A Puzzling Problem

The goal of this problem is to write a program which will take from 1 to 5 puzzle pieces such as those shown below and arrange them, if possible, to form a square. An example set of pieces is shown here.

The pieces cannot be rotated or flipped from their original orientation in an attempt to form a square from the set. All of the pieces must be used to form the square. There may be more than one possible solution for a set of pieces, and not every arrangement will work even with a set for which a solution can be found. Examples using the above set of pieces are shown here.

Input

The input file for this program contains several puzzles (i.e. sets of puzzle pieces) to be solved. The first line of the file is the number of pieces in the first puzzle. Each piece is then specified by listing a single line with two integers, the number of rows and columns in the piece, followed by one or more lines which specify the shape of the piece. The shape specification consists of `0' and `1' characters, with the `1' characters indicating the solid shape of the puzzle (the `0' characters are merely placeholders). For example, piece `A' above would be specified as follows:

2 3
111
101

The pieces should be numbered by the order they are encountered in the puzzle. That is, the first piece in a puzzle is piece #1, the next is piece #2, etc. All pieces may be assumed to be valid and no larger than 4 rows by 4 columns.

The line following the final line of the last piece contains the number of pieces in the next puzzle, again followed by the puzzle pieces and so on. The end of the input file is indicated by a zero in place of the number of puzzle pieces.

Output

Your program should report a solution, if one is possible, in the format shown by the examples below. A 4-row by 4-column square should be created, with each piece occupying its location in the solution. The solid portions of piece #1 should be replaced with `1' characters, of piece #2 with `2' characters, etc. The solutions for each puzzle should be separated by a single blank line.

If there are multiple solutions, any of them is acceptable. For puzzles which have no possible solution simply report ``No solution possible''.

Sample Input

4
2 3
111
101
4 2
01
01
11
01
2 1
1
1
3 2
10
10
11
4
1 4
1111
1 4
1111
1 4
1111
2 3
111
001
5
2 2
11
11
2 3
111
100
3 2
11
01
01
1 3
111
1 1
1
0

Sample Output

1112
1412
3422
3442 No solution possible 1133
1153
2223
2444

 

// 题意:用n个积木块拼出一个4*4的正方形,要求每个块恰好用一次,不能旋转或者翻转。求任意一个方案

// 算法:本题写法有很多,由于规模非常小,这里给出一个效率不算高但较好实现的方法:每层搜索选一个可用积木,再枚举一个位置放上去

 

一个一个放即可。

Piece封装之后,代码更清晰。

#include<cstdio>
#include<cstring>
#include<iostream>
#include<string>
#include<algorithm>
using namespace std;
const int maxn=5;
int board[maxn][maxn];
int n;
struct Piece {
int r, c, size;
char data[maxn][maxn];
void read() {
scanf("%d%d", &r, &c);
for(int i=0;i<r;i++)
{
scanf("%s", data[i]);
for(int j=0;j<c;j++)
size+=data[i][j]-'0';
}
}
bool can_place(int x, int y) {
if(x+r>4 || y+c>4) return false;
for(int i=0;i<r;i++)
for(int j=0;j<c;j++)
if(data[i][j]=='1' && board[x+i][y+j]!=0)
return false;
return true;
} void fill(int x, int y, int v) {
for(int i=0;i<r;i++)
for(int j=0;j<c;j++)
if(data[i][j]=='1')
board[x+i][y+j]=v;
}
}pieces[5]; bool dfs(int d, int cnt)
{
if(d==n)
{
return cnt==16;
} for(int i=0;i<4;i++)
for(int j=0;j<4;j++)
{
if(pieces[d].can_place(i, j))
{
pieces[d].fill(i, j, d+1);
if(dfs(d+1, cnt+pieces[d].size)) return true;
pieces[d].fill(i, j, 0);
} }
return false;
}
int main()
{
#ifndef ONLINE_JUDGE
freopen("./uva387.in", "r", stdin);
#endif
int kase=0;
while(scanf("%d", &n)==1 && n) {
kase++;
if(kase!=1)
printf("\n");
memset(pieces, 0, sizeof(pieces));
memset(board, 0, sizeof(board));
int total=0;
for(int i=0;i<n;i++)
{
pieces[i].read();
total+=pieces[i].size;
}
if(total==16 && dfs(0, 0))
{
for(int i=0;i<4;i++)
{
for(int j=0;j<4;j++)
printf("%d", board[i][j]);
printf("\n");
}
}
else
printf("No solution possible\n"); }
return 0;
}

uva387 - A Puzzling Problem的更多相关文章

  1. uva 387 A Puzzling Problem (回溯)

     A Puzzling Problem  The goal of this problem is to write a program which will take from 1 to 5 puzz ...

  2. UVA - 387 A Puzzling Problem

    题目链接: https://vjudge.net/problem/UVA-387 思路: 非常有意思的拼图,深搜+回溯, 输出硬伤:除了第一次之外,每次先输空格,再输出结果, 以及可能给的数据拼不成4 ...

  3. [DLX精确覆盖] hdu 1603 A Puzzling Problem

    题意: 给你n块碎片,这些碎片不能旋转.翻折. 问你能不能用当中的某些块拼出4*4的正方形. 思路: 精确覆盖裸题了 建图就是看看每一个碎片在4*4中能放哪些位置,这个就作为行. 列就是4*4=16个 ...

  4. UVA题目分类

    题目 Volume 0. Getting Started 开始10055 - Hashmat the Brave Warrior 10071 - Back to High School Physics ...

  5. 【转】Dancing Links题集

    转自:http://blog.csdn.net/shahdza/article/details/7986037 POJ3740 Easy Finding [精确覆盖基础题]HUST1017 Exact ...

  6. 【转载】图论 500题——主要为hdu/poj/zoj

    转自——http://blog.csdn.net/qwe20060514/article/details/8112550 =============================以下是最小生成树+并 ...

  7. 【HDOJ图论题集】【转】

    =============================以下是最小生成树+并查集====================================== [HDU] How Many Table ...

  8. hdu图论题目分类

    =============================以下是最小生成树+并查集====================================== [HDU] 1213 How Many ...

  9. dancing links 题集转自夏天的风

    POJ3740     Easy Finding [精确覆盖基础题] HUST1017    Exact cover [精确覆盖基础] HDOJ3663 Power Stations [精确覆盖] Z ...

随机推荐

  1. 【PHP入门到精通】:Ch04:流程控制语句

    Ch04: 流程控制语句4.1 条件控制语句(1)if (expr) {  statement1;statement2;} (2)if (expr) {  statement1; } else { s ...

  2. mysql优化SQL语句的一般步骤及常用方法

    一.优化SQL语句的一般步骤 1. 通过show status命令了解各种SQL的执行频率 mysqladmin extended-status 或: show [session|global]sta ...

  3. 平庸与卓越的差别 z

    本文是清华大学陈吉宁校长于在 2015 年第一次研究生毕业典礼暨学位授予仪式上的讲话,原文标题:选择与坚持.演讲非常精彩,值得您细细阅读. 亲爱的同学们: 今天,共有 1318 名同学获得博士.硕士学 ...

  4. Dev GridView 获取选中分组下的所有数据行 z

    现在要在DevExpress 的GridView 中实现这样一个功能.就是判断当前的选中行是否是分组行,如果是的话就要获取该分组下的所有数据信息. 如下图(当选中红框中的分组行事.程序要获取该分组下的 ...

  5. Loadrunner常用的分析要点都有哪些

    提供了生产负载的虚拟用户运行状态的相关信息,可以帮助我们了解负载生成的结果. Rendezvous(负载过程中集合点下的虚拟用户): 当设置集合点后会生成相关数据,反映了随着时间的推移各个时间点上并发 ...

  6. jquery、js操作checkbox全选反选

    全选反选checkbox在实际应用中比较常见,本文有个不错的示例,大家可以参考下 操作checkbox,全选反选//全选 function checkAll() { $('input[name=&qu ...

  7. Steam即将正式加入人民币支付(转)

    Valve将在2015年Q4和2016年Q1加入一批新的货币结算支持,其中包括了人民币,这意味着以后玩家将无需在跳转支付平台后并通过美元结算.这对中国玩家来说是喜是忧? 本文由爱玩网整理报道,转载请保 ...

  8. Cracking the Code Interview 4.3 Array to Binary Tree

    Given a sorted (increasing order) array, write an algorithm to create a binary tree with minimal hei ...

  9. fork()函数

    现代操作系统提供的三种构造并发程序的方法: •进程 一个进程实体包括:代码段,数据段, 进程控制块 fork()函数:通过系统调用创建一个与原来一模一样的子线程,[用来处理请求信号,而父进程继续一直处 ...

  10. Mac下用命令行直接批量转换文本编码到UTF8

    由于近期在Mac下写Android程序,下载的一些Demo由于编码问题源码里的汉字出现乱码,文件比较多,所以想批量解决下文件的编码问题. Mac下有以下两种方式可以解决: A. 文件名的编码:Mac的 ...