有时候可能有很多功能要同时实现,例如每隔多长时间就会检测程序网络连接,又或者有时候需要从服务器下载一个不小的文件,如果用单线程几乎是不可想的事情,程序将会卡的无法使用,用到多线程和不用多线程,给用户的体验天壤之别,所以多线程是一个ios开发人员必须学会的一个知识点。

多线程,听得有点高深,其实很简单。在iphone中,多线程可以这么理解,除主线程外还有其他线程,主线程和其他线程的区别是最重要的,最简单的理解方法就是主线程会改变界面,其他线程不会改变,主线程可以调用其他线程,

1.声明一个线程又两种方法:1.thread1=[[NSThread alloc]initWithTarget:self selector:@selector(tt1) object:nil];这种方法必须启动 [thread1 start];
                                  2.[NSThread detachNewThreadSelector:@selector(tt1) toTarget:self withObject:nil];这种方法不需要声明NSThread对象,也不需要启动,默认执行到这句就直接运行了

2.当程序在后台执行时,可能有时候需要调用另外的方法,这个方法名是[self performSelectorInBackground:@Selector(threadMethod) withObject:nil]

3.设置线程优先级-(void)setThreadPriority:(double)priority;线程优先级是从0.0到1.0,1.0是最高优先级。系统默认的优先级是0.5

4.线程休眠:+(void)sleepForTimeInterval:(NSTimeInterval)time;time参数为休眠时间。

5.线程的交互:线程的运行过程中,可能需要与其他线程进行通信,如在主线程中修改界面等等,可以使用如下接口:-(void)performSelectorOnMainThread:(SEL)Selectoe   withObject:(id)arg  waitUntilDone:(bool)wait;

6.线程的同步和线程琐,可以了解下

7.线程池,可以了解下

用多线程实现一个简单的程序

#import <UIKit/UIKit.h>

@interface toolbar_1ViewController : UIViewController {
    UILabel * l1;
    UILabel * l2;
    UILabel * l3;
    UILabel * l4;
    UILabel * l5;
    UIButton *b1;
    UIButton *b2;
    UIButton *b3;
    UIButton *b4;
    UIButton *b5;
    NSThread *thread1;
    NSThread *thread2;
    NSThread *thread3;
    NSThread *thread4;
    bool button1;
    bool button2;
    bool button3;
    bool button4;
    bool button5;
    int i1;
    int i2;
    int i3;
    int i4;
    int i5;
    NSCondition *lock;
}
@property (nonatomic,retain)IBOutlet UILabel *l1;
@property (nonatomic,retain)IBOutlet UILabel *l2;
@property (nonatomic,retain)IBOutlet UILabel *l3;
@property (nonatomic,retain)IBOutlet UILabel *l4;
@property (nonatomic,retain)IBOutlet UILabel *l5;
@property (nonatomic,retain)IBOutlet UIButton *b1;
@property (nonatomic,retain)IBOutlet UIButton *b2;
@property (nonatomic,retain)IBOutlet UIButton *b3;
@property (nonatomic,retain)IBOutlet UIButton *b4;
@property (nonatomic,retain)IBOutlet UIButton *b5;

-(IBAction)b1:(id)sender;
-(IBAction)b2:(id)sender;
-(IBAction)b3:(id)sender;
-(IBAction)b4:(id)sender;
-(IBAction)b5:(id)sender;
-(void)t1;
-(void)tt1;
-(void)t2;
-(void)tt2;
-(void)t3;
-(void)tt3;
-(void)t4;
-(void)tt4;
-(void)changeAll;

@end

#import "toolbar_1ViewController.h"
@implementation toolbar_1ViewController
@synthesize l1;
@synthesize l2;
@synthesize l3;
@synthesize l4;
@synthesize l5;
@synthesize b1;
@synthesize b2;
@synthesize b3;
@synthesize b4;
@synthesize b5;

-(IBAction)b1:(id)sender
{
    thread1=[[NSThread alloc]initWithTarget:self selector:@selector(tt1) object:nil]; 
    button1=!button1;
    if(button1){
        [b1 setTitle:@"停止1" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread1 start];
    }
    else {
        [b1 setTitle:@"启动1" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread1 cancel];
    }
   
}
-(void)changeAll
{
    if (button1&&button2&button3&button4) {
        [b5 setTitle:@"停止全部" forState:UIControlStateNormal] ;
        button5=YES;
    }
    if (!button1&&!button2&!button3&!button4) {
        [b5 setTitle:@"启动全部" forState:UIControlStateNormal] ;
        button5=NO;
    }
}
-(void)tt1
{
    while (button1) {
        [self performSelectorOnMainThread:@selector(t1) withObject:nil waitUntilDone:NO];
        [NSThread sleepForTimeInterval:1.0];
    }   
}
-(void)t1
{
    l1.text=[NSString stringWithFormat:@"%d",++i1];
    [lock lock];
    i5 ++ ;
    [lock unlock];
    l5.text=[NSString stringWithFormat:@"%d",i5];
    [self.view setNeedsDisplay];
}

-(IBAction)b2:(id)sender
{
    thread2=[[NSThread alloc]initWithTarget:self selector:@selector(tt2) object:nil]; 
    button2=!button2;
    if(button2){
        [b2 setTitle:@"停止2" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread2 start];
    }
    else {
        [b2 setTitle:@"启动2" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread2 cancel];
    }   
}
-(void)tt2
{
    while (button2) {
        [self performSelectorOnMainThread:@selector(t2) withObject:nil waitUntilDone:NO];
        [NSThread sleepForTimeInterval:1.0];
    }
}
-(void)t2
{
    l2.text=[NSString stringWithFormat:@"%d",++i2];
    [lock lock];
    i5 ++ ;
    [lock unlock];
    l5.text=[NSString stringWithFormat:@"%d",i5];
    [self.view setNeedsDisplay];
}
-(IBAction)b3:(id)sender
{
    thread3=[[NSThread alloc]initWithTarget:self selector:@selector(tt3) object:nil];
    button3=!button3;
    if(button3){
        [b3 setTitle:@"停止3" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread3 start];
    }
    else {
        [b3 setTitle:@"启动3" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread3 cancel];
    }
   
   
}
-(void)tt3
{
    while (button3) {
        [self performSelectorOnMainThread:@selector(t3) withObject:nil waitUntilDone:NO];
        [NSThread sleepForTimeInterval:1.0];
    }
}
-(void)t3
{
    l3.text=[NSString stringWithFormat:@"%d",++i3];
    [lock lock];
    i5 ++ ;
    [lock unlock];
    l5.text=[NSString stringWithFormat:@"%d",i5];
    [self.view setNeedsDisplay];
}
-(IBAction)b4:(id)sender
{
    thread4=[[NSThread alloc]initWithTarget:self selector:@selector(tt4) object:nil];
    button4=!button4;
    if(button4){
        [b4 setTitle:@"停止4" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread4 start];
    }
    else {
        [b4 setTitle:@"启动4" forState:UIControlStateNormal] ;
        [self changeAll];
        [thread4 cancel];
    }   
}
-(void)tt4
{
    while (button4) {
        [self performSelectorOnMainThread:@selector(t4) withObject:nil waitUntilDone:NO];
        [NSThread sleepForTimeInterval:1.0];
    }
}
-(void)t4
{
    l4.text=[NSString stringWithFormat:@"%d",++i4];
    [lock lock];
    i5 ++ ;
    [lock unlock];
    l5.text=[NSString stringWithFormat:@"%d",i5];
    [self.view setNeedsDisplay];
}
-(IBAction)b5:(id)sender
{
    if(!button5){
        [b5 setTitle:@"停止全部" forState:UIControlStateNormal] ;
        if (!button1) {
            thread1=[[NSThread alloc]initWithTarget:self selector:@selector(tt1) object:nil]; 
            button1=!button1;
            [b1 setTitle:@"停止1" forState:UIControlStateNormal] ;
            [thread1 start];
        }
        if (!button2) {
            thread2=[[NSThread alloc]initWithTarget:self selector:@selector(tt2) object:nil]; 
            button2=!button2;
            [b2 setTitle:@"停止2" forState:UIControlStateNormal] ;
            [thread2 start];
        }
        if (!button3) {
            thread3=[[NSThread alloc]initWithTarget:self selector:@selector(tt3) object:nil]; 
            button3=!button3;
            [b3 setTitle:@"停止3" forState:UIControlStateNormal] ;
            [thread3 start];
        }
        if (!button4) {
            thread4=[[NSThread alloc]initWithTarget:self selector:@selector(tt4) object:nil]; 
            button4=!button4;
            [b4 setTitle:@"停止4" forState:UIControlStateNormal] ;
            [thread4 start];
        }
    }
    else{
        [b5 setTitle:@"启动全部" forState:UIControlStateNormal] ;
        if (button1) {
            button1=!button1;
            [b1 setTitle:@"启动1" forState:UIControlStateNormal] ;
            [thread1 cancel];
        }
        if (button2) {
            button2=!button2;
            [b2 setTitle:@"启动2" forState:UIControlStateNormal] ;
            [thread2 cancel];
        }
        if (button3) {
            button3=!button3;
            [b3 setTitle:@"启动3" forState:UIControlStateNormal] ;
            [thread3 cancel];
        }
        if (button4) {
            button4=!button4;
            [b4 setTitle:@"启动4" forState:UIControlStateNormal] ;
            [thread4 cancel];
        }       
    }
    button5=!button5;
}

- (void)dealloc
{
    [l1 release];
    [l2 release];
    [l3 release];
    [l4 release];
    [l5 release];
    [b1 release];
    [b2 release];
    [b3 release];
    [b4 release];
    [b5 release];
    [thread1 release];
    [thread2 release];
    [thread3 release];
    [thread4 release];
    [super dealloc];
}

- (void)viewDidLoad
{
    i1=0;
    button1=false;
    button2=false;
    button3=false;
    button4=false;
    button5=false;
   
    i5=i2=i3=i4=i1;
    l1.text=[NSString stringWithFormat:@"%d",i1];
    l2.text=[NSString stringWithFormat:@"%d",i2];
    l3.text=[NSString stringWithFormat:@"%d",i3];
    l4.text=[NSString stringWithFormat:@"%d",i4];
    l5.text=[NSString stringWithFormat:@"%d",i5];
}

@end

XIB文件如下

IOS开发/iphone开发多线程的更多相关文章

  1. iphone开发 IOS 组织架构图

    转载自 :http://blog.csdn.net/mashi321323/article/details/18267719   登录|注册     mashi321323的专栏       目录视图 ...

  2. iOS开发UI篇—iPad和iPhone开发的比较

    一.iPad简介 1.什么是iPad 一款苹果公司于2010年发布的平板电脑 定位介于苹果的智能手机iPhone和笔记本电脑产品之间 跟iPhone一样,搭载的是iOS操作系统 2.iPad的市场情况 ...

  3. iOS开发---iPhone SDK 包含哪些东西?

    第一部分: 在使用Intel芯片的Macintosh计算机开发iOS应用程序所需的全部接口.工具以及资源全都包含于iPhone SDK. 苹果公司将大部分系统接口发布在框架这种特殊的数据包.一个框架就 ...

  4. 【汇总】涉及iOS&iPhone开发相关文章汇总

    此文章汇总本博客中有涉及iPhone开发的相关文章,不定时更新中... 1.NSUserDefaults快速存储数据: http://www.cnblogs.com/ios-wmm/archive/2 ...

  5. iOS开发教程之:iPhone开发环境搭建

    安装条件: 硬件:一台拥有支持虚拟技术的64位双核处理器和2GB以上内存的PC. 注意:运行MAC OS,需要电脑支持虚拟技术(VT),安装时,需要将VT启动,在BIOS中开启. 软件: Window ...

  6. ios学习笔记(一)Windows7上使用VMWare搭建iPhone开发环境(转)

    原文地址:http://blog.csdn.net/shangyuan21/article/details/18153605 我们都知道开发iPhone等ios平台的移动应用时需要使用Mac本,但是M ...

  7. iOS:iPad和iPhone开发的异同(UIPopoverController、UISplitViewController)

    iPad和iPhone开发的异同 1.iPhone和iPad: niPhone是手机,iPad.iPad Mini是平板电脑 iPhone和iPad开发的区别 屏幕的尺寸 \分辨率 UI元素的排布 \ ...

  8. 【转】iOS开发UI篇—iPad和iPhone开发的比较

    原文网址:http://www.cnblogs.com/wendingding/p/3918007.html iOS开发UI篇—iPad和iPhone开发的比较 一.iPad简介 1.什么是iPad ...

  9. iOS开发网络篇—多线程断点下载

    iOS开发网络篇—多线程断点下载 说明:本文介绍多线程断点下载.项目中使用了苹果自带的类,实现了同时开启多条线程下载一个较大的文件.因为实现过程较为复杂,所以下面贴出完整的代码. 实现思路:下载开始, ...

随机推荐

  1. python大数据工作流程

    本文作者:hhh5460 大数据分析,内存不够用怎么办? 当然,你可以升级你的电脑为超级电脑. 另外,你也可以采用硬盘操作. 本文示范了硬盘操作的一种可能的方式. 本文基于:win10(64) + p ...

  2. Caffe学习系列(17):模型各层数据和参数可视化

    cifar10的各层数据和参数可视化 .caret,.dropup>.btn>.caret{border-top-color:#000!important}.label{border:1p ...

  3. [CareerCup] 2.4 Partition List 划分链表

    2.4 Write code to partition a linked list around a value x, such that all nodes less than x come bef ...

  4. ios 消息推送流程 转载

    iOS开发:推送通知简述及开发实践热度 1已有 706 次阅读 2013-10-15 09:23 |个人分类:经验之谈|系统分类:ios| IOS, 推送一.关于推送通知 推送通知,也被叫做远程通知, ...

  5. 琐碎--选择文件夹(路径)+生产txt格式的log+数据库操作方式

    记录日常工作常用到的一些方法: 1 选择文件操作,并将文件的路径记录下来: OpenFileDialog ofd = new OpenFileDialog(); ofd.Multiselect = f ...

  6. 4、面向对象以及winform的简单运用(继承与多态、命名空间与类库)

    继承 继承既子类与父类之间的关系.子类是父类的一种特例,子类拥有父类所没有的功能. 子类与父类之间的相互赋值——例: Parent p; Son c = new Son(); p = c; //正确, ...

  7. WCF 入门 (18)

    前言 感冒了呀...but 不忌油炸,不忌辛辣,o(∩_∩)o . 第18集 WCF服务应该抛出fault 异常 Throwing fault exceptions from a WCF servic ...

  8. JavaScript基础---语言基础(3)

    流程控制语句 学习要点: 1.switch语句 2.for...in语句 3.break和continue语句 4.with语句 ECMA-262规定了一组流程控制语句.语句定义了ECMAScript ...

  9. ubuntu chmod 无法更改 文件夹权限 系统提示“不允许的操作 2、linux 如何修改只读文件 3、ubuntu安装

    1.ubuntu chmod 无法更改 文件夹权限 系统提示“不允许的操作 答案:需要超级用户权限 sudo 2.linux 如何修改只读文件 答案:可以使用chmod命令,为改文件提供其他的权限.u ...

  10. 【转】】CTO、技术总监、首席架构师的区别

    经常有创业公司老板来拜访我,常常会拜托给我一句话:帮我找一个CTO. 我解释的多了,所以想把这个写下来,看看你到底需要的应该是啥. 一.高级程序员 如果你是一个刚刚创业的公司,公司没有专职产品经理和项 ...