//
//  ViewController.m
//  ChineseChess
//
//  Created by 晚起的蚂蚁 on 2016/11/20.
//  Copyright © 2016年 晚起的蚂蚁. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()
@property(assign)CGFloat wigth;
@property(assign)CGFloat height;
@property(retain)NSArray* arr1;
@property(retain)NSArray* arr2;

@property BOOL swop;
@property BOOL next;
@property(retain)NSString* selectedButtonTitle;
@property(assign)NSInteger buttonTag;
@property(assign)float alpha;
@property(retain)UIColor* backgroundColor;//正常棋子的背景颜色
@property(retain)UIColor* selectedBackgroundColor;//被选择的棋子的背景颜色  改为白色
@property(retain)UIColor* selectedButtonTitleColor;//记录被选择棋子的字体颜色
@property(retain)UIColor* red;//红方
@property(retain)UIColor* black;//黑方

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    _alpha=0.025;
    _selectedBackgroundColor=[UIColor colorWithRed:1 green:1 blue:1 alpha:1];
    _backgroundColor=[UIColor colorWithRed:0.5 green:1 blue:0.5 alpha:1];
    _red=[UIColor colorWithRed:1 green:0 blue:0 alpha:1];
    _black=[UIColor colorWithRed:0 green:0 blue:0 alpha:1];
    _wigth=[UIScreen mainScreen].bounds.size.width;
    _height=[UIScreen mainScreen].bounds.size.height;
    [self Start];
}
-(void)Start{
    _arr1=@[@"車",@"马",@"像",@"仕",@"帅",@"仕",@"像",@"马",@"車"];
    _arr2=@[@"車",@"马",@"象",@"士",@"将",@"士",@"象",@"马",@"車"];
    [self Map];
}
-(void)Map{
    self.view.backgroundColor=[UIColor grayColor];
    UIView* view=[[UIView alloc]initWithFrame:CGRectMake(0, 0, _wigth, 20)];
    view.backgroundColor=[UIColor whiteColor];
    [self.view addSubview:view];
    //棋盘
    UIView* dibu=[[UIView alloc]initWithFrame:CGRectMake(0, _height/4-_wigth/9, _wigth, _wigth+_wigth*2/9)];
    dibu.backgroundColor=[UIColor yellowColor];
    [self.view addSubview:dibu];
    
    UIView* di=[[UIView alloc]initWithFrame:CGRectMake(_wigth/18, _height/4, _wigth*8/9, _wigth)];
    di.backgroundColor=[UIColor brownColor];
    [self.view addSubview:di];
    
    for (int i=0; i<9; i++) {
        UIView* view=[[UIView alloc]initWithFrame:CGRectMake(_wigth/18+i*_wigth/9, _height/4, 2, _wigth*4/9)];
        if (i==0||i==8) {
            view.frame=CGRectMake(_wigth/18+i*_wigth/9, _height/4, 2, _wigth);
        }
        view.backgroundColor=[UIColor whiteColor];
        [self.view addSubview:view];
    }
    for (int i=0; i<10; i++) {
        UIView* view=[[UIView alloc]initWithFrame:CGRectMake(_wigth/18+i*_wigth/9, _height/4+_wigth*5/9, 2, _wigth*4/9)];
        view.backgroundColor=[UIColor whiteColor];
        [self.view addSubview:view];
    }
    for (int i=0; i<10; i++) {
        UIView* view=[[UIView alloc]initWithFrame:CGRectMake(_wigth/18, _height/4+i*_wigth/9, _wigth*8/9, 2)];
        view.backgroundColor=[UIColor whiteColor];
        [self.view addSubview:view];
    }
    //棋子
    for (int i=0; i<10; i++) {
        for (int j=0; j<9; j++) {
            UIButton* btn=[UIButton buttonWithType:UIButtonTypeCustom];
            btn.frame=CGRectMake(j*_wigth/9, _height/4-_wigth/18+i*_wigth/9, _wigth/9-4, _wigth/9-4);
            btn.backgroundColor=_backgroundColor;
            btn.tag=10*i+j+1;
            [self.view addSubview:btn];
            [btn addTarget:self action:@selector(btnAction:) forControlEvents:UIControlEventTouchUpInside];
            [btn setTitle:@"" forState:UIControlStateNormal];
            btn.titleLabel.font=[UIFont systemFontOfSize:30];
            btn.layer.masksToBounds=YES;
            btn.layer.cornerRadius=_wigth/18;
            if (i<5) {
                [btn setTitleColor:_red forState:UIControlStateNormal];
            }else{
                [btn setTitleColor:_black forState:UIControlStateNormal];
            }
            if (i==0) {
                [btn setTitle:_arr1[j] forState:UIControlStateNormal];
            }else if (i==9){
                [btn setTitle:_arr2[j] forState:UIControlStateNormal];
            }
            else if (i==3&&btn.tag%2==1) {
                [btn setTitle:@"兵" forState:UIControlStateNormal];
            }else if (i==6&&btn.tag%2==1) {
                [btn setTitle:@"卒" forState:UIControlStateNormal];
            }else if (btn.tag==72||btn.tag==78||btn.tag==22||btn.tag==28) {
                [btn setTitle:@"炮" forState:UIControlStateNormal];
            }else{
                btn.alpha=_alpha;
            }
        }
    }
}
//点击响应事件
-(void)btnAction:(UIButton*)sender{
    if (!_swop&&sender.titleLabel.text.length!=0) {
        if ((!_next&&sender.titleLabel.textColor==_red)||(_next&&sender.titleLabel.textColor==_black))
            [self saveMessage:sender];
    }
    else{
        if (sender.titleLabel.textColor!=_selectedButtonTitleColor) {
            if ([self swopJudge:sender]) {
                [self swopMessage:sender];
                NSLog(@"to->(%ld,%ld)",sender.tag%10,sender.tag/10);
                _swop=NO;
            }
        }else{
            ((UIButton*)[self.view viewWithTag:_buttonTag]).backgroundColor=_backgroundColor;
            if ((!_next&&sender.titleLabel.textColor==_red)||(_next&&sender.titleLabel.textColor==_black))
                [self saveMessage:sender];
        }
    }
}

//储存数据
-(void)saveMessage:(UIButton*)sender{
    _selectedButtonTitle= sender.titleLabel.text;
    _selectedButtonTitleColor= sender.titleLabel.textColor;
    _buttonTag=sender.tag;
     sender.backgroundColor=_selectedBackgroundColor;
    _swop=YES;
    //NSLog(@"tag=%ld ==%@ ==%@",_buttonTag,_selectedButtonTitle,_selectedButtonTitleColor);
    NSLog(@"from:(%ld,%ld)",_buttonTag%10,_buttonTag/10);
}
//交换数据
-(void)swopMessage:(UIButton*)sender{
    [sender setTitle:_selectedButtonTitle forState:UIControlStateNormal];
    sender.titleLabel.text=_selectedButtonTitle;
    [sender setTitleColor:_selectedButtonTitleColor forState:UIControlStateNormal];
    sender.alpha=1;
    
    UIButton* button=(UIButton*)[self.view viewWithTag:_buttonTag];
    [button setTitle:@"" forState:UIControlStateNormal];
    ((UIButton*)[self.view viewWithTag:_buttonTag]).titleLabel.text=@"";
    button.backgroundColor=_backgroundColor;
    button.alpha=_alpha;
    button.titleLabel.textColor=[UIColor yellowColor];
    _next=!_next;
}
//判断是否能交换
-(BOOL)swopJudge:(UIButton*)sender{
    NSInteger buttonTagNumber1=_buttonTag/10;//上下移动
    NSInteger buttonTagNumber2=_buttonTag%10;//左右移动
    NSInteger senderTagNumber1=sender.tag/10;//上下移动
    NSInteger senderTagNumber2=sender.tag%10;//左右移动
    
    NSString* buttonTitle=((UIButton*)[self.view viewWithTag:_buttonTag]).titleLabel.text;
    //红帅
    if ([buttonTitle isEqualToString:@"帅"]){
        if (sender.tag/10<=2&&sender.tag/10>=0&&sender.tag%10<=6&&sender.tag%10>=4){
            if (labs(sender.tag/10-_buttonTag/10)==0&&labs(sender.tag%10-_buttonTag%10)==1){
                return YES;
            }else if (labs(sender.tag/10-_buttonTag/10)==1&&labs(sender.tag%10-_buttonTag%10)==0){
                return YES;
            }
        }
    }
    //黑将
    if ([buttonTitle isEqualToString:@"将"]){
        if (sender.tag/10<=9&&sender.tag/10>=7&&sender.tag%10<=6&&sender.tag%10>=4){
            if (labs(sender.tag/10-_buttonTag/10)==0&&labs(sender.tag%10-_buttonTag%10)==1){
                return YES;
            }else if (labs(sender.tag/10-_buttonTag/10)==1&&labs(sender.tag%10-_buttonTag%10)==0){
                return YES;
            }
        }
    }
    //红像
    if ([buttonTitle isEqualToString:@"像"]) {
        if (labs(sender.tag/10-_buttonTag/10)==2&&labs(sender.tag%10-_buttonTag%10)==2&&sender.tag<50) {
            if (((UIButton*)[self.view viewWithTag:(sender.tag+_buttonTag)/2]).titleLabel.text.length==0) {
                return YES;
            }else{
                NSLog(@"遇到障碍--%@",((UIButton*)[self.view viewWithTag:(sender.tag+_buttonTag)/2]).titleLabel.text );
            }
        }
    }
    //黑象
    if ([buttonTitle isEqualToString:@"象"]) {
        if (labs(sender.tag/10-_buttonTag/10)==2&&labs(sender.tag%10-_buttonTag%10)==2&&sender.tag>50) {
            if (((UIButton*)[self.view viewWithTag:(sender.tag+_buttonTag)/2]).titleLabel.text.length==0) {
                return YES;
            }else{
                NSLog(@"遇到障碍--%@",((UIButton*)[self.view viewWithTag:(sender.tag+_buttonTag)/2]).titleLabel.text );
            }
        }
    }
    //红仕
    if ([buttonTitle isEqualToString:@"仕"]) {
        if (sender.tag==4||sender.tag==6||sender.tag==15||sender.tag==24||sender.tag==26) {
            if (labs(sender.tag/10-_buttonTag/10)==1||labs(sender.tag%10-_buttonTag%10)==1) {
                return YES;
            }
        }
    }
    //黑士
    if ([buttonTitle isEqualToString:@"士"]) {
        if (sender.tag==74||sender.tag==76||sender.tag==85||sender.tag==94||sender.tag==96) {
            if (labs(sender.tag/10-_buttonTag/10)==1||labs(sender.tag%10-_buttonTag%10)==1) {
                return YES;
            }
        }
    }
    //红兵
    if ([buttonTitle isEqualToString:@"兵"]) {
        if (_buttonTag<50) {
            if (_buttonTag/10==sender.tag/10-1&&_buttonTag%10==sender.tag%10)
                return YES;
        }else{
            if (_buttonTag/10==sender.tag/10-1||_buttonTag%10==sender.tag%10+1||_buttonTag%10==sender.tag%10-1)
                return YES;
        }
    }
    //黑卒
    if ([buttonTitle isEqualToString:@"卒"]) {
        if (_buttonTag>50) {
            if (_buttonTag/10==sender.tag/10+1&&_buttonTag%10==sender.tag%10)
                return YES;
        }else{
            if (_buttonTag/10==sender.tag/10+1||_buttonTag%10==sender.tag%10+1||_buttonTag%10==sender.tag%10-1)
                return YES;
        }
    }
    //马
    if ([buttonTitle isEqualToString:@"马"]) {
        if ((labs(sender.tag/10-_buttonTag/10)==2&&labs(sender.tag%10-_buttonTag%10)==1)||(labs(sender.tag/10-_buttonTag/10)==1&&labs(sender.tag%10-_buttonTag%10)==2)) {
            if (labs(sender.tag/10-_buttonTag/10)==2&&labs(sender.tag%10-_buttonTag%10)==1) {
                if (sender.tag/10>_buttonTag/10) {
                    if (((UIButton*)[self.view viewWithTag:(_buttonTag/10+1)*10+_buttonTag%10]).titleLabel.text.length==0) {
                        return YES;
                    }else{
                        NSLog(@"遇到障碍--%@",((UIButton*)[self.view viewWithTag:(_buttonTag/10+1)*10+_buttonTag%10]).titleLabel.text );
                    }
                }else{
                    if (((UIButton*)[self.view viewWithTag:(_buttonTag/10-1)*10+_buttonTag%10]).titleLabel.text.length==0) {
                        return YES;
                    }else{
                        NSLog(@"遇到障碍--%@",((UIButton*)[self.view viewWithTag:(_buttonTag/10-1)*10+_buttonTag%10]).titleLabel.text );
                    }

                }
            }else{
                if (sender.tag%10>_buttonTag%10) {
                    if (((UIButton*)[self.view viewWithTag:_buttonTag/10*10+_buttonTag%10+1]).titleLabel.text.length==0) {
                        return YES;
                    }else{
                        NSLog(@"遇到障碍--%@",((UIButton*)[self.view viewWithTag:_buttonTag/10*10+_buttonTag%10+1]).titleLabel.text );
                    }
                }else{
                    if (((UIButton*)[self.view viewWithTag:_buttonTag/10*10+_buttonTag%10-1]).titleLabel.text.length==0) {
                        return YES;
                    }else{
                        NSLog(@"遇到障碍--%@",((UIButton*)[self.view viewWithTag:_buttonTag/10*10+_buttonTag%10-1]).titleLabel.text );
                    }
                    
                }
            }
        }
    }
    //車
    if ([buttonTitle isEqualToString:@"車"]) {
        if (_buttonTag/10==sender.tag/10||_buttonTag%10==sender.tag%10) {
            //左右移动
            if (_buttonTag/10==sender.tag/10) {
                if (_buttonTag%10<sender.tag%10) {
                    for (NSInteger i=1; i<sender.tag%10-_buttonTag%10; i++) {
                        buttonTagNumber2++;
                        UIButton* button=(UIButton*)[self.view viewWithTag:buttonTagNumber2+buttonTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",buttonTagNumber2+buttonTagNumber1*10,button.titleLabel.text);
                            return NO;
                        }
                    }
                }else{
                    for (NSInteger i=1; i<_buttonTag%10-sender.tag%10; i++) {
                        senderTagNumber2++;
                        UIButton* button=(UIButton*)[self.view viewWithTag:senderTagNumber2+senderTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",senderTagNumber2+senderTagNumber1*10,button.titleLabel.text);
                            return NO;
                        }
                    }
                }
                //上下移动
            }else{
                if (_buttonTag/10<sender.tag/10) {
                    for (NSInteger i=1; i<sender.tag/10-_buttonTag/10; i++) {
                        buttonTagNumber1++;
                        UIButton* button=(UIButton*)[self.view viewWithTag:buttonTagNumber2+buttonTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",buttonTagNumber2+buttonTagNumber1*10,button.titleLabel.text);
                            return NO;
                        }
                    }
                }else{
                    for (NSInteger i=1; i<_buttonTag/10-sender.tag/10; i++) {
                        senderTagNumber1++;
                        UIButton* button=(UIButton*)[self.view viewWithTag:senderTagNumber2+senderTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",senderTagNumber2+senderTagNumber1*10,button.titleLabel.text);
                            return NO;
                        }
                    }
                }
            }
            return YES;
        }
    }
    //炮
    if ([buttonTitle isEqualToString:@"炮"]) {
        NSInteger number=0;
        if (_buttonTag/10==sender.tag/10||_buttonTag%10==sender.tag%10) {
            //左右移动
            if (_buttonTag/10==sender.tag/10) {
                if (_buttonTag%10<sender.tag%10) {
                    for (NSInteger i=0; i<sender.tag%10-_buttonTag%10; i++) {
                        buttonTagNumber2++;
                        UIButton* button=(UIButton*)[self.view viewWithTag:buttonTagNumber2+buttonTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",buttonTagNumber2+buttonTagNumber1*10,button.titleLabel.text);
                            number++;
                        }
                        if ((number==2&&i==sender.tag%10-_buttonTag%10-1)||(number==0&&i==sender.tag%10-_buttonTag%10-1)) {
                            return YES;
                        }
                    }
                }else{
                    for (NSInteger i=0; i<_buttonTag%10-sender.tag%10; i++) {
                        buttonTagNumber2--;
                        UIButton* button=(UIButton*)[self.view viewWithTag:buttonTagNumber2+senderTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",buttonTagNumber2+buttonTagNumber1*10,button.titleLabel.text);
                            number++;
                        }
                        if ((number==2&&i==_buttonTag%10-sender.tag%10-1)||(number==0&&i==_buttonTag%10-sender.tag%10-1)) {
                            return YES;
                        }
                    }
                }
            //上下移动
            }else{
                if (_buttonTag/10<sender.tag/10) {
                    for (NSInteger i=0; i<sender.tag/10-_buttonTag/10; i++) {
                        buttonTagNumber1++;
                        UIButton* button=(UIButton*)[self.view viewWithTag:buttonTagNumber2+buttonTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",buttonTagNumber2+buttonTagNumber1*10,button.titleLabel.text);
                            number++;
                        }
                        if ((number==2&&i==sender.tag/10-_buttonTag/10-1)||(number==0&&i==sender.tag/10-_buttonTag/10-1)) {
                            return YES;
                        }
                    }
                }else{
                    for (NSInteger i=0; i<_buttonTag/10-sender.tag/10; i++) {
                        buttonTagNumber1--;
                        UIButton* button=(UIButton*)[self.view viewWithTag:senderTagNumber2+buttonTagNumber1*10];
                        if (button.titleLabel.text.length!=0){
                            NSLog(@"遇到障碍--%ld%@",buttonTagNumber2+buttonTagNumber1*10,button.titleLabel.text);
                            number++;
                        }
                        if ((number==2&&i==_buttonTag/10-sender.tag/10-1)||(number==0&&i==_buttonTag/10-sender.tag/10-1)) {
                            return YES;
                        }
                    }
                }
            }
        }
    }
    return NO;
}
-(void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
}
@end

中国象棋(IOS)的更多相关文章

  1. [洛谷P2051] [AHOI2009]中国象棋

    洛谷题目链接:[AHOI2009]中国象棋 题目描述 这次小可可想解决的难题和中国象棋有关,在一个N行M列的棋盘上,让你放若干个炮(可以是0个),使得没有一个炮可以攻击到另一个炮,请问有多少种放置方法 ...

  2. [AHOI2009]中国象棋 BZOJ1801 dp

    题目描述 这次小可可想解决的难题和中国象棋有关,在一个N行M列的棋盘上,让你放若干个炮(可以是0个),使得没有一个炮可以攻击到另一个炮,请问有多少种放置方法.大家肯定很清楚,在中国象棋中炮的行走方式是 ...

  3. 洛谷 P2051 [AHOI2009]中国象棋 状态压缩思想DP

    P2051 [AHOI2009]中国象棋 题意: 给定一个n*m的空棋盘,问合法放置任意多个炮有多少种情况.合法放置的意思是棋子炮不会相互打到. 思路: 这道题我们可以发现因为炮是隔一个棋子可以打出去 ...

  4. BZOJ 1801中国象棋 DP

    1801: [Ahoi2009]chess 中国象棋 Time Limit: 10 Sec  Memory Limit: 64 MBSubmit: 1426  Solved: 826[Submit][ ...

  5. C#中国象棋+游戏大厅 服务器 + 客户端源码

    来源:www.ajerp.com/bbs C#中国象棋+游戏大厅 服务器 + 客户端源码 源码开源 C#版中国象棋(附游戏大厅) 基于前人大虾的修改版 主要用委托实现 服务器支持在线人数,大厅桌数的设 ...

  6. 中国象棋引擎的C#源代码

    以前写的中国象棋引擎的C#源程序,可在VS2010中编译运行,由于个人精力有限,难以完成后续的开发工作,如果谁感兴趣,请关注微信公众号(“申龙斌的程序人生”,ID:slbGTD),发送后台消息“象棋引 ...

  7. 1.2 中国象棋将帅问题进一步讨论与扩展:如何用1个变量实现N重循环?[chinese chess]

    [题目] 假设在中国象棋中只剩下将帅两个棋子,国人都知道基本规则:将帅不能出九宫格,只能上下左右移动,不能斜向移动,同时将帅不能照面.问在这样条件下,所有可能将帅位置.要求在代码中只能使用一个字节存储 ...

  8. 基于HTML5实现的中国象棋游戏

    棋类游戏在桌面游戏中已经非常成熟,中国象棋的版本也非常多.今天这款基于HTML5技术的中国象棋游戏非常有特色,我们不仅可以选择中国象棋的游戏难度,而且可以切换棋盘的样式.程序写累了,喝上一杯咖啡,和电 ...

  9. BZOJ 1801: [Ahoi2009]chess 中国象棋( dp )

    dp(i, j, k)表示考虑了前i行, 放了0个炮的有j列, 放了1个炮的有k列. 时间复杂度O(NM^2) -------------------------------------------- ...

随机推荐

  1. OpenCV探索之路(十七):Mat和IplImage访问每个像素的方法总结

    在opencv的编程中,遍历访问图像元素是经常遇到的操作,掌握其方法非常重要,无论是Mat类的像素访问,还是IplImage结构体的访问的方法,都必须扎实掌握,毕竟,图像处理本质上就是对像素的各种操作 ...

  2. mybatis 查询 xml list参数

    mybatis 查询 xml list参数: <select id="getByIds" resultType="string" parameterTyp ...

  3. @JsonIgnoreProperties忽略转换到json的属性

    bean转换到json忽略指定属性 @JsonIgnoreProperties(value={"attrName"})

  4. phpstorm显示行号

    在Windows上. 其View->Active Editor->Show Line Numbers (仅适用于当前和变化File->Settings->Editor-> ...

  5. url地址栏拼接参数写法

    <script> function jiedan_do(elm){ var id=$(elm).attr("a"); window.location="__U ...

  6. php中的四种排序算法

    . 冒泡排序 思路分析:在要排序的一组数中,对当前还未排好的序列,从前往后对相邻的两个数依次进行比较和调整,让较大的数往下沉,较小的往上冒.即,每当两相邻的数比较后发现它们的排序与排序要求相反时,就将 ...

  7. ReactiveObjC使用

    p.p1 { margin: 0.0px 0.0px 0.0px 0.0px; font: 20.0px Menlo; color: #78492a; background-color: #fffff ...

  8. Struts2拦截器记录系统操作日志

    前言 最近开发了一个项目,由于项目在整个开发过程中处于赶时间状态(每个项目都差不多如此)所以项目在收尾阶段发现缺少记录系统日志功能,以前系统都是直接写在每个模块的代码中,然后存入表单,在页面可以查看部 ...

  9. springmvc常用注解标签详解【转】

    转载自:http://www.cnblogs.com/leskang/p/5445698.html 1.@Controller 在SpringMVC 中,控制器Controller 负责处理由Disp ...

  10. Ionic Demo 解析

    Ionic Demo 解析 index.html 解析 1.引入所需要的类库 <link rel="manifest" href="manifest.json&qu ...