hdu 4453 splay
Looploop
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 1651 Accepted Submission(s): 517

The figure above shows a Looploop of 6 elments. Let's assuming the preset parameter k1 is 3, and k2 is 4.
XXX can do six operations with the toy.
1: add x
Starting from the arrow pointed element, add x to the number on the clockwise first k2 elements.

2: reverse
Starting from the arrow pointed element, reverse the first k1 clockwise elements.

3: insert x
Insert a new element with number x to the right (along clockwise) of the arrow pointed element.

4: delete
Delete the element the arrow pointed and then move the arrow to the right element.

5: move x
x can only be 1 or 2. If x = 1 , move the arrow to the left(along the counterclockwise) element, if x = 2 move the arrow to the right element.

6: query
Output the number on the arrow pointed element in one line.

XXX wants to give answers to every query in a serial of operations.
For each test case the first line contains N,M,k1,k2(2≤k1<k2≤N≤105, M≤105) indicating the initial number of elements, the total number of operations XXX will do and the two preset parameters of the toy.
Second line contains N integers ai(-104≤ai≤104) representing the N numbers on the elements in Looploop along clockwise direction. The arrow points to first element in input at the beginning.
Then m lines follow, each line contains one of the six operations described above.
It is guaranteed that the "x" in the "add","insert" and "move" operations is always integer and its absolute value ≤104. The number of elements will never be less than N during the operations.
The input ends with a line of 0 0 0 0.
3 4 5 6 7
query
5 13 2 4
1 2 3 4 5
move 2
query
insert 8
reverse
query
add 2
query
move 1
query
move 1
query
delete
query
0 0 0 0
3
Case #2:
2
8
10
1
5
1
/*
hdu 4453 splay
把环换成链然后进行splay即可
主要是move那个操作开始想复杂了,只需要直接进行删除插入
add、reverse、insert、delete、query
move 1:把第n+1个点删除,然后放入第一个点之后。
move 2:把第2个点删除,然后放入第n+1个点后。
hhh-2016-02-21 07:01:08
*/ #include <functional>
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <algorithm>
#include <map>
#include <cmath>
using namespace std;
typedef long long ll;
typedef long double ld;
#define key_value ch[ch[root][1]][0]
const int maxn = 200010; int ch[maxn][2];
int pre[maxn],siz[maxn],num[maxn];
int rev[maxn],key[maxn];
int add[maxn];
int Min[maxn],a[maxn];
int tot,tp;
int root,n;
void push_up(int r)
{
int lson = ch[r][0],rson = ch[r][1];
siz[r] = siz[lson] + siz[rson] + 1;
Min[r] = min(key[r],min(Min[lson],Min[rson]));
} void update_add(int r,int val)
{
if(!r) return;
key[r] += val;
add[r] += val;
Min[r] += val;
} void inOrder(int r)
{
if(!r)
return;
inOrder(ch[r][0]);
printf("%d ",key[r]);
inOrder(ch[r][1]);
} void debug()
{
inOrder(root);
cout <<endl;
} void update_rev(int r)
{
if(!r)return ;
swap(ch[r][0],ch[r][1]);
rev[r] ^= 1;
} void push_down(int r)
{
if(rev[r])
{
update_rev(ch[r][0]);
update_rev(ch[r][1]);
rev[r] = 0;
}
if(add[r])
{
update_add(ch[r][0],add[r]);
update_add(ch[r][1],add[r]);
add[r] = 0;
}
} void NewNode(int &r,int far,int k)
{
r = ++tot;
pre[r] = far;
ch[r][0] = ch[r][1] = 0;
siz[r] = 1;
Min[r] = k;
key[r] = k;
rev[r] = 0;
add[r] = 0;
} void rotat(int x,int kind)
{
int y = pre[x];
push_down(y);
push_down(x);
ch[y][!kind] = ch[x][kind];
pre[ch[x][kind]] = y;
if(pre[y])
ch[pre[y]][ch[pre[y]][1]==y] = x;
pre[x] = pre[y];
ch[x][kind] = y;
pre[y] = x;
push_up(y);
} void build(int &x,int l,int r,int far)
{
if(l > r) return ;
int mid = (l+r) >>1;
NewNode(x,far,a[mid]);
build(ch[x][0],l,mid-1,x);
build(ch[x][1],mid+1,r,x);
push_up(x);
} void splay(int r,int goal)
{
push_down(r);
while(pre[r] != goal)
{
if(pre[pre[r]] == goal)
{
push_down(pre[r]);
push_down(r);
rotat(r,ch[pre[r]][0] == r);
}
else
{
push_down(pre[pre[r]]);
push_down(pre[r]);
push_down(r);
int y = pre[r];
int kind = ch[pre[y]][0] == y;
if(ch[y][kind] == r)
{
rotat(r,!kind);
rotat(r,kind);
}
else
{
rotat(y,kind);
rotat(r,kind);
}
}
}
push_up(r);
if(goal == 0)
root = r;
} int get_kth(int r,int k)
{
push_down(r);
int t = siz[ch[r][0]] + 1;
if(k == t)return r;
if(t > k) return get_kth(ch[r][0],k);
else return get_kth(ch[r][1],k-t);
} int get_next(int r)
{
push_down(r);
if(ch[r][1] == 0)return -1;
r = ch[r][1];
while(ch[r][0])
{
r = ch[r][0];
push_down(r);
}
return r;
} void Reverse(int l,int r)
{
splay(get_kth(root,l),0);
splay(get_kth(root,r+2),root);
update_rev(key_value);
push_up(ch[root][1]);
push_up(root);
} void Add(int l,int r,int val)
{
splay(get_kth(root,l),0);
splay(get_kth(root,r+2),root);
update_add(key_value,val);
push_up(ch[root][1]);
push_up(root);
} void ini(int n)
{
tot = root = 0;
ch[root][0] = ch[root][1] = pre[root] = siz[root] = num[root] = 0;
Min[root] = 0x3f3f3f3f;
rev[root] = add[root] = 0;
NewNode(root,0,-1);
NewNode(ch[root][1],root,-1);
for(int i=1; i <= n; i++)
{
scanf("%d",&a[i]);
}
build(key_value,1,n,ch[root][1]); push_up(ch[root][1]);
push_up(root);
} int get_min(int r)
{
push_down(r);
while(ch[r][0])
{
r = ch[r][0];
push_down(r);
}
return r;
} int Delete(int r)
{
int t = get_kth(root,r+1);
splay(t,0);
if(ch[root][0] == 0 || ch[root][1] == 0)
{
root = ch[root][0] + ch[root][1];
pre[root] = 0;
return key[t];
}
int k = get_min(ch[root][1]);
splay(k,root);
ch[ch[root][1]][0] = ch[root][0];
root = ch[root][1];
pre[ch[root][0]] = root;
pre[root] = 0;
push_up(root);
n--;
return key[t];
} void Insert(int x,int y)
{
splay(get_kth(root,x),0);
splay(get_kth(root,x+1),root);
NewNode(key_value,ch[root][1],y);
push_up(ch[root][1]);
push_up(root);
n++;
} void Move(int x)
{
if(x == 1)
{
int t = Delete(n);
Insert(1,t);
// debug();
}
else
{
int t = Delete(1);
Insert(n+1,t);
}
} int main()
{
int p,k1,k2;
int cas = 1;
while(scanf("%d%d%d%d",&n,&p,&k1,&k2) != EOF)
{
if(!n && !p && !k1 && !k2)
break;
printf("Case #%d:\n",cas++);
ini(n);
char opr[10];
int x;
for(int i =1; i <= p; i++)
{
scanf("%s",opr);
if(opr[0] == 'a')
{
scanf("%d",&x);
Add(1,k2,x);
}
else if(opr[0] == 'm')
{
scanf("%d",&x);
Move(x);
}
else if(opr[0] == 'r')
{
Reverse(1,k1);
}
else if(opr[0] == 'q')
{
printf("%d\n",key[get_kth(root,2)]);
}
else if(opr[0] == 'i')
{
scanf("%d",&x);
Insert(2,x);
}
else if(opr[0] == 'd')
{
Delete(1);
}
}
}
return 0;
}
hdu 4453 splay的更多相关文章
- hdu 3436 splay树+离散化*
Queue-jumpers Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) To ...
- HDU 4453:Looploop(Splay各种操作)
http://acm.hdu.edu.cn/showproblem.php?pid=4453 题意:很多种操作:1.add x,将从光标起的 k2 个数全部加上 x:2.reverse,将从光标起的 ...
- HDU 4453 Looploop (伸展树splay tree)
Looploop Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Su ...
- HDU 3487 Splay
给定两种操作,一种是把一个数列的某一段切下来插到剩余数列的某一个位置上. 一种是翻转操作,把数列的某一段进行翻转. 都是Splay的基本操作.标准的Rotateto调整出 [a,b]区间.然后对[a, ...
- hdu 1890 splay树
Robotic Sort Time Limit: 6000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Tot ...
- HDU 4584 splay
Shaolin Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 65535/32768 K (Java/Others)Total Sub ...
- HDU 3487 Splay tree
Play with Chain Time Limit: 6000/2000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)T ...
- hdu 1754 splay tree伸展树 初战(单点更新,区间属性查询)
题意:与区间查询点更新,点有20W个,询问区间的最大值.曾经用线段树,1000+ms,今天的伸展树,890没ms,差不多. 第一次学习伸展树,一共花了2个单位时间,感觉伸展树真很有用,也很好玩.现在只 ...
- hdu 4453 约会安排(线段树区间合并)
约会安排 Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65535/32768 K (Java/Others)Total Submis ...
随机推荐
- python的Collections 模块
Collections 模块 知识点 Counter 类 defaultdict 类 namedtuple 类 在这个实验我们会学习 Collections 模块.这个模块实现了一些很好的数据结构,它 ...
- win7下,使用django运行django-admin.py无法创建网站
安装django的步骤: 1.安装python,选择默认安装在c盘即可.设置环境变量path,值添加python的安装路径. 2.下载ez_setup.py,下载地址:http://peak.tele ...
- idea导入本地maven项目
首先把项目关闭File->Close Project 否则会将项目导入到当前项目中 回到主界面,点击Import Project 一定要选择项目的pom文件 默认设置,继续往下走 默认配置,下一 ...
- gogs详细配置
sudo apt-get update sudo apt-get upgrade sudo adduser git //创建用户 密码 ******* su git//切换到git用户 cd ~ ...
- 新概念英语(1-27)Mrs. Smtih's living room
Where are the books? Mrs. Smtih's living room is large. There is a television in the room. The telev ...
- Spring Security 入门(1-3-1)Spring Security - http元素 - 默认登录和登录定制
登录表单配置 - http 元素下的 form-login 元素是用来定义表单登录信息的.当我们什么属性都不指定的时候 Spring Security 会为我们生成一个默认的登录页面. 如果不想使用默 ...
- ssh整合之五struts和spring整合
1.首先,我们需要先分析一下,我们的spring容器在web环境中,只需要一份就可以了 另外,就是我们的spring容器,要在我们tomcat启动的时候就创建好了(包括其中的spring的对象),怎么 ...
- 分享:纯 css 瀑布流 和 js 瀑布流
分享一次纯 css 瀑布流 和 js 瀑布流 纯 css 写瀑布流 1.multi-columns 方式: 通过 Multi-columns 相关的属性 column-count.column-ga ...
- 测试驱动开发实践5————testSave之修改文档分类
[内容指引] 1.确定"修改文档分类"的微服务接口及所需的参数 2.设计测试用例及测试用例合并 3.为测试用例赋值并驱动开发 上一篇我们通过17个测试用例完成了"新增文档 ...
- with工作原理
进入时,调用对象的__enter__ 退出时,调用对象的__exit__