Personal Combos

Since Blade and Soul is mainly based on skills, the game is more interesting after you can do the skill rotation resulting in a skill combo. It is a set of attacks combined from various skills dealing a significant damage to an enemy. A room for a greater combo will only be opened to an expert martial artist. There are mainly 3 personal combos in the game: high impact combos, situational combos, and conditional combos.

*The new combos concepts can be studied from wise sages scattered through out the world. It’s recommended to keep finding the combo that works best for you first before spending skill points on it.

Conditional combos use a certain sequence of skills based on a condition being triggered on either yourself, or on your opponent, such as being  knocked down or stunned.

An example of a conditional combo is an ability of the Summoner’s Familiar called “Anklebiter”. When used it applies a Knock Down condition, and as soon as that happens the ability called “If It Fits, I Sits” becomes available, which applies a Grapple condition on the opponent, and allows the ability “Headbutt” to be used. If you’re swift, chaining these abilities together will make for an effective combo. Practice will make perfect!

  • Hi Impact Combos

    This type of combos usually deals tremendous damage to a victim. It will trigger after you perform a set of required actions giving you a special “buff” for a specific ability in the series. To give you a sample, Blade Master Pierce skill performance, is increased after a successful block.

  • Situational Combos

    This type of combos will trigger based on an enemy situation that will keep dealing damage to an enemy until they are out of that situation. To give you a sample, the Force Master can set an enemy location on fire with a skill called “Blazing Wall” after immobilizing it with “Dragonfrost”. The Blazing Wall will burn the enemy until they are able to move again.

  • Conditional Combos

    Unlike other combos, conditional combos could can both you and your enemy based on the conditions you are in. These conditions include being knocked down, immobilized, stunned, and so on. The main idea of this combo is about turning an disadvantaged situation into your own advantage. To give you a sample, while being knocked down, theSummoner can use “Anklebiter” followed by “If It Fits, I Sits” and end with “Headbutt”. The “Anklebiter” allows the Summoner to quickly recover from the knock down stage while “If It Fits, I Sits” will grapple the enemy. You need to be quick in order to apply all these skill chains within seconds.

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