netty 的事件驱动
netty 是事件驱动的,这里面有两个含义,一是 netty 接收到 socket 数据后,会产生事件,事件在 pipeline 上传播,二是事件由特定的线程池处理。
NioEventLoop 轮询网络事件
// io.netty.channel.nio.NioEventLoop#processSelectedKey
private void processSelectedKey(SelectionKey k, AbstractNioChannel ch) {
final AbstractNioChannel.NioUnsafe unsafe = ch.unsafe();
if (!k.isValid()) {
final EventLoop eventLoop;
try {
eventLoop = ch.eventLoop();
} catch (Throwable ignored) {
// If the channel implementation throws an exception because there is no event loop, we ignore this
// because we are only trying to determine if ch is registered to this event loop and thus has authority
// to close ch.
return;
}
// Only close ch if ch is still registered to this EventLoop. ch could have deregistered from the event loop
// and thus the SelectionKey could be cancelled as part of the deregistration process, but the channel is
// still healthy and should not be closed.
// See https://github.com/netty/netty/issues/5125
if (eventLoop == this) {
// close the channel if the key is not valid anymore
unsafe.close(unsafe.voidPromise());
}
return;
} try {
int readyOps = k.readyOps();
// We first need to call finishConnect() before try to trigger a read(...) or write(...) as otherwise
// the NIO JDK channel implementation may throw a NotYetConnectedException.
if ((readyOps & SelectionKey.OP_CONNECT) != 0) {
// remove OP_CONNECT as otherwise Selector.select(..) will always return without blocking
// See https://github.com/netty/netty/issues/924
int ops = k.interestOps();
ops &= ~SelectionKey.OP_CONNECT;
k.interestOps(ops); // 建立连接,深层会调用 fireChannelActive
unsafe.finishConnect();
} // Process OP_WRITE first as we may be able to write some queued buffers and so free memory.
if ((readyOps & SelectionKey.OP_WRITE) != 0) {
// Call forceFlush which will also take care of clear the OP_WRITE once there is nothing left to write
ch.unsafe().forceFlush();
} // Also check for readOps of 0 to workaround possible JDK bug which may otherwise lead
// to a spin loop
if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) {
// 读数据,在流水线上传播读事件和连接关闭事件
unsafe.read();
}
} catch (CancelledKeyException ignored) {
unsafe.close(unsafe.voidPromise());
}
} // io.netty.channel.nio.AbstractNioByteChannel.NioByteUnsafe#read
public final void read() {
final ChannelConfig config = config();
if (shouldBreakReadReady(config)) {
clearReadPending();
return;
}
final ChannelPipeline pipeline = pipeline();
final ByteBufAllocator allocator = config.getAllocator();
final RecvByteBufAllocator.Handle allocHandle = recvBufAllocHandle();
allocHandle.reset(config); ByteBuf byteBuf = null;
boolean close = false;
try {
do {
byteBuf = allocHandle.allocate(allocator);
allocHandle.lastBytesRead(doReadBytes(byteBuf));
if (allocHandle.lastBytesRead() <= 0) {
// nothing was read. release the buffer.
byteBuf.release();
byteBuf = null;
close = allocHandle.lastBytesRead() < 0;
if (close) {
// There is nothing left to read as we received an EOF.
readPending = false;
}
break;
} allocHandle.incMessagesRead(1);
readPending = false;
// 触发 ChannelRead
pipeline.fireChannelRead(byteBuf);
byteBuf = null;
} while (allocHandle.continueReading()); allocHandle.readComplete();
// 触发 ChannelReadComplete
pipeline.fireChannelReadComplete(); if (close) {
// 触发 ChannelInactive 和 ChannelUnregister
closeOnRead(pipeline);
}
} catch (Throwable t) {
handleReadException(pipeline, byteBuf, t, close, allocHandle);
} finally {
// Check if there is a readPending which was not processed yet.
// This could be for two reasons:
// * The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method
// * The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method
//
// See https://github.com/netty/netty/issues/2254
if (!readPending && !config.isAutoRead()) {
removeReadOp();
}
}
}
HandlerContext 中有一个整数 executionMask,不同的 bit 位表示不同的事件,为 1 表示可以处理该事件。
// io.netty.channel.AbstractChannelHandlerContext
private final int executionMask; final class ChannelHandlerMask {
// Using to mask which methods must be called for a ChannelHandler.
static final int MASK_EXCEPTION_CAUGHT = 1;
static final int MASK_CHANNEL_REGISTERED = 1 << 1;
static final int MASK_CHANNEL_UNREGISTERED = 1 << 2;
static final int MASK_CHANNEL_ACTIVE = 1 << 3;
static final int MASK_CHANNEL_INACTIVE = 1 << 4;
static final int MASK_CHANNEL_READ = 1 << 5;
static final int MASK_CHANNEL_READ_COMPLETE = 1 << 6;
static final int MASK_USER_EVENT_TRIGGERED = 1 << 7;
static final int MASK_CHANNEL_WRITABILITY_CHANGED = 1 << 8;
static final int MASK_BIND = 1 << 9;
static final int MASK_CONNECT = 1 << 10;
static final int MASK_DISCONNECT = 1 << 11;
static final int MASK_CLOSE = 1 << 12;
static final int MASK_DEREGISTER = 1 << 13;
static final int MASK_READ = 1 << 14;
static final int MASK_WRITE = 1 << 15;
static final int MASK_FLUSH = 1 << 16; private static final int MASK_ALL_INBOUND = MASK_EXCEPTION_CAUGHT | MASK_CHANNEL_REGISTERED |
MASK_CHANNEL_UNREGISTERED | MASK_CHANNEL_ACTIVE | MASK_CHANNEL_INACTIVE | MASK_CHANNEL_READ |
MASK_CHANNEL_READ_COMPLETE | MASK_USER_EVENT_TRIGGERED | MASK_CHANNEL_WRITABILITY_CHANGED;
private static final int MASK_ALL_OUTBOUND = MASK_EXCEPTION_CAUGHT | MASK_BIND | MASK_CONNECT | MASK_DISCONNECT |
MASK_CLOSE | MASK_DEREGISTER | MASK_READ | MASK_WRITE | MASK_FLUSH;
}
以 ChannelActive 为例,通过比较 bit 位上的值,判断该 HandlerContext 是否处理 ChannelActive 事件
// io.netty.channel.AbstractChannelHandlerContext#fireChannelActive
public ChannelHandlerContext fireChannelActive() {
invokeChannelActive(findContextInbound(MASK_CHANNEL_ACTIVE));
return this;
} // io.netty.channel.AbstractChannelHandlerContext#findContextInbound
private AbstractChannelHandlerContext findContextInbound(int mask) {
AbstractChannelHandlerContext ctx = this;
do {
ctx = ctx.next;
} while ((ctx.executionMask & mask) == 0);
return ctx;
}
如何使用 UserEvent?
首先让自己的 handler 实现 userEventTriggered 方法
class MyInboundHandler extends SimpleChannelInboundHandler<Object> {
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
// 处理事件,简单打印
System.out.println(evt);
// 从当前 HandlerContext 向后传播 evt,如果没有这行代码,则不会向后传播事件了
super.userEventTriggered(ctx, evt);
}
@Override
protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {
super.channelRead0(ctx, msg);
}
}
通过 pipeline 传播事件,从 HeadContext 向后传播事件
channel.pipeline().fireUserEventTriggered("i am an event");
read 事件,是从 HeadContext 开始向后传播
write 操作,是从 TailContext 开始向前传播
netty 的事件驱动的更多相关文章
- Netty http client 编写总结
Apache http client 有两个问题,第一个是 apache http client 是阻塞式的读取 Http request, 异步读写网络数据性能更好些.第二个是当 client 到 ...
- Netty那点事
一.Netty是什么 Netty,无论新手还是老手,都知道它是一个“网络通讯框架”. 所谓框架,基本上都是一个作用:基于底层API,提供更便捷的编程模型. 那么”通讯框架”到底做了什么事情呢?回答这个 ...
- 【转】Netty那点事(一)概述
[原文https://github.com/code4craft/netty-learning/blob/master/posts/ch1-overview.md#%E5%90%88%E5%BC%80 ...
- Netty那点事: 概述, Netty中的buffer, Channel与Pipeline
Netty那点事(一)概述 Netty和Mina是Java世界非常知名的通讯框架.它们都出自同一个作者,Mina诞生略早,属于Apache基金会,而Netty开始在Jboss名下,后来出来自立门户ne ...
- 微服务框架概览之 Netty
Netty 是什么 Netty 提供异步的.事件驱动的网络应用程序框架和工具,用以快速开发高性能.高可靠性的网络服务器和客户端程序 Netty 架构图 为什么选择Netty 通过对Netty的分析,我 ...
- Netty浅析
Netty是JBoss出品的高效的Java NIO开发框架,关于其使用,可参考我的另一篇文章 netty使用初步.本文将主要分析Netty实现方面的东西,由于精力有限,本人并没有对其源码做了极细致的研 ...
- Netty中的三种Reactor(反应堆)
目录: Reactor(反应堆)和Proactor(前摄器) <I/O模型之三:两种高性能 I/O 设计模式 Reactor 和 Proactor> <[转]第8章 前摄器(Proa ...
- Netty 源码 NioEventLoop(一)初始化
Netty 源码 NioEventLoop(一)初始化 Netty 系列目录(https://www.cnblogs.com/binarylei/p/10117436.html) Netty 基于事件 ...
- Netty框架入门
一.概述 Netty是由JBOSS提供的一个java开源框架. Netty提供异步的.事件驱动的网络应用程序框架和工具,用以快速开发高性能.高可靠性的网络服务器和客户端程序. 二. ...
随机推荐
- 实验8:路由器IOS升级2
IOS 升级 在介绍CISCO路由器IOS升级方法前,有必要对Cisco路由器的存储器的相关知识作以简单介绍.路由器与计算机相似,它也有内存和操作系统.在Cisco路由器中,其操作系统叫做互连网操作系 ...
- 基于H5与webGL的 3d 电子围栏展示
前言 现代工业化的推进在极大加速现代化进程的同时也带来的相应的安全隐患,在传统的可视化监控领域,一般都是基于 Web SCADA 的前端技术来实现 2D 可视化监控,本系统采用 Hightopo 的 ...
- Linq扩展方法获取单个元素
在使用Linq 提供的扩展方法时,First(OrDefault), Single(OrDefault), Last(OrDefault)都具有返回单个元素的功能.MSDN对这些方法的描述只有功能说明 ...
- Codeforces_711_A
http://codeforces.com/problemset/problem/711/A 忙了一天没做题,做到水题,我这水平也只能做水题了= = ! #include<iostream> ...
- Python 进行目标检测
一.前言 从学单片机开始鼓捣C语言,到现在为了学CV鼓捣Python,期间在CSDN.简书.博客园和github这些地方得到了很多帮助,所以也想把自己做的一些小东西分享给大家,希望能帮助到别人.记录人 ...
- HDU6183 Color it (线段树动态开点)
题意: 一个1e6*1e6的棋盘,有两个操作:给(x,y)加上颜色c,或查找(1,y1)到(x,y2)内的颜色种类数量,最多有50种颜色 思路: 建立50颗线段树,对每个颜色的线段树,维护每个y坐标上 ...
- python库之numpy学习---nonzero()用法
当使用布尔数组直接作为下标对象或者元组下标对象中有布尔数组时,都相当于用nonzero()将布尔数组转换成一组整数数组,然后使用整数数组进行下标运算. nonzeros(a)返回数组a中值不为零的元素 ...
- github三步走(init;add . ;commit -m "提交说明")
掌握以下几点就基本能满足你平时使用了.按这个顺序来1.git安装,已经好了,略 -到这里本地代码推送到远程已经结束了 2.git本地命令操作-shift+右键-git init:初始化git环境-新建 ...
- 12-Java-myeclipse集成Tomcat步骤及Tomcat的使用步骤
一.了解Tomcat Tomcat是由Apache推出的一款免费开源的servlet容器/web应用服务器,可实现javaweb程序的装载,是配置JSP和java系统必备的一款环境 Tomcat目 ...
- vue子向父传值
要弄懂子组件如何向父组件传值,需要理清步骤 子组件向父组件传值的步骤 一:子组件在组件标签上通过绑定事件的方式向父组件发射数据 <!--html--><template id=&qu ...