<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - lines - colors</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
} a {
color:#0078ff;
} #info {
position: absolute;
top: 10px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index:100;
} a {
color: orange;
text-decoration: none;
} a:hover {
color: #0080ff;
} </style>
</head>
<body> <div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - color lines
[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
</div> <script src="../build/three.js"></script> <script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script> <script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/geometries/hilbert3D.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var mouseX = 0, mouseY = 0, windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2, camera, scene, renderer, material;
var zoom=20;
var line; init();
animate(); function init() { var i, container; container = document.createElement( 'div' );
document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 500; scene = new THREE.Scene(); renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement ); var geometry3 = new THREE.Geometry(),
points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ), //起点,范围,迭代次数。
colors3 = []; for ( i = 0; i < points.length; i ++ ) { geometry3.vertices.push( points[ i ] ); colors3[ i ] = new THREE.Color( 0xffffff );
colors3[ i ].setHSL( i / points.length, 1.0, 0.5 );
} geometry3.colors = colors3; // lines material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } ); var p, scale = 0.3, d = 225; line = new THREE.Line(geometry3, material );
line.scale.x = line.scale.y = line.scale.z = scale*1.5;
line.position.x = 0;
line.position.y = 0;
line.position.z = 0;
scene.add( line ); // stats = new Stats();
//container.appendChild( stats.dom ); // document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
document.addEventListener( 'mousewheel', onMouseWheel, false);
// window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY; }
function onMouseWheel(event){
if(event.wheelDelta > 0){ //前滚
camera.position.z-=zoom; }else
{
camera.position.z+=zoom; }
}
function onDocumentTouchStart( event ) { if ( event.touches.length > 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
} } // function animate() { requestAnimationFrame( animate );
render(); stats.update(); } function render() { camera.position.x += ( +mouseX - camera.position.x ) *0.05 ;
camera.position.y += ( -mouseY + 200 - camera.position.y )*0.05 ; camera.lookAt( scene.position ); var time = Date.now() * 0.0005; // for ( var i = 0; i < scene.children.length; i ++ ) {
//
// var object = scene.children[ i ];
// if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
//
// }
line.rotation.y+=0.01; //代替上一段代码旋转
renderer.render(scene, camera ); } </script>
</body>
</html>

THREE.js代码备份——canvas - lines - colors(希尔伯特曲线3D、用HSL设置线颜色)的更多相关文章

  1. THREE.js代码备份——canvas - geometry - earth(球体贴纹理)

    <!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - g ...

  2. THREE.js代码备份——webgl - custom attributes [lines](自定义字体显示、控制字图的各个属性)

    <!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - cu ...

  3. THREE.js代码备份——canvas_lines(随机点、画线)

    <!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - l ...

  4. THREE.js代码备份——线框cube、按键、鼠标控制

    <!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - g ...

  5. THREE.js代码备份——webgl - scene animation(通过加载json文件来加载动画和模型)

    <!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - sc ...

  6. THREE.js代码备份——webgl - geometry - dynamic(模拟海浪,通过时间(毫秒)来控制平面点的运动模拟海浪,鼠标控制写在另外的js中)

    HTML: <!DOCTYPE html> <html lang="en"> <head> <title>three.js webg ...

  7. THREE.js代码备份——webgl - materials - cube refraction [balls](以上下左右前后6张图片构成立体场景、透明球体效果)

    <!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - ma ...

  8. THREE.js代码备份——canvas_ascii_effect(以AscII码显示图形)

    <!DOCTYPE html> <html lang="en"> <head> <title>three.js - ASCII Ef ...

  9. 如何使用Fiddler调试线上JS代码

    大家平时肯定都用过火狐的Firebug或者谷歌的调试工具来调试JS,但遗憾的是我们不能像编辑html,css那样来直接新增或者删除JS代码. 虽然可以通过调试工具的控制台来动态执行JS代码,但有时候却 ...

随机推荐

  1. 强大的ASP.NET控件---验证控件

        学习完了牛腩之后,在进行ASP.NET的学习的时候,对全部学的知识.都有一种似曾相识的感觉,"哦,这个,在牛腩新闻公布系统中用过".仅仅只是那时候.用的也是迷迷糊糊的,就说 ...

  2. Android短信监听软件

    本案例是在android手机中运行,是一个没有界面的短信监听软件.主要是用BroadcastReceiver来接受短信广播,当接收到短信后就跳转到service中来转发短信.哈哈,不是用来干坏事的.这 ...

  3. 过滤文本文档中的数据并插入Cassandra数据库

    代码如下: package com.locationdataprocess; import java.io.BufferedReader; import java.io.File; import ja ...

  4. iOS 超 Easy 实现 渐变导航栏

    接着上周的项目, 在上周我别出心裁的在自定义TabbarController中加入了自定义转场动画, 受到了大家广泛的喜爱, 再次表示感激, 今天我们继续实现LifestyleViewControll ...

  5. excel 批量替换换行符

    在excel批量替换换行符操作步骤: 全选需要查找换行符的范围 CTRL+H调出查找和替换 在查找内容内输入"ctrl+enter"两个组合键 点击查找全部即可. 在excel中输 ...

  6. Xamarin自学教程(Android)之一

    废话少说,我们直接开始吧.有兴趣的就一起,我慢慢写,咱们一起慢慢学.希望两个月内能基本完成基于Xamarin的Android开发内容. 还是一样,先来安装开发环境吧.跟着做就行了. 首先,我们到微软的 ...

  7. 沈逸老师PHP魔鬼特训笔记(5)

    接上一节课,我们专门新建了一个godconfig类,设置了两个属性prj_name(项目名),prj_author(作者),然后我们获取标准输入(stdin)把结果保存在了类里面. 好吧,这节课的名字 ...

  8. Linux下cut命令使用

    标题:cut命令的使用 作用:cut命令是对文件以行为单位,按照字节.字符.指定的域分隔符对行进行剪切,提取所需要的片段内容. 一.用法: cut [-bn] [file] 或cut -c [file ...

  9. VMware系统运维(十九)部署虚拟化桌面 Horizon View 5.2 通过手持设备进行连接测试

    1.打开连接程序View,设置连接服务器的IP地址,点击连接,在这里输入连接的用户名密码,点击"连接" 2.正在载入桌面中...... 3.连接成功,个人建议,手机支持OTG的可以 ...

  10. ng-model 指令

    ng-model 指令 绑定 HTML 元素 到应用程序数据. ng-model 指令也可以: 为应用程序数据提供类型验证(number.email.required). 为应用程序数据提供状态(in ...