netty 的事件驱动
netty 是事件驱动的,这里面有两个含义,一是 netty 接收到 socket 数据后,会产生事件,事件在 pipeline 上传播,二是事件由特定的线程池处理。
NioEventLoop 轮询网络事件
// io.netty.channel.nio.NioEventLoop#processSelectedKey
private void processSelectedKey(SelectionKey k, AbstractNioChannel ch) {
final AbstractNioChannel.NioUnsafe unsafe = ch.unsafe();
if (!k.isValid()) {
final EventLoop eventLoop;
try {
eventLoop = ch.eventLoop();
} catch (Throwable ignored) {
// If the channel implementation throws an exception because there is no event loop, we ignore this
// because we are only trying to determine if ch is registered to this event loop and thus has authority
// to close ch.
return;
}
// Only close ch if ch is still registered to this EventLoop. ch could have deregistered from the event loop
// and thus the SelectionKey could be cancelled as part of the deregistration process, but the channel is
// still healthy and should not be closed.
// See https://github.com/netty/netty/issues/5125
if (eventLoop == this) {
// close the channel if the key is not valid anymore
unsafe.close(unsafe.voidPromise());
}
return;
} try {
int readyOps = k.readyOps();
// We first need to call finishConnect() before try to trigger a read(...) or write(...) as otherwise
// the NIO JDK channel implementation may throw a NotYetConnectedException.
if ((readyOps & SelectionKey.OP_CONNECT) != 0) {
// remove OP_CONNECT as otherwise Selector.select(..) will always return without blocking
// See https://github.com/netty/netty/issues/924
int ops = k.interestOps();
ops &= ~SelectionKey.OP_CONNECT;
k.interestOps(ops); // 建立连接,深层会调用 fireChannelActive
unsafe.finishConnect();
} // Process OP_WRITE first as we may be able to write some queued buffers and so free memory.
if ((readyOps & SelectionKey.OP_WRITE) != 0) {
// Call forceFlush which will also take care of clear the OP_WRITE once there is nothing left to write
ch.unsafe().forceFlush();
} // Also check for readOps of 0 to workaround possible JDK bug which may otherwise lead
// to a spin loop
if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) {
// 读数据,在流水线上传播读事件和连接关闭事件
unsafe.read();
}
} catch (CancelledKeyException ignored) {
unsafe.close(unsafe.voidPromise());
}
} // io.netty.channel.nio.AbstractNioByteChannel.NioByteUnsafe#read
public final void read() {
final ChannelConfig config = config();
if (shouldBreakReadReady(config)) {
clearReadPending();
return;
}
final ChannelPipeline pipeline = pipeline();
final ByteBufAllocator allocator = config.getAllocator();
final RecvByteBufAllocator.Handle allocHandle = recvBufAllocHandle();
allocHandle.reset(config); ByteBuf byteBuf = null;
boolean close = false;
try {
do {
byteBuf = allocHandle.allocate(allocator);
allocHandle.lastBytesRead(doReadBytes(byteBuf));
if (allocHandle.lastBytesRead() <= 0) {
// nothing was read. release the buffer.
byteBuf.release();
byteBuf = null;
close = allocHandle.lastBytesRead() < 0;
if (close) {
// There is nothing left to read as we received an EOF.
readPending = false;
}
break;
} allocHandle.incMessagesRead(1);
readPending = false;
// 触发 ChannelRead
pipeline.fireChannelRead(byteBuf);
byteBuf = null;
} while (allocHandle.continueReading()); allocHandle.readComplete();
// 触发 ChannelReadComplete
pipeline.fireChannelReadComplete(); if (close) {
// 触发 ChannelInactive 和 ChannelUnregister
closeOnRead(pipeline);
}
} catch (Throwable t) {
handleReadException(pipeline, byteBuf, t, close, allocHandle);
} finally {
// Check if there is a readPending which was not processed yet.
// This could be for two reasons:
// * The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method
// * The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method
//
// See https://github.com/netty/netty/issues/2254
if (!readPending && !config.isAutoRead()) {
removeReadOp();
}
}
}
HandlerContext 中有一个整数 executionMask,不同的 bit 位表示不同的事件,为 1 表示可以处理该事件。
// io.netty.channel.AbstractChannelHandlerContext
private final int executionMask; final class ChannelHandlerMask {
// Using to mask which methods must be called for a ChannelHandler.
static final int MASK_EXCEPTION_CAUGHT = 1;
static final int MASK_CHANNEL_REGISTERED = 1 << 1;
static final int MASK_CHANNEL_UNREGISTERED = 1 << 2;
static final int MASK_CHANNEL_ACTIVE = 1 << 3;
static final int MASK_CHANNEL_INACTIVE = 1 << 4;
static final int MASK_CHANNEL_READ = 1 << 5;
static final int MASK_CHANNEL_READ_COMPLETE = 1 << 6;
static final int MASK_USER_EVENT_TRIGGERED = 1 << 7;
static final int MASK_CHANNEL_WRITABILITY_CHANGED = 1 << 8;
static final int MASK_BIND = 1 << 9;
static final int MASK_CONNECT = 1 << 10;
static final int MASK_DISCONNECT = 1 << 11;
static final int MASK_CLOSE = 1 << 12;
static final int MASK_DEREGISTER = 1 << 13;
static final int MASK_READ = 1 << 14;
static final int MASK_WRITE = 1 << 15;
static final int MASK_FLUSH = 1 << 16; private static final int MASK_ALL_INBOUND = MASK_EXCEPTION_CAUGHT | MASK_CHANNEL_REGISTERED |
MASK_CHANNEL_UNREGISTERED | MASK_CHANNEL_ACTIVE | MASK_CHANNEL_INACTIVE | MASK_CHANNEL_READ |
MASK_CHANNEL_READ_COMPLETE | MASK_USER_EVENT_TRIGGERED | MASK_CHANNEL_WRITABILITY_CHANGED;
private static final int MASK_ALL_OUTBOUND = MASK_EXCEPTION_CAUGHT | MASK_BIND | MASK_CONNECT | MASK_DISCONNECT |
MASK_CLOSE | MASK_DEREGISTER | MASK_READ | MASK_WRITE | MASK_FLUSH;
}
以 ChannelActive 为例,通过比较 bit 位上的值,判断该 HandlerContext 是否处理 ChannelActive 事件
// io.netty.channel.AbstractChannelHandlerContext#fireChannelActive
public ChannelHandlerContext fireChannelActive() {
invokeChannelActive(findContextInbound(MASK_CHANNEL_ACTIVE));
return this;
} // io.netty.channel.AbstractChannelHandlerContext#findContextInbound
private AbstractChannelHandlerContext findContextInbound(int mask) {
AbstractChannelHandlerContext ctx = this;
do {
ctx = ctx.next;
} while ((ctx.executionMask & mask) == 0);
return ctx;
}
如何使用 UserEvent?
首先让自己的 handler 实现 userEventTriggered 方法
class MyInboundHandler extends SimpleChannelInboundHandler<Object> {
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
// 处理事件,简单打印
System.out.println(evt);
// 从当前 HandlerContext 向后传播 evt,如果没有这行代码,则不会向后传播事件了
super.userEventTriggered(ctx, evt);
}
@Override
protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {
super.channelRead0(ctx, msg);
}
}
通过 pipeline 传播事件,从 HeadContext 向后传播事件
channel.pipeline().fireUserEventTriggered("i am an event");
read 事件,是从 HeadContext 开始向后传播
write 操作,是从 TailContext 开始向前传播
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