Problem Description
The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He realized that the bone was a trap, and he tried desperately to get out of this maze.

The maze was a rectangle with sizes N by M. There was a door in the maze. At the beginning, the door was closed and it would open at the T-th second for a short period of time (less than 1 second). Therefore the doggie had to arrive at the door on exactly the T-th second. In every second, he could move one block to one of the upper, lower, left and right neighboring blocks. Once he entered a block, the ground of this block would start to sink and disappear in the next second. He could not stay at one block for more than one second, nor could he move into a visited block. Can the poor doggie survive? Please help him.

 
Input
The input consists of multiple test cases. The first line of each test case contains three integers N, M, and T (1 < N, M < 7; 0 < T < 50), which denote the sizes of the maze and the time at which the door will open, respectively. The next N lines give the maze layout, with each line containing M characters. A character is one of the following:

'X': a block of wall, which the doggie cannot enter; 
'S': the start point of the doggie; 
'D': the Door; or
'.': an empty block.

The input is terminated with three 0's. This test case is not to be processed.

 
Output
For each test case, print in one line "YES" if the doggie can survive, or "NO" otherwise.
 
Sample Input
4 4 5
S.X.
..X.
..XD
....
3 4 5
S.X.
..X.
...D
0 0 0
 
Sample Output
NO
YES
 
用深度搜索和奇偶剪枝即可解决
奇偶剪枝-百度百科(里面原理补充部分讲的很好理解):https://baike.baidu.com/item/%E5%A5%87%E5%81%B6%E5%89%AA%E6%9E%9D/10385689
#include <iostream>
#include <cstring>
#include <cstdio>
using namespace::std; int N,M,T,t;
char maps[][];
int maps_[][];
int stx,sty,enx,eny;
int a[][] = {{,},{-,},{,},{,-}};
bool dfs(int n,int m)
{
if( n == enx && m == eny && t == T )
{
return true;
} int ans = T-t-abs(enx-n)-abs(eny-m); //奇偶剪枝,感觉好吊。
if(ans< || ans&)
return false; for(int i = ;i<;i++)
{
int x = n + a[i][];
int y = m + a[i][];
if(maps[x][y] != 'X' && maps_[x][y] != && x>= && y>= && x<N && y<M)
{
t++;
maps_[x][y] = ; if(dfs(x,y))
return true;
else{
t--;
maps_[x][y] = ;
} }
}
return false;
}
int main()
{
while(scanf("%d %d %d",&N,&M,&T) && N != )
{
memset(maps,,sizeof(maps)); //每次输入把地图和标记清空
memset(maps_,,sizeof(maps_));
for(int i=; i<N; i++)
{
scanf("%s",&maps[i]);
for(int j = ; j<M;j++)
{
if(maps[i][j] == 'S') //起始点
{
stx = i;
sty = j;
}
else if(maps[i][j] == 'D') //终点
{
enx = i;
eny = j;
}
}
}
t = ;
maps_[stx][sty] = ; //标记起点
if(dfs(stx,sty))
{
printf("YES\n");
}else
printf("NO\n");
}
return ;
}

hdoj 1010-Tempter of the Bone的更多相关文章

  1. HDOJ.1010 Tempter of the Bone (DFS)

    Tempter of the Bone [从零开始DFS(1)] 从零开始DFS HDOJ.1342 Lotto [从零开始DFS(0)] - DFS思想与框架/双重DFS HDOJ.1010 Tem ...

  2. hdoj 1010 Tempter of the Bone【dfs查找能否在规定步数时从起点到达终点】【奇偶剪枝】

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  3. HDU 1010 Tempter of the Bone --- DFS

    HDU 1010 题目大意:给定你起点S,和终点D,X为墙不可走,问你是否能在 T 时刻恰好到达终点D. 参考: 奇偶剪枝 奇偶剪枝简单解释: 在一个只能往X.Y方向走的方格上,从起点到终点的最短步数 ...

  4. HDU 1010 Tempter of the Bone【DFS经典题+奇偶剪枝详解】

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  5. hdu 1010 Tempter of the Bone 奇偶剪枝

      如果所给的时间(步数) t 小于最短步数path,那么一定走不到. 若满足t>path.但是如果能在恰好 t 步的时候,走到出口处.那么(t-path)必须是二的倍数. 关于第二种方案的解释 ...

  6. hdu.1010.Tempter of the Bone(dfs+奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  7. hdu 1010:Tempter of the Bone(DFS + 奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  8. Hdu 1010 Tempter of the Bone 分类: Translation Mode 2014-08-04 16:11 82人阅读 评论(0) 收藏

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  9. hdu 1010 Tempter of the Bone 深搜+剪枝

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  10. hdu 1010 Tempter of the Bone(dfs)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

随机推荐

  1. 刚接触HTML5应该先学哪里才好?

    好吧,话不多说,直接来点干货吧! 刚接触html的小白都感觉摸不着头脑?应该怎么学习呢,其实HTML5可能对于还没有接触过的小白来说会比较的难,听起来也比较新颖.这是个什么骚东西!其实不然,这个就是构 ...

  2. MySQL Index--关联条件列索引缺失导致执行计划性能不佳

    某系统反馈慢SQL影响生产,查看SLOW LOG发现下面慢SQL: SELECT COUNT(DISTINCT m.batch_no) FROM ob_relation r INNER JOIN ob ...

  3. Redis主从同步之主库挂死解决方案

    Redis实现了主从同步,但是主库挂死了,如何处理 方案:切换主库的身份 # 连接从库 [root@localhost redis-]# redis-cli -p # 取消从库身份 > slav ...

  4. Javascript诞生记 [转载]

    1. "1994年,网景公司(Netscape)发布了Navigator浏览器0.9版.这是历史上第一个比较成熟的网络浏览器,轰动一时.但是,这个版本的浏览器只能用来浏览,不具备与访问者互动 ...

  5. Spark 宽窄依赖和stage的划分

    窄依赖 父RDD和子RDD partition之间的关系是一对一的,或者父RDD一个partition只对应一个子RDD的partition情况下的父RDD和子RDD partition关系是多对一的 ...

  6. jquery属性文档事件等操作

    1.jq方法attr removeAttr script标签大部分都是写在body标签上.下面的情况下$符号是拿不到的. 将它放到上面就能拿到$对象了.但是不能获取body里的元素.因为代码执行顺序从 ...

  7. 小程序缓存Storage的基本用法

    wx.setStorageSync('key', 'hello world') 然后在小程序调试器里面的Storage里面就能看到设置的值.在小程序里面,如果用户不主动清除缓存,这个缓存是一直在的. ...

  8. nginx 配置文件详解(转)

    #运行用户 #user nobody; #启动进程,通常设置成和cpu的数量相等或者2倍于cpu的个数(具体结合cpu和内存).默认为1 worker_processes 1; #全局的错误日志和日志 ...

  9. Vue创建组件的三种方式

    1.使用 Vue.extend 来创建全局的Vue组件 <div id="app"> <!-- 如果要使用组件,直接,把组件的名称,以 HTML 标签的形式,引入 ...

  10. dedecms织梦第三方登录插件-QQ登录、微博登录、微信登录

    织梦程序集成第三方QQ登录.微博登录.微信登录,获取QQ.微博.微信,并存储至数据库,一键注册为网站会员,不用再次填写绑定信息,方便粘贴用户更强. 织梦第三方登录效果 第三方登录插件特点 1.所有文件 ...