【转】一个简单的WCF回调实例
代码下载:http://files.cnblogs.com/AlwinXu/CallbackService-master.zip
本文转自:
http://adamprescott.net/2012/08/15/a-simple-wcf-service-callback-example/
A Simple WCF Service Callback Example
I’ve done a lot with WCF services over the past few years, but I haven’t done much with callbacks. I wanted to write a simple application to understand and demonstrate how a callback service works in WCF. The example described below was implemented in a single solution with two console application projects, one client and one server.
Create the server
The first thing we’ll do is create and host our WCF service. This will be done in five short steps:
- Create the service contract
- Create the service callback contract
- Create the service implementation
- Modify the endpoint configuration
- Host the service
To create the service contract, service implementation, and default endpoint configuration, you can use Visual Studio’s menu to choose Add New Item > Visual C# Items > WCF Service. I named my service MyService, and so my service contract is called IMyService. Visual Studio creates the service contract with a single method, DoWork. I decided that I wanted my service to have two methods: OpenSession and InvokeCallback. OpenSession will be used by the server to store a copy of the callback instance, and InvokeCallback will be used to trigger a callback call to the client from the client.
Here’s my complete IMyService contract:
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Note that the service contract indicates the callback contract in its attribute. The callback contract, IMyServiceCallback, will have a single method, OnCallback. Here is the complete IMyServiceCallback interface:
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The third step requires us to implement our service. When OpenSession is called, I create a timer that will invoke the callback once per second. Note the ServiceBehavior attribute that sets the ConcurrencyMode to Reentrant. If you do not change the ConcurrencyMode to Multiple or Reentrant, the channel will be locked and the callback will not be able to be invoked. Here is the complete MyService implementation:
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When we added the new WCF service to the project, Visual Studio added the default endpoint configuration to the app.config. By default, wsHttpBinding is used as the binding. We want to change it to use wsDualHttpBinding which supports two-way communication. I also changed the URL to be friendlier, but that is not necessary. Here’s my final app.config:
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The final step is to simply host the service. Since my server is a console application, I do this in the Program.Main method. Here is the complete class:
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Create the client
With the server complete, creating the client is a breeze. We’ll complete the client in just three steps:
- Add a service reference
- Implement the callback class
- Create the client proxy
To add the service reference, you must have the service running. I did this by simply running the server executable outside of Visual Studio. You can copy the URL from the server’s app.config. Right-click References in your client project, choose Add Service Reference, and paste the URL. I named my service reference MyServiceReference.
The service reference pulls in IMyServiceCallback, which will allow us to create our callback class. To do this, just add a new, empty class to the project. I named my class MyServiceCallback, and when the callback is invoked, it just writes a line to the console. Here is the complete implementation:
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The client application is also a console application, so creating and using the proxy client will occur in its Program.Main. I added a pause to allow the server time to host the service, and then I invoke the remote procedure OpenSession. This will trigger the service to begin executing callbacks to the client application every second, resulting in a line written to the console. Here’s is the contents of my Program.cs:
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Conclusion
And that’s all there is to it! This is clearly a simple, unorganized example with few complexities, but it demonstrates the core functionality provided by callbacks in WCF services. This capability allows for push updates and other real-time communication between client and server, and it really opens a world of possibilities. This is certainly a welcome option in my ever-growing development toolbox!
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