Jack Straws
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 2911   Accepted: 1322

Description

In the game of Jack Straws, a number of plastic or wooden "straws" are dumped on the table and players try to remove them one-by-one without disturbing the other straws. Here, we are only concerned with if various pairs of straws are connected by a path of touching straws. You will be given a list of the endpoints for some straws (as if they were dumped on a large piece of graph paper) and then will be asked if various pairs of straws are connected. Note that touching is connecting, but also two straws can be connected indirectly via other connected straws.

Input

Input consist multiple case,each case consists of multiple lines. The first line will be an integer n (1 < n < 13) giving the number of straws on the table. Each of the next n lines contain 4 positive integers,x1,y1,x2 and y2, giving the coordinates, (x1,y1),(x2,y2) of the endpoints of a single straw. All coordinates will be less than 100. (Note that the straws will be of varying lengths.) The first straw entered will be known as straw #1, the second as straw #2, and so on. The remaining lines of the current case(except for the final line) will each contain two positive integers, a and b, both between 1 and n, inclusive. You are to determine if straw a can be connected to straw b. When a = 0 = b, the current case is terminated.

When n=0,the input is terminated.

There will be no illegal input and there are no zero-length straws.

Output

You should generate a line of output for each line containing a pair a and b, except the final line where a = 0 = b. The line should say simply "CONNECTED", if straw a is connected to straw b, or "NOT CONNECTED", if straw a is not connected to straw b. For our purposes, a straw is considered connected to itself.

Sample Input

7
1 6 3 3
4 6 4 9
4 5 6 7
1 4 3 5
3 5 5 5
5 2 6 3
5 4 7 2
1 4
1 6
3 3
6 7
2 3
1 3
0 0 2
0 2 0 0
0 0 0 1
1 1
2 2
1 2
0 0 0

Sample Output

CONNECTED
NOT CONNECTED
CONNECTED
CONNECTED
NOT CONNECTED
CONNECTED
CONNECTED
CONNECTED
CONNECTED

Source


 
  判断两线段相交 + 并查集
  一开始以为是简单的判断两线段相交问题,提交WA,后来发现还要用到并查集,因为这道题允许2条线段通过其他线段间接的相交,这就要求通过亲戚关系查找2条线段是否在同一集合。我一看正好是下学期数据结构的知识,就趁机熟悉了一遍。自己敲上了并查集的模板,判断两线段相交直接套用了模板,提交AC。
 
  并查集模板
 int UFS_NUM;    //并查集中元素总数
typedef struct node{
int data; //节点对应的编号
int rank; //节点对应秩
int parent; //节点对应的双亲下标
}UFSTree; //并查集树的节点类型
void MAKE_SET(UFSTree t[]) //初始化并查集树
{
int i;
for(i=;i<=UFS_NUM;i++){
t[i].data = i; //数据为该点编号
t[i].rank = ; //秩初始化为0
t[i].parent = i; //双亲初始化为指向自己
}
}
int FIND_SET(UFSTree t[],int x) //在x所在的子树中查找集合编号
{
if(t[x].parent == x) //双亲是自己
return x; //双亲是自己,返回 x
else //双亲不是自己
return FIND_SET(t,t[x].parent); //递归在双亲中查找x
}
void UNION(UFSTree t[],int x,int y) //将x和y所在的子树合并
{
x = FIND_SET(t,x); //查找 x 所在分离集合树的编号
y = FIND_SET(t,y); //查找 y 所在分离集合树的编号
if(t[x].rank > t[y].rank) //y 节点的秩小于 x节点的秩
t[y].parent = x; //将 y 连接到 x 节点上,x 作为 y 的双亲节点
else{ //y 节点的秩大于等于 x 节点的秩
t[x].parent = y; //将 x 连接到 y 节点上,y 作为 x 的双亲节点
if(t[x].rank==t[y].rank) //x 和 y的双亲节点秩相同
t[y].rank++; //y 节点的秩增 1
}
}
 
  题目代码:
 #include <iostream>
using namespace std;
/*--------- 并查集 模板 ------------*/
int UFS_NUM; //并查集中元素总数
typedef struct node{
int data; //节点对应的编号
int rank; //节点对应秩
int parent; //节点对应的双亲下标
}UFSTree; //并查集树的节点类型
void MAKE_SET(UFSTree t[]) //初始化并查集树
{
int i;
for(i=;i<=UFS_NUM;i++){
t[i].data = i;
t[i].rank = ;
t[i].parent = i;
}
}
int FIND_SET(UFSTree t[],int x) //在x所在的子树中查找集合编号
{
if(t[x].parent == x)
return x;
else
return FIND_SET(t,t[x].parent);
}
void UNION(UFSTree t[],int x,int y) //将x和y所在的子树合并
{
x = FIND_SET(t,x);
y = FIND_SET(t,y);
if(t[x].rank > t[y].rank)
t[y].parent = x;
else{
t[x].parent = y;
if(t[x].rank==t[y].rank)
t[y].rank++;
}
} /*--------- 判断两线段相交 模板 ------------*/
const double eps=1e-;
struct point { double x, y; };
double min(double a, double b) { return a < b ? a : b; }
double max(double a, double b) { return a > b ? a : b; }
bool inter(point a, point b, point c, point d){
if ( min(a.x, b.x) > max(c.x, d.x) ||
min(a.y, b.y) > max(c.y, d.y) ||
min(c.x, d.x) > max(a.x, b.x) ||
min(c.y, d.y) > max(a.y, b.y) ) return ;
double h, i, j, k;
h = (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);
i = (b.x - a.x) * (d.y - a.y) - (b.y - a.y) * (d.x - a.x);
j = (d.x - c.x) * (a.y - c.y) - (d.y - c.y) * (a.x - c.x);
k = (d.x - c.x) * (b.y - c.y) - (d.y - c.y) * (b.x - c.x);
return h * i <= eps && j * k <= eps;
} /*---------- 代码实现 -----------*/
struct line
{
point p1;
point p2;
};
int main()
{
int n;
UFSTree t[];
while(cin>>n){
if(n==) break;
UFS_NUM = n;//确定并查集树中元素总数
MAKE_SET(t); //初始化并查集
line l[];
for(int i=;i<=n;i++)
cin>>l[i].p1.x>>l[i].p1.y>>l[i].p2.x>>l[i].p2.y;
for(int i=;i<=n;i++) //根据关系生成关系树
for(int j=;j<=n;j++){
if(i==j) continue;
if(inter(l[i].p1,l[i].p2,l[j].p1,l[j].p2)){ //如果相交,有亲戚关系
UNION(t,i,j); //合并相关集合
}
}
int l1,l2;
while(cin>>l1>>l2){
if(l1== && l2==)
break;
l1 = FIND_SET(t,l1);
l2 = FIND_SET(t,l2);
if(l1 == l2)
cout<<"CONNECTED"<<endl;
else
cout<<"NOT CONNECTED"<<endl;
}
}
return ;
}

poj 1127:Jack Straws(判断两线段相交 + 并查集)的更多相关文章

  1. TOJ1840: Jack Straws 判断两线段相交+并查集

    1840: Jack Straws  Time Limit(Common/Java):1000MS/10000MS     Memory Limit:65536KByteTotal Submit: 1 ...

  2. poj 1127 -- Jack Straws(计算几何判断两线段相交 + 并查集)

    Jack Straws In the game of Jack Straws, a number of plastic or wooden "straws" are dumped ...

  3. hdu 1147:Pick-up sticks(基本题,判断两线段相交)

    Pick-up sticks Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)To ...

  4. POJ 1127 Jack Straws(计算几何)

    题目链接 抄的模版,居然1Y了.就是简单的线段相交+并查集. #include <iostream> #include <cstring> #include <cstdi ...

  5. You can Solve a Geometry Problem too (hdu1086)几何,判断两线段相交

    You can Solve a Geometry Problem too Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/3276 ...

  6. hdu 1086:You can Solve a Geometry Problem too(计算几何,判断两线段相交,水题)

    You can Solve a Geometry Problem too Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/3 ...

  7. hdu 1558 线段相交+并查集

    题意:要求相交的线段都要塞进同一个集合里 sol:并查集+判断线段相交即可.n很小所以n^2就可以水过 #include <iostream> #include <cmath> ...

  8. [poj 1127]Jack Straws[线段相交][并查集]

    题意: 给出一系列线段,判断某两个线段是否连通. 思路: 根据线段相交情况建立并查集, 在同一并查集中则连通. (第一反应是强连通分量...实际上只要判断共存即可, 具体的方向啊是没有关系的..) 并 ...

  9. TTTTTTTTTTTTTT poj 1127 Jack Straws 线段相交+并查集

    题意: 有n个木棍,给出木棍的两个端点的x,y坐标,判断其中某两个线段是否连通(可通过其他线段连通) #include <iostream> #include <cstdio> ...

随机推荐

  1. SQL server 2008里面通过sys.dm_exec_procedure_stats得到存储过程的执行信息--转

    --转自:http://blogs.msdn.com/b/apgcdsd/archive/2011/05/13/sql-server-2008-sys-dm-exec-procedure-stats. ...

  2. bootstrap model弹出框的使用

    之前,我们讲解了bootstrap tab的使用,今天我们来了解下bootstrap 中model弹出窗的使用. 效果: 代码:<input id="btntext" typ ...

  3. pdf+iphone+wechat

    可能很多人要问,为啥标题取这个名字. 因为今天在这个上面踩了太多坑.. 我们的需求其实很简单.做一个页面,把pdf文档嵌进去,在线显示. 如此需求,放在PC上chrome浏览器,一个embed标签就搞 ...

  4. putty(winscp)无法连接到linux(ubuntu)

    为了能在自己笔记本电脑上兼容公司的用64位系统编译出来的MapReduce程序,我把自己原来32位的ubuntu虚拟机删除后,安装了目前最新的ubuntu-14.04.2-desktop-amd64. ...

  5. 不经意的小错误——onclick和click的区别

    可能注意不到的错误,编写jquery时发现没有自己想要的效果,结果通过代码比对软件才发现原来将click写成了onclick,虽然看着差不多,但意义却不相同,简单区别如下: $().click() 是 ...

  6. 调用Android自带日历功能

    Android手机配备有一个内置的日历应用程序.第三方应用程序可以利用日历内容提供商接口读取用户的日历信息和安排在日历新的事件.这个日历可以直接同步用户的谷歌日历. 不幸的是,没有文档和Android ...

  7. Android软件开发之EditText 详解

    EditText在API中的结构 java.lang.Objectandroid.view.Viewandroid.widget.TextView        android.widget.Edit ...

  8. Win32 SDK - 打开文件对话框

    OPENFILENAME ofn; // common dialog box structure TCHAR szFile[MAX_PATH]; // buffer for file name // ...

  9. Maven的个性化定制

    用Maven的小伙伴都知道,Maven的宗旨是约定优于配置(Convention Over Configuration). 在宗旨的前提下Maven也提供了个性化定制的Profile,让我们看看使用方 ...

  10. hdu 4217Data Structure?

    树状数组+二分 就是找第几小的数,,找几次,再求和. . #include<cstdio> #include<cstring> #include<iostream> ...