iOS常用动画代码
使用前
需引入QuartzCore.framework, 并在相关文件中加入 #import "QuartzCore/QuartzCore.h"
定义
shakeFeedbackOverlay为UIImageView
设置
self.shakeFeedbackOverlay.alpha = 0.0;
self.shakeFeedbackOverlay.layer.cornerRadius = 10.0; //设置圆角半径
、图像左右抖动
CABasicAnimation* shake = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
shake.fromValue = [NSNumber numberWithFloat:-M_PI/];
shake.toValue = [NSNumber numberWithFloat:+M_PI/];
shake.duration = 0.1;
shake.autoreverses = YES; //是否重复
shake.repeatCount = ;
[self.shakeFeedbackOverlay.layer addAnimation:shake forKey:@"shakeAnimation"];
self.shakeFeedbackOverlay.alpha = 1.0;
[UIView animateWithDuration:2.0 delay:0.0 options:UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAllowUserInteraction animations:^{ self.shakeFeedbackOverlay.alpha = 0.0; //透明度变0则消失 } completion:nil];
摇晃动画2:
{
CAKeyframeAnimation *frame=[CAKeyframeAnimation animation];
CGFloat left=-M_PI_2*0.125;
CGFloat right=M_PI_2*0.125;
frame.keyPath=@"postion";
frame.keyPath=@"transform.rotation";
frame.values=@[@(left),@(right),@(left)];
frame.duration = 0.5;
frame.repeatCount = 1000000;
[cell.layer addAnimation:frame forKey:nil];
}
、图像顺时针旋转
CABasicAnimation* shake = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
shake.fromValue = [NSNumber numberWithFloat:];
shake.toValue = [NSNumber numberWithFloat:*M_PI];
shake.duration = 0.8; shake.autoreverses = NO;
shake.repeatCount = ;
[self.shakeFeedbackOverlay.layer addAnimation:shake forKey:@"shakeAnimation"];
self.shakeFeedbackOverlay.alpha = 1.0;
[UIView animateWithDuration:10.0 delay:0.0 options:UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAllowUserInteraction animations:^{ self.shakeFeedbackOverlay.alpha = 0.0; } completion:nil];
、图像关键帧动画
CAKeyframeAnimation *animation = [CAKeyframeAnimationanimation];
CGMutablePathRef aPath = CGPathCreateMutable();
CGPathMoveToPoint(aPath, nil, , );
CGPathAddCurveToPoint(aPath, nil, , , , , , );
animation.path = aPath;
animation.autoreverses = YES;
animation.duration = ;
animation.timingFunction = [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut];
animation.rotationMode = @"auto";
[ballView.layer addAnimation:animation forKey:@"position"];
、组合动画 CAAnimationGroup
CABasicAnimation *flip = [CABasicAnimationanimationWithKeyPath:@"transform.rotation.y"];
flip.toValue = [NSNumbernumberWithDouble:-M_PI];
CABasicAnimation *scale= [CABasicAnimationanimationWithKeyPath:@"transform.scale"];
scale.toValue = [NSNumbernumberWithDouble:];
scale.duration = 1.5;
scale.autoreverses = YES;
CAAnimationGroup *group = [CAAnimationGroupanimation];
group.animations = [NSArrayarrayWithObjects:flip, scale, nil];
group.timingFunction = [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
group.duration = ;
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[ballView.layer addAnimation:group forKey:@"position"];
、指定时间内旋转图片
//启动定时器 旋转光圈
- (void)startRotate
{
self.rotateTimer = [NSTimer scheduledTimerWithTimeInterval:0.02 target:self selector:@selector(rotateGraduation) userInfo:nil repeats:YES];
}
//关闭定时器
- (void)stopTimer
{
if ([self.rotateTimer isValid])
{
[self.rotateTimer invalidate]; self.rotateTimer = nil;
}
}
//旋转动画
- (void)rotateGraduation
{
self.timeCount--;
if (self.timeCount == )
{
[self stopTimer];
// doSomeThing //旋转完毕 可以干点别的
self.timeCount = ;
}
else
{
//计算角度 旋转
static CGFloat radian = * (M_2_PI / );
CGAffineTransform transformTmp = self.lightImageView.transform;
transformTmp = CGAffineTransformRotate(transformTmp, radian);
self.lightImageView.transform = transformTmp;
};
}
调用方法
self.timeCount = ; //动画执行25次
[self startRotate];
转载自:http://www.cnblogs.com/sell/archive/2013/02/01/2889013.html
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