Reusing Classes


  • The first is composition,You’re simply reusing the functionality of the code, not its form.
  • The second approach is inheritance,You literally take the form of the existing class and add code to it without modifying the existing class.

Composition syntax

  • You simply place object references inside new classes.

  • Every non-primitive object has a toString( ) method.

  • If you want the references initialized, you can do it:

    1.At the point the objects are defined.

    2.In the constructor for that class.

    3.Right before you actually need to use the object(lazy initialization).

    4.Using instance initialization.

Inheritance syntax

  • It turns out that you’re always doing inheritance when you create a class.
  • You automatically get all the fields and methods in the base class.
  • This technique of putting a main() in each class allows easy testing for each class.
  • Even if a class has package access, a public main() is accessible.
  • If a class from some other package were to inherit from base class, it could access only public members.
  • To allow for inheritance, as a general rule make all fields private and all methods public.
  • It’s possible to take a method that’s been defined in the base class and modify it.
  • Java has the keyword super that refers to the “superclass” that the current class inherits.

Initializing the base class

  • It can be a bit confusing to try to imagine the resulting object produced by a derived class.
  • When you create an object of the derived class, it contains within it a subobject of the base class.
  • Perform the initialization in the constructor by calling the base- class constructor
  • Java automatically inserts calls to the base-class constructor in the derived-class constructor.
  • The compiler will synthesize a default constructor for you that calls the base class constructor.

Constructors with arguments

  • If your class doesn’t have default arguments, or if you want to call a base-class constructor that has an argument, you must explicitly write the calls to the base-class constructor using the super keyword and the appropriate argument list.
  • The call to the base-class constructor must be the first thing you do in the derived-class constructor.

Delegation

  • You place a member object in the class you’re building (like composition), but at the same time you expose all the methods from the member object in your new class (like inheritance).
  • Although the Java language doesn’t support delegation, development tools often do.

Combining composition and inheritance

  • The compiler doesn’t watch over you to make sure that you initialize the member objects, so you must remember to pay attention to that.
  • You don’t even need the source code for the methods in order to reuse the code. At most, you just import a package.

Guaranteeing proper cleanup

  • So if you want something cleaned up for a class, you must explicitly write a special method to do it, and make sure that the client programmer knows that they must call this method.
  • First perform all of the cleanup work specific to your class, in the reverse order of creation. Then call the base-class cleanup method.
  • when you must do cleanup explicitly, diligence and attention are required, because there’s not much you can rely on when it comes to garbage collection.

Name hiding

  • Overloading works regardless of whether the method was defined at this level or in a base class.
  • It’s far more common to override methods of the same name, using exactly the same signature and return type as in the base class.
  • You can choose to add this annotation and the compiler will produce an error message if you accidentally overload instead of overriding.

Choosing composition vs. inheritance

  • You embed an object so that you can use it to implement features in your new class, but the user of your new class sees the interface you’ve defined for the new class rather than the interface from the embedded object.
  • When you inherit, you’re taking a general-purpose class and specializing it for a particular need.
  • The is-a relationship is expressed with inheritance, and the has-a relationship is expressed with composition.

protected

  • You want to make something hidden from the world at large and yet allow access for members of derived classes.

Upcasting

  • The new class is a type of the existing class.
  • Any message you can send to the base class can also be sent to the derived class.

Why “upcasting”?

  • Casting from a derived type to a base type moves up on the inheritance diagram, so it’s commonly referred to as upcasting.
  • Upcasting is always safe because you’re going from a more specific type to a more general type.
  • It can lose methods, not gain them.
  • The compiler allows upcasting without any explicit casts or other special notation.

Composition vs. inheritance revisited

  • You should use it sparingly, only when it’s clear that inheritance is useful.
  • Whether you’ll ever need to upcast from your new class to the base class.

The final keyword

  • Java’s final keyword has slightly different meanings depending on the context

final data

  • A value must be given at the time of definition of such a constant.
  • With a primitive, final makes the value a constant, but with an object reference, final makes the reference a constant.
  • However, the object itself can be modified.
  • Java does not provide a way to make any arbitrary object a constant.
  • Just because something is final doesn’t mean that its value is known at compile time.
  • The difference between making a final value static or non-static.
  • There is no way that I know of to make the array references themselves final.

Blank finals

  • The blank final must be initialized before it is used, and the compiler ensures this.
  • A final field inside a class can now be different for each object, and yet it retains its immutable quality.
  • You’re forced to perform assignments to finals either with an expression at the point of definition of the field or in every constructor.

final arguments

  • This means that inside the method you cannot change what the argument reference points to.
  • You can read the argument, but you can’t change it.
  • This feature is primarily used to pass data to anonymous inner classes.

final methods

  • Final methods put a “lock” on the method to prevent any inheriting class from changing its meaning.
  • You want to make sure that a method’s behavior is retained during inheritance and cannot be overridden.

final and private

  • Any private methods in a class are implicitly final.
  • If a method is private, it isn’t part of the base-class interface.
  • You haven’t overridden the method; you’ve just created a new method.

final classes

  • You don’t want to inherit from this class or allow anyone else to do so.
  • Note that the fields of a final class can be final or not.
  • Bnecause it prevents inheritance, all methods in a final class are implicitly final.

final caution

  • If you define a method as final, you might prevent the possibility of reusing your class through inheritance in some other programmer’s project simply because you couldn’t imagine it being used that way.

Initialization and class loading

  • The compiled code for each class exists in its own separate file. That file isn’t loaded until the code is needed.
  • class code is loaded at the point of first use.
  • Loading also occurs when a static field or static method is accessed.

Initialization with inheritance

  • The static initialization in the root base class (in this case, Insect) is performed, and then the next derived class, and so on.
  • First, all the primitives in this object are set to their default values and the object references are set to null.
  • Then the base-class constructor will be called.
  • The instance variables are initialized in textual order.
  • Finally, the rest of the body of the constructor is executed.

Thinking in Java——笔记(7)的更多相关文章

  1. Effective Java笔记一 创建和销毁对象

    Effective Java笔记一 创建和销毁对象 第1条 考虑用静态工厂方法代替构造器 第2条 遇到多个构造器参数时要考虑用构建器 第3条 用私有构造器或者枚举类型强化Singleton属性 第4条 ...

  2. java笔记00-目录

    --2013年7月26日17:49:59 学习java已久,趁最近有空,写一个总结: java笔记01-反射:

  3. java笔记整理

    Java 笔记整理 包含内容     Unix Java 基础, 数据库(Oracle jdbc Hibernate pl/sql), web, JSP, Struts, Ajax Spring, E ...

  4. 转 Java笔记:Java内存模型

    Java笔记:Java内存模型 2014.04.09 | Comments 1. 基本概念 <深入理解Java内存模型>详细讲解了java的内存模型,这里对其中的一些基本概念做个简单的笔记 ...

  5. servlet(6) - servlet总结 - 小易Java笔记

    垂阅前必看: 这都是我总结的我觉得是学习servlet应该掌握的,我在学习期间也做了一个博客项目来让所学的知识得以巩固.下面就是博客项目链接.前面的servlet相关的笔记总汇,还有就是我把觉得在学习 ...

  6. Java笔记 —— 继承

    Java笔记 -- 继承 h2{ color: #4ABCDE; } a{ text-decoration: none!important; } a:hover{ color: red !import ...

  7. Java笔记 —— 方法重载和方法重写

    Java笔记 -- 方法重载和方法重写 h2{ color: #4ABCDE; } a{ text-decoration: none !important; } a:hover{ color: red ...

  8. Java笔记 —— 初始化

    Java笔记 -- 初始化 h2{ color: #4ABCDE; } a{ text-decoration: none !important; } a:hover{ color: red !impo ...

  9. Java笔记 —— this 关键字

    Java笔记 -- this 关键字 h2{ color: #4ABCDE; } a{ color: blue; text-decoration: none; } a:hover{ color: re ...

  10. Java 笔记 —— java 和 javac

    Java 笔记 -- java 和 javac h2{ color: #4ABCDE; } a{ text-decoration: none !important; } a:hover{ color: ...

随机推荐

  1. HDU4511 小明系列故事——女友的考验(AC自动机 + DP)

    题目大概说有平面有n个点,从1点出发走到n点,每一步只能走到序号比当前更大的点且走的序列不能包含给定的m个序列中的任何一个,问1走到n的最短路. 用m个序列建个AC自动机,后缀包含整个序列的结点标记一 ...

  2. POJ3184 Ikki's Story I - Road Reconstruction(最大流)

    求一次最大流后,分别对所有满流的边的容量+1,然后看是否存在增广路. #include<cstdio> #include<cstring> #include<queue& ...

  3. keytool创建Keystore和Trustsotre文件

    一.生成一个含有一个私钥的keystore文件 user@ae01:~$ keytool -genkey -keystore keystore -alias jetty-azkaban -keyalg ...

  4. Windows RC版、RTM版、OEM版、RTL版、VOL版的区别

    Windows 版本号标识区别一览表: 版本缩写 版本全称 版本意义 Alpha版 Alpha 内部测试版,一般不会向外部发布,会有很多Bug,只供测试人员使用,如果您看到Alpha版本了,一般来讲对 ...

  5. 【NOI2011】道路修建 BFS

    [NOI2011]道路修建 Description 在 W 星球上有 n 个国家.为了各自国家的经济发展,他们决定在各个国家之间建设双向道路使得国家之间连通.但是每个国家的国王都很吝啬,他们只愿意修建 ...

  6. ACM 背包问题

    背包问题 时间限制:3000 ms  |  内存限制:65535 KB 难度:3   描述 现在有很多物品(它们是可以分割的),我们知道它们每个物品的单位重量的价值v和重量w(1<=v,w< ...

  7. ACM 字符串替换

    字符串替换 时间限制:3000 ms  |  内存限制:65535 KB 难度:2   描述 编写一个程序实现将字符串中的所有"you"替换成"we"   输入 ...

  8. ACM 分数加减法

    分数加减法 时间限制:3000 ms  |  内存限制:65535 KB 难度:2   描述 编写一个C程序,实现两个分数的加减法   输入 输入包含多行数据 每行数据是一个字符串,格式是" ...

  9. GUI之绘画控制

    一.绘制的动力 GUI的绘画是根据消息动作驱动的 主循环应该是 二.绘制的过程 绘画过程应该是这样的: 首先窗口存在上下层关系-> 在绘制时应该从底部窗口开始绘制,逐一绘制 下面是一些特殊的窗口 ...

  10. PHP 操作MySQL———来自copy

    学习要点:1.PHP 连接到MySQL2.增删改查3.其他常用函数 如果你已经具有了使用PHP.SQL 和MySQL 的丰富经验,现在就可以把所有这些技术组合在一起.PHP 与MySQL 之间稳固的集 ...