device framework(设备框架)
|
Name |
First available |
Prefixes |
Description |
|---|---|---|---|
|
|
4.0 |
|
Contains accelerated math and DSP functions. See Accelerate Framework. |
|
|
5.0 |
|
Contains interfaces for managing access to a user’s system accounts. See Accounts Framework. |
|
|
2.0 |
|
Contains functions for accessing the user’s contacts database directly. See Address Book Framework. |
|
|
2.0 |
|
Contains classes for displaying the system-defined people picker and editor interfaces. See Address Book UI Framework. |
|
|
6.0 |
|
Contains a class for gathering analytics. See Ad Support Framework. |
|
|
4.0 |
|
Contains classes for accessing the user’s photos and videos. See Assets Library Framework. |
|
|
2.0 |
|
Contains the interfaces for handling audio stream data and for playing and recording audio. See Core Audio. |
|
|
2.0 |
|
Contains the interfaces for loading and using audio units. See Core Audio. |
|
|
2.2 |
|
Contains Objective-C interfaces for playing and recording audio and video. See AV Foundation Framework. |
|
|
8.0 |
|
Contains Objective-C interfaces for playing and recording audio and video. See AVKit Framework. |
|
|
2.0 |
|
Contains interfaces for accessing the network via Wi-Fi and cellular radios. See CFNetwork Framework. |
|
|
8.0 |
|
Contains Objective-C interfaces for fetching and saving iCloud data. See CloudKit. |
|
|
2.0 |
|
Provides the data types used throughout Core Audio. See Core Audio. |
|
|
8.0 |
|
Provides the data types used throughout Core Audio. See CoreAudioKit Framework. |
|
|
5.0 |
|
Provides access to low-power Bluetooth hardware. See Core Bluetooth Framework. |
|
|
3.0 |
|
Contains interfaces for managing your application’s data model. See Core Data Framework. |
|
|
2.0 |
|
Provides fundamental software services, including abstractions for common data types, string utilities, collection utilities, resource management, and preferences. See Core Foundation Framework. |
|
|
2.0 |
|
Contains the interfaces for Quartz 2D. See Core Graphics Framework. |
|
|
5.0 |
|
Contains interfaces for manipulating video and still images. See Core Image Framework. |
|
|
2.0 |
|
Contains the interfaces for determining a user’s location. See Core Location Framework. |
|
|
4.0 |
|
Contains low-level routines for manipulating audio and video. See Core Media Framework. |
|
|
4.2 |
|
Contains low-level routines for handling MIDI data. See Core Audio. |
|
|
4.0 |
|
Contains interfaces for accessing accelerometer and gyro data. See Core Motion Framework. |
|
|
4.0 |
|
Contains routines for accessing telephony-related information. See Core Telephony Framework. |
|
|
3.2 |
|
Contains a text layout and rendering engine. See Core Text Framework. |
|
|
4.0 |
|
Contains low-level routines for managing memory for video frames. |
|
|
4.0 |
|
Contains interfaces for accessing a user’s calendar event data. See EventKit Framework. |
|
|
4.0 |
|
Contains classes for displaying the standard system calendar interfaces. See EventKit UI Framework. |
|
|
3.0 |
|
Contains interfaces for communicating with attached hardware accessories. See External Accessory Framework. |
|
|
2.0 |
|
Contains interfaces for managing strings, collections, and other low-level data types. See Foundation Framework. |
|
|
7.0 |
|
Contains interfaces for communicating with game-related hardware. See Game Controller Framework. |
|
|
3.0 |
|
Contains interfaces for managing peer-to-peer connectivity. See GameKit Framework. |
|
|
5.0 |
|
Contains Objective-C utility classes for building complex OpenGL ES applications. See GLKit Framework. |
|
|
5.0 |
|
Provides a standard set of security-related services. |
|
|
8.0 |
|
Provides a way to store health-related information for the user. See HealthKit Framework. |
|
|
8.0 |
|
Provides services for communicating with integrated household devices. See HomeKit Framework. |
|
|
4.0 |
|
Contains classes for displaying advertisements in your application. See iAd Framework. |
|
|
4.0 |
|
Contains classes for reading and writing image data. See Image I/O Framework. |
|
|
2.0 |
N/A |
Contains interfaces used by the device. Do not use this framework directly. |
|
|
7.0 |
|
Contains Objective-C wrappers for evaluating JavaScript code and parsing JSON. See JavaScript Core Framework. |
|
|
8.0 |
|
Provides support for authenticating the user via Touch ID. See Local Authentication Framework. |
|
|
3.0 |
|
Contains classes for embedding a map interface into your application and for reverse-geocoding coordinates. See MapKit Framework. |
|
|
7.0 |
|
Manages the presentation of closed-caption content in media files. See Media Accessibility Framework. |
|
|
2.0 |
|
Contains interfaces for playing full-screen video. See Media Player Framework. |
|
|
6.0 |
|
Contains interfaces for playing audio content. |
|
|
3.0 |
|
Contains interfaces for composing and queuing email messages. See Message UI Framework. |
|
|
8.0 |
|
Provides a low-overhead graphics rendering engine for apps. See Metal Framework. |
|
|
3.0 |
|
Defines the uniform type identifiers (UTIs) supported by the system. See Mobile Core Services Framework. |
|
|
7.0 |
|
Provides interfaces for implementing peer-to-peer networking between devices. See Multipeer Connectivity Framework. |
|
|
8.0 |
|
Provides interfaces for configuring and controlling VPN support. See Network Extension Framework. |
|
|
5.0 |
|
Provides interfaces for downloading magazine and newspaper content in the background. See NewsstandKit Framework. |
|
|
8.0 |
|
Provides interfaces for implementing notification center widgets. See Notification Center Framework. |
|
|
2.0 |
|
Contains the interfaces for OpenAL, a cross-platform positional audio library. See OpenAL Framework. |
|
|
2.0 |
|
Contains the interfaces for OpenGL ES, which is an embedded version of the OpenGL cross-platform 2D and 3D graphics rendering library. See OpenGL ES Framework. |
|
|
6.0 |
|
Contains interfaces for creating digital passes to replace things like tickets, boarding passes, member cards, and more. See PassKit Framework. |
|
|
8.0 |
|
Contains interfaces for accessing and manipulating photo and videos. See Photos Framework. |
|
|
8.0 |
|
Contains interfaces for creating app extensions that manipulate photo and video assets. See Photos UI Framework. |
|
|
8.0 |
|
Provides a way for VoIP apps to register with a device. See PushKit Framework. |
|
|
2.0 |
|
Contains the Core Animation interfaces. See Quartz Core Framework. |
|
|
4.0 |
|
Contains interfaces for previewing files. See Quick Look Framework. |
|
|
7.0 |
|
Supports the creation of reading list items in Safari. See Safari Services Framework. |
|
|
8.0 |
|
Provides interfaces for creating 3D graphics. See SceneKit Framework. |
|
|
2.0 |
|
Contains interfaces for managing certificates, public and private keys, and trust policies. See Security Framework. |
|
|
6.0 |
|
Contains interfaces for interacting with social media accounts. See Social Framework. |
|
|
7.0 |
|
Facilitates the creation of sprite-based animations and rendering. See SpriteKit Framework. |
|
|
3.0 |
|
Contains interfaces for handling the financial transactions associated with in-app purchases. See StoreKit Framework. |
|
|
2.0 |
|
Contains interfaces for determining the network configuration of a device. See System Configuration Framework. |
|
|
5.0 |
|
Contains interfaces for sending tweets via the Twitter service. See Twitter Framework. |
|
|
2.0 |
|
Contains classes and methods for the iOS application user interface layer. See UIKit Framework. |
|
|
6.0 |
VT |
Contains low-level routines for compressing and decompressing video frames. |
|
|
8.0 |
WK |
Provides support for integrating web content into your apps. See WebKit Framework. |
device framework(设备框架)的更多相关文章
- 与众不同 windows phone (18) - Device(设备)之加速度传感器, 数字罗盘传感器
原文:与众不同 windows phone (18) - Device(设备)之加速度传感器, 数字罗盘传感器 [索引页][源码下载] 与众不同 windows phone (18) - Device ...
- 与众不同 windows phone (21) - Device(设备)之摄像头(拍摄照片, 录制视频)
原文:与众不同 windows phone (21) - Device(设备)之摄像头(拍摄照片, 录制视频) [索引页][源码下载] 与众不同 windows phone (21) - Device ...
- 与众不同 windows phone (20) - Device(设备)之位置服务(GPS 定位), FM 收音机, 麦克风, 震动器
原文:与众不同 windows phone (20) - Device(设备)之位置服务(GPS 定位), FM 收音机, 麦克风, 震动器 [索引页][源码下载] 与众不同 windows phon ...
- 与众不同 windows phone (19) - Device(设备)之陀螺仪传感器, Motion API
原文:与众不同 windows phone (19) - Device(设备)之陀螺仪传感器, Motion API [索引页][源码下载] 与众不同 windows phone (19) - Dev ...
- USB 3.0规范中译本第9章 设备框架
本文为CoryXie原创译文,转载及有任何问题请联系cory.xie#gmail.com. 设备框架可以被分成三层: 最底层是总线接口层,传送和接收包. 中间层处理在总线接口和设备的各种端点之间路由数 ...
- Entity Framework 实体框架的形成之旅--实体数据模型 (EDM)的处理(4)
在前面几篇关于Entity Framework 实体框架的介绍里面,已经逐步对整个框架进行了一步步的演化,以期达到统一.高效.可重用性等目的,本文继续探讨基于泛型的仓储模式实体框架方面的改进优化,使我 ...
- Entity Framework 实体框架的形成之旅--实体框架的开发的几个经验总结
在前阵子,我对实体框架进行了一定的研究,然后把整个学习的过程开了一个系列,以逐步深入的方式解读实体框架的相关技术,期间每每碰到一些新的问题需要潜入研究.本文继续前面的主题介绍,着重从整体性的来总结一下 ...
- Entity Framework 实体框架的形成之旅--为基础类库接口增加单元测试,对基类接口进行正确性校验(10)
本篇介绍Entity Framework 实体框架的文章已经到了第十篇了,对实体框架的各个分层以及基类的封装管理,已经臻于完善,为了方便对基类接口的正确性校验,以及方便对以后完善或扩展接口进行回归测试 ...
- Entity Framework 实体框架的形成之旅--几种数据库操作的代码介绍(9)
本篇主要对常规数据操作的处理和实体框架的处理代码进行对比,以便更容易学习理解实体框架里面,对各种数据库处理技巧,本篇介绍几种数据库操作的代码,包括写入中间表操作.联合中间表获取对象集合.递归操作.设置 ...
随机推荐
- robot API笔记1
robot.api 包公开的公共api机器人框架 除非另有声明,公开的api在这个包中被认为是稳定的, 从而构建外部工具时,安全使用的机器人框架. 目前暴露api: logger 模块测试库的日志的目 ...
- css3做的动画
基于放大缩小: http://www.credero.etall.cn/demo/jwtplay/3/content05.html 基于3d: http://www.credero.etall.cn/ ...
- Qt之自定义控件(开关按钮)
简述 接触过IOS系统的童鞋们应该对开关按钮很熟悉,在设置里面经常遇到,切换时候的滑动效果比较帅气. 通常说的开关按钮,有两个状态:on.off. 下面,我们利用自定义控件来实现一个开关按钮. 简述 ...
- Shell基础:变量类型 & 运算符
Shell变量 Shell支持三种类型的变量 用户自定义变量:用户自定义的变量,变量名以英文字母或下划线开头,区分大小写. 位置变量:根据位置传递参数给脚本的变量,默认支持9个位置变量 $1,$2,$ ...
- poj-----(2528)Mayor's posters(线段树区间更新及区间统计+离散化)
Mayor's posters Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 43507 Accepted: 12693 ...
- Best Time to Buy and Sell Stock II [LeetCode]
Problem Description: http://oj.leetcode.com/problems/best-time-to-buy-and-sell-stock-ii/ Basic idea: ...
- Java 集合系列 09 HashMap详细介绍(源码解析)和使用示例
java 集合系列目录: Java 集合系列 01 总体框架 Java 集合系列 02 Collection架构 Java 集合系列 03 ArrayList详细介绍(源码解析)和使用示例 Java ...
- cookie与sessionID之间的关系实验
上一篇介绍了cookie,这里来看看cookie与sessionID之间有什么关系. 一.编写测试用例代码 新建一个servlet如下: public class SessionServlet ext ...
- [转]Windows的窗口刷新机制
1.Windows的窗口刷新管理 窗口句柄(HWND)都是由操作系统内核管理的,系统内部有一个z-order序列,记录着当前窗口从屏幕底部(假象的从屏幕到眼睛的方向),到屏幕最高层的一个窗口句柄的排序 ...
- Linux系统中的日常监控知识点
1.命令熟悉之w [xiongchao@oc3006745124 Desktop]$ w :: up :, users, load average: 1.48, 1.19, 1.11 USER TTY ...