题目链接:http://codeforces.com/contest/734/problem/D

D. Anton and Chess
time limit per test

4 seconds

memory limit per test

256 megabytes

input

standard input

output

standard output

Anton likes to play chess. Also, he likes to do programming. That is why he decided to write the program that plays chess. However, he finds the game on 8 to 8 board
to too simple, he uses an infinite one instead.

The first task he faced is to check whether the king is in check. Anton doesn't know how to implement this so he asks you to help.

Consider that an infinite chess board contains one white king and the number of black pieces. There are only rooks, bishops and queens, as the other pieces are not supported yet. The white king is said to be in check if at least one black piece can reach the
cell with the king in one move.

Help Anton and write the program that for the given position determines whether the white king is in check.

Remainder, on how do chess pieces move:

  • Bishop moves any number of cells diagonally, but it can't "leap" over the occupied cells.
  • Rook moves any number of cells horizontally or vertically, but it also can't "leap" over the occupied cells.
  • Queen is able to move any number of cells horizontally, vertically or diagonally, but it also can't "leap".
Input

The first line of the input contains a single integer n (1 ≤ n ≤ 500 000) —
the number of black pieces.

The second line contains two integers x0 and y0 ( - 109 ≤ x0, y0 ≤ 109) —
coordinates of the white king.

Then follow n lines, each of them contains a character and two integers xi and yi ( - 109 ≤ xi, yi ≤ 109) —
type of the i-th piece and its position. Character 'B'
stands for the bishop, 'R' for the rook and 'Q' for the
queen. It's guaranteed that no two pieces occupy the same position.

Output

The only line of the output should contains "YES" (without quotes) if the white king is in check and "NO"
(without quotes) otherwise.

Examples
input
2
4 2
R 1 1
B 1 5
output
YES
input
2
4 2
R 3 3
B 1 5
output
NO
Note

Picture for the first sample:


White king is in check, because the black bishop can reach the cell with the white king in one move. The answer is "YES".

Picture for the second sample:


Here bishop can't reach the cell with the white king, because his path is blocked by the rook, and the bishop cant "leap" over it. Rook can't reach the white king, because it can't move diagonally. Hence, the king is not in check and the answer is "NO"

题解:

1.在King的八个方向上,分别记录离其最近的棋子。

2.如果在横、竖线上,存在Rook或者Queen,则King in check; 如果在对角线上,存在Bishop或者Queen, 则King in check。

学习之处:

对角线的表示:

1.左上右下: x-y (注意:如果需要用非负数表示,则x-y+n)

2.右上左下:x+y

代码如下;

#include<bits/stdc++.h>
using namespace std;
typedef long long LL;
const double eps = 1e-6;
const int INF = 2e9;
const LL LNF = 9e18;
const int mod = 1e9+7;
const int maxn = 1e5+10; int n, xo, yo;
int a[10][5];
map<string, int>m; void f(int x, int y, int id) //分别在八个方向上取最近的棋
{
if(x==xo)
{
if(y<yo && (a[1][1]==INF || y>a[1][2]) )
a[1][1] = x, a[1][2] = y, a[1][3] = id;
if(y>yo && ( a[2][1]==INF || y<a[2][2]) )
a[2][1] = x, a[2][2] = y, a[2][3] = id;
}
else if(y==yo)
{
if(x<xo && ( a[3][1]==INF || x>a[3][1] ) )
a[3][1] = x, a[3][2] = y, a[3][3] = id;
if(x>xo && ( a[4][1]==INF || x<a[4][1]) )
a[4][1] = x, a[4][2] = y, a[4][3] = id;
}
else if(x-y==xo-yo)
{
if(x<xo && ( a[5][1]==INF || x>a[5][1]) )
a[5][1] = x, a[5][2] = y, a[5][3] = id;
if(x>xo && ( a[6][1]==INF || x<a[6][1]) )
a[6][1] = x, a[6][2] = y, a[6][3] = id;
}
else if(x+y==xo+yo)
{
if(x>xo && ( a[7][1]==INF || x<a[7][1]) )
a[7][1] = x, a[7][2] = y, a[7][3] = id;
if(x<xo && ( a[8][1]==INF || x>a[8][1]) )
a[8][1] = x, a[8][2] = y, a[8][3] = id;
}
} int main()
{
scanf("%d%d%d",&n,&xo, &yo); m["B"] = 1; m["R"] = 2; m["Q"] = 3;
for(int i = 0; i<10; i++)
a[i][1] = INF; string s; int x, y;
for(int i = 1; i<=n; i++)
{
cin>>s>>x>>y;
f(x, y, m[s]);
} int B = 0;
for(int i = 1; i<=4; i++) //横、竖
if(a[i][1]!=INF && ( a[i][3]==2 || a[i][3]==3))
B = 1;
for(int i = 5; i<=8; i++) //对角线
if(a[i][1]!=INF && ( a[i][3]==1 || a[i][3]==3))
B = 1;
printf("%s\n", B? "YES" : "NO");
}

Codeforces Round #379 (Div. 2) D. Anton and Chess —— 基础题的更多相关文章

  1. Codeforces Round #379 (Div. 2) D. Anton and Chess 水题

    D. Anton and Chess 题目连接: http://codeforces.com/contest/734/problem/D Description Anton likes to play ...

  2. Codeforces Round #379 (Div. 2) D. Anton and Chess 模拟

    题目链接: http://codeforces.com/contest/734/problem/D D. Anton and Chess time limit per test4 secondsmem ...

  3. Codeforces Round #379 (Div. 2) B. Anton and Digits 水题

    B. Anton and Digits 题目连接: http://codeforces.com/contest/734/problem/B Description Recently Anton fou ...

  4. Codeforces Round #379 (Div. 2) A. Anton and Danik 水题

    A. Anton and Danik 题目连接: http://codeforces.com/contest/734/problem/A Description Anton likes to play ...

  5. Codeforces Round #379 (Div. 2) E. Anton and Tree 缩点 直径

    E. Anton and Tree 题目连接: http://codeforces.com/contest/734/problem/E Description Anton is growing a t ...

  6. Codeforces Round #379 (Div. 2) C. Anton and Making Potions 枚举+二分

    C. Anton and Making Potions 题目连接: http://codeforces.com/contest/734/problem/C Description Anton is p ...

  7. Codeforces Round #379 (Div. 2) E. Anton and Tree —— 缩点 + 树上最长路

    题目链接:http://codeforces.com/contest/734/problem/E E. Anton and Tree time limit per test 3 seconds mem ...

  8. Codeforces Round #379 (Div. 2) C. Anton and Making Potions —— 二分

    题目链接:http://codeforces.com/contest/734/problem/C C. Anton and Making Potions time limit per test 4 s ...

  9. Codeforces Round #379 (Div. 2) E. Anton and Tree 树的直径

    E. Anton and Tree time limit per test 3 seconds memory limit per test 256 megabytes input standard i ...

随机推荐

  1. webstrom配置一键修复ESLint的报错

    因为项目本身有用eslint,而我这边没用,我这边提交上去别人update后就会提示很多eslint的格式错误提示,所以就在该项目里使用了eslint. 发现一般有两种安装方式,我使用的是webstr ...

  2. 【UTR #2】题目排列顺序

    题目描述 "又要出题了." 宇宙出题中心主任 -- 吉米多出题斯基,坐在办公桌前策划即将到来的 UOI. 这场比赛有 $n$ 道题,吉米多出题斯基需要决定这些题目的难度,然后再在汪 ...

  3. 某考试 T3 Try to find out the wrong in the test

    Discription Hint: 对于 100% 的数据, n<=10^6.

  4. PropertyPlaceholderConfigurer 基本用法

    目录 一.PropertyPlaceholderConfigurer 的继承体系 二.PropertyPlaceholderConfigurer 的基本概念 三.PropertyPlaceholder ...

  5. nginx--cookies转发

    nginx根据cookie分流   nginx根据cookie分流众所周知,nginx可以根据url path进行分流,殊不知对于cookie分流也很强大,同时这也是我上篇提到的小流量实验的基础. 二 ...

  6. [NSThread sleepForTimeInterval:3.0];

    在- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)laun ...

  7. boost exception jam0.exe 异常错误

    在Windows 8 64 bit下执行boost_1_53_0的bootstrap.bat出现了jam0.exe执行错误 搜索网页发现需要修改两处文件: tools/build/v2/engine/ ...

  8. Neutron网络入门

    Neutron是OpenStack核心项目之中的一个,提供云计算环境下的虚拟网络功能.Neutron的功能日益强大,并在Horizon面板中已经集成该模块.作为Neutron的核心开发人员之中的一个. ...

  9. sql的一些知识_通配符

    like操作符 通配符只能用于字符串查询 % 指任意字符出现任意次数,包括0次,不包括NULL SELECT username,weight,age FROM userinfo WHERE usern ...

  10. Windows 系统 vs2012 MinGW 编译ffmpeg 静态库

    Windows系统下 vs2012编译ffmpeg 动态库 前面已经有文章讲述,本文将讲述如果编译生成ffmpeg静态库以方便 在vs2012下调用. 准备工作:安装MinGW环境,修改ffmpeg配 ...