package
{
import away3d.containers.View3D;
import away3d.controllers.HoverController;
import away3d.entities.Mesh;
import away3d.materials.TextureMaterial;
import away3d.primitives.SphereGeometry;
import away3d.utils.Cast; import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent; /**
* @author Frost.Yen
* @E-mail 871979853@qq.com
* @create 2015-9-23 下午3:18:40
*
*/
[SWF(width='800',height='600',frameRate="60", backgroundColor="0x000000")] public class Away3dOverall extends Sprite
{
[Embed(source = "assets/1.jpg")]
private static var BallMaterial:Class;
private var _startX:Number;
private var _startY:Number;
private var _mouseX:Number;
private var _mouseY:Number;
private var _view:View3D;
private var _cameraHoverController:HoverController;
private var _sphere:SphereGeometry;
private var _sphereMaterial:TextureMaterial;
private var _mesh:Mesh;
public function Away3dOverall()
{
if (stage) {
init();
}else {
this.addEventListener(Event.ADDED_TO_STAGE, init);
} }
private function init(e:Event = null):void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
this.removeEventListener(Event.ADDED_TO_STAGE, init); _view = new View3D();
addChild(_view);
_view.antiAlias = 6;
//摄像机渲染范围2000
_view.camera.lens.far = 2000; _cameraHoverController = new HoverController(_view.camera, null, 90, 0, 300);
_cameraHoverController.yFactor = 1;
_sphere = new SphereGeometry(1000, 64);
//_sphere.yUp = false;
_sphereMaterial = new TextureMaterial(Cast.bitmapTexture(BallMaterial));
_sphereMaterial.bothSides = true;
_sphereMaterial.smooth = true;
_mesh = new Mesh(_sphere, _sphereMaterial);
//MeshHelper.invertFaces(_mesh); _view.camera.position = _mesh.position; _view.scene.addChild(_mesh);this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunction);
stage.addEventListener(MouseEvent.MOUSE_WHEEL, onWheel);
}
private function onWheel(e:MouseEvent):void
{
if (e.delta > 0) {
if (_cameraHoverController.distance > 6) {
_cameraHoverController.distance -= 5;
}
}else if (e.delta < 0) {
if (_cameraHoverController.distance < 600) {
_cameraHoverController.distance += 5;
}
}
} private function mouseDownFunction(e:MouseEvent):void
{
_startX = _cameraHoverController.panAngle;
_startY = _cameraHoverController.tiltAngle;
_mouseX = mouseX;
_mouseY = mouseY;
stage.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveFunction);
stage.addEventListener(MouseEvent.MOUSE_UP,mouseUpFunction);
} private function mouseUpFunction(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_MOVE,mouseMoveFunction);
stage.removeEventListener(MouseEvent.MOUSE_UP,mouseUpFunction);
//stage.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownFunction);
} private function mouseMoveFunction(e:MouseEvent):void
{
_cameraHoverController.panAngle = (mouseX - _mouseX) * .3 + _startX;
_cameraHoverController.tiltAngle = (mouseY - _mouseY) * .3 + _startY;
} private function onEnterFrame(e:Event):void
{
_view.render();
} }
}

需要一张无缝全景图,像这样的:

[ActionScript 3.0] Away3D 非skybox的全景例子的更多相关文章

  1. [ActionScript 3.0] Away3D 天空盒(skybox)例子2

    所谓skybox就是六个面即六张图能够无缝的拼成一个正方体的盒子. package { import away3d.cameras.Camera3D; import away3d.cameras.le ...

  2. [ActionScript 3.0] Away3D 天空盒(skybox)例子

    /* SkyBox example in Away3d Demonstrates: How to use a CubeTexture to create a SkyBox object. How to ...

  3. [ActionScript 3.0] Away3D 官网实例

    /* Dynamic tree generation and placement in a night-time scene Demonstrates: How to create a height ...

  4. [ActionScript 3.0] Away3D 灯光的使用

    package { import away3d.containers.View3D; import away3d.entities.Mesh; import away3d.events.MouseEv ...

  5. [ActionScript 3.0] Away3D 旋转效果

    package { import away3d.containers.View3D; import away3d.entities.Mesh; import away3d.events.MouseEv ...

  6. ActionScript 3.0入门:Hello World、文件读写、数据存储(SharedObject)、与JS互调

    近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0,现把学习结果分享一下,希望对新手有帮助. 目录 ActionScript 3.0简介 Hello ...

  7. [转]ActionScript 3.0入门:Hello World、文件读写、数据存储(SharedObject)、与JS互调

    本文转自:http://www.cnblogs.com/artwl/p/3396330.html 近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0, ...

  8. [ActionScript 3.0] AS3.0 动态加载显示内容

    可以将下列任何外部显示资源加载到 ActionScript 3.0 应用程序中: 在 ActionScript 3.0 中创作的 SWF 文件 — 此文件可以是 Sprite.MovieClip 或扩 ...

  9. ActionScript 3.0 API 中的 Video 类

    注:这个类在Flash流媒体开发中使用的很频繁,在此记录一下它的使用方法. 包 flash.media 类 public class Video 继承 Video  DisplayObject  Ev ...

随机推荐

  1. 安装SQL Server驱动到Maven仓库[转]

    from:http://raysen.blog.51cto.com/324335/1159232 Maven does not directly support some libraries, lik ...

  2. OpenJudge计算概论-鸡兔同笼【新版题目,简单计算级别】

    /*====================================================================== 鸡兔同笼 总时间限制: 1000ms 内存限制: 65 ...

  3. OpenJudge计算概论-校门外的树

    /*======================================================================== 校门外的树 总时间限制: 1000ms 内存限制: ...

  4. ORACLE 重置SEQQUENCE

    select seq.nextval from dual; --假设值是30 alter sequence seq increment by -30; select seq.nextval from ...

  5. Redis学习手册(服务器管理)

    转:http://www.cnblogs.com/stephen-liu74/archive/2012/02/27/2369480.html 一.概述: Redis在设计之初就被定义为长时间不间断运行 ...

  6. Struts2 Interceptors

    Alias Interceptor : 别名拦截器 <action name="someAction" class="com.examples.SomeAction ...

  7. WEB用户访问控制方法

    分享到 一键分享 QQ空间 新浪微博 百度云收藏 人人网 腾讯微博 百度相册 开心网 腾讯朋友 百度贴吧 豆瓣网 搜狐微博 百度新首页 QQ好友 和讯微博 更多... 百度分享 一直以来,我对用户/权 ...

  8. 【jmeter】JMeter处理Cookie与Session

    有些网站保存信息是使用Cookie,有些则是使用Session.对于这两种方式,JMeter都给予一定的支持. 1.Cookie 添加方式:线程组-配置元件-HTTP Cookie 管理器,如下图: ...

  9. 51nod 1411 矩阵取数问题 V3

    给定一个m行n列的矩阵,你可以从任意位置开始取数,到达任意位置都可以结束,每次可以走到的数是当前这个数上下左右的邻居之一,唯一的限制是每个位置只能经过一次,也就是说你的路径不自交.所经过的数的总作为你 ...

  10. TX Textcontrol 使用总结三——禁用右键、模版合并

    一.Tx Textcontrol如何禁用右键快捷菜单? ==> 添加txContent_TextContextMenuOpening事件,实现方式如下所示: private void txCon ...