Pascal Game Development with Jason McMillen
In this much belated episode I talk with Jason McMillen of Pascal Game Development. We discuss the surprisingly vast world of Pascal Game Development with Delphi, Free Pascal, Oxygene and other Pascal and Object Pascal derivatives. You can find Jason “WILL” McMillen in the following places:
- DelphiX / UnDelphiX
- Asphyre Sphinx
- GLScene
- Allegro.pas
- ZenGL
- Phoenix Game Library
- Andorra 2D
- Jarrod Davis’ libraries (Big Daddy Games, Pyrogine, Hadron, Simvector)
- Cast II
- Dage Adventure Game Engine
- Kambi VRML Game Engine
- Thundax Physics Engine
- Genesis Engine
- Quake2Delphi engine translation
- Game Maker
API Headers
- Clootie’s DirectX Headers
- DelphiGL’s 4.2 Headers
- Noeska’s OpenAL & OpenGL headers
- Sascha Willem’s Newton Game Dynamics Headers
- JEDI-SDL
Games
Commercial
- Hedgewars for iOS
- Dachinko & Knight of Dulcinea by Gamecask
- Sushi Quest (franchise)
- Druids: Battle of Magic
- Mars Miner
- A Magnetic Adventure
- Spectromancer: League of Heroes
- Age of Wonders (series) by Triumph
- Drawn 1 & 2 (Big Fish Games)
- Drawn 1 on iOS
- Dreams of a Geisha
- Siege of Avalon
- Tomb Climber & others
Non-commercial / in development
Notable sites
- Free Pascal meets SDL
- Pascal Programming for Schools
- DelphiGL.com German community
- Pascal Gamer Magazine
- PGD Annual Game Developer’s Competition
- PGD Annual Showcase Site
Again only a fraction much of the libraries and games have come and gone and there isn’t much of a reference to them on the Internet anymore.
http://delphi.org/2011/10/pascal-game-development/
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