转载请注明本文出自大苞米的博客(http://blog.csdn.net/a396901990),谢谢支持!



Material Design:

Material Design是Google推出的一个全新的设计语言,它的特点就是拟物扁平化。

我将Material Design分为例如以下四部分:

主题和布局——ANDROID
L——Material Design具体解释(主题和布局)

视图和阴影——ANDROID
L——Material Design具体解释(视图和阴影)

UI控件——ANDROID
L——Material Design具体解释(UI控件)

动画——ANDROID
L——Material Design具体解释(动画篇)

而以下这个样例就是之前上面所介所绍的一个综合应用,废话不多说直接看图:

       



Demo简单介绍:

左边的图:

1.RecyclerView,CardView

首先使用了Material Desgin新增的两个控件RecyclerView,CardView。

知识点參考:ANDROID L——RecyclerView,CardView导入和使用(Demo)

2. Floating Action Button & 视图阴影轮廓

这里和上篇文章不同的是我加了一个Floating Action Button(悬浮动作button)去控制CardView在RecyclerView中的加入和删除。

而且在蓝色的悬浮button上设置了阴影了轮廓(黑色背景不是非常清楚)

知识点參考:ANDROID
L——Material Design具体解释(视图和阴影)

3. Reveal Effect

在点击蓝色button时会有一个缩小的动画是使用了Reveal effect动画

知识点參考:ANDROID
L——Material Design具体解释(动画篇)

右面的图:



1. Activity transitions

在点击单个条目时会跳转到一个新的Acitivty,跳转时运行Activity transitions动画,大家会看到第二个Activity中的视图会有一个向中央扩展的效果(Explode)



2. Shared Elements Transition

在从第一个Activity跳转到第二个Activity时,会有一个共享元素的动画效果使图片和悬浮button在两个Activity跳转时移动(控件间距离有些近效果不是特别明显)

3. Reveal effect和动画监听

通过Reveal effect和动画监听实现类似“眨眼睛”的切换视图效果

1、2、3知识点參考:ANDROID
L——Material Design具体解释(动画篇)

代码介绍:

主Activity——MyActivity:

public class MyActivity extends Activity {

    private RecyclerView mRecyclerView;

    private MyAdapter myAdapter;

    ImageButton button;

    Context context;

    public static List<Actor> actors = new ArrayList<Actor>();

    private static String[] names = {"朱茵", "张柏芝", "张敏", "莫文蔚", "黄圣依", "赵薇", "如花"};

    private static String[] pics = {"p1", "p2", "p3", "p4", "p5", "p6", "p7"};

    private static String[] works = {"大话西游", "喜剧之王", "p3", "p4", "p5", "p6", "p7"};

    private static String[] role = {"紫霞仙子", "柳飘飘", "p3", "p4", "p5", "p6", "p7"};

    private static String[][] picGroups = {{"p1","p1_1", "p1_2", "p1_3"},{"p2","p2_1", "p2_2", "p2_3"},{"p3"},{"p4"},{"p5"},{"p6"},{"p7"}};

    @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// set Explode enter transition animation for current activity
getWindow().requestFeature(Window.FEATURE_CONTENT_TRANSITIONS);
getWindow().setEnterTransition(new Explode().setDuration(1000));
setContentView(R.layout.main_layout); // init data
this.context = this;
actors.add(new Actor(names[0], pics[0], works[0], role[0], picGroups[0]));
getActionBar().setTitle("那些年我们追的星女郎"); // init RecyclerView
mRecyclerView = (RecyclerView) findViewById(R.id.list);
mRecyclerView.setLayoutManager(new LinearLayoutManager(this));
mRecyclerView.setItemAnimator(new DefaultItemAnimator());
// set adapter
myAdapter = new MyAdapter(this, actors);
mRecyclerView.setAdapter(myAdapter); // set outline and listener for floating action button
button = (ImageButton) this.findViewById(R.id.add_button);
button.setOutlineProvider(new ViewOutlineProvider() {
@Override
public void getOutline(View view, Outline outline) {
int shapeSize = (int) getResources().getDimension(R.dimen.shape_size);
outline.setRoundRect(0, 0, shapeSize, shapeSize, shapeSize / 2);
}
});
button.setClipToOutline(true);
button.setOnClickListener(new MyOnClickListener()); } public class MyOnClickListener implements View.OnClickListener {
boolean isAdd = true; @Override
public void onClick(View v) {
// start animation
Animator animator = createAnimation(v);
animator.start(); // add item
if (myAdapter.getItemCount() != names.length && isAdd) { actors.add(new Actor(names[myAdapter.getItemCount()], pics[myAdapter.getItemCount()], works[myAdapter.getItemCount()], role[myAdapter.getItemCount()], picGroups[myAdapter.getItemCount()]));
mRecyclerView.scrollToPosition(myAdapter.getItemCount() - 1);
myAdapter.notifyDataSetChanged();
}
// delete item
else {
actors.remove(myAdapter.getItemCount() - 1);
mRecyclerView.scrollToPosition(myAdapter.getItemCount() - 1);
myAdapter.notifyDataSetChanged();
} if (myAdapter.getItemCount() == 0) {
button.setImageDrawable(getDrawable(android.R.drawable.ic_input_add));
isAdd = true;
}
if (myAdapter.getItemCount() == names.length) {
button.setImageDrawable(getDrawable(android.R.drawable.ic_delete));
isAdd = false;
}
}
} /**
* start detail activity
*/
public void startActivity(final View v, final int position) { View pic = v.findViewById(R.id.pic);
View add_btn = this.findViewById(R.id.add_button); // set share element transition animation for current activity
Transition ts = new ChangeTransform();
ts.setDuration(3000);
getWindow().setExitTransition(ts);
Bundle bundle = ActivityOptions.makeSceneTransitionAnimation((Activity) context,
Pair.create(pic, position + "pic"),
Pair.create(add_btn, "ShareBtn")).toBundle(); // start activity with share element transition
Intent intent = new Intent(context, DetailActivity.class);
intent.putExtra("pos", position);
startActivity(intent, bundle); } /**
* create CircularReveal animation
*/
public Animator createAnimation(View v) {
// create a CircularReveal animation
Animator animator = ViewAnimationUtils.createCircularReveal(
v,
v.getWidth() / 2,
v.getHeight() / 2,
0,
v.getWidth());
animator.setInterpolator(new AccelerateDecelerateInterpolator());
animator.setDuration(500);
return animator;
} }

第二个Activity——DetailActivity:

public class DetailActivity extends Activity {

    ImageView pic;

    int position;

    int picIndex = 0;

    Actor actor;

    @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// set Explode enter transition animation for current activity
getWindow().requestFeature(Window.FEATURE_CONTENT_TRANSITIONS);
getWindow().setEnterTransition(new Explode().setDuration(1000));
getWindow().setExitTransition(null); setContentView(R.layout.detail_layout); position = getIntent().getIntExtra("pos", 0);
actor = MyActivity.actors.get(position);
pic = (ImageView) findViewById(R.id.detail_pic); TextView name = (TextView) findViewById(R.id.detail_name);
TextView works = (TextView) findViewById(R.id.detail_works);
TextView role = (TextView) findViewById(R.id.detail_role);
ImageButton btn = (ImageButton) findViewById(R.id.detail_btn); // set detail info
pic.setTransitionName(position + "pic");
pic.setImageDrawable(getDrawable(actor.getImageResourceId(this)));
name.setText("姓名:" + actor.name);
works.setText("代表作:" + actor.works);
role.setText("饰演:" + actor.role);
// set action bar title
getActionBar().setTitle(MyActivity.actors.get(position).name); // floating action button
btn.setImageDrawable(getDrawable(android.R.drawable.ic_menu_gallery));
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// set first animation
Animator animator = createAnimation(pic, true);
animator.start();
animator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) { } @Override
public void onAnimationEnd(Animator animation) {
picIndex++;
if (actor.getPics() != null) {
if (picIndex >= actor.getPics().length) {
picIndex = 0;
}
// set second animation
doSecondAnim();
}
} @Override
public void onAnimationCancel(Animator animation) { } @Override
public void onAnimationRepeat(Animator animation) { }
});
}
});
} /**
* exec second animation for pic view
*/
private void doSecondAnim() {
pic.setImageDrawable(getDrawable(actor.getImageResourceId(this, actor.getPics()[picIndex])));
Animator animator = createAnimation(pic, false);
animator.start();
} /**
* create CircularReveal animation with first and second sequence
*/
public Animator createAnimation(View v, Boolean isFirst) { Animator animator; if (isFirst) {
animator = ViewAnimationUtils.createCircularReveal(
v,
v.getWidth() / 2,
v.getHeight() / 2,
v.getWidth(),
0);
} else {
animator = ViewAnimationUtils.createCircularReveal(
v,
v.getWidth() / 2,
v.getHeight() / 2,
0,
v.getWidth());
} animator.setInterpolator(new DecelerateInterpolator());
animator.setDuration(500);
return animator;
} @Override
public void onBackPressed() {
super.onBackPressed();
pic.setImageDrawable(getDrawable(actor.getImageResourceId(this, actor.picName)));
finishAfterTransition();
} }

RecyclerView的Adapter:

public class MyAdapter
extends RecyclerView.Adapter<MyAdapter.ViewHolder>
{ private List<Actor> actors; private Context mContext; public MyAdapter( Context context , List<Actor> actors)
{
this.mContext = context;
this.actors = actors;
} @Override
public ViewHolder onCreateViewHolder( ViewGroup viewGroup, int i )
{
View v = LayoutInflater.from(viewGroup.getContext()).inflate(R.layout.card_view, viewGroup, false);
return new ViewHolder(v);
} @Override
public void onBindViewHolder( ViewHolder viewHolder, int i )
{
Actor p = actors.get(i);
viewHolder.mContext = mContext;
viewHolder.mTextView.setText(p.name);
viewHolder.mImageView.setImageDrawable(mContext.getDrawable(p.getImageResourceId(mContext)));
} @Override
public int getItemCount()
{
return actors == null ? 0 : actors.size();
} public static class ViewHolder
extends RecyclerView.ViewHolder
{
public TextView mTextView; public ImageView mImageView; public Context mContext; public ViewHolder( View v )
{
super(v);
mTextView = (TextView) v.findViewById(R.id.name);
mImageView = (ImageView) v.findViewById(R.id.pic); v.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
((MyActivity)mContext).startActivity(v, getPosition());
}
});
}
}
}

剩余的Layout文件和一些烂七八糟的东西大家能够通过下方的Github连接找到。

Github下载地址:https://github.com/a396901990/AndroidDemo  (AndroidL_MaterialDesgin_Demo)

写在最后:

代码写的比較搓,仅仅为了高速完毕功能,非常多不规范的大家忽略好了。

而且代码中仅仅有一些简单的注解,并没有具体解说,由于我认为也没什么可讲的,当中内容都是我之前文章中样例的应用。

大家能够对比上面的Demo简单介绍中的知识点去对应的文章中寻找相关的具体信息。

ANDROID L——Material Design综合应用(Demo)的更多相关文章

  1. [转]ANDROID L——Material Design详解(动画篇)

    转载请注明本文出自大苞米的博客(http://blog.csdn.net/a396901990),谢谢支持! 转自:http://blog.csdn.net/a396901990/article/de ...

  2. ANDROID L——Material Design具体解释(动画篇)

    转载请注明本文出自大苞米的博客(http://blog.csdn.net/a396901990),谢谢支持! Android L: Google已经确认Android L就是Android Lolli ...

  3. ANDROID L——Material Design详解(UI控件)

    转载请注明本文出自大苞米的博客(http://blog.csdn.net/a396901990),谢谢支持! Android L: Google已经确认Android L就是Android Lolli ...

  4. ANDROID L——Material Design详细解释(UI控制)

    转载请注明本文出自大苞米的博客(http://blog.csdn.net/a396901990),谢谢支持! Android L: Google已经确认Android L就是Android Lolli ...

  5. ANDROID L——Material Design具体解释(主题和布局)

    转载请注明本文出自大苞米的博客(http://blog.csdn.net/a396901990).谢谢支持! Android L: Google已经确认Android L就是Android Lolli ...

  6. Android实现Material Design风格的设置页面(滑动开关控件)

    前言 本文链接 http://blog.csdn.net/never_cxb/article/details/50763271 转载请注明出处 參考了这篇文章 Material Design 风格的设 ...

  7. Android UI Material Design

    Material Design 中文版: http://wiki.jikexueyuan.com/project/material-design/ Material Design开发文章系列1:App ...

  8. Material Design综合实例

    背景知识 drawlayout的使用 recycleView的使用 CardView的使用 一些开源动画库的使用 ImageView的scaleType属性与adjustViewBounds属性 ,参 ...

  9. ANDROID L——RecyclerView,CardView进口和使用(Demo)

    转载请注明本文出自大苞米的博客(http://blog.csdn.net/a396901990),谢谢支持! 简单介绍: 这篇文章是ANDROID L--Material Design具体解释(UI控 ...

随机推荐

  1. Quartz中文文档使用

    Quartz中文使用说明文档,内容相当详细,有需要的码友们可以看看!! 好东西要分享!! 下面是文档的内容目录,附上下载的地址:点击打开链接,下载文档 中文版目录总汇及内容提要 第一章. 企业应用中的 ...

  2. cocos2d-x游戏开发系列教程-坦克大战游戏之坦克和地图碰撞的检测下

    上篇我们完成了地图的信息获取和碰撞检测,这篇我们整合到程序中. 在这之前我们改造一下Tank类,使它更加模块化,共容易理解: 1.改造后的Tank类声明如下: class Tank : public ...

  3. linux下shutdown无法关闭tomcat进程的解决方式

    1.问题 笔者在linux下发现使用tomcat6.0.41自带的./shutdown.sh常常无法停止进程,导致各种问题的发生,令笔者相当反感! 2.解决方式一: 查找到全部的tomcat进程 $ ...

  4. Pip 安装 出现UnicodeEncodeError: 'ascii' codec can't encode characters in position 1-5: ordinal not in

    在Python 环境下,使用PiP 命令安装时,报错提示: UnicodeEncodeError: 'ascii' codec can't encode characters in position ...

  5. 基于visual Studio2013解决面试题之1309求子集

     题目

  6. 黑马程序猿_Objective C 类与协议

    <a href="http://www.itheima.com"target="blank">ASP.Net+Unity开发</a>.& ...

  7. QSplashScreen无法背景透明的解决办法

    setWindowFlags(Qt::WindowStaysOnTopHint | Qt::SplashScreen | Qt::FramelessWindowHint); setAttribute( ...

  8. paip.php 配置ZEND DEBUGGER 断点调试for cli..

    paip.php  配置ZENDDEBUGGER 断点调试for cli.. 作者Attilax ,  EMAIL:1466519819@qq.com  来源:attilax的专栏 地址:http:/ ...

  9. Maven 实现Struts2注解配置步骤详解

    1,pom.xml <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www ...

  10. android布局margin和padding差异!

    事实上从使用的时候就能够差别开来. android:padding android:layout_margin padding是在本控件级别的,而margin是在layout级别的. 最好拿有背景的控 ...