Ref: MSDN (https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/0c6xyb66(v=vs.100) )

Difference between Build action content and 'Copy to output directory' in Visual Studio

Question:

In my project in Visual Studio, I have files that I want included in the output, but not compiled or embedded.

I am aware that there are 2 ways to accomplish this.

  1. Setting the Build Action for the file to 'Content'
  2. Setting the 'Copy to Output Directory' to 'Copy Always' or 'Copy if newer'

Can someone tell me what the difference is and which scenario is each of the options appropriate for?

Answer:

When setting the Build Action to Content, the file will not be compiled and will be put in the Content output group.

Whether the file gets copies or not depends on the Copy to Output Directory setting at that point.

Of course, if you set Copy Always on a file, it may get compiled and then copied.

See File Properties on MSDN:

------------------------------------------------------------------------------

Build Action Property

The Build Action property indicates what Visual Studio does with a file when a build is executed. Build Action can have one of several values:

  • None - The file is not included in the project output group and is not compiled in the build process. An example is a text file that contains documentation, such as a Readme file.

  • Compile - The file is compiled into the build output. This setting is used for code files.

  • Content - The file is not compiled, but is included in the Content output group. For example, this setting is the default value for an .htm or other kind of Web file.

  • Embedded Resource - This file is embedded in the main project build output as a DLL or executable. It is typically used for resource files.

    Note

    The Build Action property is extensible. As a result, you may see additional options listed for this property that have been added by other products and features.

The default value for Build Action depends on the extension of the file that you add to the solution. For example, if you add a Visual Basic project to Solution Explorer, the default value for Build Action is Compile. This is because the extension .vb indicates a code file that can be compiled. File names and extensions appear in Solution Explorer.

Note that the name of the file in your project will not be the identifier for the managed resource in the assembly manifest (see Assembly Manifest for more information). The identifier will be namespace.filename.extension, where namespace is the value of the DefaultNamespace property in a Visual C# project or RootNamespaceproperty in a Visual Basic project. Filename and extension remain the same as their original designation. If the file is a .resx file, the project system will run resgen.exe on the file, creating a .resource file. The .resource file will be embedded in the assembly. Therefore, the assembly manifest will refer to the .resources file and not the .resx file.

For example, if you add the file MyFile.bmp to a project whose default namespace is MyProj, and set the build action to Embedded Resource, MyProj.MyFile.bmp will be the identifier in the assembly manifest. If you then add the file MyFile.resx to the project, the default build action will be Embedded Resource and MyProj.MyFile.resources will be the identifier in the assembly manifest.

Note that when the resource editor adds an image, it sets Build Action to None, because the .resx file references the image file. At build time, the image is pulled into the .resources file created out of the .resx file. The image can then easily be accessed by way of the strongly-typed class auto-generated for the .resx file. Therefore, you should not change this setting to Embedded Resource, because doing this would include the image two times in the assembly.

For more information about how to access resource files (compiled from .resx files) at run time, see ResourceManager. For more information about how to access all other embedded files and resources at run time, see GetManifestResourceStream.

Copy to Output Directory Property

This property specifies the conditions under which the selected source file will be copied to the output directory. Select Do not copy if the file is never to be copied to the output directory. Select Copy always if the file is always to be copied to the output directory. Select Copy if newer if the file is to be copied only when it is newer than an existing file of the same name in the output directory.

For information about changing the output directory, see Build Page, Project Designer (C#) or Compile Page, Project Designer (Visual Basic).

Note

In smart device projects, the newness of a .dll or .exe file is determined by comparing the Win32 versions as follows:

If the device-side version is less than that of the desktop, the file is copied.

If the device-side version is greater than that of the desktop, the file is not copied.

If the versions are the same, a checksum comparison is made. If the checksums are the same, the file is not copied. If the checksums are different, the file is copied.

The newness of files other than .dll and .exe is based only on checksum.

Note

Data files will be copied to a subfolder named Data Files in the output directory.

Visual Studio - File Properties (Build Action, Copy to Output Directory)的更多相关文章

  1. Visual Studio中的“build”、“rebuild”、“clean”的区别

    区别 rebuild基本相当于clean+build build只针对修改过的文件进行编译,rebuild会对所有文件编译(无论是否修改). clean 删除中间和输出文件,中间文件是指一些生成应用的 ...

  2. Visual Studio中的Build Event

    在VS中,进行build时,可以在build之前,或者之后执行一些操作,比如把一些css,font,images文件从一个项目的文件夹复制到另一个项目的文件夹 方法: 点击项目,右键-属性-Build ...

  3. Visual studio C#语言输出调试信息到Output窗口方法

    1.菜单栏: 工具>选项>调试>将所有输出窗口文本重定向到即时窗口          2.使用Console.WriteLine或Write添加调试信息 3.按F5启动调试程序 4. ...

  4. Add File as a Link on Visual Studio

    https://stackoverflow.com/questions/18963750/add-file-as-a-link-on-visual-studio-debug-vs-publish Ev ...

  5. How to build mscorlib.dll with visual studio

    Recently, Microsoft Corportation has released a new look for .NET Reference Source. And you may find ...

  6. Visual Studio 中 Build 和 Rebuild 的区别

    因为之前写的程序比较小,编译起来比较快,所以一直都没有太在意 Build 和 Rebuild 之间的区别,后来发现两个还是有很大不同. Build 只针对在上次编译之后更改过的文件进行编译,在项目比较 ...

  7. Visual Studio Support (DDEX)

    原文 VS2012,VS2013,and VS2015Pro+NpgsqlDdexProvider+EFv6 how to(by @kenjiuno) Reference: #213 Overview ...

  8. Recommended add-ons/plugins for Microsoft Visual Studio [closed]

    SmartPaster - (FREE) Copy/Paste code generator for strings AnkhSvn - (FREE) SVN Source Control Integ ...

  9. Visual Studio解决方案的目录结构设置和管理

    摘至:http://blog.csdn.net/lp310018931/article/details/47991759 首先,解决方案和项目文件夹包含关系(c++项目): VS解决方案和各个项目文件 ...

随机推荐

  1. windows系统中给qt工程添加第三方库

    · TEMPLATE = app CONFIG += console c++11 CONFIG -= app_bundle CONFIG -= qt SOURCES += main.cpp LIBS ...

  2. IDEA快捷建使用

    因为以前使用的IDE工具是Eclipse,所以在公司中都是用IDEA的情况下,换成了IDEA,感觉是好用了很多. 其他快捷键: Ctrl+Shift + Enter,语句完成 “!”,否定完成,输入表 ...

  3. UnityInspector显示扩展

    比如经常在三方插件中看到如下在Inspector中的样式 这种对特别是要做编辑序列化数据脚本操作很友好,但是这个是如何实现呢?比如我们要创建一个保存序列化的npc基本数据,名字(Name),性别(Se ...

  4. Django(三) ORM 数据库操作

    大纲 一.DjangoORM 创建基本类型及生成数据库表结构 1.简介 2.创建数据库 表结构 二.Django ORM基本增删改查 1.表数据增删改查 2.表结构修改 三.Django ORM 字段 ...

  5. Django(二)路由系统、视图、模板

    大纲 一.内容概要: 二.上节回顾 三.Django 视图–views  1.获取用户多个数据及文件上传  2.FBV 和 CBV  3.装饰器 四.Django模板补充  - Django模板语言循 ...

  6. MRP没生成MRP汇总表

    设置:工作日历延长

  7. 初识flink

    接触flink已经有3个月了,第一次接触flink是从极客时间上的大沙的演讲中了解的. 最近半年对大数据已经有了一定的入门,一方面因为工作中会用到hive,另外工作已经快5年了,一直从事java后台开 ...

  8. 第四十一篇-android studio 关闭自动保存功能

    此方法不可用. 第一步:取消自动保存功能 File > Settings > Appearance & Behavior > System Settings > Syn ...

  9. Numpy的学习

    Numpy numpy(Numerical Python extensions)是一个第三方的Python包,用于科学计算.这个库的前身是1995年就开始开发的一个用于数组运算的库.经过了长时间的发展 ...

  10. (N叉树 BFS) leetcode429. N-ary Tree Level Order Traversal

    Given an n-ary tree, return the level order traversal of its nodes' values. (ie, from left to right, ...