Flipper

Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 65 Accepted Submission(s): 52
 
Problem Description
Little Bobby Roberts (son of Big Bob, of Problem G) plays this solitaire memory game called Flipper. He starts with n cards, numbered 1 through n, and lays them out in a row with the cards in order left-to-right. (Card 1 is on the far left; card n is on the far right.) Some cards are face up and some are face down. Bobby then performs n - 1 flips — either right flips or left flips. In a right flip he takes the pile to the far right and flips it over onto the card to its immediate left. For example, if the rightmost pile has cards A, B, C (from top to bottom) and card D is to the immediate left, then flipping the pile over onto card D would result in a pile of 4 cards: C, B, A, D (from top to bottom). A left flip is analogous.

The very last flip performed will result in one pile of cards — some face up, some face down. For example, suppose Bobby deals out 5 cards (numbered 1 through 5) with cards 1 through 3 initially face up and cards 4 and 5 initially face down. If Bobby performs 2 right flips, then 2 left flips, the pile will be (from top to bottom) a face down 2, a face up 1, a face up 4, a face down 5, and a face up 3.

Now Bobby is very sharp and you can ask him what card is in any position and he can tell you!!! You will write a program that matches Bobby’s amazing feat.

 
Input
Each test case will consist of 4 lines. The first line will be a positive integer n (2 ≤ n ≤ 100) which is the number of cards laid out. The second line will be a string of n characters. A character U indicates the corresponding card is dealt face up and a character D indicates the card is face down. The third line is a string of n - 1 characters indicating the order of the flips Bobby performs. Each character is either R, indicating a right flip, or L, indicating a left flip. The fourth line is of the form m q1 q2 . . . qm, where m is a positive integer and 1 ≤ qin. Each qi is a query on a position of a card in the pile (1 being the top card, n being the bottom card). A line containing 0 indicates end of input.
 
Output
Each test case should generate m + 1 lines of output. The first line is of the form

Pile t

where t is the number of the test case (starting at 1). Each of the next m lines should be of the form

Card qi is a face up k.

or

Card qi is a face down k.

accordingly, for i = 1, ..,m, where k is the number of the card.
For instance, in the above example with 5 cards, if qi = 3, then the answer would be

Card 3 is a face up 4.
 
Sample Input
5
UUUDD
RRLL
5 1 2 3 4 5
10
UUDDUUDDUU
LLLRRRLRL
4 3 7 6 1
0
 
Sample Output
Pile 1
Card 1 is a face down 2.
Card 2 is a face up 1.
Card 3 is a face up 4.
Card 4 is a face down 5.
Card 5 is a face up 3.
Pile 2
Card 3 is a face down 1.
Card 7 is a face down 9.
Card 6 is a face up 7.
Card 1 is a face down 5.
 
 
Source
East Central North America 2009
 
Recommend
teddy
 
/*
题意:阅读题题目有点坑,实际上就是模拟了一个翻牌的过程,首先n张牌平铺在桌面上的,没有重叠,每张给出正反面的状态
,然后有两种操作:R表示把最右边的一摞牌整体反转,全部放在右边第2张的牌上,L操作就是和R操作类似的,就是相反。
然后给出m次询问,问第i张牌的正反状态和翻转的次数
初步思路:模拟队列嘛,题意想出来了,就差不多了。操作最坏的情况是1e6,查询建一个映射就可以了 #错误:读错题了,不是反转次数,而是从上往下数是第q张牌,是几号牌,并且正反状态
反转的地方写的不对。 #感悟:调了两个小时的错,终于没辜负我,1Y
*/
#include<bits/stdc++.h>
using namespace std;
int n,m;
int q;
int Sym[];//存储的每张牌的正反状态
string Symbol[]={"up","down"};
int l,r;//表示的是左右需要反转的指针;
int ca=;
int card[];//存储序列号码的顺序
int tmp_card[];//用来转移牌的中间数组
string Frist_Symbol;//初始的所有牌的状态
string Operation;//需要进行的操作
void init(){
for(int i=;i<=n;i++){
card[i]=i;
}
l=;r=n;
}
void turn(char op,int &l,int &r){//反转函数
if(op=='R'){//翻右边的
// cout<<"翻右边"<<endl;
//每张牌进行反转
for(int i=r;i<=n;i++){
Sym[card[i]]^=;
}
//将这摞牌整过反转
for(int i=r;i<=(r+n)/;i++){
//cout<<card[i]<<" "<<card[n-(i-r)]<<endl;
int tmp=card[i];
card[i]=card[n-(i-r)]; //#出错 #修复 #再次修复 应该是n-(i-r)
card[n-(i-r)]=tmp; }
// for(int i=1;i<=n;i++){
// cout<<card[i]<<" ";
// }
// cout<<endl;
//将这摞牌放到r-1张牌的上边
/*
#错误:这里不应该是放在r-1,而是放在左边第一堆的上面 只有最后一次的时候才是将两堆放在一块
*/
if(l+!=r){//不是最后一次
int tmp=card[r-];
for(int i=r-;i<=n-;i++){
card[i]=card[i+];
}
card[n]=tmp;
}else{ //#出错
//最后一次
for(int i=;i<=l;i++){
tmp_card[i]=card[i];
}//中间专业数组
//cout<<"ok"<<endl;
for(int i=r;i<=n;i++){ //#手残 i写成了r
card[i-r+]=card[i];
}
//cout<<"ok"<<endl;
for(int i=(n-r+);i<=n;i++){
//cout<<i<<" "<<i-(n-r+2)+1<<endl;
card[i]=tmp_card[i-(n-r+)+];
}
}
// for(int i=1;i<=n;i++){
// cout<<card[i]<<" ";
// }
// cout<<endl;
r--;
}else{//翻左边的
//cout<<"翻左边"<<endl;
//每张牌进行反转
for(int i=;i<=l;i++){
Sym[card[i]]^=;
}
//将这摞牌整过反转
for(int i=;i<=(+l)/;i++){
int tmp=card[i];
card[i]=card[l-i+];
card[l-i+]=tmp;
}
//将这摞牌放到l+1张牌的上边
/*
#错误:这里不应该是放在l+1,而是放在右边第一堆的上面 只有最后一次的时候才是将两堆放在一块,放在一起实际上就是没有变化
*/
l++;
}
}
int main(){
// freopen("in.txt","r",stdin);
while(scanf("%d",&n)!=EOF&&n){
getchar();
init();
printf("Pile %d\n",ca++);
cin>>Frist_Symbol;
for(int i=;i<Frist_Symbol.size();i++){//将没张牌的状态装到数组中
Sym[i+]=Frist_Symbol[i]=='U'?:;
}
// for(int i=1;i<=n;i++){
// cout<<Sym[i]<<" ";
// }
// cout<<endl;
cin>>Operation;
// cout<<Operation<<endl;
for(int i=;i<Operation.size();i++){
turn(Operation[i],l,r); // for(int i=1;i<=n;i++){
// cout<<Sym[i]<<" ";
// }
// cout<<endl;
//cout<<l<<" "<<r<<endl;
// for(int i=1;i<=n;i++){
// cout<<card[i]<<" ";
// }
// cout<<endl;
}
scanf("%d",&m);
while(m--){
scanf("%d",&q);
cout<<"Card "<<q<<" is a face "<<Symbol[Sym[card[q]]]<<" "<<card[q]<<".\n";
}
}
return ;
}

Flipper的更多相关文章

  1. Flipper & React Native

    Flipper & React Native Flipper Flipper是一款用于调试移动应用程序的出色开发人员工具,在Android和iOS社区中颇受欢迎. Flipper is a g ...

  2. HDU 3328 Flipper 栈 模拟

    首先想说,英语太烂这题读了很长时间才读懂......题意是说输入有几张牌,然后输入这些牌的初始状态(是面朝上还是面朝下),然后输入操作方式,R表示翻一下右边的牌堆,L表示翻一下左边的牌堆,直到最后摞成 ...

  3. HDU 3328 Flipper

    题解:直接建n个栈,模拟过程即可…… #include <cstdio> #include <cstring> #include <stack> using nam ...

  4. HDU 3328 Flipper (stack)

    最近着手打基础,做做STL的题目,虽然一般STL题目难度不大,但需要加快速度的准确率............................. 本题有N张牌,一开始每个位置一张(正面朝上或者朝下),有 ...

  5. [atAGC051C]Flipper

    对于这一个平面用$a_{x,y}$来表示,即$(x,y)$为黑色则$a_{x,y}=1$,否则$a_{x,y}=0$,之后定义$a$能生成$b$当且仅当$a$能够通过若干次操作后得到$b$ 令$p_{ ...

  6. CSS3图片翻转切换案例及其中重要属性解析

    图片翻转切换,在不使用CSS3的情况下,一般都是使用JS实现动画,同时操作元素的width和left,或者height和top以模拟翻转的效果,并在适当时候改变src或者z-index实现图片切换. ...

  7. Android开发自学笔记(Android Studio)—4.4 AdapterView及其子类

    一.引言       AdapterView本身是一个抽象类,而它派生的子类在用法上也基本相似,只是在显示上有一定区别,因此把他们也归为一类.       AdapterView具有如下特征: Ada ...

  8. css旋转

    翻转180度 /* entire container, keeps perspective */ .flip-container { perspective: 1000; } /* flip the ...

  9. css动画属性性能

    性能主要表现:流量.功耗与流畅度 在现有的前端动画体系中,通常有两种模式:JS动画与CSS3动画. JS动画是通过JS动态改写样式实现动画能力的一种方案,在PC端兼容低端浏览器中不失为一种推荐方案. ...

随机推荐

  1. Angular2开发拙见

    本文集中讲讲笔者目前使用ng2来开发项目时对其组件的使用的个人的一些拙劣的经验. 先简单讲讲从ng1到ng2框架下组件的职责与地位: ng1中的一大特色--指令,分为属性型.标签型.css类型和注释型 ...

  2. JSP入门 生命周期

    我们之前使用的都是javax.servlet.http.HttpServlet,这个类实现了javax.servlet.Servlet接口,而这个接口中定义的三个方法是所有servlet都必须实现的. ...

  3. Max Sum of Max-K-sub-sequence hdu3415

    Max Sum of Max-K-sub-sequence Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K ...

  4. AMD、CMD、CommonJs规范

    AMD.CMD.CommonJs规范 将js代码分割成不同功能的小块进行模块化的概念是在一些三方规范中流行起来的,比如CommonJS.AMD和CMD.接下来我们看一下这几种规范. 一.模块化规范 C ...

  5. Web API 路由 [二] Attribute Routing

    1) 启用.在App_Start - WebApiConfig.cs下 //在Register函数添加如下代码: config.MapHttpAttributeRoutes(); 2) 使用.Cont ...

  6. 合并Spark社区代码的正确姿势

    原创文章,转载请保留出处 最近刚刚忙完Spark 2.2.0的性能测试及Bug修复,社区又要发布2.1.2了,国庆期间刚好有空,过了一遍2.1.2的相关JIRA,发现有不少重要修复2.2.0也能用上, ...

  7. zabbix使用mysql数据库 对表分区

    zabbix删除历史数据 mysql 表自动分区.删除 ----2016年终总结 二 zabbix清理历史数据是个比较蛋疼的问题,尤其在监控数据较多时,一方面无法彻底释放历史数据空间,一方面数据库删除 ...

  8. 深入浅出AQS之组件概览

    之前分析了AQS中的独占锁,共享锁,条件队列三大模块,现在从结构上来看看AQS各个组件的情况. 原文地址:http://www.jianshu.com/p/49b86f9cd7ab 深入浅出AQS之独 ...

  9. vDSP加速的应用

    vDSP 是IOS提供一系列加速处理算法..在优化时可以考虑应用一二... 1.在项目中加入Accelerate.framework库 点开项目属性->Build Phases->Link ...

  10. [js高手之路]html5 canvas动画教程 - 下雪效果

    利用canvas,实现一个下雪的效果,我们先预览下效果: 我们先分析下这个效果: 1,随机产生雪花 2,雪花的产生不是同时产生,而是有先后顺序的 3,雪花怎么表示 4,怎么源源不断的下雪 5,雪花有大 ...