hdu3368之DFS
Reversi
Time Limit: 5000/2000 MS (Java/Others) Memory Limit: 65536/65536 K (Java/Others)
Total Submission(s): 1047 Accepted Submission(s): 430
Each of the two sides corresponds to one player; they are referred to here as light and dark after the sides of Othello pieces, but "heads" and "tails" would identify them equally as well, so long as each marker has sufficiently distinctive sides.
Originally, Reversi did not have a defined starting position. Later it adopted Othello's rules, which state that the game begins with four markers placed in a square in the middle of the grid, two facing light-up, two pieces with the dark side up. The dark player makes the first move.
Dark must place a piece with the dark side up on the board, in such a position that there exists at least one straight (horizontal, vertical, or diagonal) occupied line between the new piece and another dark piece, with one or more contiguous light pieces between them. In the below situation, dark has the following options indicated by transparent pieces:

After placing the piece, dark turns over (flips, captures) all light pieces lying on a straight line between the new piece and any anchoring dark pieces. All reversed pieces now show the dark side, and dark can use them in later moves—unless light has reversed them back in the meantime. In other words, a valid move is one where at least one piece is reversed.
If dark decided to put a piece in the topmost location (all choices are strategically equivalent at this time), one piece gets turned over, so that the board appears thus:

Now light plays. This player operates under the same rules, with the roles reversed: light lays down a light piece, causing a dark piece to flip. Possibilities at this time appear thus (indicated by transparent pieces):

Light takes the bottom left option and reverses one piece:

Players take alternate turns. If one player cannot make a valid move, play passes back to the other player. When neither player can move, the game ends. This occurs when the grid has filled up, or when one player has no more pieces on the board, or when neither player can legally place a piece in any of the remaining squares. The player with the most pieces on the board at the end of the game wins.
Now after several rounds, it’s dark’s turn. Can you figure out the largest number of light pieces he can turn over?
For each test case, there’re 8 lines. Each line contains 8 characters (D represents dark, L represents light, * represents nothing here).
Every two adjacent cases are separated by a blank line.
Please follow the format of the sample output.
********
********
********
***LD***
***DL***
********
********
********
********
********
**DLL***
**DLLL**
**DLD***
********
********
********
********
********
*D******
*DLLD***
***LL***
**D*D***
********
********
Case 2: 3
Case 3: 0
题目大意:首先,给你一副走到一半的棋盘(8*8),现在轮到黑棋走。规则如下:若新增的黑棋和另外一颗已存在的黑棋之间全是白棋(即没有空格或另外的黑棋),例如:黑(new)白白黑(old),则里面的白棋全变黑棋,另外,[边界]白白黑(new),这种情况不算。问:这颗黑棋放下后,最多能够翻转多少颗白棋?(输入时字母D(Dark)代表黑棋,字母L(Light)代表白棋,*号代表空格。)
简单分析:遍历所有棋牌上的位置,若该位置为空,则用一个DFS分别从该位置的8个方向(即上[0,1],下[0,-1],左[-1,0],右[1,0],左上[-1,-1],右上[1,-1],左下[-1,1],右下[1,1])依次试探。同时把每一个位置最多能够翻转的白棋个数存放在变量sum中。
注意这种情况:
*****D**
*****L**
*****L**
*****L**
DLLLL***
********
********
********
#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<string>
#include<queue>
#include<algorithm>
#include<map>
#include<iomanip>
#define INF 99999999
using namespace std; const int MAX=10;
char Map[MAX][MAX];
int dir[8][2]={0,1,0,-1,1,0,-1,0,1,1,-1,-1,1,-1,-1,1};
int sum,ans; void DFS(int x,int y,int i,int num){
if(x<0 || y<0 || x>=8 || y>=8 || Map[x][y] == '*')return;
if(Map[x][y] == 'L')++num;
if(Map[x][y] == 'D'){ans+=num;return;}//表示i这个方向能翻转num个白棋
DFS(x+dir[i][0],y+dir[i][1],i,num);
} int main(){
int t,num=0;
cin>>t;
while(t--){
sum=0;
for(int i=0;i<8;++i)cin>>Map[i];
for(int i=0;i<8;++i){
for(int j=0;j<8;++j){
if(Map[i][j] == '*'){
ans=0;
for(int k=0;k<8;++k){//对每个点8个方向进行搜索
DFS(i+dir[k][0],j+dir[k][1],k,0);
}
sum=sum>ans?sum:ans;
}
}
}
cout<<"Case "<<++num<<": "<<sum<<endl;
}
return 0;
}
hdu3368之DFS的更多相关文章
- hdu3368 dfs 下棋
两颗黑子之间的白子可以翻装成黑子,两颗白子之间的黑子可以翻转成白子,对于一个给定位置,有八个方向有翻转其他颜色的子的可能.规则之一是下棋的位置一定要能翻转对方的子. 求最优情况:黑子能翻转的白子个数的 ...
- BZOJ 3083: 遥远的国度 [树链剖分 DFS序 LCA]
3083: 遥远的国度 Time Limit: 10 Sec Memory Limit: 1280 MBSubmit: 3127 Solved: 795[Submit][Status][Discu ...
- BZOJ 1103: [POI2007]大都市meg [DFS序 树状数组]
1103: [POI2007]大都市meg Time Limit: 10 Sec Memory Limit: 162 MBSubmit: 2221 Solved: 1179[Submit][Sta ...
- BZOJ 4196: [Noi2015]软件包管理器 [树链剖分 DFS序]
4196: [Noi2015]软件包管理器 Time Limit: 10 Sec Memory Limit: 512 MBSubmit: 1352 Solved: 780[Submit][Stat ...
- 图的遍历(搜索)算法(深度优先算法DFS和广度优先算法BFS)
图的遍历的定义: 从图的某个顶点出发访问遍图中所有顶点,且每个顶点仅被访问一次.(连通图与非连通图) 深度优先遍历(DFS): 1.访问指定的起始顶点: 2.若当前访问的顶点的邻接顶点有未被访问的,则 ...
- BZOJ 2434: [Noi2011]阿狸的打字机 [AC自动机 Fail树 树状数组 DFS序]
2434: [Noi2011]阿狸的打字机 Time Limit: 10 Sec Memory Limit: 256 MBSubmit: 2545 Solved: 1419[Submit][Sta ...
- POJ_2386 Lake Counting (dfs 错了一个负号找了一上午)
来之不易的2017第一发ac http://poj.org/problem?id=2386 Lake Counting Time Limit: 1000MS Memory Limit: 65536 ...
- 深度优先搜索(DFS)
[算法入门] 郭志伟@SYSU:raphealguo(at)qq.com 2012/05/12 1.前言 深度优先搜索(缩写DFS)有点类似广度优先搜索,也是对一个连通图进行遍历的算法.它的思想是从一 ...
- 【BZOJ-3779】重组病毒 LinkCutTree + 线段树 + DFS序
3779: 重组病毒 Time Limit: 20 Sec Memory Limit: 512 MBSubmit: 224 Solved: 95[Submit][Status][Discuss] ...
随机推荐
- scn转换为十进制
- 关于SVD(Singular Value Decomposition)的那些事儿
SVD简介 SVD不仅是一个数学问题,在机器学习领域,有相当多的应用与奇异值都可以扯上关系,比如做feature reduction的PCA,做数据压缩(以图像压缩为代表)的算法,还有做搜索引擎语义层 ...
- sencha app build 到 Capturing theme image不执行
解决sencha app build 到 Capturing theme image不执行 今天电脑重装系统,重新安装了sencha cmd,但是在打包时,到了 Capturing theme ima ...
- cas配置全攻略(转)
转:http://www.blogjava.net/tufanshu/archive/2011/01/21/343290.html 经过将近两天的测试,参考众多网友的贡献,终于完成了对cas的主要配置 ...
- photpshop渐变玩法_学习教程
- TCP/IP-UDP
We read the world wrong but say that it deceives us. "我们看错了世界,却说世界欺骗了我们" 参考资料:TCP/IP入门经典 ( ...
- JS 单击复制,复制后变为已复制
这段代码是在新浪网站上找到的.先放出CSS代码: .focus a.arrow,.card_con4 li i,.cm1_menu_wrap a.cm1_menu_box,.cm1_img span, ...
- phonegap学习入门
phonegap 开发入门 PhoneGap官方网站上有详细的入门示例教程,这里,我针对使用PhoneGap进行Android移动应用的开发对其官网的Get Started进行一些介绍.补充. Ste ...
- 转:Hprose for php(三)——客户端
文章来自于:http://blog.csdn.net/half1/article/details/21329785 本文将介绍Hprose for php客户端的更多细节. 1.直接通过远程方法名进行 ...
- 《FPGA零基础入门到精通视频教程》-第001a讲软件的安装
高清视频和配套讲义这里下载 http://www.fpgaw.com/thread-67758-1-1.html 优酷视频不是很清晰