Book Contents Reviews Notes Errata Articles Talks Downloads Resources Code Formatter Cover of C# in Depth Order now (3rd edition) Implementing the Singleton Pattern in C#
原文链接地址:
http://csharpindepth.com/Articles/General/Singleton.aspx#unsafe
Implementing the Singleton Pattern in C#
Table of contents (for linking purposes...)
- Introduction
- Non-thread-safe version
- Simple thread safety via locking
- Double-checked locking
- Safety through initialization
- Safe and fully lazy static initialization
Lazy<T>- Exceptions
- Performance
- Conclusion
Introduction
The singleton pattern is one of the best-known patterns in software engineering. Essentially, a singleton is a class which only allows a single instance of itself to be created, and usually gives simple access to that instance. Most commonly, singletons don't allow any parameters to be specified when creating the instance - as otherwise a second request for an instance but with a different parameter could be problematic! (If the same instance should be accessed for all requests with the same parameter, the factory pattern is more appropriate.) This article deals only with the situation where no parameters are required. Typically a requirement of singletons is that they are created lazily - i.e. that the instance isn't created until it is first needed.
There are various different ways of implementing the singleton pattern in C#. I shall present them here in reverse order of elegance, starting with the most commonly seen, which is not thread-safe, and working up to a fully lazily-loaded, thread-safe, simple and highly performant version.
All these implementations share four common characteristics, however:
- A single constructor, which is private and parameterless. This prevents other classes from instantiating it (which would be a violation of the pattern). Note that it also prevents subclassing - if a singleton can be subclassed once, it can be subclassed twice, and if each of those subclasses can create an instance, the pattern is violated. The factory pattern can be used if you need a single instance of a base type, but the exact type isn't known until runtime.
- The class is sealed. This is unnecessary, strictly speaking, due to the above point, but may help the JIT to optimise things more.
- A static variable which holds a reference to the single created instance, if any.
- A public static means of getting the reference to the single created instance, creating one if necessary.
Note that all of these implementations also use a public static property Instance as the means of accessing the instance. In all cases, the property could easily be converted to a method, with no impact on thread-safety or performance.
First version - not thread-safe
public sealed class Singleton
{
private static Singleton instance=null;
private Singleton()
{
}
public static Singleton Instance
{
get
{
if (instance==null)
{
instance = new Singleton();
}
return instance;
}
}
}
As hinted at before, the above is not thread-safe. Two different threads could both have evaluated the test if (instance==null) and found it to be true, then both create instances, which violates the singleton pattern. Note that in fact the instance may already have been created before the expression is evaluated, but the memory model doesn't guarantee that the new value of instance will be seen by other threads unless suitable memory barriers have been passed.
Second version - simple thread-safety
{
private static Singleton instance = null;
private static readonly object padlock = new object();
Singleton()
{
}
public static Singleton Instance
{
get
{
lock (padlock)
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
}
This implementation is thread-safe. The thread takes out a lock on a shared object, and then checks whether or not the instance has been created before creating the instance. This takes care of the memory barrier issue (as locking makes sure that all reads occur logically after the lock acquire, and unlocking makes sure that all writes occur logically before the lock release) and ensures that only one thread will create an instance (as only one thread can be in that part of the code at a time - by the time the second thread enters it,the first thread will have created the instance, so the expression will evaluate to false). Unfortunately, performance suffers as a lock is acquired every time the instance is requested.
Note that instead of locking on typeof(Singleton) as some versions of this implementation do, I lock on the value of a static variable which is private to the class. Locking on objects which other classes can access and lock on (such as the type) risks performance issues and even deadlocks. This is a general style preference of mine - wherever possible, only lock on objects specifically created for the purpose of locking, or which document that they are to be locked on for specific purposes (e.g. for waiting/pulsing a queue). Usually such objects should be private to the class they are used in. This helps to make writing thread-safe applications significantly easier.
Third version - attempted thread-safety using double-check locking
public sealed class Singleton
{
private static Singleton instance = null;
private static readonly object padlock = new object();
Singleton()
{
}
public static Singleton Instance
{
get
{
if (instance == null)
{
lock (padlock)
{
if (instance == null)
{
instance = new Singleton();
}
}
}
return instance;
}
}
}
This implementation attempts to be thread-safe without the necessity of taking out a lock every time. Unfortunately, there are four downsides to the pattern:
- It doesn't work in Java. This may seem an odd thing to comment on, but it's worth knowing if you ever need the singleton pattern in Java, and C# programmers may well also be Java programmers. The Java memory model doesn't ensure that the constructor completes before the reference to the new object is assigned to instance. The Java memory model underwent a reworking for version 1.5, but double-check locking is still broken after this without a volatile variable (as in C#).
- Without any memory barriers, it's broken in the ECMA CLI specification too. It's possible that under the .NET 2.0 memory model (which is stronger than the ECMA spec) it's safe, but I'd rather not rely on those stronger semantics, especially if there's any doubt as to the safety. Making the
instancevariable volatile can make it work, as would explicit memory barrier calls, although in the latter case even experts can't agree exactly which barriers are required. I tend to try to avoid situations where experts don't agree what's right and what's wrong! - It's easy to get wrong. The pattern needs to be pretty much exactly as above - any significant changes are likely to impact either performance or correctness.
- It still doesn't perform as well as the later implementations.
Fourth version - not quite as lazy, but thread-safe without using locks
{
private static readonly Singleton instance = new Singleton();
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Singleton()
{
}
private Singleton()
{
}
public static Singleton Instance
{
get
{
return instance;
}
}
}
As you can see, this is really is extremely simple - but why is it thread-safe and how lazy is it? Well, static constructors in C# are specified to execute only when an instance of the class is created or a static member is referenced, and to execute only once per AppDomain. Given that this check for the type being newly constructed needs to be executed whatever else happens, it will be faster than adding extra checking as in the previous examples. There are a couple of wrinkles, however:
- It's not as lazy as the other implementations. In particular, if you have static members other than
Instance, the first reference to those members will involve creating the instance. This is corrected in the next implementation. - There are complications if one static constructor invokes another which invokes the first again. Look in the .NET specifications (currently section 9.5.3 of partition II) for more details about the exact nature of type initializers - they're unlikely to bite you, but it's worth being aware of the consequences of static constructors which refer to each other in a cycle.
- The laziness of type initializers is only guaranteed by .NET when the type isn't marked with a special flag called
beforefieldinit. Unfortunately, the C# compiler (as provided in the .NET 1.1 runtime, at least) marks all types which don't have a static constructor (i.e. a block which looks like a constructor but is marked static) asbeforefieldinit. I now have an article with more details about this issue. Also note that it affects performance, as discussed near the bottom of the page.
One shortcut you can take with this implementation (and only this one) is to just make instance a public static readonly variable, and get rid of the property entirely. This makes the basic skeleton code absolutely tiny! Many people, however, prefer to have a property in case further action is needed in future, and JIT inlining is likely to make the performance identical. (Note that the static constructor itself is still required if you require laziness.)
Fifth version - fully lazy instantiation
{
private Singleton()
{
}
public static Singleton Instance { get { return Nested.instance; } }
private class Nested
{
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Nested()
{
}
internal static readonly Singleton instance = new Singleton();
}
}
Here, instantiation is triggered by the first reference to the static member of the nested class, which only occurs in Instance. This means the implementation is fully lazy, but has all the performance benefits of the previous ones. Note that although nested classes have access to the enclosing class's private members, the reverse is not true, hence the need for instance to be internal here. That doesn't raise any other problems, though, as the class itself is private. The code is a bit more complicated in order to make the instantiation lazy, however.
Sixth version - using .NET 4's Lazy<T> type
If you're using .NET 4 (or higher), you can use the System.Lazy<T> type to make the laziness really simple. All you need to do is pass a delegate to the constructor which calls the Singleton constructor - which is done most easily with a lambda expression.
{
private static readonly Lazy<Singleton> lazy =
new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton()
{
}
}
It's simple and performs well. It also allows you to check whether or not the instance has been created yet with the IsValueCreated property, if you need that.
Performance vs laziness
In many cases, you won't actually require full laziness - unless your class initialization does something particularly time-consuming, or has some side-effect elsewhere, it's probably fine to leave out the explicit static constructor shown above. This can increase performance as it allows the JIT compiler to make a single check (for instance at the start of a method) to ensure that the type has been initialized, and then assume it from then on. If your singleton instance is referenced within a relatively tight loop, this can make a (relatively) significant performance difference. You should decide whether or not fully lazy instantiation is required, and document this decision appropriately within the class.
A lot of the reason for this page's existence is people trying to be clever, and thus coming up with the double-checked locking algorithm. There is an attitude of locking being expensive which is common and misguided. I've written a very quick benchmark which just acquires singleton instances in a loop a billion ways, trying different variants. It's not terribly scientific, because in real life you may want to know how fast it is if each iteration actually involved a call into a method fetching the singleton, etc. However, it does show an important point. On my laptop, the slowest solution (by a factor of about 5) is the locking one (solution 2). Is that important? Probably not, when you bear in mind that it still managed to acquire the singleton a billiontimes in under 40 seconds. (Note: this article was originally written quite a while ago now - I'd expect better performance now.) That means that if you're "only" acquiring the singleton four hundred thousand times per second, the cost of the acquisition is going to be 1% of the performance - so improving it isn't going to do a lot. Now, if you are acquiring the singleton that often - isn't it likely you're using it within a loop? If you care that much about improving the performance a little bit, why not declare a local variable outside the loop, acquire the singleton once and then loop. Bingo, even the slowest implementation becomes easily adequate.
I would be very interested to see a real world application where the difference between using simple locking and using one of the faster solutions actually made a significant performance difference.
Exceptions
Sometimes, you need to do work in a singleton constructor which may throw an exception, but might not be fatal to the whole application. Potentially, your application may be able to fix the problem and want to try again. Using type initializers to construct the singleton becomes problematic at this stage. Different runtimes handle this case differently, but I don't know of any which do the desired thing (running the type initializer again), and even if one did, your code would be broken on other runtimes. To avoid these problems, I'd suggest using the second pattern listed on the page - just use a simple lock, and go through the check each time, building the instance in the method/property if it hasn't already been successfully built.
Thanks to Andriy Tereshchenko for raising this issue.
Conclusion (modified slightly on January 7th 2006; updated Feb 12th 2011)
There are various different ways of implementing the singleton pattern in C#. A reader has written to me detailing a way he has encapsulated the synchronization aspect, which while I acknowledge may be useful in a few very particular situations (specifically where you want very high performance, and the ability to determine whether or not the singleton has been created, and full laziness regardless of other static members being called). I don't personally see that situation coming up often enough to merit going further with on this page, but please mail me if you're in that situation.
My personal preference is for solution 4: the only time I would normally go away from it is if I needed to be able to call other static methods without triggering initialization, or if I needed to know whether or not the singleton has already been instantiated. I don't remember the last time I was in that situation, assuming I even have. In that case, I'd probably go for solution 2, which is still nice and easy to get right.
Solution 5 is elegant, but trickier than 2 or 4, and as I said above, the benefits it provides seem to only be rarely useful. Solution 6 is a simpler way to achieve laziness, if you're using .NET 4. It also has the advantage that it's obviously lazy. I currently tend to still use solution 4, simply through habit - but if I were working with inexperienced developers I'd quite possibly go for solution 6 to start with as an easy and universally applicable pattern.
(I wouldn't use solution 1 because it's broken, and I wouldn't use solution 3 because it has no benefits over 5.)
Book Contents Reviews Notes Errata Articles Talks Downloads Resources Code Formatter Cover of C# in Depth Order now (3rd edition) Implementing the Singleton Pattern in C#的更多相关文章
- iOS开发之--png图片编译时报错 (Command /Applications/Xcode.app/Contents/Developer/usr/bin/copypng failed with exit code 1 )
编译或者运行APP的时候,老是报这个错误:Command /Applications/Xcode.app/Contents/Developer/usr/bin/copypng failed with ...
- Java Notes 00 - Singleton Pattern(单例总结)
转:http://hukai.me/java-notes-singleton-pattern/ 这里不赘述单例模式的概念了,直接演示几种不同的实现方式. 0)Eager initialization ...
- c# 几种singleton 实现
http://csharpindepth.com/Articles/General/Singleton.aspx#introduction 4th在线看 https://www.manning.com ...
- (转) [it-ebooks]电子书列表
[it-ebooks]电子书列表 [2014]: Learning Objective-C by Developing iPhone Games || Leverage Xcode and Obj ...
- Singleton Design Pattern
The Singleton pattern is one of the simplest design patterns, which restricts the instantiation of a ...
- Implementing the Singleton Pattern in C#
Table of contents (for linking purposes...) Introduction Non-thread-safe version Simple thread safet ...
- Technical notes fornight
1.8.2016 Royal trumpeters heralded the beginning of the annual ceremony, as Norway's royal family an ...
- Blog Contents
This page is intently left for contents catalog of my articles. |----------------------------------- ...
- Openfire 4.1.2 DOWNLOADS
DOWNLOADS Source Code Openfire 4.1.2 http://www.igniterealtime.org/downloads/ http://download.ignit ...
随机推荐
- 二、基于kubernetes构建Docker集群环境实战
kubernetes是google公司基于docker所做的一个分布式集群,有以下主件组成 etcd: 高可用存储共享配置和服务发现,作为与minion机器上的flannel配套使用,作用是使每台 m ...
- WINDOWS CLUSTER -- 时间不同步导致的群集问题
故障描述,重启服务器后,发现该重启节点未成功加入到Windows群集中,导致该节点上的Alwayson服务也受影响处于“正在解析”状态,尝试重启cluster服务,发现无效,查看windows日志,发 ...
- Page_Load是怎样被执行的
关于Asp.Net的生命周期的文章,很多很多,不管是管道生命周期,还是页面生命周期,图文并茂的文章并不少,我就不说了,我只是在复习这些知识点的时候,想具体知道一个页面的Page_Load方法到底是怎么 ...
- nginx-2.nginx是什么
Nginx是一款自由的.开源的.高性能的HTTP服务器和反向代理服务器:同时也是一个IMAP.POP3.SMTP代理服务器: Nginx可以作为一个HTTP服务器进行网站的发布处理,另外Nginx可以 ...
- D3.js(v3)+react框架 基础部分之数据绑定及其工作过程与绑定顺序
数据绑定: 将数据绑定到Dom上,是D3最大的特色.d3.select和d3.selectAll返回的元素的选择集.选择集上是没有数据的. 数据绑定就是使被选择元素里“含有”数据. 相关函数有两个: ...
- C#使用七牛云存储上传下载文件、自定义回调
项目需要将音视频文件上传服务器,考虑并发要求高,通过七牛来实现. 做了一个简易的压力测试,同时上传多个文件,七牛自己应该有队列处理并发请求,我无论同时提交多少个文件,七牛是批量一个个排队处理了. 一个 ...
- webpack 打包调试
本文适用于已经会使用webpack的前端开发人员,但是想进一步了解webpack细节和进阶. 首先请读者按照我前一篇文章 Webpack 10分钟入门介绍的步骤,在本地搭建一个webpack的hell ...
- opencv2.4.13.7的resize函数使用(c++)
先来看一下resize函数的原型,如下. C++: void resize(InputArray src, OutputArray dst, Size dsize, double fx=0, doub ...
- 关于SVM(support vector machine)----支持向量机的一个故事
一.预告篇: 很久很久以前,有个SVM, 然后,……………………被deep learning 杀死了…………………………………… . 完结……撒花 二.正式篇 好吧,关于支持向量机有一个故事 ,故事是 ...
- 了解fortran语言
最近看了一些文献,发现用了Fortran语言编程,并且还是近几年的,了解了之后才知道,其实Fortran已经慢慢没有人再用了,之所有还有一批人在用,极大可能是历史遗留问题吧.而这,也得从Fortran ...