EXTENDED LIGHTS OUT

Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 11078   Accepted: 7074

Description

In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked X on the left below were to be pressed,the display would change to the image on the right. 

The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged. 

Note: 
1. It does not matter what order the buttons are pressed. 
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once. 
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first 
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off. 
Write a program to solve the puzzle.

Input

The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six 0 or 1 separated by one or more spaces. A 0 indicates that the light is off, while a 1 indicates that the light is on initially.

Output

For each puzzle, the output consists of a line with the string: "PUZZLE #m", where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input) . In this case, 1's indicate buttons that must be pressed to solve the puzzle, while 0 indicate buttons, which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display.

Sample Input

2
0 1 1 0 1 0
1 0 0 1 1 1
0 0 1 0 0 1
1 0 0 1 0 1
0 1 1 1 0 0
0 0 1 0 1 0
1 0 1 0 1 1
0 0 1 0 1 1
1 0 1 1 0 0
0 1 0 1 0 0

Sample Output

PUZZLE #1
1 0 1 0 0 1
1 1 0 1 0 1
0 0 1 0 1 1
1 0 0 1 0 0
0 1 0 0 0 0
PUZZLE #2
1 0 0 1 1 1
1 1 0 0 0 0
0 0 0 1 0 0
1 1 0 1 0 1
1 0 1 1 0 1

Source

 
 //2017-08-01
#include <cstdio>
#include <iostream>
#include <cstring>
#include <algorithm> using namespace std; bool grid[][], tmp[][];
int n, m, ans[], res[]; void flip(int x, int y)
{
tmp[x][y] = !tmp[x][y];
if(x->=)tmp[x-][y] = !tmp[x-][y];
if(y->=)tmp[x][y-] = !tmp[x][y-];
tmp[x+][y] = !tmp[x+][y];
tmp[x][y+] = !tmp[x][y+];
} void solve()
{
int penn, minflip = 0x3f3f3f3f;
bool fg = false;
for(int i = ; i < (<<m); i++)
{
for(int x = ; x < n; x++)
for(int y = ; y < m; y++)
tmp[x][y] = grid[x][y];
for(int y = ; y < m; y++)
if(i&(<<y))
flip(, m--y);
ans[] = i;
for(int x = ; x < n; x++){
penn = ;
for(int y = ; y < m; y++){
if(tmp[x-][y]){
flip(x, y);
penn += (<<(m--y));
}
}
ans[x] = penn;
}
bool ok = true;
for(int j = ; j < m; j++)
if(tmp[n-][j])
ok = false;
if(ok){
fg = true;
int cnt = ;
for(int j = ; j < n; j++){
for(int pos = ; pos < m; pos++)
if(ans[j]&(<<(m--pos)))cnt++;
}
if(cnt < minflip){
minflip = cnt;
for(int k = ; k < n; k++)
res[k] = ans[k];
}
}
}
if(!fg)cout<<"IMPOSSIBLE"<<endl;
else{
for(int j = ; j < n; j++){
for(int pos = ; pos < m; pos++)
if(pos == m-)cout<<(res[j]&(<<(m--pos))?:)<<endl;
else cout<<(res[j]&(<<(m--pos))?:)<<" ";
}
}
} int main(){
int T;
cin>>T;
for(int kase = ; kase <= T; kase++){
n = ;
m = ;
for(int i = ; i < n; i++)
for(int j = ; j < m; j++)
cin>>grid[i][j];
cout<<"PUZZLE #"<<kase<<endl;;
solve();
} return ;
}

POJ1222(SummerTrainingDay01-E)的更多相关文章

  1. 二进制枚举例题|poj1222,poj3279,poj1753

    poj1222,poj3279,poj1753 听说还有 POJ1681-画家问题 POJ1166-拨钟问题 POJ1054-讨厌的青蛙

  2. POJ1222、POJ3279、POJ1753--Flip

    POJ1222-EXTENDED LIGHTS OUT POJ3279-Fliptile POJ1753-Flip Game 为什么将着三个题放一起讲呢?因为只要搞明白了其中一点,就可以一次3ac了- ...

  3. poj1222(高斯消元法解异或方程组+开关问题)

    题目链接:https://vjudge.net/problem/POJ-1222 题意:给定一个5×6的01矩阵,改变一个点的状态时它上下左右包括它自己的状态都会翻转,因为翻转2次等价与没有翻转,那么 ...

  4. 高斯消元几道入门题总结POJ1222&&POJ1681&&POJ1830&&POJ2065&&POJ3185

    最近在搞高斯消元,反正这些题要么是我击败了它们,要么就是这些题把我给击败了.现在高斯消元专题部分还有很多题,先把几道很简单的入门题总结一下吧. 专题:http://acm.hust.edu.cn/vj ...

  5. poj1222 EXTENDED LIGHTS OUT 高斯消元||枚举

    Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8481   Accepted: 5479 Description In an ...

  6. poj1222 EXTENDED LIGHTS OUT

    设输入矩阵为A,输出矩阵为B,目标矩阵为C(零矩阵). 方便起见,矩阵行列下标均从1开始. 考虑A矩阵元素a(i,j),B矩阵中与其相邻的元素 b(i,j),b(i - 1, j),b(i + 1,j ...

  7. [POJ1222]EXTENDED LIGHTS OUT(高斯消元,异或方程组)

    题目链接:http://poj.org/problem?id=1222 题意:开关是四连通的,每按一个就会翻转自己以及附近的四个格(假如有).问需要翻转几个,使他们都变成关. 把每一个灯看作一个未知量 ...

  8. POJ1222 高斯消元法解抑或方程

    第一次学怎么用高斯消元法解抑或方程组,思想其实很简单,方法可以看下面的链接:http://blog.csdn.net/zhuichao001/article/details/5440843 有了这种思 ...

  9. [Gauss]POJ1222 EXTENDED LIGHTS OUT

    题意:给一个5*6的矩阵 1代表该位置的灯亮着, 0代表该位置的灯没亮 按某个位置的开关,可以同时改变 该位置 以及 该位置上方.下方.左方.右方, 共五个位置的灯的开.关(1->0, 0-&g ...

  10. bzoj2466,poj1222

    都是简单的异或高斯消元 由于bzoj2466要求解得最小和,所以我们最后还要穷举自由元取最优解 type node=record        po,next:longint;      end; . ...

随机推荐

  1. 【翻译】 Windows 内核漏洞学习—空指针解引用

    Windows Kernel Exploitation – NullPointer Dereference 原文地址:https://osandamalith.com/2017/06/22/windo ...

  2. GoLang学习控制语句之if/else

    if语句 if 是用于测试某个条件(布尔型或逻辑型)的语句,如果该条件成立,则会执行 if 后由大括号括起来的代码块,否则就忽略该代码块继续执行后续的代码. if condition { // do ...

  3. SpringCloud之Fegin

    Fegin是一个声明似的web服务客户端,它使得编写web服务客户端变得更加容易.使用Fegin创建一个接口并对它进行注解.它具有可插拔的注解支持包括Feign注解与JAX-RS注解,Feign还支持 ...

  4. Doxygen的使用,配置及实例

    Doxygen是一种开源跨平台的,以类似JavaDoc风格描述的文档系统,可以从一套归档源文件开始,生成文档 下载Doxygen + Graphviz Doxygen可以生成动态文档 Graphviz ...

  5. [视频]K8飞刀 ms15022 office漏洞演示动画

    [视频]K8飞刀 ms15022 office漏洞演示动画 https://pan.baidu.com/s/1eQnV8qQ

  6. android电量优化 总结

    移动设备电池容量小,耗电较快(基本一天一充) ,故我们在应用开发使用相关组件和方法时候必须考虑耗电情况: 一   通过Battery Historian查看手机的耗电状况, 可以知道Android的在 ...

  7. crontab命令使用文档.txt

    基本格式 : * * * * * command 分 时 日 月 周 命令 第1列表示分钟1-59 每分钟用*或者 */1表示 第2列表示小时1-23(0表示0点) 第3列表示日期1-31 第4列表示 ...

  8. (转)通过 Javacore 诊断线程挂起等性能问题

    原文:https://www.ibm.com/developerworks/cn/websphere/library/techarticles/1406_tuzy_javacore/1406_tuzy ...

  9. 安装eclipse启动时报错

    1.在安装eclipse后,点击exe文件时,提示出现错误,记录在log文件中,因为log文件就是日志文件,可以方便我们排查错误,打开log文件,可以看到文件记录了每次出错的时间和错误栈信息,最新一次 ...

  10. [Java初探04]__字符串(String类)相关

    前言 接下来将暂时将重心偏移向实际操作,不在将大量时间花费在详细的知识点整理上,将会简略知识总结笔记的记录,加强实际练习的时间,实例练习篇也不再同步进行,我会将部分我觉得重要的源码更新在每节知识点后面 ...