题目链接

Problem

DescriptionSuppose that we have a square city with straight streets. A map of a city is a square board with n rows and n columns, each representing a street or a piece of wall.

A blockhouse is a small castle that has four openings through which to shoot. The four openings are facing North, East, South, and West, respectively. There will be one machine gun shooting through each opening.

Here we assume that a bullet is so powerful that it can run across any distance and destroy a blockhouse on its way. On the other hand, a wall is so strongly built that can stop the bullets.

The goal is to place as many blockhouses in a city as possible so that no two can destroy each other. A configuration of blockhouses is legal provided that no two blockhouses are on the same horizontal row or vertical column in a map unless there is at least one wall separating them. In this problem we will consider small square cities (at most 4x4) that contain walls through which bullets cannot run through.

The following image shows five pictures of the same board. The first picture is the empty board, the second and third pictures show legal configurations, and the fourth and fifth pictures show illegal configurations. For this board, the maximum number of blockhouses in a legal configuration is 5; the second picture shows one way to do it, but there are several other ways.

Your task is to write a program that, given a description of a map, calculates the maximum number of blockhouses that can be placed in the city in a legal configuration.

Input

The input file contains one or more map descriptions, followed by a line containing the number 0 that signals the end of the file. Each map description begins with a line containing a positive integer n that is the size of the city; n will be at most 4. The next n lines each describe one row of the map, with a '.' indicating an open space and an uppercase 'X' indicating a wall. There are no spaces in the input file.

Output

For each test case, output one line containing the maximum number of blockhouses that can be placed in the city in a legal configuration.

Sample Input`

4

.X..

....

XX..

....

2

XX

.X

3

.X.

X.X

.X.

3

...

.XX

.XX

4

....

....

....

....

0`

Sample Output`

5

1

5

2

4`

分析:

如题目上的图片所示,圆代表的是枪,方格代表的是墙。在同一行或者同一列的枪之间可以相互射击,因此枪不可以放在同一行或者同一列,但是如果他们之间有墙阻隔的话,就认为是不能够被射击到的,这样的话就可以放在同一行或者同一列。

类似于n皇后的问题,我们从第一个点开始找,每次在找的时候只看它所在行的左边和所在列的上边,看能不能够放置枪,能的话就把枪的数目加1,再往后找,不能的话直接往后找。

代码:

    #include<iostream>
#include<stdio.h>
#include<queue>
#include<algorithm>
#include<map>
#include<string.h>
using namespace std;
int n,Min=0;
char tu[5][5];
bool ZhangAi(int x,int y)//判断(x,y)这个点能不能够放枪
{
for(int i=x-1;i>=0;i--)//在该列的上方寻找
{
if(tu[i][y]=='*')//如果该列放过枪了,就肯定不能够放了
return false;
if(tu[i][y]=='X')//如果该列有墙,也就意味着能够放,不用再往上寻找了
break;
}
for(int i=y-1;i>=0;i--)
{
if(tu[x][i]=='*')//如果该行放过枪了,就肯定不能够放了
return false;
if(tu[x][i]=='X')//如果该行有墙,也就意味着能够放,不用再往左寻找了
break;
}
return true;//返回true是该行的左边,列的上边,都没有放过枪或者遇到了墙
} void dfs(int cur,int s)
{
if(cur==n*n)//当前的放个访问的第cur个放个,
{
if(s>Min)
Min=s;
return;
}
//当前的放个访问的第cur个方格,除以列数就是所在的行,对列数取余,就是所在的列
int x=cur/n;
int y=cur%n;
if(tu[x][y]=='.'&&ZhangAi(x,y))//判断这个点能不能放枪
{
tu[x][y]='*';
dfs(cur+1,s+1);
tu[x][y]='.';//因为递归调用,要标记后再把标记释放掉
}
dfs(cur+1,s);
}
int main()
{
while(~scanf("%d",&n)&&n)
{
Min=0;
memset(tu,'.',sizeof(tu));
for(int i=0;i<n;i++)
{
scanf(" %s",tu[i]);
}
dfs(0,0);
printf("%d\n",Min);
}
return 0;
}

HDU 1045 Fire Net (深搜)的更多相关文章

  1. HDOJ(HDU).1045 Fire Net (DFS)

    HDOJ(HDU).1045 Fire Net [从零开始DFS(7)] 点我挑战题目 从零开始DFS HDOJ.1342 Lotto [从零开始DFS(0)] - DFS思想与框架/双重DFS HD ...

  2. hdu 1045 Fire Net(二分匹配 or 暴搜)

    Fire Net Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Su ...

  3. HDU 1045(Fire Net)题解

    以防万一,题目原文和链接均附在文末.那么先是题目分析: [一句话题意] 给定大小的棋盘中部分格子存在可以阻止互相攻击的墙,问棋盘中可以放置最多多少个可以横纵攻击炮塔. [题目分析] 这题本来在搜索专题 ...

  4. hdu 1045:Fire Net(DFS经典题)

    Fire Net Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Su ...

  5. hdu 1045 Fire Net(最小覆盖点+构图(缩点))

    http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit:1000MS     Memory Limit:32768KB   ...

  6. hdu 4740【模拟+深搜】.cpp

    题意: 给出老虎的起始点.方向和驴的起始点.方向.. 规定老虎和驴都不会走自己走过的方格,并且当没路走的时候,驴会右转,老虎会左转.. 当转了一次还没路走就会停下来.. 问他们有没有可能在某一格相遇. ...

  7. HDU 1045 Fire Net 【连通块的压缩 二分图匹配】

    题目:http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit: 2000/1000 MS (Java/Others)    ...

  8. HDU 1045 Fire Net(dfs,跟8皇后问题很相似)

    传送门:http://acm.hdu.edu.cn/showproblem.php?pid=1045 Fire Net Time Limit: 2000/1000 MS (Java/Others)   ...

  9. hdu 1518 Square(深搜+剪枝)

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1518 题目大意:根据题目所给的几条边,来判断是否能构成正方形,一个很好的深搜应用,注意剪枝,以防超时! ...

  10. HDU 1045——Fire Net——————【最大匹配、构图、邻接矩阵做法】

    Fire Net Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u Submit Sta ...

随机推荐

  1. Java Map获取key和value 以及String字符串转List方法

    一.问题描述 这里描述两个问题: 1.Java Map获取key和value的方法: 2.String字符串转List的方法: 二.解决方法 1.Java Map获取key和value的方法   2. ...

  2. 有道云笔记web版本居然不支持火狐

    好尴尬的火狐呀....

  3. HDU4767_Sum Of Gcd

    通过一个题目,学到了很多. 题意为给你n个数,每次询问i,j,答案为i,j间任取两数所有的取法gcd的和. 假设我们当前要看看这个区间有多少个数的gcd为x,最最原始的想法都是查询这个区间有多少个数为 ...

  4. Apache Hadoop YARN – NodeManager--转载

    原文地址:http://zh.hortonworks.com/blog/apache-hadoop-yarn-nodemanager/ The NodeManager (NM) is YARN’s p ...

  5. bzoj4754[JSOI2016]独特的树叶

    这个题....别人写得怎么都....那么短啊? 我怎么....WA了好几次啊....怎么去loj扒了数据才调出来啊? 这个算法...怎么我还是不知道对不对啊 怎么回事啊怎么回事啊怎么回事啊? 请无视上 ...

  6. Tribles UVA - 11021(全概率推论)

    题意: 有k只麻球,每只只活一天,临死之前可能会出生一些新的麻球, 具体出生i个麻球的概率为P,给定m,求m天后麻球全部死亡的概率. 解析: 从小到大,先考虑一只麻球的情况  设一只麻球m天后全部死亡 ...

  7. 导出ORACLE表结构到SQL语句(含CLOB)

      转自:http://blog.itpub.net/84738/viewspace-442854/ 先用exp导出空表 exp username/password rows=n file=expor ...

  8. 制作VR视频播放器

    最近VR火的不要不要的,但是综合起来,VR资源最多的还是全景图片和全景视频,今天在这里给大家简单介绍一下如何用Unity制作简单的VR视频播放器. 首先找到EasyMovieTexture这个插件,A ...

  9. 使用adb录制手机屏幕视频

    adb shell screenrecord命令可以用来录制Android手机视频 screenrecord是一个shell命令,支持Android4.4(API level 19)以上,支持视频格式 ...

  10. mysql主从配置的过程

    首先参考MySQL5.5官方手册 以下章节: 6.4节如何设置复制 13.6.1节 用于控制主服务器的SQL语句 13.6.2节 用于控制从服务器的SQL语句 6.8节 复制启动选项 6.5节 不同M ...