[ActionScript 3.0] Away3D 天空盒(skybox)例子

/* SkyBox example in Away3d Demonstrates: How to use a CubeTexture to create a SkyBox object.
How to apply a CubeTexture to a material as an environment map. Code by Rob Bateman
rob@infiniteturtles.co.uk
http://www.infiniteturtles.co.uk This code is distributed under the MIT License Copyright (c) The Away Foundation http://www.theawayfoundation.org Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */ package
{
import away3d.cameras.lenses.*;
import away3d.containers.*;
import away3d.entities.*;
import away3d.materials.*;
import away3d.materials.methods.*;
import away3d.primitives.*;
import away3d.textures.*;
import away3d.utils.*; import flash.display.*;
import flash.events.*;
import flash.geom.Vector3D; [SWF(backgroundColor="#000000", frameRate="60", quality="LOW")] public class Basic_SkyBox extends Sprite
{
// Environment map.
[Embed(source="../embeds/skybox/snow_positive_x.jpg")]
private var EnvPosX:Class;
[Embed(source="../embeds/skybox/snow_positive_y.jpg")]
private var EnvPosY:Class;
[Embed(source="../embeds/skybox/snow_positive_z.jpg")]
private var EnvPosZ:Class;
[Embed(source="../embeds/skybox/snow_negative_x.jpg")]
private var EnvNegX:Class;
[Embed(source="../embeds/skybox/snow_negative_y.jpg")]
private var EnvNegY:Class;
[Embed(source="../embeds/skybox/snow_negative_z.jpg")]
private var EnvNegZ:Class; //engine variables
private var _view:View3D; //scene objects
private var _skyBox:SkyBox;
private var _torus:Mesh; /**
* Constructor
*/
public function Basic_SkyBox()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT; //setup the view
_view = new View3D();
addChild(_view); //setup the camera
_view.camera.z = -600;
_view.camera.y = 0;
_view.camera.lookAt(new Vector3D());
_view.camera.lens = new PerspectiveLens(90); //setup the cube texture
var cubeTexture:BitmapCubeTexture = new BitmapCubeTexture(Cast.bitmapData(EnvPosX), Cast.bitmapData(EnvNegX), Cast.bitmapData(EnvPosY), Cast.bitmapData(EnvNegY), Cast.bitmapData(EnvPosZ), Cast.bitmapData(EnvNegZ)); //setup the environment map material
var material:ColorMaterial = new ColorMaterial(0xFFFFFF, 1);
material.specular = 0.5;
material.ambient = 0.25;
material.ambientColor = 0x111199;
material.ambient = 1;
material.addMethod(new EnvMapMethod(cubeTexture, 1)); //setup the scene
_torus = new Mesh(new TorusGeometry(150, 60, 40, 20), material);
_view.scene.addChild(_torus); _skyBox = new SkyBox(cubeTexture);
_view.scene.addChild(_skyBox); //setup the render loop
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
stage.addEventListener(Event.RESIZE, onResize);
onResize();
} /**
* render loop
*/
private function _onEnterFrame(e:Event):void
{
_torus.rotationX += 2;
_torus.rotationY += 1; _view.camera.position = new Vector3D();
_view.camera.rotationY += 0.5*(stage.mouseX-stage.stageWidth/2)/800;
_view.camera.moveBackward(600); _view.render();
} /**
* stage listener for resize events
*/
private function onResize(event:Event = null):void
{
_view.width = stage.stageWidth;
_view.height = stage.stageHeight;
}
}
}
[ActionScript 3.0] Away3D 天空盒(skybox)例子的更多相关文章
- [ActionScript 3.0] Away3D 天空盒(skybox)例子2
所谓skybox就是六个面即六张图能够无缝的拼成一个正方体的盒子. package { import away3d.cameras.Camera3D; import away3d.cameras.le ...
- [ActionScript 3.0] Away3D 非skybox的全景例子
package { import away3d.containers.View3D; import away3d.controllers.HoverController; import away3d. ...
- [ActionScript 3.0] Away3D 官网实例
/* Dynamic tree generation and placement in a night-time scene Demonstrates: How to create a height ...
- [ActionScript 3.0] Away3D 灯光的使用
package { import away3d.containers.View3D; import away3d.entities.Mesh; import away3d.events.MouseEv ...
- [ActionScript 3.0] Away3D 旋转效果
package { import away3d.containers.View3D; import away3d.entities.Mesh; import away3d.events.MouseEv ...
- ActionScript 3.0入门:Hello World、文件读写、数据存储(SharedObject)、与JS互调
近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0,现把学习结果分享一下,希望对新手有帮助. 目录 ActionScript 3.0简介 Hello ...
- [转]ActionScript 3.0入门:Hello World、文件读写、数据存储(SharedObject)、与JS互调
本文转自:http://www.cnblogs.com/artwl/p/3396330.html 近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0, ...
- CSharpGL(43)环境映射(Environment Mapping)-天空盒(Skybox)反射(Reflection)和折射(Refraction)
CSharpGL(43)环境映射(Environment Mapping)-天空盒(Skybox)反射(Reflection)和折射(Refraction) 开始 如图所示,本文围绕GLSL里的sam ...
- ActionScript 3.0 for the Lunder Algorithm
package com.feiruo.Calendar.LunderCalendar { /* *@ClassName: package:com.feiruo.Calendar.LunderCalen ...
随机推荐
- linux服务之upstart与systemd
http://blog.fens.me/linux-upstart/ rpm -ql initscripts|more [root@84-monitor init]# rpm -qf /etc/ini ...
- unity 合并skinnedMeshRenderer中遇到的一个大坑
将多个skinnedMeshRenderer合并成一个skinnedMeshRenderer,主要涉及的mesh合并.骨骼列表合并.重定向顶点骨骼索引.其中重定向顶点骨骼索引只是通过加偏值即可完成,所 ...
- web前端-面试经验总结
这几次面试主要是冲着百度去的 面试1的主要问题: 笔试: 1.解释css盒子模型 2.常用选择器,以及优先级 3.B如何继承A 4.写一个闭包实例,有什么优点缺点 5.html5的心特性有哪些 6. ...
- 日期转换类 DateConverter.java
package com.util; import java.text.DateFormat; import java.text.SimpleDateFormat; import java.util.D ...
- 模型(modle)
MVC模式三:模型操作数据库,之后注册变量于模板,之后用控制器的dispaly()方法显示; 一.跨控制器调用方法 因为控制器的实质是类,所以在该方法中造一个要调用的类的对象,调用他的方法; 比如,在 ...
- 构建VIM下的C++编程环境
1.VIM配置 Vim强大的配置与功能,其来源基本上就两个地方:Vim插件以及Vim配置文件. Vim本身的系统配置文件夹是在/usr/share/vim/和/etc/vim/两个文件夹下.一般情况下 ...
- AngularJs初步学习笔记(part1)
一.摘要: angular是采用JavaScript编写的前端mvc框架,帮助开发者编写现代化的单页面应用.它尤其适用编写有大量CRUD操作的,具有Ajax风格的客户端应用. 二.总结: Angula ...
- HackerRank "Manasa and Prime game"
Intuitive one to learn about Grundy basic :) Now every pile becomes a game, so we need to use Spragu ...
- HackerRank "Dorsey Thief"
A variation to 0-1 Knapsack. (No Python code got fully AC. Python is too slow for this problem) #inc ...
- oracle学习笔记(四)oracle内存优化
emca -config dbcontrol db -repos recreate 解决'oracle Environment variable ORACLE_SID not defined. Ple ...