//YJYAppDelegate.m

#import "YJYAppDelegate.h"

#import "YJYMasterViewController.h"

@implementation YJYAppDelegate

//@synthesize managedObjectContext = _managedObjectContext;的含义就是属性managedObjectContext的存取方法是做用于_managedObjectContext这个变量的。

//managedObjectContext是属性,而_managedObjectContext才是变量,我们最终操作的变量都是managedObjectContext。@synthesize managedObjectContext = _managedObjectContext;

@synthesize managedObjectModel = _managedObjectModel;

@synthesize persistentStoreCoordinator = _persistentStoreCoordinator;

//当由于其它方法打开应用程序(如URL指定或者连接),通知委托启动完毕

- (BOOL)application:(UIApplication *)appl

@implementation YJYAppDelegate

//@synthesize managedObjectContext = _managedObjectContext;的含义就是属性managedObjectContext的存取方法是做用于_managedObjectContext这个变量的。

//managedObjectContext是属性,而_managedObjectContext才是变量,我们最终操作的变量都是managedObjectContext。

@synthesize managedObjectContext = _managedObjectContext;

@synthesize managedObjectModel = _managedObjectModel;

@synthesize persistentStoreCoordinator = _persistentStoreCoordinator;

//当由于其它方法打开应用程序(如URL指定或者连接),通知委托启动完毕

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions

{

NSLog(@"didFinishLaunchingWithOptions begin running()...");

// Override point for customization after application launch.

UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;

UINavigationController *navigationController = [splitViewController.viewControllers lastObject];

splitViewController.delegate = (id)navigationController.topViewController;

UINavigationController *masterNavigationController = splitViewController.viewControllers[0];

YJYMasterViewController *controller = (YJYMasterViewController *)masterNavigationController.topViewController;

controller.managedObjectContication didFinishLaunchingWithOptions:(NSDictionary *)launchOptions

{

NSLog(@"didFinishLaunchingWithOptions begin running()...");

// Override point for customization after application launch.

UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;

UINavigationController *navigationController = [splitViewController.viewControllers lastObject];

splitViewController.delegate = (id)navigationController.topViewController;

UINavigationController *masterNavigationController = splitViewController.viewControllers[0];

YJYMasterViewController *controller = (YJYMasterViewController *)masterNavigationController.topViewController;

controller.managedObjectContext = self.managedObjectContext;

NSLog(@"didFinishLaunchingWithOptions() over...");

returnYES;

}

- (void)applicationWillResignActive:(UIApplication *)application

{// 通知委托应用程序将进入非活动状态,在此期间,应用程序不接收消息或事件,比如来电话了

NSLog(@"applicationWillResignActive() begin...over该方法没内容");

// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.

// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.

}

- (void)applicationDidEnterBackground:(UIApplication *)application

{//当程序被推送到后台的时候调用。所以要设置后台继续运行,则在这个函数里面设置即可

// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.

// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.

}

- (void)applicationWillEnterForeground:(UIApplication *)application

{//当程序从后台将要重新回到前台时候调用,这个刚好跟上面的那个方法相反。

// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.

}

- (void)applicationDidBecomeActive:(UIApplication *)application

{//通知委托应用程序进入活动状态,请恢复数据

// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

}

//这个方法定义的是当应用程序退到后台时将执行的方法,按下home键执行(通知中心来调度)

//实现此方法的目的是将托管对象上下文存储到数据存储区,防止程序退出时有未保存的数据

- (void)applicationWillTerminate:(UIApplication *)application

{//当程序将要退出是被调用,通常是用来保存数据和一些退出前的清理工作。这个需要要设置

//applicationWillTerminate: 在程序结束前,Core Data会保存任何对其的更改

// Saves changes in the application's managed object context before the application terminates.

[selfsaveContext];

}

//相当与持久化方法

- (void)saveContext

{

NSError *error = nil;

NSManagedObjectContext *managedObjectContext = self.managedObjectContext;

if (managedObjectContext != nil) {

if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) {

// Replace this implementation with code to handle the error appropriately.

// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.

NSLog(@"Unresolved error %@, %@", error, [error userInfo]);

abort();

}

}

}

#pragma mark - Core Data stack

/*

先建立一个managedObjectModel,

然后根据 managedObjectModel 建立 persistentStoreCoordinator

然后根据 persistentStoreCoordinator 建立 managedObjectContext

然后是把managedObjectContext传给真正要使用数据的 viewcontroller

*/

// Returns the managed object context for the application.

// If the context doesn't already exist, it is created and bound to the persistent store coordinator for the application.

- (NSManagedObjectContext *)managedObjectContext

{//返回managedObjectContext对象

//自定义的managedObjectContext的getter, 它其实是真正在使用的时候的被操作对象

NSLog(@"managedObjectContext() begin...");

if (_managedObjectContext != nil) {//_managedObjectContext存在,直接返回

return_managedObjectContext;

}

//_managedObjectContext不存在,创建后返回

NSPersistentStoreCoordinator *coordinator = [selfpersistentStoreCoordinator];

if (coordinator != nil) {

_managedObjectContext = [[NSManagedObjectContextalloc] init];//创建一个_managedObjectContext对象

[_managedObjectContextsetPersistentStoreCoordinator:coordinator];

//这里可以看到,“内容管理器”和“数据一致性存储器”的关系,

//managedObjectContext需要得到这个“数据一致性存储器”

}

NSLog(@"managedObjectContext() over...");

return_managedObjectContext;

}

// Returns the managed object model for the application.

// If the model doesn't already exist, it is created from the application's model.

- (NSManagedObjectModel *)managedObjectModel

{//自定义的CoreData数据模板的getter,数据模板其实就是一个描述实体与实体的关系

//,类似于关系型数据库的关系描述文件

NSLog(@"managedObjectModel() begin....");

if (_managedObjectModel != nil) {

return_managedObjectModel;

}

NSURL *modelURL = [[NSBundlemainBundle] URLForResource:@"YJY"withExtension:@"momd"];//这里的URLForResource:@"YJY" 的url名字(YJY)要和你建立datamodel时候取的名字是一样的,至于怎么建datamodel很多教程讲的很清楚,扩展名是momd

_managedObjectModel = [[NSManagedObjectModelalloc] initWithContentsOfURL:modelURL];

NSLog(@"managedObjectModel() over...");

return_managedObjectModel;

}

// Returns the persistent store coordinator for the application.

// If the coordinator doesn't already exist, it is created and the application's store added to it.

- (NSPersistentStoreCoordinator *)persistentStoreCoordinator

{//自定义“数据一致性存储器” persistentStoreCoordinator的getter

NSLog(@"persistentStoreCoordinator() begin...");

if (_persistentStoreCoordinator != nil) {

return_persistentStoreCoordinator;

}

//定义一个本地地址到NSURL,用来存储那个SQLite文件

//这个地方的lich.sqlite名字没有限制,就是一个数据库文件的名字

NSURL *storeURL = [[selfapplicationDocumentsDirectory] URLByAppendingPathComponent:@"YJY.sqlite"];

NSError *error = nil;

_persistentStoreCoordinator = [[NSPersistentStoreCoordinatoralloc] initWithManagedObjectModel:[selfmanagedObjectModel]];

//从这里可以看出,其实persistentStoreCoordinator需要的不过是一个

//存储数据的位置,它是负责管理CoreData如何储存数据的

if (![_persistentStoreCoordinatoraddPersistentStoreWithType:NSSQLiteStoreTypeconfiguration:nilURL:storeURL options:nilerror:&error]) {// Handle the error.

/*

Replace this implementation with code to handle the error appropriately.

abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.

Typical reasons for an error here include:

* The persistent store is not accessible;

* The schema for the persistent store is incompatible with current managed object model.

Check the error message to determine what the actual problem was.

If the persistent store is not accessible, there is typically something wrong with the file path. Often, a file URL is pointing into the application's resources directory instead of a writeable directory.

If you encounter schema incompatibility errors during development, you can reduce their frequency by:

* Simply deleting the existing store:

[[NSFileManager defaultManager] removeItemAtURL:storeURL error:nil]

* Performing automatic lightweight migration by passing the following dictionary as the options parameter:

@{NSMigratePersistentStoresAutomaticallyOption:@YES, NSInferMappingModelAutomaticallyOption:@YES}

Lightweight migration will only work for a limited set of schema changes; consult "Core Data Model Versioning and Data Migration Programming Guide" for details.

*/

NSLog(@"Unresolved error %@, %@", error, [error userInfo]);

abort();

}

NSLog(@"persistentStoreCoordinator() over...");

return_persistentStoreCoordinator;

}

#pragma mark - Application's Documents directory

// Returns the URL to the application's Documents directory.

- (NSURL *)applicationDocumentsDirectory

{

//Documents目录路径,应用程序沙箱下的Documents目录路径

//返回该程序的档案目录,用来简单使用

NSLog(@"applicationDocumentsDirectory() begin...over");

return [[[NSFileManagerdefaultManager] URLsForDirectory:NSDocumentDirectoryinDomains:NSUserDomainMask] lastObject];

}

@end

Note_Master-Detail Application(iOS template)_02_YJYAppDelegate.m的更多相关文章

  1. Note_Master-Detail Application(iOS template)_05_ YJYMasterViewController.m

    //  YJYMasterViewController.m #import "YJYMasterViewController.h" #import "YJYDetailV ...

  2. Note_Master-Detail Application(iOS template)_07_ YJYDetailViewController.m

    //  YJYDetailViewController.m #import "YJYDetailViewController.h" @interfaceYJYDetailViewC ...

  3. Note_Master-Detail Application(iOS template)_03_main.m

    // main.m #import <UIKit/UIKit.h>//UIKitk框架提供一系列的Class(类)来建立和管理iPhone OS应用程序的用户界面( UI )接口.应用程序 ...

  4. Note_Master-Detail Application(iOS template)_06_ YJYDetailViewController.h

    //  YJYDetailViewController.h #import <UIKit/UIKit.h> @interface YJYDetailViewController : UIV ...

  5. Note_Master-Detail Application(iOS template)_04_ YJYMasterViewController.h

    //YJYMasterViewController.h #import <UIKit/UIKit.h> @classYJYDetailViewController; #import < ...

  6. Note_Master-Detail Application(iOS template)_01_YJYAppDelegate.h

    //YJYAppDelegate.h #import <UIKit/UIKit.h> @interface YJYAppDelegate : UIResponder <UIAppli ...

  7. Differences Between Xcode Project Templates for iOS Apps

    Differences Between Xcode Project Templates for iOS Apps When you create a new iOS app project in Xc ...

  8. iOS开发实践:一个类微博客户端从启动到与用户交互的过程

    本文基于数据字典和数据流图两种工具讲述一个完整微博客户端的实现.数据字典和数据流图都可以用来表达线程的执行流程,同时定义了需要的类,是进一步设计类的基础. 数据字典实际上是一张表,表的第一个字段是程序 ...

  9. 如何在macox下面配置集成ios和android游戏教程

    教程截图: 1.准备工作,配置开发环境: 开发环境:mac ox 10.7.3  +   xcode4.2  + ndk r7 + eclipse helios 部署环境:中兴v880  root过了 ...

随机推荐

  1. cocos2dx从入门到精通课程

    一.移动开发基础 二.cocos2dx跨平台理论 三.cocos2dx框架 四.cocos2dx内存管理 五.cocos2dx的事件与消息机制 六.cocos2dx的定时器 七.cocos2dx的渲染 ...

  2. Django数据库设置

    设置数据库,创建您的第一个模型,得到一个简单介绍 Django的自动生成管理网站. 数据库设置 现在,打开 mysite / settings.py . 这是一个普通的Python模块 模块级变量代表 ...

  3. Flask+mongodb 实现简易个人博客

    最近学习完了<flask-web开发>,实现了一个简易的个人博客网站,由flask+mongodb+bootstrap做成, 这个软件是在阅读<Flask-Web开发>后写的一 ...

  4. Qt之QSS(白色靓丽)

    简述 Qt助手中有关于各种部件的QSS详细讲解,资源很丰富,请参考:Qt Style Sheets Examples. 白色靓丽 - 一款漂亮的QSS风格. 你可以直接使用,也可以随意转载,但请务必保 ...

  5. hdu----(5047)Sawtooth(大数相乘+数学推导)

    Sawtooth Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/65536 K (Java/Others)Total Su ...

  6. 学编程,学单词.....在学习中积累自己的单词(不断更新__ing)

    可以去肆意大话天下,可以去小民一般的言语,但是一定要清楚,知识的积累,至于心中,即便你说这粗俗的话,你的个性,气质依旧在那,比如北大的那啥教师(心中的典范),也只有这样,你才能低至市井,上至高阁... ...

  7. 并发容器之CopyOnWriteArrayList

    原文链接: http://ifeve.com/java-copy-on-write/ Copy-On-Write简称COW,是一种用于程序设计中的优化策略.其基本思路是,从一开始大家都在共享同一个内容 ...

  8. CentOS 常用命令大全

    下面,就给大家介绍这些CentOS常用命令. 一:使用CentOS常用命令查看cpu more /proc/cpuinfo | grep "model name" grep &qu ...

  9. 安装apache+php+mysql

    #yum -y install httpd   安装完成之后查看安装时生成了哪些文件: #rpm -ql httpd   绑定域名(如果没有域名可以跳过): #cd /etc/httpd/conf.d ...

  10. Understanding Weak References

    Understanding Weak References Posted by enicholas on May 4, 2006 at 5:06 PM PDT Some time ago I was ...