Ubuntu 16.04 编译ORB_SLAM2_modified
编译g2o_with_orbslam2
1.修改g2o/types/slam2d/edge_se2_pointxy_bearing.cpp
t.setRotation(t.rotation().angle()+_measurement); --->>> t.setRotation((Eigen::Rotation2Dd)(t.rotation().angle()+_measurement));
2.修改g2o/solvers/eigen/linear_solver_eigen.h
typedef Eigen::PermutationMatrix<Eigen::Dynamic, Eigen::Dynamic, SparseMatrix::Index> PermutationMatrix; --->>> typedef Eigen::PermutationMatrix<Eigen::Dynamic, Eigen::Dynamic, SparseMatrix::StorageIndex> PermutationMatrix;
(报错信息关键字:YOU_MIXED_DIFFERENT_NUMERIC_TYPES__YOU_NEED_TO_USE_THE_CAST_METHOD_OF_MATRIXBASE_TO_CAST_NUMERIC_TYPES_EXPLICITLY)
3.修改g2o/g2o/examples/tutorial_slam2d/simulator.cpp: 80行
VectorXd probLimits(MO_NUM_ELEMS); --->>> VectorXd probLimits; probLimits.resize(MO_NUM_ELEMS);
(报错信息关键字:FLOATING_POINT_ARGUMENT_PASSED__INTEGER_WAS_EXPECTED)
编译ORB_SLAM2_modified
1.编译DBoW2
cd ~/ORB_SLAM2_modified/Thirdparty/DBoW2
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j8
2.编译ORB_SLAM2_modified
cd ~/ORB_SLAM2_modified
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j8
编译完成之后发现只能显示不能保存,然后查看代码进行修改:
在/src/pointcloudmapping.cc中加入PCL保存头文件
#include <pcl/io/pcd_io.h>
#include <pcl/point_types.h>
然后在PointCloudMapping::viewer -->> while()函数最后面加入
if(globalMap->points.size())
{
pcl::io::savePCDFileASCII ("test_pcd.pcd", *globalMap);
cout<< endl << "Saved PCD Successful!!" << endl;
}
}
}
编译ORB_SLAM2_modified——ROS
1.更改~/ORB_SLAM2-master/Examples/ROS/ORB_SLAM2/src/ros_mono.cc中(更改接口,否则运行黑屏)(RGBD 即Kinect同理)
ros::Subscriber sub = nodeHandler.subscribe("/camera/image_raw", , &ImageGrabber::GrabImage,&igb);
>
ros::Subscriber sub = nodeHandler.subscribe("/usb_cam/image_raw", , &ImageGrabber::GrabImage,&igb);
2.修改CMakeLists.txt
在相似位置添加
find_package( PCL 1.7 REQUIRED )
${PCL_INCLUDE_DIRS}
在“Set{”上面加入
add_definitions( ${PCL_DEFINITIONS} )
link_directories( ${PCL_LIBRARY_DIRS} )
修改
find_package(OpenCV 2.3. REQUIRED)
>
find_package(OpenCV 3.2. REQUIRED) (本机Opencv版本号)
修改
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o/lib/libg2o.so
>
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_calibration_odom_laser.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_cli.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_core.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_csparse_extension.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_ext_csparse.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_ext_freeglut_minimal.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_hierarchical.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_incremental.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_interactive.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_interface.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_opengl_helper.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_parser.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_simulator.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_solver_cholmod.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_solver_csparse.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_solver_dense.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_solver_eigen.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_solver_pcg.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_solver_slam2d_linear.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_solver_structure_only.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_stuff.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_tutorial_slam2d.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_data.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_icp.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_sba.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_sclam2d.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_sim3.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_slam2d.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_slam2d_addons.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_slam3d.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_types_slam3d_addons.so
${PROJECT_SOURCE_DIR}/../../../Thirdparty/g2o_with_orbslam2/lib/libg2o_viewer.so
3.编译
cd ~/ORB_SLAM2_modified/Examples/ROS/ORB_SLAM2
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j8
编译遇到的错误
1.遇到:*** No rule to make target '/usr/lib/x86_64-linux-gnu/libproj.so', needed by '../lib/libORB_SLAM2.so'。 停止。
解决办法:
sudo apt-get install libproj-dev
sudo ln -s /usr/lib/x86_64-linux-gnu/libproj.so. /usr/lib/x86_64-linux-gnu/libproj.so
2.遇到:/usr/bin/ld: 找不到 -lvtkproj4
解决办法:
在CMakeLists.txt中加上以下内容
find_package(OpenCV 3.2. REQUIRED)
find_package(Eigen3 3.1. REQUIRED)
find_package(Pangolin REQUIRED)
find_package( G2O REQUIRED )
find_package( PCL 1.7 REQUIRED ) list(REMOVE_ITEM PCL_LIBRARIES "vtkproj4") include_directories(
${PROJECT_SOURCE_DIR}
${PROJECT_SOURCE_DIR}/include
${EIGEN3_INCLUDE_DIR}
${Pangolin_INCLUDE_DIRS}
${PCL_INCLUDE_DIRS}
)
其他问题请参考另外两篇文章:
https://www.cnblogs.com/haijian/p/10226678.html Ubuntu配置ORB-SLAM2过程中的问题
https://www.cnblogs.com/haijian/p/9734014.html Ubuntu 16.04 orb-slam2配置
Ubuntu 16.04 编译ORB_SLAM2_modified的更多相关文章
- PHP7 学习笔记(一)Ubuntu 16.04 编译安装Nginx-1.10.3、 PHP7.0.9、Redis3.0 扩展、Phalcon3.1 扩展、Swoole1.9.8 扩展、ssh2扩展(全程编译安装)
==================== PHP 7.0 编译安装================== wget http://cn2.php.net/get/php-7.0.9.tar.bz2/fr ...
- Ubuntu 16.04 编译安装 ss
在网上没有找到合适的适合ubuntu的ss客户端, 考虑到ss的编译安装其实就带了ss-local这样的客户端, 于是在Ubuntu下编译安装了ss. 首先去github上下载最新的安装包 https ...
- Ubuntu 16.04 编译安装&&用dpkg安装--zabbix3.4
编译安装zabbix3.4,官方有教程,但是遇到一些报错: 总结下来,需要安装这些环境: 更新系统: apt update apt upgrade 先装这些: apt-get install libm ...
- UBUNTU 16.04 编译 OPENJDK8
参考了几篇文章,和错误查询,最后总结如下 一.下载 我比较倾向于使用mercurial来获取源代码,虽然你得挑网络稳定的时候更新,但是易更新. 从官网查找一下,可以通过以下步骤完成源代码的下载 1. ...
- ubuntu 16.04 编译安装 amule (开启GUI)
安装依赖 $ -dev libgeoip-dev zlib1g-dev libupnp-dev libboost-all-dev libwxbase3.-dev libwxgtk3.-dev buil ...
- ubuntu 16.04 编译安装 trl8291cu系列 无线网卡驱动
1 先 下载git包 和相关编译工具 sudo apt-get update sudo apt-get install git linux-headers-generic build-essentia ...
- ubuntu 16.04 编译安装 python3.9
下载 python包 wget https://www.python.org/ftp/python/3.9.1/Python-3.9.1.tgz 解压 tar zxf Python-3.9.1.tgz ...
- Ubuntu 16.04 编译OpenCV 问题解决stdlib.h: No such file or directory
https://blog.csdn.net/xinyu391/article/details/72867510 https://ask.csdn.net/questions/365969
- [Android 编译(一)] Ubuntu 16.04 LTS 成功编译 Android 6.0 源码教程
本文转载自:[Android 编译(一)] Ubuntu 16.04 LTS 成功编译 Android 6.0 源码教程 1 前言 经过3天奋战,终于在Ubuntu 16.04上把Android 6. ...
随机推荐
- Libvirt 版本降级过程记录 4.5.0 to 3.9.0
前言 搞 OpenStack 开发 Libvirt 版本会随着 OpenStack 版本切来切去的,记录一下 Libvirt 从 4.5 降级到 3.9.0 的过程. 步骤 直接 downgrade ...
- 项目中使token
项目中使token 如果项目架构采用前后端分离,并采用分布式架构,通过定义接口API,与前端进行数据交互,前端通过html前行实现.若加入移动端(Andriod,ios)实现,可直接使用API接口实现 ...
- iOS发版出现“No iTunes Connect access for the team”的问题的解决方式
要发个新版本,结果发现,老是提示我“No iTunes Connect access for the team”,出现以下错误: 图1 错误提示: No accounts with iTunes ...
- 根据输入的整数n使得输出精确到小数n位
#include<iostream> #include<stdio.h> using namespace std; int main(){ int a,b,c; while(t ...
- 快速安装pycharm,最详细的pycharm安装图文教程
大家都知道python的开发工具Pycharm吧,它是由JetBrains打造的一款Python IDE,它功能强大,已经是python开发者使用最多的编辑工具.首先,它支持多平台(Linux.WIn ...
- nginx配置laravel项目
在/etc/nginx/conf.d下新建一个laravel.conf文件,并编辑 写入如下文件即可 server { listen 80; server_name xxx; root "/ ...
- TensorFlow学习笔记0-安装TensorFlow环境
TensorFlow学习笔记0-安装TensorFlow环境 作者: YunYuan 转载请注明来源,谢谢! 写在前面 系统: Windows Enterprise 10 x64 CPU:Intel( ...
- 【嵌入式开发】树莓派+官方摄像头模块+VLC串流实时输出网络视频流
sudo apt-get update sudo apt-get install vlc sudo raspivid -o - -t 0 -w 640 -h 360 -fps 25|cvlc -vvv ...
- xc语言l博客作业03
问题 答案 这个作业属于那个课程 c语言程序设计ll 这个作业要求在哪里 https://edu.cnblogs.com/campus/zswxy/CST2019-4/homework/8719 我在 ...
- Mysql数据库表结构设计准则
一:动静分离 解释:最好做好静态表和动态表的分离.这里解释一下静态表和动态表的含义,静态表:存储着一些固定不变的资源,比如城市/地区名/国家(静态表一定要使用缓存).动态表:一些频繁修改的表 二:关于 ...