// TransformCopier.cs v 1.1
// homepage: http://wiki.unity3d.com/index.php/CopyTransform using UnityEngine;
using UnityEditor;
using System.Collections; public class TransformCopier : ScriptableObject { private static Vector3 position;
private static Quaternion rotation;
private static Vector3 scale;
private static string myName; [MenuItem ("Window/Transform Copier/Copy",false,)]
static void DoRecord () {
position = Selection.activeTransform.localPosition;
rotation = Selection.activeTransform.localRotation;
scale = Selection.activeTransform.localScale;
myName = Selection.activeTransform.name;
EditorUtility.DisplayDialog("Transform Copy", "Local position, rotation, & scale of "+myName +" copied relative to parent.", "OK", "");
} // PASTE POSITION:
[MenuItem ("Window/Transform Copier/Paste Position",false,)]
static void DoApplyPositionXYZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = position;
} [MenuItem ("Window/Transform Copier/Paste Position X",false,)]
static void DoApplyPositionX () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = new Vector3(position.x, selection.localPosition.y, selection.localPosition.z);
} [MenuItem ("Window/Transform Copier/Paste Position Y",false,)]
static void DoApplyPositionY () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = new Vector3(selection.localPosition.x, position.y, selection.localPosition.z);
} [MenuItem ("Window/Transform Copier/Paste Position Z",false,)]
static void DoApplyPositionZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = new Vector3(selection.localPosition.x, selection.localPosition.y, position.z);
} // PASTE ROTATION:
[MenuItem ("Window/Transform Copier/Paste Rotation",false,)]
static void DoApplyRotationXYZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = rotation;
} [MenuItem ("Window/Transform Copier/Paste Rotation X",false,)]
static void DoApplyRotationX () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(rotation.eulerAngles.x, selection.localRotation.eulerAngles.y, selection.localRotation.eulerAngles.z);
} [MenuItem ("Window/Transform Copier/Paste Rotation Y",false,)]
static void DoApplyRotationY () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(selection.localRotation.eulerAngles.x, rotation.eulerAngles.y, selection.localRotation.eulerAngles.z);
} [MenuItem ("Window/Transform Copier/Paste Rotation Z",false,)]
static void DoApplyRotationZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(selection.localRotation.eulerAngles.x, selection.localRotation.eulerAngles.y, rotation.eulerAngles.z);
} // PASTE SCALE:
[MenuItem ("Window/Transform Copier/Paste Scale",false,)]
static void DoApplyScaleXYZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = scale;
} [MenuItem ("Window/Transform Copier/Paste Scale X",false,)]
static void DoApplyScaleX () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3(scale.x, selection.localScale.y, selection.localScale.z);
} [MenuItem ("Window/Transform Copier/Paste Scale Y",false,)]
static void DoApplyScaleY () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3(selection.localScale.x, scale.y, selection.localScale.z);
} [MenuItem ("Window/Transform Copier/Paste Scale Z",false,)]
static void DoApplyScaleZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3(selection.localScale.x, selection.localScale.y, scale.z);
} // CHANGE LOCAL ROTATION :
[MenuItem ("Window/Transform Copier/localRotation.x + 90",false,)]
static void localRotateX90 () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(90f,0f,0f);
} [MenuItem ("Window/Transform Copier/localRotation.y + 90",false,)]
static void localRotateY90 () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(0f,90f,0f);
} [MenuItem ("Window/Transform Copier/localRotation.z + 90",false,)]
static void localRotateZ90 () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(0f,0f,90f);
} // SWAP:
[MenuItem ("Window/Transform Copier/Swap Y and Z Scale", false, )]
static void SwapYZScale () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3 (selection.localScale.x,selection.localScale.z,selection.localScale.y);
}
}

CopyTransform的更多相关文章

随机推荐

  1. Python 匿名参数

    #-*- coding:utf-8 -*- #匿名函数 #匿名函数语法格式 ''' 变量 = lambda 参数列表:表达式 ''' func = lambda x,y:x+y a = func(2, ...

  2. JAVA内部线程1

    在做一个RuntimeException的异常验证的时候,发现即便是JVM的main线程遇到了此类异常,JVM也不一定进行退出,查阅了相关资料:                线   程        ...

  3. DAO层,Service层,Controller层、View层

    DAO层:DAO层主要是做数据持久层的工作,负责与数据库进行联络的一些任务都封装在此,DAO层的设计首先是设计DAO的接口,然后在Spring的配置文件中定义此接口的实现类,然后就可在模块中调用此接口 ...

  4. SAP OBYC自动记账的实例说明 +VALUE STRING

    对Value String定义:定义了一系列的步骤优先顺序,每一个步骤都连接到不同的过账事务码,而这个顺序本身就称作价值串.价值串你可以看作是一种记账的规则,为物料移动或者发票校验包含了一系列的科目分 ...

  5. Unity------Unity 脚本基类 MonoBehaviour 与 GameObject 的关系

    Unity 脚本基类 MonoBehaviour 与 GameObject 的关系 标签: unity脚本 2017-03-27 12:55 395人阅读 评论(0) 收藏 举报  分类: Unity ...

  6. 嵌入式开发之uart---编程

    下位机往上位机发送串口数据都是漫漫的这个包,但是win上位机往下位机发数据时,得分包大小,下位机收到的不一从1到200左右,大部分为100左右 http://bbs.csdn.net/topics/3 ...

  7. Linux定时任务工具crontab详解及系统时间同步

    Linux配置自动时间同步 linux下时间同步的两种方法分享 tail -f /var/log/cron linux下定时执行任务的方法  在LINUX中你应该先输入crontab -e,然后就会有 ...

  8. 仿网易nec首页动画效果

    仿网页nec首页动画效果nec链接:http://nec.netease.com/ 首先,介绍animationanimation检索或设置对象所应用的动画特效.animation由“keyframe ...

  9. linux cfs调度器

    在抽象模型中vruntime决定了进程被调度的先后顺序,在真实模型中决定被调度的先后顺序的参数是由函数entity_key决定的.   static inline s64 entity_key(str ...

  10. 【Ubuntu】/etc/profile

    export JAVA_HOME=/home/hp/programmefiles/jdk1.8.0_73/export PATH=$JAVA_HOME/bin:$PATHexport SCALA_HO ...