  9. 在关闭页面时自动清除Session cookie,页面缓存

    在默认情况下,session对象在关闭浏览器后并不是立刻被销毁,因此,为了考虑系统的安全性,在用户退出时,需要即刻清除session对象,防止他人盗用session对象中的信息. 清除session对 ...

  10. centos 7 linux 安装与卸载 tomcat 7

    一.声明 本文采用操作系统版本: Centos 7 Linux系统 版本源:CentOS-7-x86_64-DVD-1708.iso 官网下载地址:http://isoredirect.centos. ...