今天写了一个canvas画图的象棋 。js基础不行,只画了个图,以后补充。。。

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>chess</title>
<style>
canvas{
display: block;
margin:50px auto;
border:1px solid #EAC591;
border-radius: 20px;
box-shadow:2px 2px 30px #080808;
}
</style>
</head>
<body>
<canvas id="canvas" width="460" height="510"></canvas>
<script>
var chess = {}
chess.init = function () {
//获取上下文
var canvas = document.getElementById("canvas");
this.ctx = canvas.getContext("2d");
//初始化
this.padding= 30; //预留外边框的空隙
this.cell= 50; //棋盘空隙
this.chessRadius= 20; //棋子半径
this.fontSize= 36; //棋子文字大小
this.width=400; //棋盘的宽度 50*8
this.height= 450; //棋盘高度 50*9
this.offsetWidth = 460;
this.offsetHeight = 510;
this.array = [
["车","马","相","士","将","士","相","马","车"],
[" "," "," "," "," "," "," "," "," "],
[" ","炮"," "," "," "," "," ","炮"," "],
["兵"," ","兵"," ","兵"," ","兵"," ","兵"],
[" "," "," "," "," "," "," "," "," "],
[" "," "," "," "," "," "," "," "," "],
["卒"," ","卒"," ","卒"," ","卒"," ","卒"],
[" ","炮"," "," "," "," "," ","炮"," "],
[" "," "," "," "," "," "," "," "," "],
["車","馬","象","仕","帅","仕","象","馬","車"] ]
this.init_back();
this.init_piece();
this.addEvent();
}
//棋盘初始化
chess.init_back =function () {
var p = this.padding;
var c = this.cell;
var w = this.width;
var h = this.height;
var ow =this.offsetWidth;
var oh = this.offsetHeight;
this.drawBg(0,0,ow,oh);
//画横线
for(var i=0;i<=9;i++){
this.drawLine(p,p+c*i,p+w,p+c*i)
}
//画上半部分竖线
for(var i =0;i<=8;i++){
this.drawLine(p+c*i,p,p+c*i,p+c*4)
}
//画下半部分竖线
for(var i =0;i<=8;i++){
this.drawLine(p+c*i,p +c*5,p+c*i,p+c*9)
}
//画上部分X
this.drawLine(p+c*3,p,p+c*5,p+c*2);
this.drawLine(p+c*5,p,p+c*3,p+c*2);
//画下部分X
this.drawLine(p+c*3,p+h,p+c*5,p+c*7);
this.drawLine(p+c*5,p+h,p+c*3,p+c*7);
//画#标记点
this.drawRound(p+c,p+c*2);
this.drawRound(p+c*7,p+c*2);
this.drawRound(p+c,p+c*7);
this.drawRound(p+c*7,p+c*7);
for(var i =0;i<=9;i++){
if(i%2!=1){
this.drawRound(p+c*i,p+c*3);
this.drawRound(p+c*i,p+c*6);
}
}
//画楚河汉界
this.drawText(p+c*2,p+c*4.5,"楚 河");
this.drawText(p+c*6,p+c*4.5,"汉 界"); } //棋子初始化
chess.init_piece = function () {
var p =this.padding;
var r = this.chessRadius;
var c = this.cell;
var a = this.array;
for(var i =0;i<a.length;i++){
for(var j=0;j<a[i].length;j++){
if(a[i][j] !=" "){
var t = a[i][j];
this.drawPiece(p+c*j,p+c*i,r,t);
}
}
}
}
//画背景
chess.drawBg =function (x,y,endX,endY) {
this.ctx.beginPath();
this.ctx.fillStyle = "#f9f9f9";
this.ctx.rect(x,y,endX,endY);
this.ctx.fill();
this.ctx.closePath();
} //画直线
chess.drawLine =function (x,y,endX,endY) {
this.ctx.beginPath();
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = "#ff0000";
this.ctx.moveTo(x,y);
this.ctx.lineTo(endX,endY);
this.ctx.stroke();
this.ctx.closePath();
} //画标记点
chess.drawRound = function (x,y) {
var w = this.width;
var p = this.padding;
this.ctx.beginPath();
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = "#ff0000"; if(x!=p){
//左上
this.ctx.moveTo(x-5,y-10);
this.ctx.lineTo(x-5,y-5);
this.ctx.lineTo(x-10,y-5);
//左下
this.ctx.moveTo(x-5,y+10);
this.ctx.lineTo(x-5,y+5);
this.ctx.lineTo(x-10,y+5);
}
if(x!=p+w){
//右上
this.ctx.moveTo(x+5,y-10);
this.ctx.lineTo(x+5,y-5);
this.ctx.lineTo(x+10,y-5);
//右下
this.ctx.moveTo(x+5,y+10);
this.ctx.lineTo(x+5,y+5);
this.ctx.lineTo(x+10,y+5); } this.ctx.stroke();
this.ctx.closePath();
} //写字
chess.drawText = function (x,y,name) {
this.ctx.font="28px 隶书"
this.ctx.fillStyle="#000";
this.ctx.textAlign="center";
this.ctx.textBaseline="middle";
this.ctx.fillText(name, x, y);
} //画单个棋子
chess.drawPiece =function (x,y,r,t) {
this.ctx.beginPath();
this.ctx.fillStyle = "#fff";
this.ctx.strokeStyle = "#ccc";
this.ctx.lineWidth =2;
this.ctx.arc(x,y,r,0,Math.PI*2,true);
this.ctx.fillText(t,x,y)
this.ctx.closePath();
this.ctx.fill();
this.ctx.stroke();
chess.drawText(x,y,t); } //画棋子的选中状态
chess.onPiece = function (x,y,r,t) {
this.ctx.beginPath();
this.ctx.strokeStyle ="#ff0000";
this.ctx.lineWidth =1;
this.ctx.moveTo(x-8,y-23);
this.ctx.lineTo(x-23,y-23);
this.ctx.lineTo(x-23,y-8); this.ctx.moveTo(x+8,y-23);
this.ctx.lineTo(x+23,y-23);
this.ctx.lineTo(x+23,y-8); this.ctx.moveTo(x-8,y+23);
this.ctx.lineTo(x-23,y+23);
this.ctx.lineTo(x-23,y+8); this.ctx.moveTo(x+8,y+23);
this.ctx.lineTo(x+23,y+23);
this.ctx.lineTo(x+23,y+8); this.ctx.stroke();
this.ctx.closePath(); this.ctx.beginPath();
this.ctx.fillStyle = "#fff";
this.ctx.strokeStyle = "#ccc";
this.ctx.lineWidth =2;
this.ctx.arc(x,y,r,0,Math.PI*2,true); this.ctx.shadowOffsetX = 1; // 阴影Y轴偏移
this.ctx.shadowOffsetY = 1; // 阴影X轴偏移
this.ctx.shadowBlur = 4; // 模糊尺寸
this.ctx.shadowColor = 'rgba(0, 0, 0, 1)'; // 颜色
this.ctx.fillText(t,x,y)
this.ctx.closePath();
this.ctx.fill();
this.ctx.stroke();
chess.drawText(x,y,t); } //增加点击事件
chess.addEvent = function () {
var _this = this;
canvas.addEventListener("click",function (event) {
var k = _this.getMousePos(event);
console.log(Math.round(k.x))
});
} //获取鼠标点击坐标
chess.getMousePos = function(event) {
var dx = canvas.getBoundingClientRect().left;
var dy = canvas.getBoundingClientRect().top;
var e = event || window.event;
var scrollX = document.documentElement.scrollLeft || document.body.scrollLeft;
var scrollY = document.documentElement.scrollTop || document.body.scrollTop;
var x = e.pageX || e.clientX + scrollX;
var y = e.pageY || e.clientY + scrollY;
//alert('x: ' + x + '\ny: ' + y);
return { 'x': x-dx, 'y': y-dy };
} chess.init(); </script>
</body>
</html>

canvas象棋 画图的更多相关文章

  1. canvas 在线画图

    canvas 在线画图 <!DOCTYPE html> <html lang="en"> <head> <meta charset=&qu ...

  2. 使用Canvas制作画图工具

      前  言 JRedu canvas是HTML5中重要的元素之一,canvas元素使用JavaScript在网页上绘制图像,画布是一个矩形区域,我们可以控制其每一个元素,并且canvas拥有多种的绘 ...

  3. 微信小程序 base64图片在canvas上画图

    上代码 wxml <canvas canvas-id="myCanvas" style="width:400px;height:400px;">&l ...

  4. html5 canvas 自定义画图裁剪图片

    html5 给我们带来了极大惊喜的canvas标签,有了它我们可以在浏览器客户端处理图片,不需要经过服务器周转.可以实现: 1.照片本地处理,ps有的一些基本功能都有 2.结合js可以实现一些很炫的动 ...

  5. canvas基本画图

    <img src="img/lamp.gif" id="lamp"/> <img src="img/eg_tulip.jpg&quo ...

  6. HTML Canvas 鼠标画图

    原文来自:http://www.williammalone.com/articles/create-html5-canvas-javascript-drawing-app(已被墙) 译文: http: ...

  7. canvas防画图工具

    <style> body {   background: black;   text-align: center; } #cans {   background: white; } < ...

  8. html5 canvas 实现简单的画图

    今天早上看了一下 canvas 前端画图,数据可视化, 百度的 echart.js  , d3等 js 库都已经提供了强大的绘制各种图形的 API. 下面记录一下 有关canvas 绘图的基本知识: ...

  9. 兼容小程序的canvas画图组件jmGraph

    基于CANVAS的简单画图组件让你用类似于dom的方式,在canvas上画图,感觉会不会很爽. 主页:http://graph.jm47.com/示例:http://graph.jm47.com/ex ...

随机推荐

  1. Perl 笔记

    目录 Perl 学习 常用记录 基础 1. 运行perl 2. 字符串 3. 变量 4. 条件 5. 循环 6. 运算符 7. 时间日期 8. 子程序(函数) 9. 引用 10. 格式化输出 11. ...

  2. pdf.js的使用 (3)真实项目分享

    需求:a.jsp页面要做一个pdf的预览功能,我采用layer.open()弹窗的形式来预览pdf 1.在a.jsp点击文件然后弹出窗口(其实是弹出b.jsp) var lay=layer.open( ...

  3. 吴裕雄--天生自然TensorFlow2教程:手写数字问题实战

    import tensorflow as tf from tensorflow import keras from keras import Sequential,datasets, layers, ...

  4. 【剑指Offer面试编程题】题目1508:把字符串转换成整数--九度OJ

    题目描述: 将一个字符串转换成一个整数,要求不能使用字符串转换整数的库函数. 输入: 输入可能包含多个测试样例. 对于每个测试案例,输入为一个合法或者非法的字符串,代表一个整数n(1<= n&l ...

  5. sqlserver数据库中char、varchar、text与nchar、nvarchar、ntext数据类型使用详解

    很多开发者进行数据库设计的时候往往并没有太多的考虑char, varchar类型,有的是根本就没注意,因为存储价格变得越来越便宜了,忘记了最开始的一些基本设计理论和原则,这点让我想到了现在的年轻人,大 ...

  6. 学习笔记(5)- ubuntu对话语料

    The Ubuntu Dialogue Corpus: A Large Dataset for Research in Unstructured Multi-Turn Dialogue Systems ...

  7. Rect Native 使用

    参见 Rect Native 中文官网. 依赖环境: Homebrew.npm.Node.js.Watchman(监测Bug和文件变化,触发指定操作).flow(JS静态类型检查仪,以方便找出代码中错 ...

  8. oracle 基于时间错的 分区表

    我们的zabbix 监控使用 oracle 作为存储, 因此,需要创建基于 基于时间戳的分区表,在此将操作过程记录如下 1. 创建,四个zabbix 最大的表的分区表 create table his ...

  9. leetCode练题——9. Palindrome Number

    1.题目 9. Palindrome Number   Determine whether an integer is a palindrome. An integer is a palindrome ...

  10. 操作系统OS,Python - 生产者消费者模型

    1. 缓冲区(此处用阻塞队列充当),解决消费者和生产者强耦合问题.(生产者和消费者不直接通信) 2. 通过平衡生产者线程和消费者线程,来提高程序整体处理数据速度. 3. 在并发编程中该模式能解决大多数 ...