SoundPool 音频播放 API 详解【示例】
官方文档
API 介绍
SoundPool(int maxStreams, int streamType, int srcQuality) This constructor was deprecated in API level 21. use SoundPool.Builder instead to create and configure a SoundPool instance- maxStream:同时播放的流的最大数量
- streamType:流的类型,一般为STREAM_MUSIC(具体在AudioManager类中列出)
- srcQuality:采样率转化质量,当前无效果,使用0作为默认值
对指定streamID的播放进行控制
- final void pause(int streamID) Pause a playback stream. 暂停播放
- Pause the stream specified by the streamID. This is the value returned by the play() function. If the stream is playing, it will be paused. If the stream is not playing (e.g. is stopped or was previously paused), calling this function will have no effect. 暂停streamID指定的流。 这是play()函数返回的值。 如果流正在播放,它将被暂停。 如果流未播放(例如,停止或先前已暂停),则调用此功能将不起作用。
- final void resume(int streamID) Resume a playback stream. 继续播放
- Resume the stream specified by the streamID. This is the value returned by the play() function. If the stream is paused, this will resume playback. If the stream was not previously paused, calling this function will have no effect.
- final void stop(int streamID) Stop a playback stream. 终止播放
- Stop the stream specified by the streamID. This is the value returned by the play() function. If the stream is playing, it will be stopped. It also releases any native resources associated with this stream. If the stream is not playing, it will have no effect.
对指定streamID的参数进行设置
- final void setLoop(int streamID, int loop) Set loop mode. 设置指定播放流的循环次数
- A loop value of -1 means loop forever, a value of 0 means don't loop, other values indicate the number of repeats, e.g. a value of 1 plays the audio twice. If the stream does not exist, it will have no effect.
- final void setPriority(int streamID, int priority) Change stream priority. 设置指定播放流的优先级
- Change the priority of the stream specified by the streamID. This is the value returned by the play() function. Affects the order in which streams are re-used to play new sounds. If the stream does not exist, it will have no effect.
- final void setRate(int streamID, float rate) Change playback rate. 设置指定播放流的播放速率
- The playback rate allows the application to vary the playback rate (pitch) of the sound. A value of 1.0 means playback at the original frequency. A value of 2.0 means playback twice as fast, and a value of 0.5 means playback at half speed. If the stream does not exist, it will have no effect.
- final void setVolume(int streamID, float leftVolume, float rightVolume) Set stream volume. 设置指定播放流的音量大小
- Sets the volume on the stream specified by the streamID. This is the value returned by the play() function. The value must be in the range of 0.0 to 1.0. If the stream does not exist, it will have no effect.
全部流的暂停播放与恢复播放
- final void autoPause() Pause all active streams.
- Pause all streams that are currently playing. This function iterates through all the active streams and pauses any that are playing. It also sets a flag so that any streams that are playing can be resumed by calling autoResume(). 暂停正在播放的所有流。 此函数遍历所有活动流并暂停播放任何正在播放的流。 它还设置一个标志,以便可以通过调用autoResume()来恢复正在播放的任何流。
- final void autoResume() Resume all previously active streams.
- Automatically resumes all streams that were paused in previous calls to autoPause().
资源释放
- final boolean unload(int soundID) Unload a sound from a sound ID. 卸载一个指定的音频资源
- Unloads the sound specified by the soundID. This is the value returned by the load() function. Returns true if the sound is successfully unloaded, false if the sound was already unloaded.
- final void release() Release the SoundPool resources. 释放所有资源
- Release all memory and native resources used by the SoundPool object. The SoundPool can no longer be used and the reference should be set to null.
设置监听
- void setOnLoadCompleteListener(SoundPool.OnLoadCompleteListener listener) Sets the callback hook for the OnLoadCompleteListener.
- void onLoadComplete(SoundPool soundPool, int sampleId, int status) Called when a sound has completed loading.
加载音频资源【load】
- 通过一个资源ID,int load(Context context, int resId, int priority)
- 通过指定的路径,int load(String path, int priority)
- 通过一个AssetFileDescriptor对象,int load(AssetFileDescriptor afd, int priority)
- 通过FileDescriptor,int load(FileDescriptor fd, long offset, long length, int priority)
- int ; i < array.length; i++) {
array[i] = i + "、" + array[i];}setListAdapter(new ArrayAdapter<>(this, android.R.layout.simple_list_item_1, new ArrayList<>(Arrays.asList(array))));soundPool = new SoundPool.Builder().setMaxStreams(5).setAudioAttributes(new AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_MEDIA).setContentType(AudioAttributes.CONTENT_TYPE_MUSIC).build()).build();soundPool.setOnLoadCompleteListener((soundPool1, sampleId, status) -> {Log.i("bqt", "【onLoadComplete】" + sampleId + " " + status);//status : 0 = success});new Thread(this::initReseResources).start();//在子线程中初始化,特别是当有大量资源需要初始化时}private void initReseResources() {Context context = this.getApplicationContext();//不管使用哪个Context,退出当前Activity后都会且会在延迟几秒钟后停止播放//0-6,通过一个资源ID:Context context, int resId, int prioritysoundIdList.add(soundPool.load(context, R.raw.s1_message, 0));soundIdList.add(soundPool.load(context, R.raw.s10_42kb, 0));soundIdList.add(soundPool.load(context, R.raw.caravan_15s_59kb, 0));soundIdList.add(soundPool.load(context, R.raw.s8_67kb, 0));soundIdList.add(soundPool.load(context, R.raw.ljsw_35s_68kb, 0));soundIdList.add(soundPool.load(context, R.raw.ljsw_49s_102kb, 0));soundIdList.add(soundPool.load(context, R.raw.hellow_tomorrow_6s_237kb, 0));//7,通过指定的路径:String path, int prioritysoundIdList.add(soundIdList.size(), 0);//如果文件不存在,则就不能set,否则会throw IndexOutOfBoundsExceptionString path = Environment.getExternalStorageDirectory() + File.separator + "caravan.mp3";soundIdList.set(soundIdList.size() - 1, soundPool.load(path, 0));//注意:add和set时传入的index是不一样的!//8-9,通过AssetFileDescriptor:AssetFileDescriptor afd, int prioritytry {soundIdList.add(soundIdList.size(), 0);//为防止异常后后续的代码执行不到导致index错乱,我们在一开始就直接add两个soundIdList.add(soundIdList.size(), 0);AssetFileDescriptor afd = getAssets().openFd("voice/caravan_15s_59kb.mp3");//openNonAssetFdsoundIdList.set(soundIdList.size() - 2, soundPool.load(afd, 0));//通过FileDescriptor:FileDescriptor fd, long offset, long length, int priorityFileDescriptor fd = afd.getFileDescriptor();long offset = afd.getStartOffset(), length = afd.getLength();Log.i("bqt", "【afd】offset=" + offset + ",length=" + length);//offset=40786180,length=60480soundIdList.set(soundIdList.size() - 1, soundPool.load(fd, offset + length / 2, length / 2, 0));} catch (IOException e) {e.printStackTrace();}//10soundIdList.add(soundPool.load(getResources().openRawResourceFd(R.raw.s1_global), 0));}@Overrideprotected void onDestroy() {super.onDestroy();soundPool.release();//释放所有资源}@Overrideprotected void onListItemClick(ListView l, View v, int position, long id) {if (position <= 10) {int soundID = soundIdList.get(position);int loop = 0;//0 = no loop, -1 = loop foreverif (position == 0) loop = -1;else if (position == 1) loop = 2;//3次//播放指定soundID的音频:【int soundID】, float leftVolume, float rightVolume,int priority, 【int loop】, float rateint streamID = soundPool.play(soundID, 1.0f, 1.0f, 1, loop, 1.0f);Toast.makeText(this, "soundID=" + soundID + " streamID=" + streamID, Toast.LENGTH_SHORT).show();//指定streamID的参数进行设置,这些参数都可以在播放时指定soundPool.setLoop(streamID, 1);//实践证明,这里设置无效switch (position) {case 1:soundPool.setRate(streamID, 1.5f);//大小并没有限制,但是一般不要小于0.5,不要大于1.5,否则声音严重失真soundPool.setVolume(streamID, 1.0f, 0.1f);//只能降低,不能提高。The value must be in the range of 0.0 to 1.0break;case 2:soundPool.setRate(streamID, 0.5f);soundPool.setVolume(streamID, 0.1f, 1.0f);break;}} else {switch (position) {case 11:soundPool.autoPause();//可以多次调用,每次都是把当前正在播放的音乐暂停,并加入同一个列表中break;case 12:soundPool.autoResume();//将所有暂停的音乐从暂停位置重新开始播放break;case 13:Toast.makeText(this, "" + soundPool.unload(soundIdList.get(0)) + " " + soundPool.unload(soundIdList.get(1)), Toast.LENGTH_SHORT).show();//unload并不能停止正在播放的音乐,特别是loop=-1的,仍会循环播放break;case 14:soundPool.release();//会停止正在播放的所有音乐break;}}}}
SoundPool 音频播放 API 详解【示例】的更多相关文章
- MediaPlayer 状态机 API 详解 示例
简介 public class android.media.MediaPlayer extends Object implements VolumeAutomation 可能需要的权限: One ma ...
- FFmpeg编解码处理2-编解码API详解
本文为作者原创,转载请注明出处:https://www.cnblogs.com/leisure_chn/p/10584925.html FFmpeg编解码处理系列笔记: [0]. FFmpeg时间戳详 ...
- 百度地图API详解之事件机制,function“闭包”解决for循环和监听器冲突的问题:
原文:百度地图API详解之事件机制,function"闭包"解决for循环和监听器冲突的问题: 百度地图API详解之事件机制 2011年07月26日 星期二 下午 04:06 和D ...
- 【Unity编程】Unity中关于四元数的API详解
本文为博主原创文章,欢迎转载,请保留出处:http://blog.csdn.net/andrewfan Unity中关于四元数的API详解 Quaternion类 Quaternion(四元数)用于计 ...
- SDN 网络系统之 Mininet 与 API 详解
SDN 网络系统之 Mininet 与 API 详解 Mininet 是轻量级的软件定义网络系统平台,同时提供了对 OpenFlow 协议的支持.本文主要介绍了 Mininet 的相关概念与特性,并列 ...
- 【HANA系列】SAP HANA XS的JavaScript API详解
公众号:SAP Technical 本文作者:matinal 原文出处:http://www.cnblogs.com/SAPmatinal/ 原文链接:[HANA系列]SAP HANA XS的Java ...
- Java8学习笔记(五)--Stream API详解[转]
为什么需要 Stream Stream 作为 Java 8 的一大亮点,它与 java.io 包里的 InputStream 和 OutputStream 是完全不同的概念.它也不同于 StAX 对 ...
- DOM API详解
来源于:http://zxc0328.github.io/2016/01/23/learning-dom-part1/ https://zxc0328.github.io/2016/01/26/lea ...
- Lucene系列六:Lucene搜索详解(Lucene搜索流程详解、搜索核心API详解、基本查询详解、QueryParser详解)
一.搜索流程详解 1. 先看一下Lucene的架构图 由图可知搜索的过程如下: 用户输入搜索的关键字.对关键字进行分词.根据分词结果去索引库里面找到对应的文章id.根据文章id找到对应的文章 2. L ...
随机推荐
- Android IntentService
IntentService简要分析 IntentService 继承自 android.app.Service.内部实现极其简单. 首先在 onCreate()中去开启了一个 HandlerThrea ...
- read file into shell vars
test.ksh value=$(<rosstest.txt)echo $value
- 机器学习之路:python线性回归分类器 LogisticRegression SGDClassifier 进行良恶性肿瘤分类预测
使用python3 学习了线性回归的api 分别使用逻辑斯蒂回归 和 随机参数估计回归 对良恶性肿瘤进行预测 我把数据集下载到了本地,可以来我的git下载源代码和数据集:https://gith ...
- BZOJ.5407.girls(容斥 三元环)
题目链接 CF 原题 \(Description\) 有n个点,其中有m条边连接两个点.每一个没有连边的三元组\((i,j,k)(i<j<k)\)对答案的贡献为\(A*i+B*j+C*k\ ...
- BZOJ 4520 [Cqoi2016]K远点对(KD树)
[题目链接] http://www.lydsy.com/JudgeOnline/problem.php?id=4520 [题目大意] 求K远点对距离 [题解] 修改估价函数为欧式上界估价,对每个点进行 ...
- 最小生成树 Prim(普里姆)算法和Kruskal(克鲁斯特尔)算法
Prim算法 1.概览 普里姆算法(Prim算法),图论中的一种算法,可在加权连通图里搜索最小生成树.意即由此算法搜索到的边子集所构成的树中,不但包括了连通图里的所有顶点(英语:Vertex (gra ...
- poj 3667 线段树
题意:1 a:询问是不是有连续长度为a的空房间,有的话住进最左边2 a b:将[a,a+b-1]的房间清空思路:记录区间中最长的空房间线段树操作:update:区间替换 query:询问满足条件的最左 ...
- Mybatis框架Day01(上)
框架课程 1 课程计划 第一天: 1.mybatis的介绍 2.Mybatis的入门 a) 使用jdbc操作数据库存在的问题 b) Mybatis的架构 c) Mybatis的入门程序 3.Dao的开 ...
- 怎么改变html中placeholderr的文字颜色
<input type="text" placeholder="这里是提示文本" /> 设置的css代码: ::-webkit-input-plac ...
- 通过 ssh 登录到手机 Termux
通过ssh登录到手机 Termux 测试环境 电脑: macOS Mojave 手机: Huawei Mate10Pro Termux是Android上的一个非常强大的终端模拟器. 强大之处在于支持使 ...