HDU 5572--An Easy Physics Problem(射线和圆的交点)
An Easy Physics Problem
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/65536 K (Java/Others)
Total Submission(s): 3845 Accepted Submission(s): 768
Currently the ball stands still at point A, then we'll give it an initial speed and a direction. If the ball hits the cylinder, it will bounce back with no energy losses.
We're just curious about whether the ball will pass point B after some time.
Every test case contains three lines.
The first line contains three integers Ox, Oy and r, indicating the center of cylinder is (Ox,Oy) and its radius is r.
The second line contains four integers Ax, Ay, Vx and Vy, indicating the coordinate of A is (Ax,Ay) and the initial direction vector is (Vx,Vy).
The last line contains two integers Bx and By, indicating the coordinate of point B is (Bx,By).
⋅ |Ox|,|Oy|≤ 1000.
⋅ 1 ≤ r ≤ 100.
⋅ |Ax|,|Ay|,|Bx|,|By|≤ 1000.
⋅ |Vx|,|Vy|≤ 1000.
⋅ Vx≠0 or Vy≠0.
⋅ both A and B are outside of the cylinder and they are not at same position.
这里有一个小问题,如果反过来求B关于此直线的对称点在圆心->A路径上,是会WA的.
#include <iostream>
#include <cstdio>
#include <cstring>
#include<algorithm>
#include <cstdlib>
#include <cmath>
using namespace std;
const double eps = 1e-;
int sgn(double x) {
if (fabs(x) < eps)return ;
if (x < )return -;
else return ;
}
struct point {
double x, y;
point() {}
point(double x, double y) : x(x), y(y) {}
void input() {
scanf("%lf%lf", &x, &y);
}
bool operator ==(point b)const {
return sgn(x - b.x) == && sgn(y - b.y) == ;
}
bool operator <(point b)const {
return sgn(x - b.x) == ? sgn(y - b.y)< : x<b.x;
}
point operator -(const point &b)const { //返回减去后的新点
return point(x - b.x, y - b.y);
}
point operator +(const point &b)const { //返回加上后的新点
return point(x + b.x, y + b.y);
}
point operator *(const double &k)const { //返回相乘后的新点
return point(x * k, y * k);
}
point operator /(const double &k)const { //返回相除后的新点
return point(x / k, y / k);
}
double operator ^(const point &b)const { //叉乘
return x*b.y - y*b.x;
}
double operator *(const point &b)const { //点乘
return x*b.x + y*b.y;
}
double len() { //返回长度
return hypot(x, y);
}
double len2() { //返回长度的平方
return x*x + y*y;
}
point trunc(double r) {
double l = len();
if (!sgn(l))return *this;
r /= l;
return point(x*r, y*r);
}
};
struct line {
point s;
point e;
line() { }
line(point _s, point _e) {
s = _s;
e = _e;
}
bool operator ==(line v) {
return (s == v.s) && (e == v.e);
}
//返回点p在直线上的投影
point lineprog(point p) {
return s + (((e - s)*((e - s)*(p - s))) / ((e - s).len2()));
}
//返回点p关于直线的对称点
point symmetrypoint(point p) {
point q = lineprog(p);
return point( * q.x - p.x, * q.y - p.y);
}
//点是否在线段上
bool pointonseg(point p) {
return sgn((p - s) ^ (e - s)) == && sgn((p - s)*(p - e)) <= ;
}
};
struct circle {//圆
double r; //半径
point p; //圆心
void input() {
p.input();
scanf("%lf", &r);
}
circle() { }
circle(point _p, double _r) {
p = _p;
r = _r;
}
circle(double x, double y, double _r) {
p = point(x, y);
r = _r;
}
//求直线和圆的交点,返回交点个数
int pointcrossline(line l, point &r1, point &r2) {
double dx = l.e.x - l.s.x, dy = l.e.y - l.s.y;
double A = dx*dx + dy*dy;
double B = * dx * (l.s.x - p.x) + * dy * (l.s.y - p.y);
double C = (l.s.x - p.x)*(l.s.x - p.x) + (l.s.y - p.y)*(l.s.y - p.y) - r*r;
double del = B*B - * A * C;
if (sgn(del) < ) return ;
int cnt = ;
double t1 = (-B - sqrt(del)) / ( * A);
double t2 = (-B + sqrt(del)) / ( * A);
if (sgn(t1) >= ) {
r1 = point(l.s.x + t1 * dx, l.s.y + t1 * dy);
cnt++;
}
if (sgn(t2) >= ) {
r2 = point(l.s.x + t2 * dx, l.s.y + t2 * dy);
cnt++;
}
return cnt;
}
};
point A, V, B;
circle tc;
point r1, r2;
int main() {
int t, d = ;
scanf("%d", &t);
while (t--) {
tc.input();
A.input();
V.input();
B.input();
int f = ;
int num = tc.pointcrossline(line(A, A + V), r1, r2);
if (num < ) {
point t = B - A;
if (t.trunc() == V.trunc()) f = ;
else f = ;
}
else {
line l = line(tc.p, r1);
line l1 = line(A, r1);
line l2 = line(r1, B);
point t = l.symmetrypoint(A);
if (l1.pointonseg(B))f = ;
else if (l2.pointonseg(t))f = ; //求B的对称点会WA
else f = ;
}
if (f == )
printf("Case #%d: Yes\n", d++);
else
printf("Case #%d: No\n", d++);
}
return ;
}
HDU 5572--An Easy Physics Problem(射线和圆的交点)的更多相关文章
- HDU 5572 An Easy Physics Problem (计算几何+对称点模板)
HDU 5572 An Easy Physics Problem (计算几何) 题目链接http://acm.hdu.edu.cn/showproblem.php?pid=5572 Descripti ...
- hdu 5572 An Easy Physics Problem 圆+直线
An Easy Physics Problem Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/65536 K (Java/ ...
- HDU - 5572 An Easy Physics Problem (计算几何模板)
[题目概述] On an infinite smooth table, there's a big round fixed cylinder and a little ball whose volum ...
- 【HDU 5572 An Easy Physics Problem】计算几何基础
2015上海区域赛现场赛第5题. 题目连接:http://acm.hdu.edu.cn/showproblem.php?pid=5572 题意:在平面上,已知圆(O, R),点B.A(均在圆外),向量 ...
- HDU 5572 An Easy Physics Problem【计算几何】
计算几何的题做的真是少之又少. 之前wa以为是精度问题,后来发现是情况没有考虑全... 题目链接: http://acm.hdu.edu.cn/showproblem.php?pid=5572 题意: ...
- 2015 ACM-ICPC 亚洲区上海站 A - An Easy Physics Problem (计算几何)
题目链接:HDU 5572 Problem Description On an infinite smooth table, there's a big round fixed cylinder an ...
- ACM 2015年上海区域赛A题 HDU 5572An Easy Physics Problem
题意: 光滑平面,一个刚性小球,一个固定的刚性圆柱体 ,给定圆柱体圆心坐标,半径 ,小球起点坐标,起始运动方向(向量) ,终点坐标 ,问能否到达终点,小球运动中如果碰到圆柱体会反射. 学到了向量模板, ...
- HDU 4974 A simple water problem(贪心)
HDU 4974 A simple water problem pid=4974" target="_blank" style="">题目链接 ...
- hdu 1040 As Easy As A+B
As Easy As A+B Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) T ...
随机推荐
- Java基础_day01
一.JRE和JDK的安装, JRE —— Java 运行环境 Java runtime environment 包含Java虚拟机和Java程序的核心类库. ...
- input框中如何添加搜索
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8&quo ...
- 05_dubbo_aop
[对这行代码进行源码分析] ExtensionLoader<Protocol> loader = ExtensionLoader.getExtensionLoader(Protocol.c ...
- Unity使Text 文字逐个出现
Text tex; string s="Unity使Text 文字逐个出现"; //字符出现间隔 waitTime = 0.3f; // float speed=0; //方法一 ...
- 【Leetcode】【Easy】Path Sum
Given a binary tree and a sum, determine if the tree has a root-to-leaf path such that adding up all ...
- Python初学者第十天 集合、十六进制
10day 数据类型:集合 set 1.集合的定义 集合:无序的.不重复的数据组合. 特性:a.去重,把一个列表变成集合,就自动去重了 b.关系测试.测试两组数据之间的交集.差集.并集等关系 2.集合 ...
- 【转】Linux中/etc/profile,/etc/bashrc,~/.profile,~/.bashrcd的区别
//因为在原文章中博主说以下内容是网友说的,所以我就只加个转了,找不到原作者 /etc/profile,/etc/bashrc 是系统全局环境变量设定 ~/.profile,~/.bashrc用户家目 ...
- Jenkins安装 CentOS 7上安装Jenkins
CentOS 7上安装Jenkins Jenkins 安装 只安装不介绍 步骤1:更新CentOS 7 Linux系统管理员的最佳做法之一是使系统保持最新.安装最新的稳定包,然后重新启动. 1 2 ...
- CefSharp 浏览器核心,爬虫
CefSharp是什么 A framework for embedding web-browsing-like capabilities to a standard .NET application ...
- java中的泛型1
1.泛型概述 泛型,即“参数化类型”.一提到参数,最熟悉的就是定义方法时有形参,然后调用此方法时传递实参.那么参数化类型怎么理解呢?顾名思义,就是将类型由原来的具体的类型参数化,类似于方法中的变量参数 ...