游戏开发过程中事件是非常多的,可以通过 Messenger 事件系统来解藕,用法如下:

 使用方法

 例子:在按下拍照按钮后通知刷新好友面板
步骤1、添加事件字段,该字段具有唯一性
在MessangerEventDef脚本(可以每个功能都有一个事件字段脚本,类似于消息)中添加字段"Demo_EventType". 步骤2、广播事件:在按下拍照按钮方法中调用
Messenger.Broadcast(MessangerEventDef.Demo_EventType); 步骤3、在OnEnable()方法中注册事件:在FriendUI_Ctrl中的OnEnable方法中添加
Messenger.AddListener(MessangerEventDef.Demo_EventType, OnCall); 步骤4、在OnDisable()方法中移除事件:在FriendUI_Ctrl中的OnDisable方法中添加
Messenger.RemoveListener(MessangerEventDef.Demo_EventType, OnCall); void OnCall()
{
Debug.LogError("===OnCall==");
//TODO 刷新好友相关代码
} 注意事项
、AddListener和RemoveListener必须成对出现。

代码如下:

 // Messenger.cs v1.0 by Magnus Wolffelt, magnus.wolffelt@gmail.com
//
// Inspired by and based on Rod Hyde's Messenger:
// http://www.unifycommunity.com/wiki/index.php?title=CSharpMessenger
//
// This is a C# messenger (notification center). It uses delegates
// and generics to provide type-checked messaging between event producers and
// event consumers, without the need for producers or consumers to be aware of
// each other. The major improvement from Hyde's implementation is that
// there is more extensive error detection, preventing silent bugs.
//
// Usage example:
// Messenger<float>.AddListener("myEvent", MyEventHandler);
// ...
// Messenger<float>.Broadcast("myEvent", 1.0f); using System;
using System.Collections.Generic; namespace Common.Messenger
{
public enum MessengerMode : byte
{
DONT_REQUIRE_LISTENER,
REQUIRE_LISTENER,
} static internal class MessengerInternal
{
static public Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>();
static public readonly MessengerMode DEFAULT_MODE = MessengerMode.DONT_REQUIRE_LISTENER; static public void OnListenerAdding(string eventType, Delegate listenerBeingAdded)
{
if (!eventTable.ContainsKey(eventType))
{
eventTable.Add(eventType, null);
} Delegate d = eventTable[eventType];
if (d != null && d.GetType() != listenerBeingAdded.GetType())
{
throw new ListenerException(string.Format("Attempting to add listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being added has type {2}", eventType, d.GetType().Name, listenerBeingAdded.GetType().Name));
}
} static public void OnListenerRemoving(string eventType, Delegate listenerBeingRemoved)
{
if (eventTable.ContainsKey(eventType))
{
Delegate d = eventTable[eventType]; if (d == null)
{
throw new ListenerException(string.Format("Attempting to remove listener with for event type {0} but current listener is null.", eventType));
}
else if (d.GetType() != listenerBeingRemoved.GetType())
{
throw new ListenerException(string.Format("Attempting to remove listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being removed has type {2}", eventType, d.GetType().Name, listenerBeingRemoved.GetType().Name));
}
}
else
{
throw new ListenerException(string.Format("Attempting to remove listener for type {0} but Messenger doesn't know about this event type.", eventType));
}
} static public void OnListenerRemoved(string eventType)
{
if (eventTable[eventType] == null)
{
eventTable.Remove(eventType);
}
} static public void OnBroadcasting(string eventType, MessengerMode mode)
{
if (mode == MessengerMode.REQUIRE_LISTENER && !eventTable.ContainsKey(eventType))
{
throw new MessengerInternal.BroadcastException(string.Format("Broadcasting message {0} but no listener found.", eventType));
}
} static public BroadcastException CreateBroadcastSignatureException(string eventType)
{
return new BroadcastException(string.Format("Broadcasting message {0} but listeners have a different signature than the broadcaster.", eventType));
} public class BroadcastException : Exception
{
public BroadcastException(string msg)
: base(msg)
{
}
} public class ListenerException : Exception
{
public ListenerException(string msg)
: base(msg)
{
}
}
} // No parameters
static public class Messenger
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable; static public void AddListener(string eventType, Callback handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback)eventTable[eventType] + handler;
} static public void RemoveListener(string eventType, Callback handler)
{
MessengerInternal.OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
} static public void Broadcast(string eventType)
{
Broadcast(eventType, MessengerInternal.DEFAULT_MODE);
} static public void Broadcast(string eventType, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback callback = d as Callback;
if (callback != null)
{
callback();
}
else
{
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
} // One parameter
static public class Messenger<T>
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable; static public void AddListener(string eventType, Callback<T> handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T>)eventTable[eventType] + handler;
} static public void RemoveListener(string eventType, Callback<T> handler)
{
MessengerInternal.OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T>)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
} static public void Broadcast(string eventType, T arg1)
{
Broadcast(eventType, arg1, MessengerInternal.DEFAULT_MODE);
} static public void Broadcast(string eventType, T arg1, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback<T> callback = d as Callback<T>;
if (callback != null)
{
callback(arg1);
}
else
{
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
} // Two parameters
static public class Messenger<T, U>
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable; static public void AddListener(string eventType, Callback<T, U> handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T, U>)eventTable[eventType] + handler;
} static public void RemoveListener(string eventType, Callback<T, U> handler)
{
MessengerInternal.OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T, U>)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
} static public void Broadcast(string eventType, T arg1, U arg2)
{
Broadcast(eventType, arg1, arg2, MessengerInternal.DEFAULT_MODE);
} static public void Broadcast(string eventType, T arg1, U arg2, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback<T, U> callback = d as Callback<T, U>;
if (callback != null)
{
callback(arg1, arg2);
}
else
{
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
} // Three parameters
static public class Messenger<T, U, V>
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable; static public void AddListener(string eventType, Callback<T, U, V> handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] + handler;
} static public void RemoveListener(string eventType, Callback<T, U, V> handler)
{
MessengerInternal.OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3)
{
Broadcast(eventType, arg1, arg2, arg3, MessengerInternal.DEFAULT_MODE);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback<T, U, V> callback = d as Callback<T, U, V>;
if (callback != null)
{
callback(arg1, arg2, arg3);
}
else
{
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
} // Four parameters
static public class Messenger<T, U, V, W>
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable; static public void AddListener(string eventType, Callback<T, U, V, W> handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T, U, V, W>)eventTable[eventType] + handler;
} static public void RemoveListener(string eventType, Callback<T, U, V, W> handler)
{
MessengerInternal.OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T, U, V, W>)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3, W arg4)
{
Broadcast(eventType, arg1, arg2, arg3, arg4, MessengerInternal.DEFAULT_MODE);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3, W arg4, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback<T, U, V, W> callback = d as Callback<T, U, V, W>;
if (callback != null)
{
callback(arg1, arg2, arg3, arg4);
}
else
{
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
} // Five parameters
static public class Messenger<T, U, V, W, X>
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable; static public void AddListener(string eventType, Callback<T, U, V, W, X> handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T, U, V, W, X>)eventTable[eventType] + handler;
} static public void RemoveListener(string eventType, Callback<T, U, V, W, X> handler)
{
MessengerInternal.OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T, U, V, W, X>)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3, W arg4, X arg5)
{
Broadcast(eventType, arg1, arg2, arg3, arg4, arg5, MessengerInternal.DEFAULT_MODE);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3, W arg4, X arg5, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback<T, U, V, W, X> callback = d as Callback<T, U, V, W, X>;
if (callback != null)
{
callback(arg1, arg2, arg3, arg4, arg5);
}
else
{
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
} // Six parameters
static public class Messenger<T, U, V, W, X, Y>
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable; static public void AddListener(string eventType, Callback<T, U, V, W, X, Y> handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T, U, V, W, X, Y>)eventTable[eventType] + handler;
} static public void RemoveListener(string eventType, Callback<T, U, V, W, X, Y> handler)
{
MessengerInternal.OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T, U, V, W, X, Y>)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3, W arg4, X arg5, Y arg6)
{
Broadcast(eventType, arg1, arg2, arg3, arg4, arg5, arg6, MessengerInternal.DEFAULT_MODE);
} static public void Broadcast(string eventType, T arg1, U arg2, V arg3, W arg4, X arg5, Y arg6, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback<T, U, V, W, X, Y> callback = d as Callback<T, U, V, W, X, Y>;
if (callback != null)
{
callback(arg1, arg2, arg3, arg4, arg5, arg6);
}
else
{
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
}
}

Messenger

 // MessengerUnitTest.cs v1.0 by Magnus Wolffelt, magnus.wolffelt@gmail.com
//
// Delegates used in Messenger.cs.
namespace Common.Messenger
{
public delegate void Callback();
public delegate void Callback<T>(T arg1);
public delegate void Callback<T, U>(T arg1, U arg2);
public delegate void Callback<T, U, V>(T arg1, U arg2, V arg3);
public delegate void Callback<T, U, V, W>(T arg1, U arg2, V arg3, W arg4);
public delegate void Callback<T, U, V, W, X>(T arg1, U arg2, V arg3, W arg4, X arg5);
public delegate void Callback<T, U, V, W, X, Y>(T arg1, U arg2, V arg3, W arg4, X arg5, Y arg6); public delegate T CallbackReturn<T>();
public delegate T CallbackReturn<T, U>(U arg1);
}

Callback

 namespace Common.Messenger
{
/// <summary>
/// This class is used to define all eventId.
/// Event string must be different.
/// </summary>
public class MessengerEventDef
{ }
}

MessengerEventDef

转载请注明出处:https://www.cnblogs.com/jietian331/p/11003386.html

Unity 之事件系统的更多相关文章

  1. Unity3d项目入门之虚拟摇杆

    Unity本身不提供摇杆的组件,开发者可以使用牛逼的EasyTouch插件或者应用NGUI实现相关的需求,下面本文通过Unity自身的UGUI属性,实现虚拟摇杆的功能. 主参考 <Unity:使 ...

  2. [Unity3D] 04 - Event Manager

    message消息管理 脚本与GameObject的关系 被显式添加到 Hierarchy 中的 GameObject 会被最先实例化,GameObject 被实例化的顺序是从下往上. GameObj ...

  3. Unity事件系统

    # 1.前言Unity中事件/委托有着广泛的应用,本文通过封装一个简易的事件的系统,来统一管理消息的传递.此功能在简易应用或者事件较少的体现不出太好的作用,但是对于事件应用较多时,可以减少脚本之间的耦 ...

  4. Unity事件系统EventSystem简析

    相关组件和类 EventSystem 1.负责InputModule的切换(因为现在游戏大部分都只有一个StanaloneInputModule,所以切换这部分可以先不考虑). 2.负责InputMo ...

  5. Unity开发心路历程——制作画板

    有人说 编程是份很无聊的工作 因为整个工作时间面对的都是电脑这种机器 因为眼睛盯着的内容都是索然无味的代码 因为总是会有意想不到的bug让你怀疑自己的智商 而我认为 编程是件及其有意思的事情 可观的收 ...

  6. Unity 4.6 uGUI的点击事件

    因为Unity 4.6刚刚发布,自带的uGUI功能的相关资料还不是很完善,今天刚装的Unity 4.6,想看一下uGUI是否好用,那么开始就今天的学习吧啊! 1,新建一个空的工程.

  7. Unity GUI选择与评价

    因为Unity内建的GUI不管是不是从开发效率或效率强制,因此,许多派生GUI插入,什么插件的选择,是一个非常值它被认为是. 既然是评价,就会有非常多的主观意识,这不一定成为选择的根据. 再比方.我已 ...

  8. Unity For Android Cardboard App ( 1 ):基础入门

    作者: ericzwhuang 前言 目前Google官方推出的VR设备有DayDream(2016年推出)和Cardboard(2014年推出)两种. Daydream是消费级VR解决方案,提供了手 ...

  9. 【Unity与23种设计模式】观察者模式(Observer)

    GoF中定义: "在对象之间定义一个一对多的连接方法,当一个对象变换状态时,其他关联的对象都会自动收到通知." 现实中,社交网络就是个例子. 以前的报社,每次出新刊的时候, 报刊便 ...

随机推荐

  1. Service3

    RAID阵列概述• 廉价冗余磁盘阵列– 通过硬件/软件技术,将多个较小/低速的磁盘整合成一个大磁盘– 阵列的价值:提升I/O效率.硬件级别的数据冗余– 不同RAID级别的功能.特性各不相同 ##### ...

  2. PHP反序列化漏洞研究

    序列化 序列化说通俗点就是把一个对象变成可以传输的字符串 php serialize()函数 用于序列化对象或数组,并返回一个字符串.序列化对象后,可以很方便的将它传递给其他需要它的地方,且其类型和结 ...

  3. [bzoj1706]奶牛接力跑 题解 (矩阵快速幂(或者叫倍增Floyd?))

    Description FJ的N(2 <= N <= 1,000,000)头奶牛选择了接力跑作为她们的日常锻炼项目.至于进行接力跑的地点 自然是在牧场中现有的T(2 <= T < ...

  4. ios移动输入框被软键盘遮挡

    页面输入框会出现被软键盘挡住的问题: 解决方法:获取input点击事件设置body高度 $('input').bind('click',function(e){ var $this = $(this) ...

  5. 1.5 React 与 DOM

    在这一节中,主要的讨论范围为 React 与 DOM 相关的处理,包括: 如何获取 DOM 元素 如何做事件响应处理 表单处理 style 属性 这节讲述过后,我们将会为 TODO 应用添加完整的事件 ...

  6. 解决Office 2010 每次打开word时出现配置进度框

    来自百度经验 装好Office 2010后,每次打开都会出现配置进度框,很烦人,怎么办呢 确认你的10版Office已激活,激活状态如图(激活工具一般在你下载的安装包里都有) 直接在”开始“运行框里输 ...

  7. Xen的体系结构

    1. BIOS的虚拟化 xen的启动过程,与x86系统一样,首先要进入保护模式,然后安装中断处理程序. xen的中断处理程序可以分为几种,有的是直接分发给正在运行的操作系统,有的是分发给安装了硬件驱动 ...

  8. MySQL数据库(五)—— 用户管理、pymysql模块

    用户权限管理.pymysql模块 一.用户管理(权限管理) 在MySQL中自带的mysql数据库中有4个表用于用户管理的 # 优先级从高到低 user > db > tables_priv ...

  9. APP接口测试和功能测试点

  10. HXY烧情侣

    题目描述 众所周知,HXY已经加入了FFF团.现在她要开始喜(sang)闻(xin)乐(bing)见(kuang)地烧情侣了.这里有n座电影院,n对情侣分别在每座电影院里,然后电影院里都有汽油,但是要 ...