cocos2dx 3.8版关于#include "GB2ShapeCache-x.h"
关于coco2d-x 3.8版的PhysicsEditor.exe1.09版的GB2ShapeCache-x.h.cpp中有些方法更新了和容器的使用方法,还有就是头文件include "CCNS.h" 以前在cocoa包中现在在base包中。
//GB2ShapeCache-x.h.cpp
#include "GB2ShapeCache-x.h"
#include "Box2D/Box2D.h"
#include "base/CCNS.h"
using namespace cocos2d;
/**
* Internal class to hold the fixtures
*/
class FixtureDef {
public:
FixtureDef()
: next(NULL) {}
~FixtureDef() {
delete next;
delete fixture.shape;
}
FixtureDef *next;
b2FixtureDef fixture;
int callbackData;
};
class BodyDef {
public:
BodyDef()
: fixtures(NULL) {}
~BodyDef() {
if (fixtures)
delete fixtures;
}
FixtureDef *fixtures;
CCPoint anchorPoint;
};
static GB2ShapeCache *_sharedGB2ShapeCache = NULL;
GB2ShapeCache* GB2ShapeCache::sharedGB2ShapeCache(void) {
if (!_sharedGB2ShapeCache) {
_sharedGB2ShapeCache = new GB2ShapeCache();
_sharedGB2ShapeCache->init();
}
return _sharedGB2ShapeCache;
}
bool GB2ShapeCache::init() {
return true;
}
void GB2ShapeCache::reset() {
std::map<std::string, BodyDef *>::iterator iter;
for (iter = shapeObjects.begin(); iter != shapeObjects.end(); ++iter) {
delete iter->second;
}
shapeObjects.clear();
}
void GB2ShapeCache::addFixturesToBody(b2Body *body, const std::string &shape) {
std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
assert(pos != shapeObjects.end());
BodyDef *so = (*pos).second;
FixtureDef *fix = so->fixtures;
while (fix) {
body->CreateFixture(&fix->fixture);
fix = fix->next;
}
}
cocos2d::CCPoint GB2ShapeCache::anchorPointForShape(const std::string &shape) {
std::map<std::string, BodyDef *>::iterator pos = shapeObjects.find(shape);
assert(pos != shapeObjects.end());
BodyDef *bd = (*pos).second;
return bd->anchorPoint;
}
void GB2ShapeCache::addShapesWithFile(const std::string &plist) {
CCDictionary *dict = CCDictionary::createWithContentsOfFileThreadSafe(plist.c_str());
CCAssert(dict != NULL, "Shape-file not found"); // not triggered - cocos2dx delivers empty dict if non was found
CCAssert(dict->count() != 0, "plist file empty or not existing");
CCDictionary *metadataDict = (CCDictionary *)dict->objectForKey("metadata");
int format = static_cast<CCString *>(metadataDict->objectForKey("format"))->intValue();
ptmRatio = static_cast<CCString *>(metadataDict->objectForKey("ptm_ratio"))->floatValue();
CCAssert(format == 1, "Format not supported");
CCDictionary *bodyDict = (CCDictionary *)dict->objectForKey("bodies");
b2Vec2 vertices[b2_maxPolygonVertices];
DictElement* pElement = NULL;
CCDICT_FOREACH(bodyDict, pElement)
{
BodyDef *bodyDef = new BodyDef();
CCString *bodyName = ccs(pElement->getStrKey());
CCDictionary *bodyData = (CCDictionary *)pElement->getObject();
bodyDef->anchorPoint = PointFromString(static_cast<CCString *>(bodyData->objectForKey("anchorpoint"))->getCString());
CCArray *fixtureList = (CCArray *)bodyData->objectForKey("fixtures");
FixtureDef **nextFixtureDef = &(bodyDef->fixtures);
CCObject *fixture = NULL;
CCARRAY_FOREACH(fixtureList, fixture)
{
b2FixtureDef basicData;
CCDictionary *fixtureData = (CCDictionary *)fixture;
int callbackData = 0;
basicData.filter.categoryBits = static_cast<CCString *>(fixtureData->objectForKey("filter_categoryBits"))->intValue();
basicData.filter.maskBits = static_cast<CCString *>(fixtureData->objectForKey("filter_maskBits"))->intValue();
basicData.filter.groupIndex = static_cast<CCString *>(fixtureData->objectForKey("filter_groupIndex"))->intValue();
basicData.friction = static_cast<CCString *>(fixtureData->objectForKey("friction"))->floatValue();
basicData.density = static_cast<CCString *>(fixtureData->objectForKey("density"))->floatValue();
basicData.restitution = static_cast<CCString *>(fixtureData->objectForKey("restitution"))->floatValue();
basicData.isSensor = (bool)static_cast<CCString *>(fixtureData->objectForKey("isSensor"))->intValue();
if (fixtureData->objectForKey("id")){
basicData.userData = static_cast<CCString *>(fixtureData->objectForKey("id"));
callbackData = static_cast<CCString *>(fixtureData->objectForKey("id"))->intValue();
}
std::string fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();
//CCString *fixtureType = static_cast<CCString *>(fixtureData->objectForKey("fixture_type"))->getCString();
if (fixtureType == "POLYGON") {
//CCDictionary *polygons = (CCDictionary *)fixtureData->objectForKey("polygons");
CCArray *polygons = (CCArray *)fixtureData->objectForKey("polygons");
//CCDictElement *polygon = NULL;
CCObject *polygon = NULL;
//CCDICT_FOREACH(polygons, polygon)
CCARRAY_FOREACH(polygons, polygon)
{
FixtureDef *fix = new FixtureDef();
fix->fixture = basicData; // copy basic data
fix->callbackData = callbackData;
b2PolygonShape *polyshape = new b2PolygonShape();
int vindex = 0;
//CCDictionary *polygonData = (CCDictionary *)polygon->getObject();
CCArray *polygonData = (CCArray *)polygon;
assert(polygonData->count() <= b2_maxPolygonVertices);
//CCDictElement *offset = NULL;
CCObject *offset = NULL;
//CCDICT_FOREACH(polygonData, offset)
CCARRAY_FOREACH(polygonData, offset)
{
CCString *pStr = (CCString *)offset;
CCPoint p = PointFromString(pStr->getCString());
vertices[vindex].x = (p.x / ptmRatio);
vertices[vindex].y = (p.y / ptmRatio);
vindex++;
}
polyshape->Set(vertices, vindex);
fix->fixture.shape = polyshape;
*nextFixtureDef = fix;
nextFixtureDef = &(fix->next);
}
}
else if (fixtureType == "CIRCLE") {
FixtureDef *fix = new FixtureDef();
fix->fixture = basicData; // copy basic data
fix->callbackData = callbackData;
CCDictionary *circleData = (CCDictionary *)fixtureData->objectForKey("circle");
b2CircleShape *circleShape = new b2CircleShape();
circleShape->m_radius = static_cast<CCString *>(circleData->objectForKey("radius"))->floatValue() / ptmRatio;
CCPoint p = PointFromString(static_cast<CCString *>(circleData->objectForKey("position"))->getCString());
circleShape->m_p = b2Vec2(p.x / ptmRatio, p.y / ptmRatio);
fix->fixture.shape = circleShape;
// create a list
*nextFixtureDef = fix;
nextFixtureDef = &(fix->next);
}
else {
CCAssert(0, "Unknown fixtureType");
}
// add the body element to the hash
shapeObjects[bodyName->getCString()] = bodyDef;
}
}
}
//GB2ShapeCache-x.h
#ifndef __CCSHAPECACHE_H__
#define __CCSHAPECACHE_H__
#include "cocos2d.h"
USING_NS_CC;
class BodyDef;
class b2Body;
namespace cocos2d {
class GB2ShapeCache : public CCObject{
public:
static GB2ShapeCache* sharedGB2ShapeCache(void);
public:
bool init();
void addShapesWithFile(const std::string &plist);
void addFixturesToBody(b2Body *body, const std::string &shape);
cocos2d::CCPoint anchorPointForShape(const std::string &shape);
void reset();
float getPtmRatio() { return ptmRatio; }
~GB2ShapeCache() {}
private:
std::map<std::string, BodyDef *> shapeObjects;
GB2ShapeCache(void) {}
float ptmRatio;
};
}
#endif /* defined(__CCSHAPECACHE_H__) */
cocos2dx 3.8版关于#include "GB2ShapeCache-x.h"的更多相关文章
- cocos2d-x 新建项目 Cannot open include file: ‘cocos2d.h’
新建cocos2d-x 项目分这么几步. 1. 下载最新的cocos2d-x 2. 安装 vs2010 3. 解压cocos2d-x 压缩包,并双击"install-templates-ms ...
- Cocos2d-x 3.x版2048游戏开发
Cocos2d-x 3.x版2048游戏开发 本篇博客给大家介绍怎样高速开发2048这样一款休闲游戏,理解整个2048游戏的开发流程.从本篇博客你将能够学习到下面内容: 这里注明一下,本教程来自极客学 ...
- (转)win7 64 安装mysql-python:_mysql.c(42) : fatal error C1083: Cannot open include file: 'config-win.h': No such file or directory
原文地址:http://www.cnblogs.com/fnng/p/4115607.html 作者:虫师 今天想在在win7 64位环境下使用python 操作mysql 在安装MySQL-pyth ...
- win7 64 安装mysql-python:_mysql.c(42) : fatal error C1083: Cannot open include file: 'config-win.h': No such file or directory
今天想在在win7 64位环境下使用python 操作mysql 在安装MySQL-python 时报错: _mysql.c _mysql.c(42) : fatal error C1083: Can ...
- include/asm/dma.h
/* $Id: dma.h,v 1.7 1992/12/14 00:29:34 root Exp root $ * linux/include/asm/dma.h: Defines for using ...
- Winpcap安装,Cannot open include file 'pcap.h'
VC报错 fatal error C1083: Cannot open include file: 'pcap.h': No such file or directory Winpcap是window ...
- /usr/include/sys/types.h:62: error: conflicting types for ‘dev_t’
/usr/include/sys/types.h:62: error: conflicting types for ‘dev_t’/usr/include/linux/types.h:13: erro ...
- _mysql.c(42) : fatal error C1083: Cannot open include file: 'config-win.h':问题的解决 mysql安装python
在win7下安装了Python后,想安装python-MySQL,使用pip安装出现如下问题: >pip install MySQL-python _mysql.c(42) : fatal er ...
- 用ioctl获取无线网络信息 /usr//include/linux/wireless.h
1.UNIX Network Programming环境搭建 Unix NetWork Programming――环境搭建(解决unp.h等源码编译问题) http://blog.csdn.net/a ...
随机推荐
- spring环境搭建需要的插件-------Spring Tool Suite™ Downloads
下载地址http://spring.io/tools/sts/all 上面的是集成了eclipse的,所以文件比较大,下面的是单独的插件,下载之后打开eclipse,help->installN ...
- GMF:如何在不打开Editor的情况下生成图片
问题 GMF应用中,有时我们希望在不打开*DiagramEditor的情况下,从文件就能生成它的图片 解决方案 首先,从文件中构造DiagramImpl实例: TransactionalEditi ...
- Hadoop安装指引
pre.ctl { font-family: "Liberation Mono", monospace } p { margin-bottom: 0.25cm; line-heig ...
- [问题2014A02] 复旦高等代数 I(14级)每周一题(第四教学周)
[问题2014A02] 求下列 \(n\) 阶行列式的值, 其中 \(a_i\neq 0\,(i=1,2,\cdots,n)\): \[ |A|=\begin{vmatrix} 0 & a_ ...
- [问题2014A05] 复旦高等代数 I(14级)每周一题(第七教学周)
[问题2014A05] (1) 设 \(x_1,x_2\cdots,x_n,x\) 都是未定元, \(s_k=x_1^k+x_2^k+\cdots+x_n^k\,(k\geq 1)\), \(s_0 ...
- Java动态代理的两种实现方式:
方式一:传统的代理 package cn.hc.domain; import java.lang.reflect.InvocationHandler; import java.lang.reflect ...
- 程序设计入门——C语言 第5周编程练习 1高精度小数(10分)
1 高精度小数(10分) 题目内容: 由于计算机内部表达方式的限制,浮点运算都有精度问题,为了得到高精度的计算结果,就需要自己设计实现方法. (0,1)之间的任何浮点数都可以表达为两个正整数的商,为了 ...
- android通知栏Notification点击,取消,清除响应事件
主要是检测android通知栏的三种状态的响应事件 这次在实现推送需求的时候,要用到android通知栏Notification点击后进入消息页面,因为要实现一个保存推送用户名字的功能,我在点击后处理 ...
- std::vector介绍
vector是C++标准模板库中的部分内容,它是一个多功能的,能够操作多种数据结构和算法的模板类和函数库.vector之所以被认为是一个容器,是因为它能够像容器一样存放各种类型的对象,简单地说,vec ...
- Django1.9开发博客(7)- 实现功能
到目前为止我们已经完成了一个django应用的所有基础部分. 包括url配置.视图.模型和模板.接下来开始继续完善我们的博客系统了. 首先我们需要一个显示每篇文章的详细页面,对不? 文章详情 对于首页 ...