#ifndef __CCMACROS_H__

#define __CCMACROS_H__

#ifndef _USE_MATH_DEFINES

#define _USE_MATH_DEFINES

#endif

#include "platform/CCCommon.h"

#include "CCStdC.h"

#ifndef CCAssert

#if COCOS2D_DEBUG > 0

extern bool CC_DLL cc_assert_script_compatible(const char *msg);

#define CCAssert(cond, msg) do {                              \

if (!(cond)) {                                          \

if (!cc_assert_script_compatible(msg) && strlen(msg)) \

cocos2d::CCLog("Assert failed: %s", msg);           \

CC_ASSERT(cond);                                      \

} \

} while (0)

#else

#define CCAssert(cond, msg)

#endif

#endif  // CCAssert

#include "ccConfig.h"

/** @def CC_SWAP

simple macro that swaps 2 variables

*/

#define CC_SWAP(x, y, type)    \

{    type temp = (x);        \

x = y; y = temp;        \

}

/** @def CCRANDOM_MINUS1_1

returns a random float between -1 and 1

*/

#define CCRANDOM_MINUS1_1() ((2.0f*((float)rand()/RAND_MAX))-1.0f)

/** @def CCRANDOM_0_1

returns a random float between 0 and 1

*/

#define CCRANDOM_0_1() ((float)rand()/RAND_MAX)

/** @def CC_DEGREES_TO_RADIANS

converts degrees to radians

*/

#define CC_DEGREES_TO_RADIANS(__ANGLE__) ((__ANGLE__) * 0.01745329252f) // PI / 180

/** @def CC_RADIANS_TO_DEGREES

converts radians to degrees

*/

#define CC_RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) * 57.29577951f) // PI * 180

#define kCCRepeatForever (UINT_MAX -1)

/** @def CC_BLEND_SRC

default gl blend src function. Compatible with premultiplied alpha images.

*/

#define CC_BLEND_SRC GL_ONE

#define CC_BLEND_DST GL_ONE_MINUS_SRC_ALPHA

/** @def CC_NODE_DRAW_SETUP

Helpful macro that setups the GL server state, the correct GL program and sets the Model View Projection matrix

@since v2.0

*/

#define CC_NODE_DRAW_SETUP() \

do { \

ccGLEnable(m_eGLServerState); \

CCAssert(getShaderProgram(), "No shader program set for this node"); \

{ \

getShaderProgram()->use(); \

getShaderProgram()->setUniformsForBuiltins(); \

} \

} while(0)

/** @def CC_DIRECTOR_END

Stops and removes the director from memory.

Removes the CCGLView from its parent

@since v0.99.4

*/

#define CC_DIRECTOR_END()                                        \

do {                                                            \

CCDirector *__director = CCDirector::sharedDirector();        \

__director->end();                                            \

} while(0)

/** @def CC_CONTENT_SCALE_FACTOR

On Mac it returns 1;

On iPhone it returns 2 if RetinaDisplay is On. Otherwise it returns 1

*/

#define CC_CONTENT_SCALE_FACTOR() CCDirector::sharedDirector()->getContentScaleFactor()

/****************************/

/** RETINA DISPLAY ENABLED **/

/****************************/

/** @def CC_RECT_PIXELS_TO_POINTS

Converts a rect in pixels to points

*/

#define CC_RECT_PIXELS_TO_POINTS(__rect_in_pixels__)                                                                        \

CCRectMake( (__rect_in_pixels__).origin.x / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).origin.y / CC_CONTENT_SCALE_FACTOR(),    \

(__rect_in_pixels__).size.width / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).size.height / CC_CONTENT_SCALE_FACTOR() )

/** @def CC_RECT_POINTS_TO_PIXELS

Converts a rect in points to pixels

*/

#define CC_RECT_POINTS_TO_PIXELS(__rect_in_points_points__)                                                                        \

CCRectMake( (__rect_in_points_points__).origin.x * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).origin.y * CC_CONTENT_SCALE_FACTOR(), 
  \

(__rect_in_points_points__).size.width * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).size.height * CC_CONTENT_SCALE_FACTOR() )

/** @def CC_POINT_PIXELS_TO_POINTS

Converts a rect in pixels to points

*/

#define CC_POINT_PIXELS_TO_POINTS(__pixels__)                                                                        \

CCPointMake( (__pixels__).x / CC_CONTENT_SCALE_FACTOR(), (__pixels__).y / CC_CONTENT_SCALE_FACTOR())

/** @def CC_POINT_POINTS_TO_PIXELS

Converts a rect in points to pixels

*/

#define CC_POINT_POINTS_TO_PIXELS(__points__)                                                                        \

CCPointMake( (__points__).x * CC_CONTENT_SCALE_FACTOR(), (__points__).y * CC_CONTENT_SCALE_FACTOR())

/** @def CC_POINT_PIXELS_TO_POINTS

Converts a rect in pixels to points

*/

#define CC_SIZE_PIXELS_TO_POINTS(__size_in_pixels__)                                                                        \

CCSizeMake( (__size_in_pixels__).width / CC_CONTENT_SCALE_FACTOR(), (__size_in_pixels__).height / CC_CONTENT_SCALE_FACTOR())

/** @def CC_POINT_POINTS_TO_PIXELS

Converts a rect in points to pixels

*/

#define CC_SIZE_POINTS_TO_PIXELS(__size_in_points__)                                                                        \

CCSizeMake( (__size_in_points__).width * CC_CONTENT_SCALE_FACTOR(), (__size_in_points__).height * CC_CONTENT_SCALE_FACTOR())

#ifndef FLT_EPSILON

#define FLT_EPSILON     1.192092896e-07F

#endif // FLT_EPSILON

#define DISALLOW_COPY_AND_ASSIGN(TypeName) \

TypeName(const TypeName&);\

void operator=(const TypeName&)

/**

Helper macros which converts 4-byte little/big endian

integral number to the machine native number representation

It should work same as apples CFSwapInt32LittleToHost(..)

*/

/// when define returns true it means that our architecture uses big endian

#define CC_HOST_IS_BIG_ENDIAN (bool)(*(unsigned short *)"\0\xff" < 0x100)

#define CC_SWAP32(i)  ((i & 0x000000ff) << 24 | (i & 0x0000ff00) << 8 | (i & 0x00ff0000) >> 8 | (i & 0xff000000) >> 24)

#define CC_SWAP16(i)  ((i & 0x00ff) << 8 | (i &0xff00) >> 8)

#define CC_SWAP_INT32_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP32(i) : (i) )

#define CC_SWAP_INT16_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP16(i) : (i) )

#define CC_SWAP_INT32_BIG_TO_HOST(i)    ((CC_HOST_IS_BIG_ENDIAN == true)? (i) : CC_SWAP32(i) )

#define CC_SWAP_INT16_BIG_TO_HOST(i)    ((CC_HOST_IS_BIG_ENDIAN == true)? (i):  CC_SWAP16(i) )

/**********************/

/** Profiling Macros **/

/**********************/

#if CC_ENABLE_PROFILERS

#define CC_PROFILER_DISPLAY_TIMERS() CCProfiler::sharedProfiler()->displayTimers()

#define CC_PROFILER_PURGE_ALL() CCProfiler::sharedProfiler()->releaseAllTimers()

#define CC_PROFILER_START(__name__) CCProfilingBeginTimingBlock(__name__)

#define CC_PROFILER_STOP(__name__) CCProfilingEndTimingBlock(__name__)

#define CC_PROFILER_RESET(__name__) CCProfilingResetTimingBlock(__name__)

#define CC_PROFILER_START_CATEGORY(__cat__, __name__) do{ if(__cat__) CCProfilingBeginTimingBlock(__name__); } while(0)

#define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do{ if(__cat__) CCProfilingEndTimingBlock(__name__); } while(0)

#define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do{ if(__cat__) CCProfilingResetTimingBlock(__name__); } while(0)

#define CC_PROFILER_START_INSTANCE(__id__, __name__) do{ CCProfilingBeginTimingBlock( CCString::createWithFormat("%08X - %s", __id__, __name__)->getCString()
); } while(0)

#define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do{ CCProfilingEndTimingBlock(    CCString::createWithFormat("%08X - %s", __id__, __name__)->getCString()
); } while(0)

#define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do{ CCProfilingResetTimingBlock( CCString::createWithFormat("%08X - %s", __id__, __name__)->getCString()
); } while(0)

#else

#define CC_PROFILER_DISPLAY_TIMERS() do {} while (0)

#define CC_PROFILER_PURGE_ALL() do {} while (0)

#define CC_PROFILER_START(__name__)  do {} while (0)

#define CC_PROFILER_STOP(__name__) do {} while (0)

#define CC_PROFILER_RESET(__name__) do {} while (0)

#define CC_PROFILER_START_CATEGORY(__cat__, __name__) do {} while(0)

#define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do {} while(0)

#define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do {} while(0)

#define CC_PROFILER_START_INSTANCE(__id__, __name__) do {} while(0)

#define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do {} while(0)

#define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do {} while(0)

#endif

#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0

#define CHECK_GL_ERROR_DEBUG()

#else

#define CHECK_GL_ERROR_DEBUG() \

do { \

GLenum __error = glGetError(); \

if(__error) { \

CCLog("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \

} \

} while (false)

#endif

/** @def CC_INCREMENT_GL_DRAWS_BY_ONE

Increments the GL Draws counts by one.

The number of calls per frame are displayed on the screen when the CCDirector's stats are enabled.

*/

extern unsigned int CC_DLL g_uNumberOfDraws;

#define CC_INCREMENT_GL_DRAWS(__n__) g_uNumberOfDraws += __n__

/*******************/

/** Notifications **/

/*******************/

/** @def CCAnimationFrameDisplayedNotification

Notification name when a CCSpriteFrame is displayed

*/

#define CCAnimationFrameDisplayedNotification "CCAnimationFrameDisplayedNotification"

#endif // __CCMACROS_H__


ccMacros的更多相关文章

  1. Cocos2d-X3.0 刨根问底(五)----- Node类及显示对象列表源码分析

    上一章 我们分析了Cocos2d-x的内存管理,主要解剖了 Ref.PoolManager.AutoreleasePool这三个类,了解了对象是如何自动释放的机制.之前有一个类 Node经常出现在各种 ...

  2. cocos2d-x 2.0 序列帧动画 深入分析

    转自:http://blog.csdn.net/honghaier/article/details/8222401 序列帧动画主要有几个类: CCSpriteFrame:精灵帧信息,序列帧动画是依靠多 ...

  3. cocos2d-x 纹理源码分析

    转自:http://blog.csdn.net/honghaier/article/details/8068895 当一张图片被加载到内存后,它是以纹理的形式存在的.纹理是什么东西呢?纹理就是一块内存 ...

  4. cocos2d-x 的CCObject与autorelease 之深入分析

    转自: http://blog.csdn.net/honghaier/article/details/8160519 CCObject.h: #ifndef __CCOBJECT_H__ #defin ...

  5. cocos2d-x 2.0 拖尾效果分析

    转自:http://game.dapps.net/gamedev/game-engine/7281.html 在Cocos2d-x中,拖尾效果有一个专门的类CCMotionStreak来实现.下面我们 ...

  6. cocos2d-x学习笔记

    转自:http://blog.csdn.net/we000636/article/details/8263503 接受触屏事件的优先级是值越小,响应触屏事件的优先级越高 Z值越大,越外面 JNI:允许 ...

  7. [置顶] COcos2d-X 中文API

    本文来自http://blog.csdn.net/runaying ,引用必须注明出处! COcos2d-X 中文API 温馨提醒:使用二维码扫描软件,就可以在手机上访问我的博客啦!另外大家可以访问另 ...

  8. cocos2d-x-3.1 经常使用宏 (coco2d-x 学习笔记五)

    在代码中使用这些宏,能够降低敲键盘的次数,从而提高编写效率. 与节点属性(property)相关的 CC_PROPERTY_READONLY CC_PROPERTY_READONLY_PASS_BY_ ...

  9. cocos 自动内存管理分析

    #include "CCAutoreleasePool.h" #include "ccMacros.h" NS_CC_BEGIN static CCPoolMa ...

随机推荐

  1. hexo博客部署到github无法上传的问题

    博客生成之后,按照网上别人的教程,讲项目部署到github上,修改_config.yaml中的deploy部分如下所示: deploy: type: git repository: https://g ...

  2. 推荐一款手机端的图片滑动插件iSlider

    首先先放出中文官方地址   http://be-fe.github.io/iSlider/index.html 这是demo 众所周知,移动端的图片滑动插件有很多,为什么我要推荐这个iSlider呢? ...

  3. ThinkPHP中的CURD操作

    <?php //查询多条记录,返回二维数组 $result = M("admin")->select(); $result = M("admin") ...

  4. 树莓派高级GPIO库,wiringpi2 for python使用笔记(四)实战DHT11解码

    DHT11是一款有已校准数字信号输出的温湿度传感器. 精度湿度+-5%RH, 温度+-2℃,量程湿度20-90%RH, 温度0~50℃. 我买的封装好的模块,上边自带了上拉电阻,直接查到树莓派上即可灰 ...

  5. [C#]中英文字幕合并的小程序

    今天班里小组合作录了一个视频,我给它做了字幕的时间轴.为了让这个视频假装很高端的样子,我想再加上英文的字幕.中文的纯字幕文本先搞成一句一行,然后放到Google翻译上,复制英文保存在Eng.txt. ...

  6. nginx 编译参数

    jrhnpt01:/root# nginx -V nginx version: nginx/1.7.7 built by gcc 4.4.7 20120313 (Red Hat 4.4.7-4) (G ...

  7. Jsoup代码解读之三-Document的输出

    Jsoup代码解读之三-Document的输出   Jsoup官方说明里,一个重要的功能就是output tidy HTML.这里我们看看Jsoup是如何输出HTML的. HTML相关知识 分析代码前 ...

  8. 解决[warn] _default_ VirtualHost overlap on port 80, the first has precedence问题

    问题背景: 在apache的httpd.conf里新增加了1个VirtualHost,域名是xxx.com,此时,服务器总共2个VirtualHost ,service httpd restart的时 ...

  9. Android开发_SQLite使用方法技巧

    SQLite介绍 SQLite是轻量级的.嵌入式的.关系型数据库,目前已经在iPhone.Android等手机系统中使用,SQLite可移植性好,很容易使用,很小,高效而且可靠.SQLite嵌入到使用 ...

  10. [poj 3159]Candies[差分约束详解][朴素的考虑法]

    题意 编号为 1..N 的人, 每人有一个数; 需要满足 dj - di <= c 求1号的数与N号的数的最大差值.(略坑: 1 一定要比 N 大的...difference...不是" ...