osg::Node源码
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/ #include <osg/Node>
#include <osg/Group>
#include <osg/NodeVisitor>
#include <osg/Notify>
#include <osg/OccluderNode>
#include <osg/Transform>
#include <osg/UserDataContainer> #include <algorithm> using namespace osg; namespace osg
{
/// Helper class for generating NodePathList.
class CollectParentPaths : public NodeVisitor
{
public:
CollectParentPaths(const osg::Node* haltTraversalAtNode=) :
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS),
_haltTraversalAtNode(haltTraversalAtNode)
{
setNodeMaskOverride(0xffffffff);
} virtual void apply(osg::Node& node)
{
if (node.getNumParents()== || &node==_haltTraversalAtNode)
{
_nodePaths.push_back(getNodePath());
}
else
{
traverse(node);
}
} const Node* _haltTraversalAtNode;
NodePath _nodePath;
NodePathList _nodePaths;
};
} Node::Node()
:Object(true)
{
_boundingSphereComputed = false;
_nodeMask = 0xffffffff; _numChildrenRequiringUpdateTraversal = ; _numChildrenRequiringEventTraversal = ; _cullingActive = true;
_numChildrenWithCullingDisabled = ; _numChildrenWithOccluderNodes = ;
} Node::Node(const Node& node,const CopyOp& copyop):
Object(node,copyop),
_initialBound(node._initialBound),
_boundingSphere(node._boundingSphere),
_boundingSphereComputed(node._boundingSphereComputed),
_parents(), // leave empty as parentList is managed by Group.
_updateCallback(copyop(node._updateCallback.get())),
_numChildrenRequiringUpdateTraversal(), // assume no children yet.
_numChildrenRequiringEventTraversal(), // assume no children yet.
_cullCallback(copyop(node._cullCallback.get())),
_cullingActive(node._cullingActive),
_numChildrenWithCullingDisabled(), // assume no children yet.
_numChildrenWithOccluderNodes(),
_nodeMask(node._nodeMask)
{
setStateSet(copyop(node._stateset.get()));
} Node::~Node()
{
// cleanly detach any associated stateset (include remove parent links)
setStateSet();
} void Node::addParent(osg::Group* parent)
{
OpenThreads::ScopedPointerLock<OpenThreads::Mutex> lock(getRefMutex()); _parents.push_back(parent);
} void Node::removeParent(osg::Group* parent)
{
OpenThreads::ScopedPointerLock<OpenThreads::Mutex> lock(getRefMutex()); ParentList::iterator pitr = std::find(_parents.begin(), _parents.end(), parent);
if (pitr!=_parents.end()) _parents.erase(pitr);
} void Node::accept(NodeVisitor& nv)
{
if (nv.validNodeMask(*this))
{
nv.pushOntoNodePath(this);
nv.apply(*this);
nv.popFromNodePath();
}
} void Node::ascend(NodeVisitor& nv)
{
std::for_each(_parents.begin(),_parents.end(),NodeAcceptOp(nv));
} void Node::setStateSet(osg::StateSet* stateset)
{
// do nothing if nothing changed.
if (_stateset==stateset) return; // track whether we need to account for the need to do a update or event traversal.
int delta_update = ;
int delta_event = ; // remove this node from the current statesets parent list
if (_stateset.valid())
{
_stateset->removeParent(this);
if (_stateset->requiresUpdateTraversal()) --delta_update;
if (_stateset->requiresEventTraversal()) --delta_event;
} // set the stateset.
_stateset = stateset; // add this node to the new stateset to the parent list.
if (_stateset.valid())
{
_stateset->addParent(this);
if (_stateset->requiresUpdateTraversal()) ++delta_update;
if (_stateset->requiresEventTraversal()) ++delta_event;
} if (delta_update!=)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+delta_update);
} if (delta_event!=)
{
setNumChildrenRequiringEventTraversal(getNumChildrenRequiringEventTraversal()+delta_event);
}
} osg::StateSet* Node::getOrCreateStateSet()
{
if (!_stateset) setStateSet(new StateSet);
return _stateset.get();
} NodePathList Node::getParentalNodePaths(osg::Node* haltTraversalAtNode) const
{
CollectParentPaths cpp(haltTraversalAtNode);
const_cast<Node*>(this)->accept(cpp);
return cpp._nodePaths;
} MatrixList Node::getWorldMatrices(const osg::Node* haltTraversalAtNode) const
{
CollectParentPaths cpp(haltTraversalAtNode);
const_cast<Node*>(this)->accept(cpp); MatrixList matrices; for(NodePathList::iterator itr = cpp._nodePaths.begin();
itr != cpp._nodePaths.end();
++itr)
{
NodePath& nodePath = *itr;
if (nodePath.empty())
{
matrices.push_back(osg::Matrix::identity());
}
else
{
matrices.push_back(osg::computeLocalToWorld(nodePath));
}
} return matrices;
} void Node::setUpdateCallback(Callback* nc)
{
// if no changes just return.
if (_updateCallback==nc) return; // updated callback has been changed, will need to update
// both _updateCallback and possibly the numChildrenRequiringAppTraversal
// if the number of callbacks changes. // update the parents numChildrenRequiringAppTraversal
// note, if _numChildrenRequiringUpdateTraversal!=0 then the
// parents won't be affected by any app callback change,
// so no need to inform them.
if (_numChildrenRequiringUpdateTraversal== && !_parents.empty())
{
int delta = ;
if (_updateCallback.valid()) --delta;
if (nc) ++delta;
if (delta!=)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringUpdateTraversal(
(*itr)->getNumChildrenRequiringUpdateTraversal()+delta );
} }
} // set the app callback itself.
_updateCallback = nc; } void Node::setNumChildrenRequiringUpdateTraversal(unsigned int num)
{
// if no changes just return.
if (_numChildrenRequiringUpdateTraversal==num) return; // note, if _updateCallback is set then the
// parents won't be affected by any changes to
// _numChildrenRequiringUpdateTraversal so no need to inform them.
if (!_updateCallback && !_parents.empty())
{ // need to pass on changes to parents.
int delta = ;
if (_numChildrenRequiringUpdateTraversal>) --delta;
if (num>) ++delta;
if (delta!=)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringUpdateTraversal(
(*itr)->getNumChildrenRequiringUpdateTraversal()+delta
);
} }
} // finally update this objects value.
_numChildrenRequiringUpdateTraversal=num; } void Node::setEventCallback(Callback* nc)
{
// if no changes just return.
if (_eventCallback==nc) return; // event callback has been changed, will need to Event
// both _EventCallback and possibly the numChildrenRequiringAppTraversal
// if the number of callbacks changes. // Event the parents numChildrenRequiringAppTraversal
// note, if _numChildrenRequiringEventTraversal!=0 then the
// parents won't be affected by any app callback change,
// so no need to inform them.
if (_numChildrenRequiringEventTraversal== && !_parents.empty())
{
int delta = ;
if (_eventCallback.valid()) --delta;
if (nc) ++delta;
if (delta!=)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringEventTraversal(
(*itr)->getNumChildrenRequiringEventTraversal()+delta );
} }
} // set the app callback itself.
_eventCallback = nc; } void Node::setNumChildrenRequiringEventTraversal(unsigned int num)
{
// if no changes just return.
if (_numChildrenRequiringEventTraversal==num) return; // note, if _EventCallback is set then the
// parents won't be affected by any changes to
// _numChildrenRequiringEventTraversal so no need to inform them.
if (!_eventCallback && !_parents.empty())
{ // need to pass on changes to parents.
int delta = ;
if (_numChildrenRequiringEventTraversal>) --delta;
if (num>) ++delta;
if (delta!=)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
{
(*itr)->setNumChildrenRequiringEventTraversal(
(*itr)->getNumChildrenRequiringEventTraversal()+delta
);
} }
} // finally Event this objects value.
_numChildrenRequiringEventTraversal=num; } void Node::setCullingActive(bool active)
{
// if no changes just return.
if (_cullingActive == active) return; // culling active has been changed, will need to update
// both _cullActive and possibly the parents numChildrenWithCullingDisabled
// if culling disabled changes. // update the parents _numChildrenWithCullingDisabled
// note, if _numChildrenWithCullingDisabled!=0 then the
// parents won't be affected by any app callback change,
// so no need to inform them.
if (_numChildrenWithCullingDisabled== && !_parents.empty())
{
int delta = ;
if (!_cullingActive) --delta;
if (!active) ++delta;
if (delta!=)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
{
(*itr)->setNumChildrenWithCullingDisabled(
(*itr)->getNumChildrenWithCullingDisabled()+delta );
} }
} // set the cullingActive itself.
_cullingActive = active;
} void Node::setNumChildrenWithCullingDisabled(unsigned int num)
{
// if no changes just return.
if (_numChildrenWithCullingDisabled==num) return; // note, if _cullingActive is false then the
// parents won't be affected by any changes to
// _numChildrenWithCullingDisabled so no need to inform them.
if (_cullingActive && !_parents.empty())
{ // need to pass on changes to parents.
int delta = ;
if (_numChildrenWithCullingDisabled>) --delta;
if (num>) ++delta;
if (delta!=)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
{
(*itr)->setNumChildrenWithCullingDisabled(
(*itr)->getNumChildrenWithCullingDisabled()+delta
);
} }
} // finally update this objects value.
_numChildrenWithCullingDisabled=num;
} void Node::setNumChildrenWithOccluderNodes(unsigned int num)
{
// if no changes just return.
if (_numChildrenWithOccluderNodes==num) return; // note, if this node is a OccluderNode then the
// parents won't be affected by any changes to
// _numChildrenWithOccluderNodes so no need to inform them.
if (!dynamic_cast<OccluderNode*>(this) && !_parents.empty())
{ // need to pass on changes to parents.
int delta = ;
if (_numChildrenWithOccluderNodes>) --delta;
if (num>) ++delta;
if (delta!=)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
{
(*itr)->setNumChildrenWithOccluderNodes(
(*itr)->getNumChildrenWithOccluderNodes()+delta
);
} }
} // finally update this objects value.
_numChildrenWithOccluderNodes=num; } bool Node::containsOccluderNodes() const
{
return _numChildrenWithOccluderNodes> || dynamic_cast<const OccluderNode*>(this);
} void Node::setDescriptions(const DescriptionList& descriptions)
{
// only assign a description list (and associated UseDataContainer) if we need to.
if (!descriptions.empty() || getUserDataContainer())
{
getOrCreateUserDataContainer()->setDescriptions(descriptions);
}
} Node::DescriptionList& Node::getDescriptions()
{
return getOrCreateUserDataContainer()->getDescriptions();
} static OpenThreads::Mutex s_mutex_StaticDescriptionList;
static const Node::DescriptionList& getStaticDescriptionList()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_StaticDescriptionList);
static Node::DescriptionList s_descriptionList;
return s_descriptionList;
} const Node::DescriptionList& Node::getDescriptions() const
{
if (_userDataContainer) return _userDataContainer->getDescriptions();
else return getStaticDescriptionList();
} std::string& Node::getDescription(unsigned int i)
{
return getOrCreateUserDataContainer()->getDescriptions()[i];
} const std::string& Node::getDescription(unsigned int i) const
{
if (_userDataContainer) return _userDataContainer->getDescriptions()[i];
else return getStaticDescriptionList()[i];
} unsigned int Node::getNumDescriptions() const
{
return _userDataContainer ? _userDataContainer->getDescriptions().size() : ;
} void Node::addDescription(const std::string& desc)
{
getOrCreateUserDataContainer()->getDescriptions().push_back(desc);
} BoundingSphere Node::computeBound() const
{
return BoundingSphere();
} void Node::dirtyBound()
{
if (_boundingSphereComputed)
{
_boundingSphereComputed = false; // dirty parent bounding sphere's to ensure that all are valid.
for(ParentList::iterator itr=_parents.begin();
itr!=_parents.end();
++itr)
{
(*itr)->dirtyBound();
} }
} void Node::setThreadSafeRefUnref(bool threadSafe)
{
Object::setThreadSafeRefUnref(threadSafe); if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
if (_updateCallback.valid()) _updateCallback->setThreadSafeRefUnref(threadSafe);
if (_eventCallback.valid()) _eventCallback->setThreadSafeRefUnref(threadSafe);
if (_cullCallback.valid()) _cullCallback->setThreadSafeRefUnref(threadSafe);
} void Node::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_stateset.valid()) _stateset->resizeGLObjectBuffers(maxSize);
if (_updateCallback.valid()) _updateCallback->resizeGLObjectBuffers(maxSize);
if (_eventCallback.valid()) _eventCallback->resizeGLObjectBuffers(maxSize);
if (_cullCallback.valid()) _cullCallback->resizeGLObjectBuffers(maxSize);
} void Node::releaseGLObjects(osg::State* state) const
{
if (_stateset.valid()) _stateset->releaseGLObjects(state);
if (_updateCallback.valid()) _updateCallback->releaseGLObjects(state);
if (_eventCallback.valid()) _eventCallback->releaseGLObjects(state);
if (_cullCallback.valid()) _cullCallback->releaseGLObjects(state);
}
osg::Node源码的更多相关文章
- osg::Group源码
osg::Group源码 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library i ...
- node源码详解(二 )—— 运行机制 、整体流程
本作品采用知识共享署名 4.0 国际许可协议进行许可.转载保留声明头部与原文链接https://luzeshu.com/blog/nodesource2 本博客同步在https://cnodejs.o ...
- mac下编译node源码
看过一篇win7 64x下面编译node的文章,链接地址:编译nodejs及其源码研究 下面学习一下在mac下面如何编译node源码. 过程也挺简单. 1.下载源码. > mkdir nodes ...
- This Node源码分析
看军哥博客有Rtos的源码分析,手痒耍宝把自己读的源码笔记分享出来.愿与众君互相讨论学习 namespace ros { namespace names { void init(const M_str ...
- node源码详解(四) —— js代码如何调用C++的函数
本作品采用知识共享署名 4.0 国际许可协议进行许可.转载保留声明头部与原文链接https://luzeshu.com/blog/nodesource4 本博客同步在https://cnodejs.o ...
- node源码详解(三)—— js代码在node中的位置,process、require、module、exports的由来
本作品采用知识共享署名 4.0 国际许可协议进行许可.转载保留声明头部与原文链接https://luzeshu.com/blog/nodesource3 本博客同步在https://cnodejs.o ...
- node源码详解 (一)
本作品采用知识共享署名 4.0 国际许可协议进行许可.转载保留声明头部与原文链接https://luzeshu.com/blog/nodesource1 本博客同步在https://cnodejs.o ...
- 放一个Dynamicinputs corresponding to Dynamicknobs的Node源码
static const char* const CLASS = "AddInputsSol"; static const char* const HELP = "Add ...
- node源码详解(三)
本作品采用知识共享署名 4.0 国际许可协议进行许可.转载保留声明头部与原文链接https://luzeshu.com/blog/nodesource3 本博客同步在https://cnodejs.o ...
随机推荐
- [SDIO].SDIO总线详解
转自:https://blog.csdn.net/liuhan33025/article/details/51131848 SDIO接口是在SD内存卡接口的基础上发展起来的接口,SDIO接口兼容以前的 ...
- 前端安全问题之CSRF和XSS
一.CSRF 1.什么是 CSRF CSRF(全称 Cross-site request forgery),即跨站请求伪造 2.攻击原理 用户登录A网站,并生成 Cookie,在不登出的情况下访问危险 ...
- python笔记38-使用zmail发各种邮件案例代码
前言 本篇介绍使用zmail发各种格式的邮件,并运行成功的代码,小伙伴们只需更换自己的邮箱就可以运行起来了 content_text发送纯文本 先从最简单的发送纯文本的邮件开始,调通发送邮件的代码. ...
- SVN (TortioseSVN) 版本控制之忽略路径(如:bin、obj)
在SVN版本控制时,新手经常会遇到这样的问题: 1.整个项目一起提交时会把bin . gen . .project 一同提交至服务器 2.避免提交编译.本地配置等文件在项目中单独对src.res进行提 ...
- .pro文件部分命令详解
#引入c++11 CONFIG += C++11 # 引入头文件的路径 INCLUDEPATH += D:\opencv\opencv3.2\configure\install\include # 引 ...
- 讲解Flume
Spark Streaming通过push模式和pull模式两种模式来集成Flume push模式:Spark Streaming端会启动一个基于Avro Socket Server的Receiver ...
- toB创业中的5个行动原则- SaaS创业路线图
https://www.iyiou.com/p/84471.html 1.硬骨头原则 很多创业者急于求成,这做不好toB创业. 举例来说,产品价值阶段如果发现效果不明显,硬要推进到营销阶段在销售上想办 ...
- c#语言学习笔记(1)
环境:VS Express 2013 for Desktop 也可以vs社区版,不过学习的话,Express本版做一些小的上位机工具应该是够用了学习的网站:https://www.runoob.com ...
- oracle 按每天,每周,每月,每季度,每年查询统计数据
oracle 按每天,每周,每月,每季度,每年查询统计数据 //按天统计 select count(dataid) as 每天操作数量, sum() from tablename group by t ...
- cube.js 学习(十)cube 来自官方的学习网站
尽管cube.js 包含了一个doc 站点,但是资料不是很全,同时如果查看了cube github 代码中的一些demo的话,发现还是很不错的 但是一些实践没有在文档展现出来,还好我们可以从cube ...