Formula Racing
Time Limit: 1000MS   Memory Limit: 30000K
Total Submissions: 289   Accepted: 77

Description

Background
The brand new formula racing team Irarref needs your help! Irarref
doesn't have any real good drivers but they want to dominate formula
racing. Since fairness doesn't mean anything to them they are trying to
build a fully automatic driving control which needs almost no driver
interaction.

Before actually trying the automatic driving control on track and
risking to crash their precious cars (they don't care much about their
drivers), they want to test it in a computer simulation.

Problem

You have to simulate the movement of a car on a given track. To
simplify the problem, cars can only move in 8 directions (horizontal,
vertical, and diagonal) on cells of a regular 2-dimensional grid, where
directions are encoded as follows:

701

6 2

543

Every turn the car executes exactly one of the following commands:

command description
move-on keep moving with the current speed and direction
accelerate increase the speed by 1
brake decrease the speed by 1 (does not go below 0!)
left turn 45 degrees left (decrease direction by 1)
right turn 45 degrees right (increase direction by 1)

In any case, a car moves its speed value in cells in its current
direction and crosses all cells in-between its old and new position.
When a car accelerates or brakes, its speed is adjusted before the
movement of the current turn. When a car turns, its direction is changed
before the movement.

The racing track is a 2-dimensional regular grid, where every cell
can be: road, non-road space (but still drivable), start/goal line (also
road and drivable), or wall.

Every car starts with an initial speed of 0 and has a maximum speed
which it cannot exceed. When a car hits non-road space its speed is
reduced to 1 in the next turn but it completes the move of this turn
with its current speed. When a car hits a wall it crashes, the
simulation stops immediately and there will be no next turn.

Every car is alone on the track, so you do not have to check for car/car collisions.

Input

The first line contains the number of scenarios.

For each scenario, the first line contains width w and height h of
the racing track (1 <= w, h <= 1000).The following h lines contain
the layout of the racing track where road, non-road-space, start/goal
line, and wall are represented by "x", ".", "s", and "W", respectively.
The upper left corner of the racing area is (0, 0), the lower right
corner (w-1, h-1), where coordinates are given as pairs (x, y) where
x-direction is horizontal and y-direction is vertical.

A line containing the number n of cars to simulate follows the track description. For every car there are two lines:

  • a line containing the initial x- and y-coordinate x and y,
    direction d, and maximum speed m of the car, as integers separated by
    single blanks, where 0 <= x <= w-1, 0 <= y <= h-1, 0 <= d
    <= 7, 1 <= m
  • a line containing a string whose single characters each
    encode one command for this car, where "m","a", "b", "l", and "r"
    represent move-on, accelerate, brake, left, and right, respectively; the
    number of commands for a car is at least 1 and at most 10000.

It is guaranteed that the initial car position is not on a wall. It
is also guaranteed that the car does not leave the track area without
crashing.

Output

The
output for every scenario begins with a line containing "Scenario #i:",
where i is the number of the scenario starting at 1. For every scenario
print for ever car the following information:

  • If the car did not crash print a line containing the final
    position (x- and y-coordinate), direction and speed of the car, all
    separated by single spaces.If the car did crash print a line containing
    the crash-point (x- and y-coordinate), direction and speed of the car at
    the moment of the crash and the word "crashed", all separated by single
    spaces.
  • For every hit of a start/goal field (a hit is counted when
    moving onto a start/goal field) print a line beginning with "crossing
    startline:", followed by a single space, the x- and
    y-coordinates,direction, speed and the number of the simulation turn the
    line was crossed or hit. The lines must be printed in the same order
    the start/goal fields were hit.

Print a blank line after each scenario.

Sample Input

1
12 12
WWWWWWWWWWWW
W...xxxx...W
W..xxxxxx..W
W.xxWWWWxx.W
WxxWW..WWxxW
WxxW....WxxW
WssW....WxxW
WxxWW..WWxxW
W.xxWWWWxx.W
W..xxxxxx..W
W...xxxx...W
WWWWWWWWWWWW
2
1 6 0 3
armmrarrmrrrbrmmb
1 5 0 4
ararmrramrmar

Sample Output

Scenario #1:
2 4 0 0
crossing startline: 2 6 0 1 13
5 11 5 2 crashed

Source

TUD Programming Contest 2004, Darmstadt, Germany

[Submit]   [Go Back]   [Status]   [Discuss]

英文阅读题。1h读懂题,10min写完。

纯模拟,看网上没有代码就发一份吧。

 #include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std; const int N=;
int n,m,T,mx,tot,times,x,y,d,mn,speed,len;
char op[N],mp[N][N];
const int dx[]={,,,,,-,-,-},dy[]={-,-,,,,,,-};
struct P{ int x,y,d,speed,id; }p[N*N]; void up(int &x){ if (x<mx) x++; }
void dn(int &x){ if (x) x--; } int main(){
scanf("%d",&T);
for (int cas=; cas<=T; cas++){
scanf("%d%d",&n,&m); printf("Scenario #%d:\n",cas);
for (int i=; i<n; i++) scanf("%s",mp[i]);
scanf("%d",&times);
for (int tt=; tt<times; tt++){
scanf("%d%d%d%d",&x,&y,&d,&mx);
speed=tot=; bool cr=;
scanf("%s",op); len=strlen(op);
for (int i=; i<len; i++){
if (op[i]=='a') up(speed);
if (op[i]=='b') dn(speed);
if (op[i]=='l') d=(d+)%;
if (op[i]=='r') d=(d+)%;
bool flag=;
for (int j=; j<speed; j++){
x+=dx[d]; y+=dy[d];
if (mp[y][x]=='.') flag=;
if (mp[y][x]=='W') { printf("%d %d %d %d crashed\n",x,y,d,speed); cr=; break; }
if (mp[y][x]=='s') p[tot++]=(P){x,y,d,speed,i};
}
if (flag) speed=;
if (cr) break;
}
if (!cr) printf("%d %d %d %d\n",x,y,d,speed);
for (int i=; i<tot; i++) printf("crossing startline: %d %d %d %d %d\n",p[i].x,p[i].y,p[i].d,p[i].speed,p[i].id);
}
puts("");
}
return ;
}

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