<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>无标题文档</title>
<style>
header{display:block; margin:0 auto; width:100%; text-align:center;}
header h1{font-size:40px; font-family:Arial, Helvetica, sans-serif; font-weight:bold;}
header #newgamebutton{display:block; margin:10px auto; width:100px; padding:10px 10px; background-color:#8f7a66; font-family:Arial; color:white; border-radius:10px; text-decoration:none;}
header #newgamebutton:hover{background-color:#9f8b77;}
header p{font-family:Arial; font-size:25px; margin:10px auto;} #grid-container{width:460px; height:460px; padding:20px; margin:20px auto; background-color:#bbada0; border-radius:10px; position:relative;}
.grid-cell{width:100px; height:100px; border-radius:6px; color:white; background-color:#ccc0b3; position:absolute; font-family:Arial; font-weight:bold; font-size:60px; line-height:100px; text-align:center;} .gameover{display:block; margin:0 auto; width:500px; text-align:center; vertical-align:middle; position:absolute;} .gameover p {
font-family: Arial;
font-size: 50px;
color: white;
margin: 20px auto; margin-top: 150px;
} .gameover span {
font-family: Arial;
font-size: 50px;
color: white;
margin: 20px auto;
} #restartgamebutton {
display: block;
margin: 20px auto; width: 180px;
padding: 10px 10px;
background-color: #8f7a66; font-family: Arial;
font-size: 30px;
color: white; border-radius: 10px; text-decoration: none;
} #restartgamebutton:hover {
background-color: #9f8b77;
} #showGameover{width:100px; padding:10px 10px; background-color:#8f7a66; font-family:Arial; color:white; border-radius:10px; text-decoration:none; font-size:36px; position:absolute;} </style> <script> window.onload = function (){
//newgame();
var showScore = document.getElementById('score');
score = 0;
init();
generateOneNumber();
generateOneNumber(); window.onkeydown = function (e){
var e = e || window.event; switch(e.keyCode){
case 37:
if(canMoveLeft(board)){
moveLeft();
generateOneNumber();
isgameover();
}
break;
case 38:
if(canMoveUp(board)){
moveUp();
generateOneNumber();
isgameover();
}
break;
case 39:
if(canMoveRight(board)){
moveRight();
generateOneNumber();
isgameover();
}
break;
case 40:
if(canMoveDown(board)){
moveDown();
generateOneNumber();
isgameover();
}
break;
default :
break;
}
};
}; function generateOneNumber() {
if(!nospace(board)){
var randx = parseInt(Math.floor(Math.random() * 4));
var randy = parseInt(Math.floor(Math.random() * 4));
while (true) {
if (board[randx][randy] == 0) {
break;
}
var randx = parseInt(Math.floor(Math.random() * 4));
var randy = parseInt(Math.floor(Math.random() * 4));
}
var randNumber = Math.random() < 0.5 ? 2 : 4;
board[randx][randy] = randNumber;
var gridCell = document.getElementById('grid-cell-'+randx+'-'+randy);
gridCell.innerHTML = randNumber;
//
}
else {
gameover();
}
} function newgame() {
window.location.reload(); } var board = new Array();
function init(){
for(var i=0;i<4;i++){
board[i] = new Array();
for(var j=0;j<4;j++){
board[i][j] = 0; var gridCell = document.getElementById('grid-cell-'+i+'-'+j);
gridCell.style.top = (20+i*120)+'px';
gridCell.style.left = (20+j*120)+'px';
}
}
} function getNumberBackgroundColor(number) {
switch (number) {
case 2:return "#eee4da";break;
case 4:return "#ede0c8";break;
case 8:return "#f2b179";break;
case 16:return "#f59563";break;
case 32:return "#f67c5f";break;
case 64:return "#f65e3b";break;
case 128:return "#edcf72";break;
case 256:return "#edcc61";break;
case 512:return "#9c0";break;
case 1024:return "#33b5e5";break;
case 2048:return "#09c";break;
case 4096:return "#a6c";break;
case 8192:return "#93c";break;
}
} function getNumberColor(number) {
if (number <= 4) {
return "#776e65"
}
return "white";
} function nospace(board) {
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
if (board[i][j] == 0) {
return false;
}
}
}
return true;
} function canMoveLeft(board) {
for (var i = 0; i < 4; i++) {
for (var j = 1; j < 4; j++) {
if (board[i][j] != 0) {
if (board[i][j - 1] == 0 || board[i][j - 1] == board[i][j]) {return true; }
}
}
}
return false;
} function moveLeft() {
for (var i = 0; i < 4; i++) {
for (var j = 1; j < 4; j++) {
if (board[i][j] != 0) {
for (var k = j-1; k > -1; k--) {
if(board[i][k] == 0 || board[i][k] == board[i][j]){
board[i][k] = board[i][k] + board[i][j];
board[i][j] = 0;
var gridCell = document.getElementById('grid-cell-'+i+'-'+j);
gridCell.innerHTML = '';
var gridCellk = document.getElementById('grid-cell-'+i+'-'+k);
gridCellk.innerHTML = board[i][k];
gridCellk.style.backgroundColor = getNumberBackgroundColor(board[i][k]);
gridCell.style.backgroundColor = '#ccc0b3';
gridCellk.style.color = getNumberColor(board[i][k]);
gridCell.style.color = 'white';
score += board[i][k];
var showScore = document.getElementById('score');
showScore.innerHTML = score;
j = k;
//
}
else {
break; //跳出 var k 的for循环
} }
}
}
}
} function canMoveUp(board) {
for (var j = 0; j < 4; j++) {
for (var i = 1; i < 4; i++) {
if (board[i][j] != 0) {
if (board[i - 1][j] == 0 || board[i - 1][j] == board[i][j]) {return true; }
}
}
}
return false;
} function moveUp() {
for (var j = 0; j < 4; j++) {
for (var i = 1; i < 4; i++) {
if (board[i][j] != 0) {
for (var k = i-1; k > -1; k--) {
if(board[k][j] == 0 || board[k][j] == board[i][j]){
board[k][j] = board[k][j] + board[i][j];
board[i][j] = 0;
var gridCell = document.getElementById('grid-cell-'+i+'-'+j);
gridCell.innerHTML = '';
var gridCellk = document.getElementById('grid-cell-'+k+'-'+j);
gridCellk.innerHTML = board[k][j];
gridCellk.style.backgroundColor = getNumberBackgroundColor(board[k][j]);
gridCell.style.backgroundColor = '#ccc0b3';
gridCellk.style.color = getNumberColor(board[i][k]);
gridCell.style.color = 'white';
score += board[k][j];
var showScore = document.getElementById('score');
showScore.innerHTML = score;
i = k;
//
}
else {
break; //跳出 var k 的for循环
} }
}
}
}
} function canMoveRight(board) {
for (var i = 0; i < 4; i++) {
for (var j = 2; j > -1; j--) {
if (board[i][j] != 0) {
if (board[i][j + 1] == 0 || board[i][j + 1] == board[i][j]) {return true; }
}
}
}
return false;
} function moveRight() {
for (var i = 0; i < 4; i++) {
for (var j = 2; j > -1; j--) {
if (board[i][j] != 0) {
for (var k = j+1; k < 4; k++) {
if(board[i][k] == 0 || board[i][k] == board[i][j]){
board[i][k] = board[i][k] + board[i][j];
board[i][j] = 0;
var gridCell = document.getElementById('grid-cell-'+i+'-'+j);
gridCell.innerHTML = '';
var gridCellk = document.getElementById('grid-cell-'+i+'-'+k);
gridCellk.innerHTML = board[i][k];
gridCellk.style.backgroundColor = getNumberBackgroundColor(board[i][k]);
gridCell.style.backgroundColor = '#ccc0b3';
gridCellk.style.color = getNumberColor(board[i][k]);
gridCell.style.color = 'white';
score += board[i][k];
var showScore = document.getElementById('score');
showScore.innerHTML = score;
j = k;
//
}
else {
break; //跳出 var k 的for循环
} }
}
}
}
} function canMoveDown(board) {
for (var j = 0; j < 4; j++) {
for (var i = 2; i > -1; i--) {
if (board[i][j] != 0) {
if (board[i + 1][j] == 0 || board[i + 1][j] == board[i][j]) {return true; }
}
}
}
return false;
} function moveDown() {
for (var j = 0; j < 4; j++) {
for (var i = 2; i > -1; i--) {
if (board[i][j] != 0) {
for (var k = i+1; k < 4; k++) {
if(board[k][j] == 0 || board[k][j] == board[i][j]){
board[k][j] = board[k][j] + board[i][j];
board[i][j] = 0;
var gridCell = document.getElementById('grid-cell-'+i+'-'+j);
gridCell.innerHTML = '';
var gridCellk = document.getElementById('grid-cell-'+k+'-'+j);
gridCellk.innerHTML = board[k][j];
gridCellk.style.backgroundColor = getNumberBackgroundColor(board[k][j]);
gridCell.style.backgroundColor = '#ccc0b3';
gridCellk.style.color = getNumberColor(board[i][k]);
gridCell.style.color = 'white';
score += board[k][j];
var showScore = document.getElementById('score');
showScore.innerHTML = score;
i = k;
//
}
else {
break; //跳出 var k 的for循环
} }
}
}
}
} function isgameover() {
if (nospace(board) && nomove(board)) {
gameover();
}
} function nomove(board) {
if (canMoveDown(board) ||
canMoveLeft(board) ||
canMoveRight(board) ||
canMoveUp(board)) {
return false;
}
return true;
} function bounce(obj,top){
clearInterval(obj.timer);
var nSpeed = 0;
var acceleration = 9;
var Flag = 0; obj.timer = setInterval(function (){
nSpeed += acceleration;
nSpeed *= 0.93; if(obj.offsetTop + nSpeed >= top){
obj.style.top = top + 'px';
nSpeed *= -1;
}else{
if(Math.abs(nSpeed) < 4 && Math.abs(top-obj.offsetTop)<1){
clearInterval(obj.timer);
}
else{
obj.style.top = obj.offsetTop + nSpeed + 'px';
}
} },30);
} function gameover() {
//alert("gameover!");
var gameover = document.createElement('div');
gameover.id = 'showGameover';
gameover.innerHTML = 'GAME OVER';
var gridContainer = document.getElementById('grid-container');
gridContainer.appendChild(gameover);
var showGameover = document.getElementById('showGameover');
showGameover.style.left = (gridContainer.offsetWidth - showGameover.offsetWidth ) / 2 + 'px'; bounce(showGameover,200);
} </script> </head> <body>
<header>
<!--<h1> 2048 </h1>-->
<a href="javascript:newgame();" id="newgamebutton"> New Game </a> <p> score: <span id="score">0</span></p> <div id="grid-container">
<div class="grid-cell" id="grid-cell-0-0"></div>
<div class="grid-cell" id="grid-cell-0-1"></div>
<div class="grid-cell" id="grid-cell-0-2"></div>
<div class="grid-cell" id="grid-cell-0-3"></div>
<div class="grid-cell" id="grid-cell-1-0"></div>
<div class="grid-cell" id="grid-cell-1-1"></div>
<div class="grid-cell" id="grid-cell-1-2"></div>
<div class="grid-cell" id="grid-cell-1-3"></div>
<div class="grid-cell" id="grid-cell-2-0"></div>
<div class="grid-cell" id="grid-cell-2-1"></div>
<div class="grid-cell" id="grid-cell-2-2"></div>
<div class="grid-cell" id="grid-cell-2-3"></div>
<div class="grid-cell" id="grid-cell-3-0"></div>
<div class="grid-cell" id="grid-cell-3-1"></div>
<div class="grid-cell" id="grid-cell-3-2"></div>
<div class="grid-cell" id="grid-cell-3-3"></div>
</div>
</header>
</body>
</html>

javascript 2048游戏的更多相关文章

  1. 最少javascript代码完成一个2048游戏

    原生javascript代码写的2048游戏.建议在谷歌浏览器下跑.'WASD'控制方向.演示地址请移步:http://runjs.cn/detail/bp8baf8b 直接贴代码~ html: &l ...

  2. 用javascript制作2048游戏的思路(原创若 转载请附上本链接)

    一.项目已上传至github,地址:https://github.com/forjuan/2048game 二.学习了javascript基础后,想要捣鼓点东西做,做了一个自己以前很爱玩的2048游戏 ...

  3. 用javascript实现一个2048游戏

    早就想自己写一个2048游戏了,昨晚闲着没事,终于写了一个 如下图,按方向键开始玩吧. 如果觉得操作不方便,请直接打开链接玩吧: http://gujianbo.1kapp.com/2048/2048 ...

  4. 对弈类游戏的人工智能(5)--2048游戏AI的解读

    前言: 闲得没事, 网上搜"游戏AI", 看到一篇<<2048游戏的最佳算法是?来看看AI版作者的回答>>的文章. 而这篇文章刚好和之前讲的对弈类游戏AI对 ...

  5. Cocos2d-html5入门之2048游戏

    一.介绍 Cocos2d-JS是Cocos2d-x的Javascript版本,它的前身是Cocos2d-html5.在3.0版本以前叫做Cocos2d-html5,从3.0版本开始叫做Cocos2d- ...

  6. powershell字符界面的,powershell加WPF界面的,2048游戏

    ------[序言]------ 1 2048游戏,有段时间很火,我在地铁上看有人玩过.没错,坐地铁很无聊,人家玩我就一直盯着看. 2 我在电脑上找了一个,试玩了以下,没几次格子就满了.我就气呼呼的放 ...

  7. [python] python实现2048游戏,及代码解析。

    我初学python,有不对之处望大家指教.转载请征得同意. 我在网络上也找了一些2048游戏代码的讲解,但都不是特别详细.所以我希望能够尽量详细的讲解.同时,有的地方我也不懂,希望大家能帮助补充.我会 ...

  8. 经典 HTML5 & Javascript 俄罗斯方块游戏

    Blockrain.js 是一个使用 HTML5 & JavaScript 开发的经典俄罗斯方块游戏.只需要复制和粘贴一段代码就可以玩起来了.最重要的是,它是响应式的,无论你的显示屏多么宽都能 ...

  9. Android项目开发实战-2048游戏

    <2048>是一款比较流行的数字游戏,最早于2014年3月20日发行.原版2048首先在GitHub上发布,原作者是Gabriele Cirulli,后被移植到各个平台.这款游戏是基于&l ...

随机推荐

  1. dedeCMS /data/mysql_error_trace.php DB error raised PHP Code Injection Via /include/dedesql.class.php Log FIle Without Access Validation

    目录 . 漏洞描述 . 漏洞触发条件 . 漏洞影响范围 . 漏洞代码分析 . 防御方法 . 攻防思考 1. 漏洞描述 dedecms采用面向对象封装的方式实现了功能操作的模块集中化,例如对于数据库管理 ...

  2. 利用php制作简单的文本式留言板

    del.php 代码如下: <html><head ><meta charset="utf-8"><title>我的留言板</ ...

  3. JSP+Servlet+javabean+oracle实现页面多条件模糊查询

    之前写过一篇JSP+Servlet+javabean+mysql实现页面多条件模糊查询 使用的是mysql进行的分页查询,mysql用limit控制,而oracle则是用rownum,今天第一次写or ...

  4. range和xrange梳理

    一.python2.7 range 用户获取指定范围内的数,range([start,] stop[, step]) >>> range(1,5) #代表从1到5(不包含5) [1, ...

  5. 《JavaScript权威指南》学习笔记 第四天 数组

    昨天学习了js的对象,了解了js的原型链.在js里面万事万物皆对象,只不过一些原始类型要经过包装对象的包装才能暂时变为对象.数组的本质是什么呢?数组其实就是一组数,也就是链表.每个数只是这个链表上的一 ...

  6. 10 months then free? 10个月,然后自由

    Parole board to recommend Oscar Pistorius be released in August 假释委员会将建议奥斯卡·皮斯托瑞斯在8月份被释放 By Don Melv ...

  7. Javascript setTimeout 带参数延迟执行 闭包实现

    不是原创,只是 借鉴别人的成果,我在此纪念 1.htm function GetDateT() { var d,s; d = new Date(); s = d.getFullYear() + &qu ...

  8. setInterval js

    $('#start_scan').on('click',function(){ if(timer == undefined){ timer = setInterval(scan,1000) start ...

  9. ubuntu 安装php7.1

    sudo apt-get update sudo apt-get install -y language-pack-en-base locale-gen en_US.UTF-8 sudo apt-ge ...

  10. thinkphp安装 版本 3.1.3

    基础版: 只有thinkphp基础运行功能 完整版:基础运行能力,还有图片.上传等各种处理类(建议下载完整版) 重要的三个变量 define('APP_DEBUG',True); // 定义应用目录d ...