iOS编码规范
This style guide outlines the coding conventions for raywenderlich.com.
Introduction
The reason we made this style guide was so that we could keep the code in our books, tutorials, and starter kits nice and consistent - even though we have many different authors working on the books.
This style guide is different from other Objective-C style guides you may see, because the focus is centered on readability for print and the web. Many of the decisions were made with an eye toward conserving space for print, easy legibility, and tutorial writing.
Credits
The creation of this style guide was a collaborative effort from variousraywenderlich.com team members under the direction of Nicholas Waynik. The team includes: Soheil Moayedi Azarpour, Ricardo Rendon Cepeda, Tony Dahbura, Colin Eberhardt, Matt Galloway, Greg Heo, Matthijs Hollemans, Christopher LaPollo, Saul Mora, Andy Pereira, Mic Pringle, Pietro Rea, Cesare Rocchi, Marin Todorov, Nicholas Waynik, and Ray Wenderlich
We would like to thank the creators of the New York Times and Robots & Pencils' Objective-C Style Guides. These two style guides provided a solid starting point for this guide to be created and based upon.
Background
Here are some of the documents from Apple that informed the style guide. If something isn't mentioned here, it's probably covered in great detail in one of these:
- The Objective-C Programming Language
- Cocoa Fundamentals Guide
- Coding Guidelines for Cocoa
- iOS App Programming Guide
Table of Contents
- Language
- Code Organization
- Spacing
- Comments
- Naming
- Methods
- Variables
- Property Attributes
- Dot-Notation Syntax
- Literals
- Constants
- Enumerated Types
- Case Statements
- Private Properties
- Booleans
- Conditionals
- Init Methods
- Class Constructor Methods
- CGRect Functions
- Golden Path
- Error handling
- Singletons
- Line Breaks
- Smiley Face
- Xcode Project
Language
US English should be used.
Preferred:
UIColor *myColor = [UIColor whiteColor];
Not Preferred:
UIColor *myColour = [UIColor whiteColor];
Code Organization
Use #pragma mark - to categorize methods in functional groupings and protocol/delegate implementations following this general structure.
#pragma mark - Lifecycle
- (instancetype)init {}
- (void)dealloc {}
- (void)viewDidLoad {}
- (void)viewWillAppear:(BOOL)animated {}
- (void)didReceiveMemoryWarning {}
#pragma mark - Custom Accessors
- (void)setCustomProperty:(id)value {}
- (id)customProperty {}
#pragma mark - IBActions
- (IBAction)submitData:(id)sender {}
#pragma mark - Public
- (void)publicMethod {}
#pragma mark - Private
- (void)privateMethod {}
#pragma mark - Protocol conformance
#pragma mark - UITextFieldDelegate
#pragma mark - UITableViewDataSource
#pragma mark - UITableViewDelegate
#pragma mark - NSCopying
- (id)copyWithZone:(NSZone *)zone {}
#pragma mark - NSObject
- (NSString *)description {}
Spacing
- Indent using 2 spaces (this conserves space in print and makes line wrapping less likely). Never indent with tabs. Be sure to set this preference in Xcode.
- Method braces and other braces (
if/else/switch/whileetc.) always open on the same line as the statement but close on a new line.
Preferred:
if (user.isHappy) {
//Do something
} else {
//Do something else
}
Not Preferred:
if (user.isHappy)
{
//Do something
}
else {
//Do something else
}
- There should be exactly one blank line between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but often there should probably be new methods.
- Prefer using auto-synthesis. But if necessary,
@synthesizeand@dynamicshould each be declared on new lines in the implementation. - Colon-aligning method invocation should often be avoided. There are cases where a method signature may have >= 3 colons and colon-aligning makes the code more readable. Please do NOT however colon align methods containing blocks because Xcode's indenting makes it illegible.
Preferred:
// blocks are easily readable
[UIView animateWithDuration:1.0 animations:^{
// something
} completion:^(BOOL finished) {
// something
}];
Not Preferred:
// colon-aligning makes the block indentation hard to read
[UIView animateWithDuration:1.0
animations:^{
// something
}
completion:^(BOOL finished) {
// something
}];
Comments
When they are needed, comments should be used to explain why a particular piece of code does something. Any comments that are used must be kept up-to-date or deleted.
Block comments should generally be avoided, as code should be as self-documenting as possible, with only the need for intermittent, few-line explanations. Exception: This does not apply to those comments used to generate documentation.
Naming
Apple naming conventions should be adhered to wherever possible, especially those related tomemory management rules(NARC).
Long, descriptive method and variable names are good.
Preferred:
UIButton *settingsButton;
Not Preferred:
UIButton *setBut;
A three letter prefix should always be used for class names and constants, however may be omitted for Core Data entity names. For any official raywenderlich.com books, starter kits, or tutorials, the prefix 'RWT' should be used.
Constants should be camel-case with all words capitalized and prefixed by the related class name for clarity.
Preferred:
static NSTimeInterval const RWTTutorialViewControllerNavigationFadeAnimationDuration = 0.3;
Not Preferred:
static NSTimeInterval const fadetime = 1.7;
Properties should be camel-case with the leading word being lowercase. Use auto-synthesis for properties rather than manual @synthesize statements unless you have good reason.
Preferred:
@property (strong, nonatomic) NSString *descriptiveVariableName;
Not Preferred:
id varnm;
Underscores
When using properties, instance variables should always be accessed and mutated using self.. This means that all properties will be visually distinct, as they will all be prefaced with self..
An exception to this: inside initializers, the backing instance variable (i.e. _variableName) should be used directly to avoid any potential side effects of the getters/setters.
Local variables should not contain underscores.
Methods
In method signatures, there should be a space after the method type (-/+ symbol). There should be a space between the method segments (matching Apple's style). Always include a keyword and be descriptive with the word before the argument which describes the argument.
The usage of the word "and" is reserved. It should not be used for multiple parameters as illustrated in the initWithWidth:height: example below.
Preferred:
- (void)setExampleText:(NSString *)text image:(UIImage *)image;
- (void)sendAction:(SEL)aSelector to:(id)anObject forAllCells:(BOOL)flag;
- (id)viewWithTag:(NSInteger)tag;
- (instancetype)initWithWidth:(CGFloat)width height:(CGFloat)height;
Not Preferred:
-(void)setT:(NSString *)text i:(UIImage *)image;
- (void)sendAction:(SEL)aSelector :(id)anObject :(BOOL)flag;
- (id)taggedView:(NSInteger)tag;
- (instancetype)initWithWidth:(CGFloat)width andHeight:(CGFloat)height;
- (instancetype)initWith:(int)width and:(int)height; // Never do this.
Variables
Variables should be named as descriptively as possible. Single letter variable names should be avoided except in for()loops.
Asterisks indicating pointers belong with the variable, e.g., NSString *text not NSString* text or NSString * text, except in the case of constants.
Private properties should be used in place of instance variables whenever possible. Although using instance variables is a valid way of doing things, by agreeing to prefer properties our code will be more consistent.
Direct access to instance variables that 'back' properties should be avoided except in initializer methods (init, initWithCoder:, etc…), dealloc methods and within custom setters and getters. For more information on using Accessor Methods in Initializer Methods and dealloc, see here.
Preferred:
@interface RWTTutorial : NSObject @property (strong, nonatomic) NSString *tutorialName; @end
Not Preferred:
@interface RWTTutorial : NSObject {
NSString *tutorialName;
}
Property Attributes
Property attributes should be explicitly listed, and will help new programmers when reading the code. The order of properties should be storage then atomicity, which is consistent with automatically generated code when connecting UI elements from Interface Builder.
Preferred:
@property (weak, nonatomic) IBOutlet UIView *containerView;
@property (strong, nonatomic) NSString *tutorialName;
Not Preferred:
@property (nonatomic, weak) IBOutlet UIView *containerView;
@property (nonatomic) NSString *tutorialName;
Properties with mutable counterparts (e.g. NSString) should prefer copy instead of strong. Why? Even if you declared a property as NSString somebody might pass in an instance of an NSMutableString and then change it without you noticing that.
Preferred:
@property (copy, nonatomic) NSString *tutorialName;
Not Preferred:
@property (strong, nonatomic) NSString *tutorialName;
Dot-Notation Syntax
Dot syntax is purely a convenient wrapper around accessor method calls. When you use dot syntax, the property is still accessed or changed using getter and setter methods. Read morehere
Dot-notation should always be used for accessing and mutating properties, as it makes code more concise. Bracket notation is preferred in all other instances.
Preferred:
NSInteger arrayCount = [self.array count];
view.backgroundColor = [UIColor orangeColor];
[UIApplication sharedApplication].delegate;
Not Preferred:
NSInteger arrayCount = self.array.count;
[view setBackgroundColor:[UIColor orangeColor]];
UIApplication.sharedApplication.delegate;
Literals
NSString, NSDictionary, NSArray, and NSNumber literals should be used whenever creating immutable instances of those objects. Pay special care that nil values can not be passed into NSArray and NSDictionary literals, as this will cause a crash.
Preferred:
NSArray *names = @[@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul"];
NSDictionary *productManagers = @{@"iPhone": @"Kate", @"iPad": @"Kamal", @"Mobile Web": @"Bill"};
NSNumber *shouldUseLiterals = @YES;
NSNumber *buildingStreetNumber = @10018;
Not Preferred:
NSArray *names = [NSArray arrayWithObjects:@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul", nil];
NSDictionary *productManagers = [NSDictionary dictionaryWithObjectsAndKeys: @"Kate", @"iPhone", @"Kamal", @"iPad", @"Bill", @"Mobile Web", nil];
NSNumber *shouldUseLiterals = [NSNumber numberWithBool:YES];
NSNumber *buildingStreetNumber = [NSNumber numberWithInteger:10018];
Constants
Constants are preferred over in-line string literals or numbers, as they allow for easy reproduction of commonly used variables and can be quickly changed without the need for find and replace. Constants should be declared as staticconstants and not #defines unless explicitly being used as a macro.
Preferred:
static NSString * const RWTAboutViewControllerCompanyName = @"RayWenderlich.com"; static CGFloat const RWTImageThumbnailHeight = 50.0;
Not Preferred:
#define CompanyName @"RayWenderlich.com" #define thumbnailHeight 2
Enumerated Types
When using enums, it is recommended to use the new fixed underlying type specification because it has stronger type checking and code completion. The SDK now includes a macro to facilitate and encourage use of fixed underlying types: NS_ENUM()
For Example:
typedef NS_ENUM(NSInteger, RWTLeftMenuTopItemType) {
RWTLeftMenuTopItemMain,
RWTLeftMenuTopItemShows,
RWTLeftMenuTopItemSchedule
};
You can also make explicit value assignments (showing older k-style constant definition):
typedef NS_ENUM(NSInteger, RWTGlobalConstants) {
RWTPinSizeMin = 1,
RWTPinSizeMax = 5,
RWTPinCountMin = 100,
RWTPinCountMax = 500,
};
Older k-style constant definitions should be avoided unless writing CoreFoundation C code (unlikely).
Not Preferred:
enum GlobalConstants {
kMaxPinSize = 5,
kMaxPinCount = 500,
};
Case Statements
Braces are not required for case statements, unless enforced by the complier.
When a case contains more than one line, braces should be added.
switch (condition) {
case 1:
// ...
break;
case 2: {
// ...
// Multi-line example using braces
break;
}
case 3:
// ...
break;
default:
// ...
break;
}
There are times when the same code can be used for multiple cases, and a fall-through should be used. A fall-through is the removal of the 'break' statement for a case thus allowing the flow of execution to pass to the next case value. A fall-through should be commented for coding clarity.
switch (condition) {
case 1:
// ** fall-through! **
case 2:
// code executed for values 1 and 2
break;
default:
// ...
break;
}
When using an enumerated type for a switch, 'default' is not needed. For example:
RWTLeftMenuTopItemType menuType = RWTLeftMenuTopItemMain;
switch (menuType) {
case RWTLeftMenuTopItemMain:
// ...
break;
case RWTLeftMenuTopItemShows:
// ...
break;
case RWTLeftMenuTopItemSchedule:
// ...
break;
}
Private Properties
Private properties should be declared in class extensions (anonymous categories) in the implementation file of a class. Named categories (such as RWTPrivate or private) should never be used unless extending another class. The Anonymous category can be shared/exposed for testing using the +Private.h file naming convention.
For Example:
@interface RWTDetailViewController () @property (strong, nonatomic) GADBannerView *googleAdView;
@property (strong, nonatomic) ADBannerView *iAdView;
@property (strong, nonatomic) UIWebView *adXWebView; @end
Booleans
Objective-C uses YES and NO. Therefore true and false should only be used for CoreFoundation, C or C++ code. Since nil resolves to NO it is unnecessary to compare it in conditions. Never compare something directly to YES, because YES is defined to 1 and a BOOL can be up to 8 bits.
This allows for more consistency across files and greater visual clarity.
Preferred:
if (someObject) {}
if (![anotherObject boolValue]) {}
Not Preferred:
if (someObject == nil) {}
if ([anotherObject boolValue] == NO) {}
if (isAwesome == YES) {} // Never do this.
if (isAwesome == true) {} // Never do this.
If the name of a BOOL property is expressed as an adjective, the property can omit the “is” prefix but specifies the conventional name for the get accessor, for example:
@property (assign, getter=isEditable) BOOL editable;
Text and example taken from theCocoa Naming Guidelines.
Conditionals
Conditional bodies should always use braces even when a conditional body could be written without braces (e.g., it is one line only) to prevent errors. These errors include adding a second line and expecting it to be part of the if-statement. Another,even more dangerous defect may happen where the line "inside" the if-statement is commented out, and the next line unwittingly becomes part of the if-statement. In addition, this style is more consistent with all other conditionals, and therefore more easily scannable.
Preferred:
if (!error) {
return success;
}
Not Preferred:
if (!error)
return success;
or
if (!error) return success;
Ternary Operator
The Ternary operator, ?: , should only be used when it increases clarity or code neatness. A single condition is usually all that should be evaluated. Evaluating multiple conditions is usually more understandable as an if statement, or refactored into instance variables. In general, the best use of the ternary operator is during assignment of a variable and deciding which value to use.
Non-boolean variables should be compared against something, and parentheses are added for improved readability. If the variable being compared is a boolean type, then no parentheses are needed.
Preferred:
NSInteger value = 5;
result = (value != 0) ? x : y; BOOL isHorizontal = YES;
result = isHorizontal ? x : y;
Not Preferred:
result = a > b ? x = c > d ? c : d : y;
Init Methods
Init methods should follow the convention provided by Apple's generated code template. A return type of 'instancetype' should also be used instead of 'id'.
- (instancetype)init {
self = [super init];
if (self) {
// ...
}
return self;
}
SeeClass Constructor Methods for link to article on instancetype.
Class Constructor Methods
Where class constructor methods are used, these should always return type of 'instancetype' and never 'id'. This ensures the compiler correctly infers the result type.
@interface Airplane
+ (instancetype)airplaneWithType:(RWTAirplaneType)type;
@end
More information on instancetype can be found onNSHipster.com.
CGRect Functions
When accessing the x, y, width, or height of a CGRect, always use theCGGeometry functions instead of direct struct member access. From Apple's CGGeometry reference:
All functions described in this reference that take CGRect data structures as inputs implicitly standardize those rectangles before calculating their results. For this reason, your applications should avoid directly reading and writing the data stored in the CGRect data structure. Instead, use the functions described here to manipulate rectangles and to retrieve their characteristics.
Preferred:
CGRect frame = self.view.frame; CGFloat x = CGRectGetMinX(frame);
CGFloat y = CGRectGetMinY(frame);
CGFloat width = CGRectGetWidth(frame);
CGFloat height = CGRectGetHeight(frame);
CGRect frame = CGRectMake(0.0, 0.0, width, height);
Not Preferred:
CGRect frame = self.view.frame; CGFloat x = frame.origin.x;
CGFloat y = frame.origin.y;
CGFloat width = frame.size.width;
CGFloat height = frame.size.height;
CGRect frame = (CGRect){ .origin = CGPointZero, .size = frame.size };
Golden Path
When coding with conditionals, the left hand margin of the code should be the "golden" or "happy" path. That is, don't nest if statements. Multiple return statements are OK.
Preferred:
- (void)someMethod {
if (![someOther boolValue]) {
return;
}
//Do something important
}
Not Preferred:
- (void)someMethod {
if ([someOther boolValue]) {
//Do something important
}
}
Error handling
When methods return an error parameter by reference, switch on the returned value, not the error variable.
Preferred:
NSError *error;
if (![self trySomethingWithError:&error]) {
// Handle Error
}
Not Preferred:
NSError *error;
[self trySomethingWithError:&error];
if (error) {
// Handle Error
}
Some of Apple’s APIs write garbage values to the error parameter (if non-NULL) in successful cases, so switching on the error can cause false negatives (and subsequently crash).
Singletons
Singleton objects should use a thread-safe pattern for creating their shared instance.
+ (instancetype)sharedInstance {
static id sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
This will preventpossible and sometimes prolific crashes.
Line Breaks
Line breaks are an important topic since this style guide is focused for print and online readability.
For example:
self.productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
A long line of code like this should be carried on to the second line adhering to this style guide's Spacing section (two spaces).
self.productsRequest = [[SKProductsRequest alloc]
initWithProductIdentifiers:productIdentifiers];
Smiley Face
Smiley faces are a very prominent style feature of theraywenderlich.com site! It is very important to have the correct smile signifying the immense amount of happiness and excitement for the coding topic. The end square bracket is used because it represents the largest smile able to be captured using ascii art. A half-hearted smile is represented if an end parenthesis is used, and thus not preferred.
Preferred:
:]
Not Preferred:
:)
Xcode project
The physical files should be kept in sync with the Xcode project files in order to avoid file sprawl. Any Xcode groups created should be reflected by folders in the filesystem. Code should be grouped not only by type, but also by feature for greater clarity.
When possible, always turn on "Treat Warnings as Errors" in the target's Build Settings and enable as manyadditional warnings as possible. If you need to ignore a specific warning, use Clang's pragma feature.
Other Objective-C Style Guides
If ours doesn't fit your tastes, have a look at some other style guides:
iOS编码规范的更多相关文章
- iOS编码规范参考
目录 注释 1.1 多行注释 1.2 单行注释 1.3 函数的注释 命名 2.1 常量的命名 2.2 函数的命名 2.3 变量的命名 2.3.1 成员变量 2.3.2 公 ...
- iOS编码规范(简版)
1. 总体指导原则 [规则1-1]首先是为人编写程序,其次才是计算机. 说明:这是软件开发的基本要点,软件的生命周期贯穿产品的开发.测试.生产.用户使用.版本升级和后期维护等长期过程,只有易读.易维护 ...
- iOS 编码规范
Coding Guidelines for Cocoa https://developer.apple.com/library/prerelease/content/documentation/Coc ...
- iOS 注释的5要3不要和编码规范的26个方面
注释 代码注释,可以说是比代码本身更重要.这里有一些方法可以确保你写在代码中的注释是友好的: 不要重复阅读者已经知道的内容 能明确说明代码是做什么的注释对我们是没有帮助的. // If the col ...
- Objective-C编码规范:26个方面解决iOS开发问题
介绍 我们制定Objective-C编码规范的原因是我们能够在我们的书,教程和初学者工具包的代码保持优雅和一致.即使我们有很多不同的作者来完成不同的书籍. 这里编码规范有可能与你看到的其他Object ...
- 【安全开发】IOS安全编码规范
申明:本文非笔者原创,原文转载自:https://github.com/SecurityPaper/SecurityPaper-web/blob/master/_posts/2.SDL%E8%A7%8 ...
- [iOS翻译]Cocoa编码规范
简介: 本文整理自Apple文档<Coding Guidelines for Cocoa>.这份文档原意是给Cocoa框架.插件及公共API开发者提供一些编码指导,实质上相当于Ap ...
- ios之编码规范具体说明
iOS代码规范: 所有代码规范所有遵循苹果sdk的原则,不清楚的请訪问苹果SDK文档或下载官方Demo查看. 1.project部分: 将项目中每一个功能模块相应的源文件放入同一目录下,使用虚拟目录. ...
- iOS开发 编码规范
转至 http://www.cnblogs.com/celestial/archive/2012/06/30/2571417.html 编码规范 一.文档结构管理 1.建立Libraries文件夹 ...
随机推荐
- iOS开发系列--Swift进阶
概述 上一篇文章<iOS开发系列--Swift语言>中对Swift的语法特点以及它和C.ObjC等其他语言的用法区别进行了介绍.当然,这只是Swift的入门基础,但是仅仅了解这些对于使用S ...
- Retrofit2.0起步篇
retrofit 英文名字是改装的意思,也就是说他是对网络请求的一种改装,他不负责进行网络请求,他是对请求方式的一种封装.真正进行网络请求的是okhttp. 以下所有内容在Android Studio ...
- xcode8.1 插件失效的问题
1,查看 Xcode 插件安装目录 ~/Library/Application Support/Developer/Shared/Xcode/Plug-ins 鼠标点一下桌面, command+shi ...
- TCP同步与异步,长连接与短连接【转载】
原文地址:TCP同步与异步,长连接与短连接作者:1984346023 [转载说明:http://zjj1211.blog.51cto.com/1812544/373896 这是今天看到的一篇讲到T ...
- SQL Server 监控系列(文章索引)
一.前言(Introduction) SQL Server监控在很多时候可以帮助我们了解数据库做了些什么,比如谁谁在什么时候修改了表结构,谁谁在删除了某个对象,当这些事情发生了,老板在后面追着说这是谁 ...
- Hybrid App技术批量制作APP应用与跨平台解决方案
前言 简单的聊一聊我开发了4年之久的Hybrid App(混合模式移动应用)平台开发,目前一直在持续开发与维护,支持无编程快速开发! 其本意也不是要吹捧前端有多么强大,只是用自己的实际项目阐述下对于前 ...
- 前端MVC学习总结(二)——AngularJS验证、过滤器、指令
一.验证 angularJS中提供了许多的验证指令,可以轻松的实现验证,只需要在表单元素上添加相应的ng属性,常见的如下所示: <input Type="text" ng-m ...
- Cesium教程系列汇总
Cesium系列目录: 应用篇 入门 Cesium应用篇:1快速搭建 影像 Cesium应用篇:2影像服务(上) Cesium应用篇:2影像服务(下) 控件 Cesium应用篇:3控件(1)Clock ...
- JavaScript : 浅讲ajax
1.ajax入门案例 1.1 搭建Web环境 ajax对于各位来说,应该都不陌生,正因为ajax的产生,导致前台页面和服务器之间的数据传输变得非常容易,同时还可以实现页面的局部刷新.通过在后台与服务器 ...
- ASP.NET Core 中文文档 第二章 指南(4.9)添加验证
原文:Adding Validation 作者:Rick Anderson 翻译:谢炀(Kiler) 校对:孟帅洋(书缘).娄宇(Lyrics).许登洋(Seay) 在本章节中你将为 Movie 模型 ...