cocos2dx 3.8版关于#include "GB2ShapeCache-x.h"
关于coco2d-x 3.8版的PhysicsEditor.exe1.09版的GB2ShapeCache-x.h.cpp中有些方法更新了和容器的使用方法,还有就是头文件include "CCNS.h" 以前在cocoa包中现在在base包中。
//GB2ShapeCache-x.h.cpp
#include "GB2ShapeCache-x.h"
#include "Box2D/Box2D.h"
#include "base/CCNS.h"
using namespace cocos2d;
/**
* Internal class to hold the fixtures
*/
class FixtureDef {
public:
FixtureDef()
: next(NULL) {}
~FixtureDef() {
delete next;
delete fixture.shape;
}
FixtureDef *next;
b2FixtureDef fixture;
int callbackData;
};
class BodyDef {
public:
BodyDef()
: fixtures(NULL) {}
~BodyDef() {
if (fixtures)
delete fixtures;
}
FixtureDef *fixtures;
CCPoint anchorPoint;
};
static GB2ShapeCache *_sharedGB2ShapeCache = NULL;
GB2ShapeCache* GB2ShapeCache::sharedGB2ShapeCache(void) {
if (!_sharedGB2ShapeCache) {
_sharedGB2ShapeCache = new GB2ShapeCache();
_sharedGB2ShapeCache->init();
}
return _sharedGB2ShapeCache;
}
bool GB2ShapeCache::init() {
return true;
}
void GB2ShapeCache::reset() {
std::map<std::string, BodyDef *>::iterator iter;
for (iter = shapeObjects.begin(); iter != shapeObjects.end(); ++iter) {
delete iter->second;
}
shapeObjects.clear();
}
void GB2ShapeCache::addFixturesToBody(b2Body *body, const std::string &shape) {
std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
assert(pos != shapeObjects.end());
BodyDef *so = (*pos).second;
FixtureDef *fix = so->fixtures;
while (fix) {
body->CreateFixture(&fix->fixture);
fix = fix->next;
}
}
cocos2d::CCPoint GB2ShapeCache::anchorPointForShape(const std::string &shape) {
std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
assert(pos != shapeObjects.end());
BodyDef *bd = (*pos).second;
return bd->anchorPoint;
}
void GB2ShapeCache::addShapesWithFile(const std::string &plist) {
CCDictionary *dict = CCDictionary::createWithContentsOfFileThreadSafe(plist.c_str());
CCAssert(dict != NULL, "Shape-file not found"); // not triggered - cocos2dx delivers empty dict if non was found
CCAssert(dict->count() != 0, "plist file empty or not existing");
CCDictionary *metadataDict = (CCDictionary *)dict->objectForKey("metadata");
int format = static_cast<CCString *>(metadataDict->objectForKey("format"))->intValue();
ptmRatio = static_cast<CCString *>(metadataDict->objectForKey("ptm_ratio"))->floatValue();
CCAssert(format == 1, "Format not supported");
CCDictionary *bodyDict = (CCDictionary *)dict->objectForKey("bodies");
b2Vec2 vertices[b2_maxPolygonVertices];
DictElement* pElement = NULL;
CCDICT_FOREACH(bodyDict, pElement)
{
BodyDef *bodyDef = new BodyDef();
CCString *bodyName = ccs(pElement->getStrKey());
CCDictionary *bodyData = (CCDictionary *)pElement->getObject();
bodyDef->anchorPoint = PointFromString(static_cast<CCString *>(bodyData->objectForKey("anchorpoint"))->getCString());
CCArray *fixtureList = (CCArray *)bodyData->objectForKey("fixtures");
FixtureDef **nextFixtureDef = &(bodyDef->fixtures);
CCObject *fixture = NULL;
CCARRAY_FOREACH(fixtureList, fixture)
{
b2FixtureDef basicData;
CCDictionary *fixtureData = (CCDictionary *)fixture;
int callbackData = 0;
basicData.filter.categoryBits = static_cast<CCString *>(fixtureData->objectForKey("filter_categoryBits"))->intValue();
basicData.filter.maskBits = static_cast<CCString *>(fixtureData->objectForKey("filter_maskBits"))->intValue();
basicData.filter.groupIndex = static_cast<CCString *>(fixtureData->objectForKey("filter_groupIndex"))->intValue();
basicData.friction = static_cast<CCString *>(fixtureData->objectForKey("friction"))->floatValue();
basicData.density = static_cast<CCString *>(fixtureData->objectForKey("density"))->floatValue();
basicData.restitution = static_cast<CCString *>(fixtureData->objectForKey("restitution"))->floatValue();
basicData.isSensor = (bool)static_cast<CCString *>(fixtureData->objectForKey("isSensor"))->intValue();
if (fixtureData->objectForKey("id")){
basicData.userData = static_cast<CCString *>(fixtureData->objectForKey("id"));
callbackData = static_cast<CCString *>(fixtureData->objectForKey("id"))->intValue();
}
std::string fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();
//CCString *fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();
if (fixtureType == "POLYGON") {
//CCDictionary *polygons = (CCDictionary *)fixtureData->objectForKey("polygons");
CCArray *polygons = (CCArray *)fixtureData->objectForKey("polygons");
//CCDictElement *polygon = NULL;
CCObject *polygon = NULL;
//CCDICT_FOREACH(polygons, polygon)
CCARRAY_FOREACH(polygons, polygon)
{
FixtureDef *fix = new FixtureDef();
fix->fixture = basicData; // copy basic data
fix->callbackData = callbackData;
b2PolygonShape *polyshape = new b2PolygonShape();
int vindex = 0;
//CCDictionary *polygonData = (CCDictionary *)polygon->getObject();
CCArray *polygonData = (CCArray *)polygon;
assert(polygonData->count() <= b2_maxPolygonVertices);
//CCDictElement *offset = NULL;
CCObject *offset = NULL;
//CCDICT_FOREACH(polygonData, offset)
CCARRAY_FOREACH(polygonData, offset)
{
CCString *pStr = (CCString *)offset;
CCPoint p = PointFromString(pStr->getCString());
vertices[vindex].x = (p.x / ptmRatio);
vertices[vindex].y = (p.y / ptmRatio);
vindex++;
}
polyshape->Set(vertices, vindex);
fix->fixture.shape = polyshape;
*nextFixtureDef = fix;
nextFixtureDef = &(fix->next);
}
}
else if (fixtureType == "CIRCLE") {
FixtureDef *fix = new FixtureDef();
fix->fixture = basicData; // copy basic data
fix->callbackData = callbackData;
CCDictionary *circleData = (CCDictionary *)fixtureData->objectForKey("circle");
b2CircleShape *circleShape = new b2CircleShape();
circleShape->m_radius = static_cast<CCString *>(circleData->objectForKey("radius"))->floatValue() / ptmRatio;
CCPoint p = PointFromString(static_cast<CCString *>(circleData->objectForKey("position"))->getCString());
circleShape->m_p = b2Vec2(p.x / ptmRatio, p.y / ptmRatio);
fix->fixture.shape = circleShape;
// create a list
*nextFixtureDef = fix;
nextFixtureDef = &(fix->next);
}
else {
CCAssert(0, "Unknown fixtureType");
}
// add the body element to the hash
shapeObjects[bodyName->getCString()] = bodyDef;
}
}
}
//GB2ShapeCache-x.h
#ifndef __CCSHAPECACHE_H__
#define __CCSHAPECACHE_H__
#include "cocos2d.h"
USING_NS_CC;
class BodyDef;
class b2Body;
namespace cocos2d {
class GB2ShapeCache : public CCObject{
public:
static GB2ShapeCache* sharedGB2ShapeCache(void);
public:
bool init();
void addShapesWithFile(const std::string &plist);
void addFixturesToBody(b2Body *body, const std::string &shape);
cocos2d::CCPoint anchorPointForShape(const std::string &shape);
void reset();
float getPtmRatio() { return ptmRatio; }
~GB2ShapeCache() {}
private:
std::map<std::string, BodyDef *> shapeObjects;
GB2ShapeCache(void) {}
float ptmRatio;
};
}
#endif /* defined(__CCSHAPECACHE_H__) */
cocos2dx 3.8版关于#include "GB2ShapeCache-x.h"的更多相关文章
- cocos2d-x 新建项目 Cannot open include file: ‘cocos2d.h’
新建cocos2d-x 项目分这么几步. 1. 下载最新的cocos2d-x 2. 安装 vs2010 3. 解压cocos2d-x 压缩包,并双击"install-templates-ms ...
- Cocos2d-x 3.x版2048游戏开发
Cocos2d-x 3.x版2048游戏开发 本篇博客给大家介绍怎样高速开发2048这样一款休闲游戏,理解整个2048游戏的开发流程.从本篇博客你将能够学习到下面内容: 这里注明一下,本教程来自极客学 ...
- (转)win7 64 安装mysql-python:_mysql.c(42) : fatal error C1083: Cannot open include file: 'config-win.h': No such file or directory
原文地址:http://www.cnblogs.com/fnng/p/4115607.html 作者:虫师 今天想在在win7 64位环境下使用python 操作mysql 在安装MySQL-pyth ...
- win7 64 安装mysql-python:_mysql.c(42) : fatal error C1083: Cannot open include file: 'config-win.h': No such file or directory
今天想在在win7 64位环境下使用python 操作mysql 在安装MySQL-python 时报错: _mysql.c _mysql.c(42) : fatal error C1083: Can ...
- include/asm/dma.h
/* $Id: dma.h,v 1.7 1992/12/14 00:29:34 root Exp root $ * linux/include/asm/dma.h: Defines for using ...
- Winpcap安装,Cannot open include file 'pcap.h'
VC报错 fatal error C1083: Cannot open include file: 'pcap.h': No such file or directory Winpcap是window ...
- /usr/include/sys/types.h:62: error: conflicting types for ‘dev_t’
/usr/include/sys/types.h:62: error: conflicting types for ‘dev_t’/usr/include/linux/types.h:13: erro ...
- _mysql.c(42) : fatal error C1083: Cannot open include file: 'config-win.h':问题的解决 mysql安装python
在win7下安装了Python后,想安装python-MySQL,使用pip安装出现如下问题: >pip install MySQL-python _mysql.c(42) : fatal er ...
- 用ioctl获取无线网络信息 /usr//include/linux/wireless.h
1.UNIX Network Programming环境搭建 Unix NetWork Programming――环境搭建(解决unp.h等源码编译问题) http://blog.csdn.net/a ...
随机推荐
- dotfiles管理
刚刚知道dotfiles这个东西,百度也没发现什么太有价值的讲解,还都是英文,所以自己立志来好好屡屡清楚 1.dotfiles是什么?我自己的理解:linux下(mac下)有各种app,每个人会根据自 ...
- EF获取一个或者多个字段
有时候直接查询出一个实体,比较浪费性能,对于字段比较少的表来说差异不大,但是如果一个表有几十个字段,你只要取出一个字段或者几个字段,而取出整个实体,性能就会有差异了. /// <summary& ...
- 解决Jenkins console输出乱码
背景 Jenkins console输出乱码,如 ������������� 1 解决办法 Jenkins Master 设置utf8 encoding Tomcat 启动脚本 export JAVA ...
- Linux IO实时监控iostat命令详解
简介 iostat主要用于监控系统设备的IO负载情况,iostat首次运行时显示自系统启动开始的各项统计信息,之后运行iostat将显示自上次运行该命令以后的统计信息.用户可以通过指定统计的次数和时间 ...
- JAVA利用JXL导出/生成 EXCEL
/** * 导出导出采暖市场部收入.成本.利润明细表 * @author JIA-G-Y */ public String exporExcel(String str) { String str=Se ...
- php注意事项
1. 不要使用mysql_函数 这一天终于来了,从此你不仅仅"不应该"使用mysql_函数.PHP 7 已经把它们从核心中全部移除了,也就是说你需要迁移到好得多的mysqli_函数 ...
- css学习笔记 1
对于一个页面,如何控制页面的结构就看如何去理解css的各个属性了,只有了解了css的各个属性后才能更有效的让css控制页面的任何一个结构. css的结构:选择符:{属性名1:属性值; 属性名2:属性值 ...
- 20150514Linux下rpm包安装错误及解决方案
(1)用rpm -ivh ***.rpm解压RedHat自带boost出现错误如下: warning: /media/RHEL_6.3 i386 Disc 1/Packages/boost-1.41. ...
- IE11里边form拦截失效,永远被弹回登录页
现象描述: 1.在某些服务器上发布了程序以后,用IE11去浏览程序(试了多台电脑都一样),发现总是登录不进去,因为登录之后总是被立即反弹回登录页面,就像是登录后写入的票据瞬间丢失一样. 2.但是同一套 ...
- Rest接口测试,巧用firebug插件
两年前开始做软件测试,刚接触的是关于rest接口的测试.作为一个刚进职场的测试小菜鸟,当时对接口的理解并不是很充分,具体是怎么实现的也不清楚.在进行接口测试时,只是设置接口入参,调用接口,查看接口是否 ...