Construct a tree from Inorder and Level order traversals
Given inorder and level-order traversals of a Binary Tree, construct the Binary Tree. Following is an example to illustrate the problem.
BinaryTree
Input: Two arrays that represent Inorder and level order traversals of a Binary Tree
in[] = {4, 8, 10, 12, 14, 20, 22};
level[] = {20, 8, 22, 4, 12, 10, 14};
Output: Construct the tree represented by the two arrays. For the above two arrays, the constructed tree is shown in the diagram.
geeksforgeeks的做法是,每次以in和level数组去构建以level[0]为根结点的树。生成下一次level结点的开销是O(n),所以整个时间复杂度是O(n^2)。
我的做法是:
1. 先计算出所有点的层序号。基于这个规律,如果两个元素在同一层,那么后面的数在中序遍历的顺序中,必然也是处于后面;如果后面的数在中序遍历中处于前面,那么必然是处于下一层。O(n)可以做到,但是需要先对两个数组作索引。
2. 从最后一层开始,每一层的左结点,是在inorder序列中,在它左边的连续序列(该序列必须保证层数比它大)中第一个层数=它的层数+1的数。右结点同理。查找左右结点的开销需要O(n)。
所以最终可以做到$O(n^2)$。
struct TreeNode {
int val;
TreeNode *left, *right;
TreeNode(int v): val(v), left(NULL), right(NULL) {}
};
void print(TreeNode *root) {
if (root == NULL) {
cout << "NULL ";
} else {
cout << root->val << " ";
print(root->left);
print(root->right);
}
}
struct Indices {
int inOrderIndex;
int levelOrderIndex;
int level;
};
int main(int argc, char** argv) {
vector<int> inOrder = {, , , , , , };
vector<int> levelOrder = {, , , , , , };
// build indices
unordered_map<int, Indices> indices;
for (int i = ; i < inOrder.size(); ++i) {
if (indices.count(inOrder[i]) <= ) {
indices[inOrder[i]] = {i, , };
} else {
indices[inOrder[i]].inOrderIndex = i;
}
if (indices.count(levelOrder[i]) <= ) {
indices[levelOrder[i]] = {, i, };
} else {
indices[levelOrder[i]].levelOrderIndex = i;
}
}
// get level no. for each number
int level = ;
for (int i = ; i < levelOrder.size(); ++i) {
if (indices[levelOrder[i]].inOrderIndex < indices[levelOrder[i - ]].inOrderIndex) {
++level;
}
indices[levelOrder[i]].level = level;
}
unordered_map<int, TreeNode*> nodes;
for (int i = levelOrder.size() - ; i >= ; --i) {
nodes[levelOrder[i]] = new TreeNode(levelOrder[i]);
int index = indices[levelOrder[i]].inOrderIndex;
for (int j = index - ; j >= && indices[inOrder[j]].level > indices[inOrder[index]].level; --j) {
if (indices[inOrder[j]].level == indices[inOrder[index]].level + ) {
nodes[levelOrder[i]]->left = nodes[inOrder[j]];
break;
}
}
for (int j = index + ; j < levelOrder.size() && indices[inOrder[j]].level > indices[inOrder[index]].level; ++j) {
if (indices[inOrder[j]].level == indices[inOrder[index]].level + ) {
nodes[levelOrder[i]]->right = nodes[inOrder[j]];
break;
}
}
}
print(nodes[levelOrder[]]);
cout << endl;
return ;
}
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