这是2013年写的一篇旧文,放在gegahost.net上面 http://raison.gegahost.net/?p=31

February 19, 2013

function calling convention

Filed under: c++ — Tags: C convention, C optimization, multi-thread — Raison @ 4:29 am

(original works by Peixu Zhu)

Function calling conventions are important for inter-operations between different languages, and debug inside. Since the birth of C language, the language has evolved for many years (it is older than me !!),  with richer function calling conventions appeared. Some ideas validated before may be demanded to refresh.

Let us review current available conventions:

1.  cdecl

  • on the i386/x86_64 architecture, the cdecl attributes causes the compiler to assume that the calling function will pop off the stack space used to pass arguments, in another word, the caller is responsible to pop off the calling stack.
  • arguments are all pushed into stack, with right to left.
  • ’cause the stack is recovered by the caller function, thus, it is possible to implement functions with variable number of  arguments, like fprintf series functions, since the compiler knows how many arguments are pushed in the stack.
  • returned values normally in register RAX/EAX, or ST0.

2.  stdcall

  • on the i386/x86_64 architecture, the stdcall attribute cause the compiler to assume that the called function will pop off the stack space used to pass arguments, unless it take a variable number of arguments, i.e., the callee function is responsible to pop off the stack space before the function is returned to caller.
  • arguments are all pushed into stack from right to left.
  • it is possible to make functions with variable number of arguments, with supporting of compilers.
  • returned values normally in register RAX/EAX.

3.  fastcall

  • on the i386 architecture, the fastcall atributes causes the compiler to pass the first argument(if of integral type) in the register ECX and the second argument(if of integral type) in the register EDX. subsequent and other typed arguments are passed on the stack from left to right.
  • The callee function will pop the arguments off the stack, just like stdcall does.
  • this is compiler dependent, some compilers may utilize other registers to pass argument.
  • it makes less access of memory, and improve efficiency.

4.   numbered register parameters

  • on the i386 architectures, the attributes causes the compiler to pass arguments number one to number if they are of integral type in registers EAX, EDX, and ECX instead of on the stack.
  • Functions that take a variable number of arguments will continue to be passed all of their arugments on the stack.
  • return value in EAX.
  • This is compiler dependent.

5.  SSE register parameters

  • on the i386 with SSE support, the attribute causes the compiler to pass up to 3 floating point arguments in SSE registers instead of on the stack.
  • Functions that take a variable number of arguments will continue to pass all of their floating point arguments on the stack.
  • Return value in EAX.
  • This is a compiler dependent and CPU dependent feature.
  • Greatly improve efficiency.

6.  x86_64

  • In 64-bit Intel programs the first six parameters are passed in registers: %rdi, %rsi, %rdx, %rcx, %r8,  %r9.
  • The return address is on the stack.

7.  Power PC

  • In Power PC programs,  32- or 64-bit, the first eight parameters are passed in registers: %r3, %r4, %r5, %r6, %r7, %r8, %r9, %r10.
  • The return address is in register %lr.

Conclusion

Matching calling conventions is basically required. In practice, compiler optimization may cause the convention be changed potentially.  Thus, be careful to specify call conventions of  libraries, multi-threaded programs, and make sure mutex object has been specified volatile, otherwise, the potential register passing may cause nightmare.

function calling convention的更多相关文章

  1. C&C++ Calling Convention

    tkorays(tkorays@hotmail.com) 调用约定(Calling Convention) 是计算机编程中一个比较底层的设计,它主要涉及: 函数参数通过寄存器传递还是栈? 函数参数从左 ...

  2. X86调用约定 calling convention

    http://zh.wikipedia.org/wiki/X86%E8%B0%83%E7%94%A8%E7%BA%A6%E5%AE%9A 这里描述了在x86芯片架构上的调用约定(calling con ...

  3. C/C++:函数的调用约定(Calling Convention)和名称修饰(Decorated Name)以及两者不匹配引起的问题

    转自:http://blog.csdn.net/zskof/article/details/3475182 注:C++有着与C不同的名称修饰,主要是为了解决重载(overload):调用约定则影响函数 ...

  4. 从栈不平衡问题 理解 calling convention

    最近在开发的过程中遇到了几个很诡异的问题,造成了栈不平衡从而导致程序崩溃. 经过几经排查发现是和调用规约(calling convention)相关的问题,特此分享出来. 首先,讲一下什么是调用规约. ...

  5. Calling Convention的总结

    因为经常需要和不同的Calling Convention打交道,前段时间整理了一下它们之间的区别,如下: 清理堆栈 参数压栈顺序 命名规则 (MSVC++) 备注 Cdecl 调用者 (Caller) ...

  6. PatentTips – Java native function calling

    BACKGROUND OF INVENTION This invention relates to a system and method for providing a native functio ...

  7. [转]ARM64 Function Calling Conventions

    from apple In general, iOS adheres to the generic ABI specified by ARM for the ARM64 architecture. H ...

  8. sparc v8 stack frame calling convention

    main.c ; int main() { int a, b; int sum; a = ; b = ; sum = add(a, b); ; } int add(int a, int b) { in ...

  9. 调用惯例Calling Convention (或者说:调用约定)

    调用惯例影响执行效率,参数的传递方式以及栈清除的方式.   调用惯例 参数传递顺序 谁负责清除参数 参数是否使用暂存器 register 从左到右 被调用者 是 pascal 从左到右 被调用者 否 ...

随机推荐

  1. java中Math常用方法

    public class Demo{ public static void main(String args[]){ /** *Math.sqrt()//计算平方根 *Math.cbrt()//计算立 ...

  2. 一步一步学Silverlight 2系列(20):如何在Silverlight中与HTML DOM交互(下)

    述 Silverlight 2 Beta 1版本发布了,无论从Runtime还是Tools都给我们带来了很多的惊喜,如支持框架语言Visual Basic, Visual C#, IronRuby, ...

  3. mac系统下查看端口占用情况

    localhost:~ mhx$  lsof -i tcp:8080 COMMAND  PID USER   FD   TYPE             DEVICE SIZE/OFF NODE NA ...

  4. 子元素margin带动父元素拖动

    <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8&quo ...

  5. BZOJ_2196_[Usaco2011 Mar]Brownie Slicing_二分答案+贪心

    BZOJ_2196_[Usaco2011 Mar]Brownie Slicing_二分答案+贪心 Description Bessie烘焙了一块巧克力蛋糕.这块蛋糕是由R*C(1 <= R,C ...

  6. 【AHOI2009】中国象棋

    [题目链接] 点击打开链接 [算法] 动态规划 f[i][j][k]表示前i行,有j列放了1个,有k列放了两个 分六种情况讨论即可 [代码] #include<bits/stdc++.h> ...

  7. bzoj4566

    后缀自动机+dp 一个串在另一个串上跑. 先对A建出自动机,然后用B在上面跑,记录当前匹配的最大长度,每次经过一个节点记录经过次数,并加上(len-Max(par))*Right,是这个状态对答案的贡 ...

  8. linux下ping不通的解决方法

    转自:https://blog.csdn.net/weixin_33400820/article/details/80227702 今天在做练习的时候,发现如何都无法ping通外网,在经过各种网络求助 ...

  9. finalize方法的作用

            finalize是在对象回收前做一些清扫工作,以及可清理栈上的内存,比如调用本地方法可能在栈上创建对象.即使对象不可达,也并不是非死不可,还是可以抢救一下,当一个对象没有与GCroot ...

  10. Vue Router的配置

    1.beforeEnter function requireAuth (route, redirect, next) { if (!auth.loggedIn()) { redirect({ path ...