I - I(Highways)
Flatopian towns are numbered from 1 to N and town i has a position given by the Cartesian coordinates (xi, yi). Each highway connects exaclty two towns. All highways (both the original ones and the ones that are to be built) follow straight lines, and thus their length is equal to Cartesian distance between towns. All highways can be used in both directions. Highways can freely cross each other, but a driver can only switch between highways at a town that is located at the end of both highways.
The Flatopian government wants to minimize the cost of building new highways. However, they want to guarantee that every town is highway-reachable from every other town. Since Flatopia is so flat, the cost of a highway is always proportional to its length. Thus, the least expensive highway system will be the one that minimizes the total highways length.
Input
The first line of the input file contains a single integer N (1 <= N <= 750), representing the number of towns. The next N lines each contain two integers, xi and yi separated by a space. These values give the coordinates of ith town (for i from 1 to N). Coordinates will have an absolute value no greater than 10000. Every town has a unique location.
The next line contains a single integer M (0 <= M <= 1000), representing the number of existing highways. The next M lines each contain a pair of integers separated by a space. These two integers give a pair of town numbers which are already connected by a highway. Each pair of towns is connected by at most one highway.
Output
If no new highways need to be built (all towns are already connected), then the output file should be created but it should be empty.
Flatopian城镇的编号从1到N,城镇i的位置由笛卡尔坐标(xi,yi)给出。每条高速公路连接两个城镇。所有高速公路(原始高速公路和要建造的高速公路)都遵循直线,因此它们的长度等于城镇之间的笛卡尔距离。所有高速公路都可以在两个方向上使用。高速公路可以自由地相互交叉,但司机只能在位于两条高速公路尽头的小镇的高速公路之间切换。
Flatopian政府希望最大限度地降低建设新高速公路的成本。但是,他们希望保证每个城镇都可以从其他城镇到达公路。由于Flatopia是如此平坦,高速公路的成本总是与其长度成正比。因此,最便宜的高速公路系统将是最小化总公路长度的系统。
Sample Input
9
1 5
0 0
3 2
4 5
5 1
0 4
5 2
1 2
5 3
3
1 3
9 7
1 2
Sample Output
1 6
3 7
4 9
5 7
8 3
#include <stdio.h>
#include <string.h>
#include <algorithm>
using namespace std;
#define inf 0x7fffffff
int dp[1010][1010],vis[1010],dis[1010],f[1010];
int x[1010],y[1010],m,n;
void djk()
{
int i,j;
memset(vis,0,sizeof(vis));
for(int i=1;i<=n;i++)
{
dis[i]=dp[1][i];//假设所有城镇都是与1号城镇连接最优;其实和dis数组一个意思,后面也一样更新
f[i]=1;
}
dis[1]=0;
vis[1]=1;
for(int i=1;i<=n;i++)
{
int k=0,minn=inf;
for(int j=1;j<=n;j++)
{
if(!vis[j]&&minn>dis[j])
{
minn=dis[j];
k=j;
}
}
vis[k]=1;
if(dp[f[k]][k]!=0) //输出所有距离不为0相连的城镇即为需要建设的道路
printf("%d %d\n",k,f[k]);//不是已经建好的路就输出当前建立的边
for(int j=1;j<=n;j++)
{
if(!vis[j]&&dis[j]>dp[k][j])
{
dis[j]=dp[k][j];//当有更优的路线到v城镇更新距离,更新与v城镇相连的城镇号
f[j]=k;
}
}
}
}
int main()
{
while(~scanf("%d",&n))
{
int i,j,a,b;
for(int i=1;i<=n;i++)
{
scanf("%d%d",&x[i],&y[i]);
for(int j=1;j<=i;j++)
dp[i][j]=dp[j][i]=(x[i]-x[j])*(x[i]-x[j])+(y[i]-y[j])*(y[i]-y[j]);
}
scanf("%d",&m);
for(int i=1;i<=m;i++)
{
scanf("%d%d",&a,&b);
dp[a][b]=dp[b][a]=0;//城镇间已有公路距离为0
}
djk();
}
}
方法2:
#include<stdio.h>
#include<string.h>
#include<math.h>
#include<algorithm>
using namespace std;
struct A
{
int a;
int b;
double c;
}q[1000010];
double cmp(struct A x,struct A y)
{
return x.c<y.c;
}
int f[10010],a[10010],b[10010];
int getf(int i)
{
if(f[i]==i)
return i;
else
{
f[i]=getf(f[i]);
return f[i];
}
}
int merge(int v,int u)
{
int t1,t2;
t1=getf(u);
t2=getf(v);
if(t1!=t2)
{
f[t1]=t2;
return 1;
}
return 0;
} int main()
{
int n,m,x,y,i,j,v,t,cut;
scanf("%d",&n);
for(i=1;i<=n;i++)
scanf("%d%d",&a[i],&b[i]);
v=1;
for(i=1;i<n;i++)//存储路径
for(j=i+1;j<=n;j++)
{
q[v].a=i;
q[v].b=j;
q[v].c=(double)sqrt((a[i]-a[j])*(a[i]-a[j])+(b[i]-b[j])*(b[i]-b[j]));
v++;
}
v=v-1;
sort(q+1,q+v+1,cmp);
for(i=1;i<=n;i++)
f[i]=i;
scanf("%d",&m);
for(i=1;i<=m;i++)
{
scanf("%d%d",&x,&y);
merge(x,y);//查找是否为共同祖先,赋给共同祖先
}
cut=0;
for(i=1;i<=v;i++)
{
if(merge(q[i].a,q[i].b))//若不是一个共同祖先说明两城镇间未连接为需要建设的城镇
{ //存储两城镇
a[cut]=q[i].a;
b[cut]=q[i].b;
cut++;
}
if(cut==n-1)//这个判断只是为了提前结束循环,不加也能AC
break;
}
for(i=0;i<cut;i++)
printf("%d %d\n",a[i],b[i]);
return 0;
}
I - I(Highways)的更多相关文章
- H:Highways
总时间限制: 1000ms 内存限制: 65536kB描述The island nation of Flatopia is perfectly flat. Unfortunately, Flatopi ...
- Highways(prim & MST)
Highways Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 23421 Accepted: 10826 Descri ...
- poj2485 Highways
Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has no public h ...
- poj 2485 Highways 最小生成树
点击打开链接 Highways Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 19004 Accepted: 8815 ...
- poj 2485 Highways
题目连接 http://poj.org/problem?id=2485 Highways Description The island nation of Flatopia is perfectly ...
- POJ 1751 Highways (最小生成树)
Highways Time Limit:1000MS Memory Limit:10000KB 64bit IO Format:%I64d & %I64u Submit Sta ...
- POJ 1751 Highways (最小生成树)
Highways 题目链接: http://acm.hust.edu.cn/vjudge/contest/124434#problem/G Description The island nation ...
- UVa 1393 (容斥原理、GCD) Highways
题意: 给出一个n行m列的点阵,求共有多少条非水平非竖直线至少经过其中两点. 分析: 首先说紫书上的思路,编程较简单且容易理解.由于对称性,所以只统计“\”这种线型的,最后乘2即是答案. 枚举斜线包围 ...
- (poj) 1751 Highways
Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has a very poor ...
- Highways poj 2485
Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has no public h ...
随机推荐
- CS系统中分页控件的制作
需求:在一个已有的CS项目(ERP中),给所有的列表加上分页功能. 分页的几个概念: 总记录数 totalCount (只有知道了总记录数,才知道有多少页) 每页记录数 pageSize (根据总 ...
- 为什么 TCP 连接的建立需要三次握手
TCP 的通讯双方需要发送 3 个包(即:三次握手)才能建立连接,本文将通过 3 副图来解释为什么需要 3 次握手才能建立连接. TCP 连接的建立过程本质是通信双方确认自己和对方都具有通信能力的过程 ...
- 如何用Github上传项目中的代码
第一步: 在Github上创建自己的仓库 第二步:克隆GitHub文件 1:$ git clone Github文件地址 如:$ git clone https://github.com/wwwxx ...
- 【C++】《C++ Primer 》第八章
第八章 IO库 一.IO类 1. 标准库定义的IO类型 头文件 作用 类型 iostream 从标准流中读写数据 istream, wistream 从流读取数据 ostream, wostream ...
- SAP密码策略挺有意思
很多系统管理员可能都知道通过RZ10可以配置SAP的密码策略.例如:密码里包含的大小写字符.数字.特殊字符.密码长度.密码不能和前多少次的密码相同.不能和之前的密码有多少位相似等但是你知道吗?其实还有 ...
- 用SAP浏览网页
在SAP里,通过两个类就可以做一个简单的,嵌入sap里的网页.这两个类就是 1. cl_gui_custom_container 这个类是自定义屏幕里用得,也就是画一个container,在这个容器中 ...
- 1.2V升3.3V芯片,大电流,应用MCU供电,3.3V稳压源
MCU供电一般是2.5V-5V之间等等都有,1.2V需要升到3.3V的升压芯片来稳压输出3.3V给MCU供电. 同时1.2V的输入电压低,说明供电端的能量也是属于低能量的,对于芯片自身供货是也要求高. ...
- JS实现鼠标移入DIV随机变换颜色
今天分享一个在 JavaScript中,实现一个鼠标移入可以随机变换颜色,本质就是js的随机数运用. 代码如下: <!DOCTYPE html> <html> <head ...
- (05)-Python3之--运算符操作
1.算数运算 num_a = 100 num_b = 5000 # 加法 + print(num_a + num_b) # 减法 - print(num_a - num_b) # 乘法 * print ...
- top命令详解-性能分析
top命令是Linux下常用的性能分析工具,能够实时显示系统中各个进程的资源占用状况,常用于服务端性能分析. top命令说明 [www.linuxidc.com@linuxidc-t-tomcat-1 ...