来源:http://stackoverflow.com/questions/25197169/how-to-decode-a-h-264-frame-on-ios-by-hardware-decoding

I have been used ffmpeg to decode every single frame that I received from my ip cam. The brief code looks like this:

-(void) decodeFrame:(unsigned char *)frameData frameSize:(int)frameSize{
AVFrame frame;
AVPicture picture;
AVPacket pkt;
AVCodecContext *context;
pkt.data = frameData;
pat.size = frameSize;
avcodec_get_frame_defaults(&frame);
avpicture_alloc(&picture, PIX_FMT_RGB24, targetWidth, targetHeight);
avcodec_decode_video2(&context, &frame, &got_picture, &pkt);
}

The code woks fine, but it's software decoding. I want to enhance the decoding performance by hardware decoding. After lots of research, I know it may be achieved by AVFoundation framework. The AVAssetReader class may help, but I can't figure out what's the next.Could anyone points out the following steps for me? Any help would be appreciated.

asked Aug 8 '14 at 6:22
ChihHao
93111
 

2 Answers

up vote
11
down vote

accepted

iOS does not provide any public access directly to the hardware decode engine, because hardware is always used to decode H.264 video on iOS.

Therefore, session 513 gives you all the information you need to allow frame-by-frame decoding on iOS. In short, per that session:

  • Generate individual network abstraction layer units (NALUs) from
    your H.264 elementary stream. There is much information on how this is
    done online. VCL NALUs (IDR and non-IDR) contain your video data and are
    to be fed into the decoder.
  • Re-package those NALUs according to the "AVCC" format, removing NALU
    start codes and replacing them with a 4-byte NALU length header.
  • Create a CMVideoFormatDescriptionRef from your SPS and PPS NALUs via CMVideoFormatDescriptionCreateFromH264ParameterSets()
  • Package NALU frames as CMSampleBuffers per session 513.
  • Create a VTDecompressionSessionRef, and feed VTDecompressionSessionDecodeFrame() with the sample buffers
    • Alternatively, use AVSampleBufferDisplayLayer, whose -enqueueSampleBuffer: method obviates the need to create your own decoder.
answered Oct 27 '14 at 18:37

rpj
1,90521328
 
2  
This works as of iOS 8. Note
that the 4-byte NALU length header is in big-endian format, so if you
have a UInt32 value it must be byte-swapped before copying to the
CMBlockBuffer (use CFSwapInt32).
– 12on
Dec 12 '14 at 16:17
    
Thank you 12on, I was banging my head against decode errors for a long time until I tried swapping the bytes like you said.
– Greg
Feb 27 at 23:30
    
@rpj - can you explain the
3rd (packaging) step? How many NALU frames should I pack (for example
all with the same frame number)?
– Tomasz Wójcik
May 7 at 8:57
    
This link provide more detail explanation on how to decode h.264 step by step: stackoverflow.com/a/29525001/3156169
– ChihHao
May 22 at 2:40
 

Edit:

This link provide more detail explanation on how to decode h.264 step by step: stackoverflow.com/a/29525001/3156169

Original answer:

I watched the session 513 "Direct Access to Video Encoding and
Decoding" in WWDC 2014 yesterday, and got the answer of my own question.

The speaker says:

We have Video Toolbox(in iOS 8). Video Toolbox has been there on
OS X for a while, but now it's finally populated with headers on
iOS.This provides direct access to encoders and decoders.

So, there is no way to do hardware decoding frame by frame in iOS 7, but it can be done in iOS 8.

Is there anyone figure out how to directly access to video encoding and decoding frame by frame in iOS 8?

answered Aug 14 '14 at 5:47

ChihHao
93111
 
    
Thank you so much for: "Direct Access to Video Encoding and Decoding"
– user1748502
Jun 11 at 22:49

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