效果

代码

//食物对象
;(function () {
function Food(element) {
this.width = 20
this.height = 20
this.backgroundColor = '#ff8500'
this.x = 0
this.y = 0
this.elemen = element
this.arr = []
}
Food.prototype.remove=function() {
for (let i = 0; i < this.arr.length; i++) {
this.arr[i].parentNode.removeChild(this.arr[i]) }
this.arr=[]
} Food.prototype.show = function () {
this.remove()
this.x = randomNum(0, (this.elemen.offsetWidth - this.width) / this.width) * this.width
this.y = randomNum(0, (this.elemen.offsetHeight - this.height) / this.height) * this.height
let div = document.createElement('div')
this.elemen.appendChild(div)
div.style.width = this.width + 'px';
div.style.height = this.height + 'px'
div.style.backgroundColor = this.backgroundColor
div.style.position = 'absolute'
div.style.left = this.x + 'px'
div.style.top = this.y + 'px'
this.arr.push(div)
}
//外部访问
window.Food = Food })()
//蛇对象
;(function() {
function Snake(element) {
this.width = 20
this.height = 20
this.gameif=false
//蛇身 位置 颜色
this.body = [
{x: 6, y: 4, bc: 'red'},
{x: 5, y: 4, bc: 'blue'},
{x: 4, y: 4, bc: 'blue'},
]
this.direction = 'right'
this.elemen = element
//保存当前蛇
this.arr = []
}
//吃食物
Snake.prototype.feed = function (food) { // 遇到食物 复制最后一个蛇身
if (this.body[0].x * this.width === food.x && this.body[0].y * this.height === food.y) {
let o = this.body[this.body.length - 1]
let pro = {x: o.x, y: o.y, bc: o.bc}
this.body.push(pro)
food.show()
}
}
Snake.prototype.remove = function () {
for (let i = 0; i < this.arr.length; i++) {
this.arr[i].parentNode.removeChild(this.arr[i])
}
this.arr = []
}
//蛇出现
Snake.prototype.show = function () {
this.remove()
//console.log(this.arr)
for (let i = 0; i < this.body.length; i++) {
let div = document.createElement('div')
this.elemen.appendChild(div)
div.style.width = this.width + 'px';
div.style.height = this.height + 'px'
div.style.position = 'absolute'
div.style.backgroundColor = this.body[i].bc
div.style.left = this.body[i].x * this.width + 'px'
div.style.top = this.body[i].y * this.height + 'px'
this.arr.push(div)
} }
//移动方法
Snake.prototype.udlr = function () {
//蛇身移动 根据最后一个的位置等于上一个的位置
for (let i = this.body.length - 1; i > 0; i--) {
this.body[i].x = this.body[i - 1].x
this.body[i].y = this.body[i - 1].y
}
// 边界
let herfX = this.body[0].x * this.width >= this.elemen.offsetWidth - this.width || this.body[0].x * this.width <= 0
let herfY = this.body[0].y * this.height >= this.elemen.offsetHeight - this.height || this.body[0].y * this.height <= 0
console.log(herfX,herfY)
if (herfX || herfY) {
this.gameif=true
alert('游戏结束')
return
}
switch (this.direction) {
case "right": {
this.body[0].x += 1
break;
}
case "left": {
this.body[0].x -= 1
break;
}
case "up": {
this.body[0].y -= 1
break;
}
case "down": {
this.body[0].y += 1
break;
}
}
}
window.Snake=Snake;
})()
//游戏对象
;(function() {
function Game(map) {
this.map = map;
this.food = new Food(this.map)
this.snake = new Snake(this.map)
}
Game.prototype.go = function () {
let food=this.food
let snake=this.snake;
food.show()
snake.show()
let go_time = setInterval(function () {
console.log(snake,food) if (snake.gameif){
clearInterval(go_time)
}
document.addEventListener('keydown', function (e) {
//结束游戏。game over
// up:38 down:40 left:37 reight:39
switch (e.keyCode) {
case 37: {
//禁止反方向
if (snake.direction=='right'){
break;
}
snake.direction='left'
break;
}
case 38: {
if (snake.direction=='down'){
break;
}
snake.direction='up'
break;
}
case 39: {
if (snake.direction=='left'){
break;
}
snake.direction='right'
break;
}
case 40: {
if (snake.direction=='up'){
break;
}
snake.direction='down'
break;
}
}
}, false)
snake.udlr()
snake.show()
snake.feed(food)
}, 50)
}
window.Game=Game;
})() let map = document.getElementById('map')
let game = new Game(map)
game.go() function randomNum(minNum, maxNum) {
return parseInt(Math.random() * (maxNum - minNum + 1) + minNum) }

总结

  效果图 速度太快。。。。。。。。

总得来说 并不是毫无头绪。抽象对象 一个个去写 。

    收获挺大

JavaScript—面向对象 贪吃蛇最终的更多相关文章

  1. JavaScript—面向对象贪吃蛇_1

    前面说了.面向对象的思考方式和面向过程的思考方式有着本质的区别. 贪吃蛇.作为各大培训机构.面向对象的练手项目,的确好.我昨天看完视频,有一种领悟面向对象的感觉,当然可能只针对贪吃蛇..要想在实际开发 ...

  2. JavaScript—面向对象 贪吃蛇_3 蛇对象

    蛇对象 function Snake(element) { this.width = 20 this.height = 20 //蛇身 位置 颜色 this.body = [ {x: 6, y: 4, ...

  3. JavaScript—面向对象 贪吃蛇_2 游戏对象

    游戏对象 function Game(map) { this.map = map; this.food = new Food(this.map) this.snake = new Snake(this ...

  4. JavaScript—面向对象 贪吃蛇_2 食物对象

    食物对象 //自调用 (function (){ function Food(element) { this.width = 20 this.height = 20 this.backgroundCo ...

  5. javascript实现贪吃蛇

    <html> <head> <style> body { background:#444; } .rect { border:1px solid #94F; wid ...

  6. JavaScript版—贪吃蛇小组件

    最近在学习JavaScript,利用2周的时间看完了<JavaScript高级编程>,了解了Js是一门面向原型编程的语言,没有像C#语言中的class,也没有私有.公有.保护等访问限制的级 ...

  7. 使用javascript实现贪吃蛇游戏

    <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <m ...

  8. javascript写贪吃蛇游戏(20行代码!)

    <!doctype html> <html> <body> <canvas id="can" width="400" ...

  9. Javascript仿贪吃蛇出现Bug的反思

    bug现象:    图一

随机推荐

  1. 【转帖】影响超 10 亿设备,博通和 Cypress 芯片曝惊天漏洞,苹果、华为、三星等中招

    影响超 10 亿设备,博通和 Cypress 芯片曝惊天漏洞,苹果.华为.三星等中招   https://www.infoq.cn/article/lpNEQGrxZL22gHDPBE2z   26 ...

  2. Golang的类型转换实战案例

    Golang的类型转换实战案例 作者:尹正杰 版权声明:原创作品,谢绝转载!否则将追究法律责任. 一.数据类型概述 基础数据类型概述,博主推荐阅读: 布尔型: https://www.cnblogs. ...

  3. P1084 外观数列

    转跳点:

  4. asp.net mvc邮箱激活

    1.发送邮件 public ActionResult SendEmail() { var member = dbSession.MemberRepository.LoadEntities(p => ...

  5. Windows和Ubuntu双系统时钟同步的方法。

    参考文章 https://blog.csdn.net/zyqblog/article/details/79318955 电脑安装Ubuntu和Windows双系统以后,每次Ubuntu时间和时区设了以 ...

  6. 19 03 13 关于 scrapy 框架的 对环球网的整体爬取(存储于 mongodb 数据库里)

    关于  spinder  在这个框架里面   和不用数据库  相同 # -*- coding: utf-8 -*- import scrapy from yang_guan.items import ...

  7. 读取docx表格中的信息

    参考了 http://blog.csdn.net/qq_34475777/article/details/62055523 http://www.cnblogs.com/deepwaterplan/a ...

  8. python 鞍点

    # 鞍点: 所在行的最大值,所在列的最小值 import random A = [[random.randint(1,100) for j in range(5)]for i in range(5)] ...

  9. 刷题49. Group Anagrams

    一.题目说明 题目是49. Group Anagrams,给定一列字符串,求同源词(包含相同字母的此)的集合.题目难度是Medium. 二.我的做法 题目简单,就不多说,直接上代码: class So ...

  10. 09.swoole学习笔记--创建进程

    <?php //进程数组 $workers=[]; //创建进程的数据量 $worker_num=; //创建启动进程 ;$i<$worker_num;$i++){ //创建单独新进程 $ ...