Simple Path Data Resources that I Add to Every WPF and Silverlight Project
Here’s a little time saver. I sort of have a routine that I go through when I create a new WPF project. One of those things is to create a resource dictionary (I’m down to one on most projects now, but more on that later) that includes some common stuff that is nice to be able to depend on while your cranking out XAML.
Among those, are these super simple geometry resources:
<Geometry x:Key="DownArrow">M0,0 L1,0 0.5,1Z</Geometry>
<Geometry x:Key="UpArrow">M0,1 L1,1 0.5,0Z</Geometry>
<Geometry x:Key="RightArrow">M0,0 L1,0.5 0,1Z</Geometry>
<Geometry x:Key="LeftArrow">M0,0.5 L1,1 1,0Z</Geometry>
<Geometry x:Key="CloseX">M0,0 L1,1 M0,1 L1,0</Geometry>
Simple, but handy when you (inevitably) need to bust out an arrow for some reason. You use them like this:
<!-- DownArrow -->
<Path Data="{StaticResource DownArrow}" Width="10" Height="8"
Stretch="Fill" Fill="Black" />
<!-- CloseX -->
<Path Data="{StaticResource CloseX}" Width="12" Height="12"
Stretch="Fill" Stroke="Black" StrokeThickness="3" Margin="10" />
All together, they look like this: 
The geometries themselves all happen within a real coordinate space of a pixel, so it’s important to set the Stretch property to Fill, that way the geometry with stretch to the size of the Path element.
Unfortunately, this is WPF only. Silverlight (SL2 at least) doesn’t like to work with Geometries as resources. If someone tries it out in SL3, let me know how it goes.
Update: Dr. WPF (ironically) suggested a sweet workaround for Silverlight. Instead of adding the resources as Geometries, add them as strings, like this:
<Grid
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=mscorlib">
<Grid.Resources>
<sys:String x:Key="DownArrow">M0,0 L1,0 0.5,1Z</sys:String>
<sys:String x:Key="UpArrow">M0,1 L1,1 0.5,0Z</sys:String>
<sys:String x:Key="RightArrow">M0,0 L1,0.5 0,1Z</sys:String>
<sys:String x:Key="LeftArrow">M0,0.5 L1,1 1,0Z</sys:String>
<sys:String x:Key="CloseX">M0,0 L1,1 M0,1 L1,0</sys:String>
</Grid.Resources>
</Grid>
The usage from XAML is then exactly the same as WPF. Nice one, doc!
from:http://nerdplusart.com/simple-path-data-resources-that-i-add-to-every-wpf-project/
Simple Path Data Resources that I Add to Every WPF and Silverlight Project的更多相关文章
- the core of Git is a simple key-value data store The objects directory stores all the content for your database
w https://git-scm.com/book/en/v1/Git-Internals-Plumbing-and-Porcelain Git is a content-addressable f ...
- Comprehensive learning path – Data Science in Python深入学习路径-使用python数据中学习
http://blog.csdn.net/pipisorry/article/details/44245575 关于怎么学习python,并将python用于数据科学.数据分析.机器学习中的一篇非常好 ...
- UWP中String 转为Path Data
定义方法: Geometry PathMarkupToGeometry(string pathMarkup) { string xaml = "<Path " + " ...
- java.lang.ClassNotFoundException: Didn't find class "*****Activity" on path: /data/app/*******.apk
http://blog.csdn.net/lovexieyuan520/article/details/9032797/ 很多人出现了java.lang.RuntimeException: Unabl ...
- 巨坑npm run dev 报错 终于找到正确答案 Error: EPERM: operation not permitted, open '/data/public/build/css/add.p
Windows10环境 npm run dev 报错 终于找到正确答案 Error: EPERM: operation not permitted, open '/data/public/build ...
- WPF Path.Data 后台代码赋值
Path path = new Path(); string sData = "M 250,40 L200,20 L200,60 Z"; var converter = TypeD ...
- Hadoop 格式化namenode时报错警告:WARN common.Util: Path /data/dfs/name should be specified as a URI in configuration
格式化namenode时报错警告:WARN common.Util: Path /data/dfs/name should be specified as a URI in configuration ...
- Bulid过程中中遇到的问题UnityEditor.BuildPlayerWindow+BuildMethodException: '' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
今天,在Bulid的过程中,遇到了一个错误“ UnityEditor.BuildPlayerWindow+BuildMethodException: '' is an incorrect path f ...
- 【转】Comprehensive learning path – Data Science in Python
Journey from a Python noob to a Kaggler on Python So, you want to become a data scientist or may be ...
随机推荐
- [Unity3D]Unity3D游戏开发之跑酷游戏项目解说
大家好,我是秦元培.我參加了CSDN2014博客之星的评选,欢迎大家为我投票,同一时候希望在新的一年里大家能继续支持我的博客. 大家晚上好.我是秦元培,欢迎大家关注我的博客,我的博客地址是blog.c ...
- Atitit 图像处理类库安装与安装模式的前世今生与未来大趋势attilax总结.docx
Atitit 图像处理类库安装与安装模式的前世今生与未来大趋势attilax总结.docx 1. 安装的原理,主要是解压,复制,设置三大步1 2. 目前我们常见的三大种安装模式,二进制模式与源码安装模 ...
- [svc]Linux vmstat命令实战详解
vmstat输出 注:是cpu 内存 磁盘 虚拟内存交换情况 io读写情况 vmstat命令是最常见的Linux/Unix监控工具,可以展现给定时间间隔的服务器的状态值,包括服务器的CPU使用率,内存 ...
- golang bufio、ioutil读文件的速度比较(性能测试)和影响因素分析
前言 golang读取文件的方式主要有4种: 使用File自带的Read方法 使用bufio库的Read方法 使用io/ioutil库的ReadAll() 使用io/ioutil库的ReadFile( ...
- NET二进制图片存储与读取的常见方法,iTextSharp添加图片生成PDF文件
public void iTextSharpCreatPDF() { string pdfpath = System.Web.HttpContext.Current.Server.MapPath(&q ...
- elasticsearch简介和倒排序索引介绍
介绍 我们为什么要用搜索引擎?我们的所有数据在数据库里面都有,而且 Oracle.SQL Server 等数据库里也能提供查询检索或者聚类分析功能,直接通过数据库查询不就可以了吗?确实,我们大部分的查 ...
- MYSQL performance
https://www.mysql.com/why-mysql/performance/ https://www.slideshare.net/oysteing/how-to-analyze-and- ...
- ASP.NET Core2.0 环境下MVC模式的支付宝PC网站支付接口-沙箱环境开发测试
1.新建.NET Core web项目 2.Controllers-Models-Views 分三个大部分 3.下载安装最新sdk 官方的SDK以及Demo都还是.NET Framework的,根据官 ...
- [Windows Azure] How to use the Queue Storage Service
How to use the Queue Storage Service version 1.7 version 2.0 This guide will show you how to perform ...
- 每日英语:China Bond Trading Dives
SHANGHAI—Trading volume in China's bond market has plummeted in recent months, in another reminder o ...