Disadvantage of Serializable

  1. A major cost of implementing Serializable is that it decreases the flexibility to change a class's implementation once it has been released.

    If you accept the default serialized form, the class's private and package-private instance fields become part of its exported API, and the practice of minimizing access to fields (Item 13) loses its effectiveness as a tool for information hiding.

    It is possible to change the internal representation while maintaining the original serialized form (using

    ObjectOutputStream.putFields and ObjectInputStream.readFields ), but it can be difficult and leaves visible warts in the source code.

    stream unique identifiers (serial version UIDs)

    If you do not specify this number explicitly by declaring a static final long field named serialVersionUID , the system automatically generates it at runtime by applying a complex procedure to the class.

    The automatically generated value is affected by the class's name, the names of the interfaces it implements, and all of

    its public and protected members. If you fail to declare an explicit serial version UID, compatibility will be broken, resulting in an InvalidClassException at runtime.

  2. A second cost of implementing Serializable is that it increases the likelihood of bugs and security holes.

    Objects are created using constructors; serialization is an extralinguistic mechanism for creating objects. Relying on the default deserialization mechanism can easily leave objects open to invariant corruption and illegal access (Item 76).

  3. A third cost of implementing Serializable is that it increases the testing burden associated with releasing a new version of a class.

    When a serializable class is revised, it is important to check that it is possible to serialize an instance in the new release and deserialize it in old releases, and vice versa.

Principle

  1. Classes designed for inheritance (Item 17) should rarely implement Serializable, and interfaces should rarely extend it.
  2. If the class has invariants that would be violated if its instance fields were initialized to their default values (zero for integral types, false for boolean, and null for object reference types), you must add this readObjectNoData method to the class.

    // readObjectNoData for stateful extendable serializable classes

    private void readObjectNoData() throws InvalidObjectException {

    throw new InvalidObjectException("Stream data required");

    }

If a class that is designed for inheritance is not serializable, it may be impossible to write a serializable subclass. Specifically, it will be impossible if the superclass does not provide an accessible parameterless constructor.

You should consider providing a parameterless constructor on nonserializable classes designed for inheritance .

// Nonserializable stateful class allowing serializable subclass

public abstract class AbstractFoo {

private int x, y; // Our state

// This enum and field are used to track initialization

private enum State { NEW, INITIALIZING, INITIALIZED };

private final AtomicReference<State> init = new AtomicReference<State>(State.NEW);

public AbstractFoo(int x, int y) { initialize(x, y); }

// This constructor and the following method allow

// subclass's readObject method to initialize our state.

protected AbstractFoo() { }

protected final void initialize(int x, int y) {

if (!init.compareAndSet(State.NEW, State.INITIALIZING))

throw new IllegalStateException("Already initialized");

this.x = x;

this.y = y;

... // Do anything else the original constructor did

init.set(State.INITIALIZED);

}

// These methods provide access to internal state so it can

// be manually serialized by subclass's writeObject method.

protected final int getX() { checkInit(); return x; }

protected final int getY() { checkInit(); return y; }

// Must call from all public and protected instance methods

private void checkInit() {

if (init.get() != State.INITIALIZED)

throw new IllegalStateException("Uninitialized");

}

... // Remainder omitted

}

// Serializable subclass of nonserializable stateful class

public class Foo extends AbstractFoo implements Serializable {

private void readObject(ObjectInputStream s)

throws IOException, ClassNotFoundException {

s.defaultReadObject();

// Manually deserialize and initialize superclass state

int x = s.readInt();

int y = s.readInt();

initialize(x, y);

}

private void writeObject(ObjectOutputStream s)

throws IOException {

s.defaultWriteObject();

// Manually serialize superclass state

s.writeInt(getX());

s.writeInt(getY());

}

// Constructor does not use the fancy mechanism

public Foo(int x, int y) { super(x, y); }

private static final long serialVersionUID = 1856835860954L;

}

Inner classes(Item 22) should not implement Serializable. A static member class can, however, implement Serializable.

Summary

Unless a class is to be thrown away after a short period of use, implementing Serializable is a serious commitment that should be made with care. Extra caution is warranted if a class is designed for inheritance. For such classes, an intermediate design point between implementing Serializable and prohibiting it in subclasses is to provide an accessible parameterless constructor. This design point permits, but does not require, subclasses to implement Serializable.

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